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Update AirRally.cs
Twilight goes back to Night and then goes over Noon
This commit is contained in:
parent
b890258aca
commit
856ea61b4b
1 changed files with 17 additions and 17 deletions
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@ -141,7 +141,7 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("start", AirRally.DayNightCycle.Day, "Start Time", "Set the time of day for the start of the event."),
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new Param("start", AirRally.DayNightCycle.Day, "Start Time", "Set the time of day for the start of the event."),
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new Param("end", AirRally.DayNightCycle.Noon, "End Time", "Set the time of day for the end of the event."),
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new Param("end", AirRally.DayNightCycle.Twilight, "End Time", "Set the time of day for the end of the event."),
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new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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}
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}
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},
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},
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@ -643,22 +643,22 @@ namespace HeavenStudio.Games
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bgMat.SetColor("_Color", bgColorFrom);
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bgMat.SetColor("_Color", bgColorFrom);
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cloudMat.SetColor("_Color", cloudColorFrom);
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cloudMat.SetColor("_Color", cloudColorFrom);
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objectMat.SetColor("_Color", objectsColorFrom);
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objectMat.SetColor("_Color", objectsColorFrom);
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lightsColor = (lastTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
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lightsColor = (lastTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
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}
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}
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else if (normalizedBeat >= 0 && normalizedBeat <= 1f)
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else if (normalizedBeat >= 0 && normalizedBeat <= 1f)
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{
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{
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bgMat.SetColor("_Color", GetEasedColor(bgColorFrom, bgColorTo));
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bgMat.SetColor("_Color", GetEasedColor(bgColorFrom, bgColorTo));
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cloudMat.SetColor("_Color", GetEasedColor(cloudColorFrom, cloudColorTo));
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cloudMat.SetColor("_Color", GetEasedColor(cloudColorFrom, cloudColorTo));
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objectMat.SetColor("_Color", GetEasedColor(objectsColorFrom, objectsColorTo));
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objectMat.SetColor("_Color", GetEasedColor(objectsColorFrom, objectsColorTo));
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lightsColor = GetEasedColor((lastTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0),
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lightsColor = GetEasedColor((lastTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0),
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(currentTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0));
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(currentTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0));
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}
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}
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else if (normalizedBeat > 1)
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else if (normalizedBeat > 1)
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{
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{
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bgMat.SetColor("_Color", bgColorTo);
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bgMat.SetColor("_Color", bgColorTo);
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cloudMat.SetColor("_Color", cloudColorTo);
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cloudMat.SetColor("_Color", cloudColorTo);
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objectMat.SetColor("_Color", objectsColorTo);
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objectMat.SetColor("_Color", objectsColorTo);
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lightsColor = (currentTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
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lightsColor = (currentTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
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}
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}
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island2Lights.color = lightsColor;
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island2Lights.color = lightsColor;
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@ -684,45 +684,45 @@ namespace HeavenStudio.Games
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timeEase = ease;
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timeEase = ease;
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objectsColorFrom = lastTime switch
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objectsColorFrom = lastTime switch
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{
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{
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DayNightCycle.Noon => Color.black,
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DayNightCycle.Twilight => Color.black,
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_ => Color.white,
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_ => Color.white,
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};
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};
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objectsColorTo = currentTime switch
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objectsColorTo = currentTime switch
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{
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{
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DayNightCycle.Noon => Color.black,
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DayNightCycle.Twilight => Color.black,
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_ => Color.white,
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_ => Color.white,
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};
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};
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bgColorFrom = lastTime switch
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bgColorFrom = lastTime switch
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{
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{
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DayNightCycle.Day => Color.white,
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DayNightCycle.Day => Color.white,
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DayNightCycle.Noon => noonColor,
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DayNightCycle.Twilight => noonColor,
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DayNightCycle.Twilight => nightColor,
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DayNightCycle.Night => nightColor,
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_ => throw new System.NotImplementedException()
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_ => throw new System.NotImplementedException()
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};
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};
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bgColorTo = currentTime switch
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bgColorTo = currentTime switch
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{
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{
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DayNightCycle.Day => Color.white,
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DayNightCycle.Day => Color.white,
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DayNightCycle.Noon => noonColor,
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DayNightCycle.Twilight => noonColor,
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DayNightCycle.Twilight => nightColor,
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DayNightCycle.Night => nightColor,
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_ => throw new System.NotImplementedException()
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_ => throw new System.NotImplementedException()
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};
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};
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cloudColorFrom = lastTime switch
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cloudColorFrom = lastTime switch
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{
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{
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DayNightCycle.Day => Color.white,
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DayNightCycle.Day => Color.white,
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DayNightCycle.Noon => noonColorCloud,
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DayNightCycle.Twilight => noonColorCloud,
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DayNightCycle.Twilight => nightColorCloud,
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DayNightCycle.Night => nightColorCloud,
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_ => throw new System.NotImplementedException()
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_ => throw new System.NotImplementedException()
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};
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};
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cloudColorTo = currentTime switch
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cloudColorTo = currentTime switch
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{
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{
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DayNightCycle.Day => Color.white,
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DayNightCycle.Day => Color.white,
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DayNightCycle.Noon => noonColorCloud,
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DayNightCycle.Twilight => noonColorCloud,
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DayNightCycle.Twilight => nightColorCloud,
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DayNightCycle.Night => nightColorCloud,
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_ => throw new System.NotImplementedException()
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_ => throw new System.NotImplementedException()
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};
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};
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DayNightCycleUpdate();
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DayNightCycleUpdate();
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@ -759,8 +759,8 @@ namespace HeavenStudio.Games
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public enum DayNightCycle
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public enum DayNightCycle
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{
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{
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Day = 0,
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Day = 0,
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Noon = 1,
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Twilight = 1,
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Twilight = 2
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Night = 2
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}
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}
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public void ServeObject(double beat, double targetBeat, bool type)
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public void ServeObject(double beat, double targetBeat, bool type)
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