From 855b5874ef19ea502427269cc445e44f2567d8d4 Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Tue, 31 Jan 2023 17:15:51 +0100 Subject: [PATCH] Multiple space kickers, minor issues (#250) * Almost done * Bezier curves are silly --------- Co-authored-by: minenice55 --- Assets/Resources/Games/spaceSoccer.prefab | 4738 +++++++++++++++-- .../Kitties/Animations/CaughtFail.anim.meta | 2 - .../Animations/NPCKickersEnter.anim | 517 ++ .../Animations/NPCKickersEnter.anim.meta | 8 + .../Animations/NPCKickersExit.anim | 517 ++ .../Animations/NPCKickersExit.anim.meta | 8 + .../Animations/NPCKickersExited.anim | 373 ++ .../Animations/NPCKickersExited.anim.meta | 8 + .../Animations/NPCKickersPresent.anim | 373 ++ .../Animations/NPCKickersPresent.anim.meta | 8 + .../Animations/NPCSpaceKickers.controller | 205 + .../NPCSpaceKickers.controller.meta | 8 + Assets/Scripts/Games/SpaceSoccer/Ball.cs | 4 +- Assets/Scripts/Games/SpaceSoccer/Kicker.cs | 36 +- .../Scripts/Games/SpaceSoccer/SpaceSoccer.cs | 57 +- 15 files changed, 6355 insertions(+), 507 deletions(-) create mode 100644 Assets/Resources/Sprites/Games/SpaceSoccer/Animations/NPCKickersEnter.anim create mode 100644 Assets/Resources/Sprites/Games/SpaceSoccer/Animations/NPCKickersEnter.anim.meta create mode 100644 Assets/Resources/Sprites/Games/SpaceSoccer/Animations/NPCKickersExit.anim create mode 100644 Assets/Resources/Sprites/Games/SpaceSoccer/Animations/NPCKickersExit.anim.meta create mode 100644 Assets/Resources/Sprites/Games/SpaceSoccer/Animations/NPCKickersExited.anim create mode 100644 Assets/Resources/Sprites/Games/SpaceSoccer/Animations/NPCKickersExited.anim.meta create mode 100644 Assets/Resources/Sprites/Games/SpaceSoccer/Animations/NPCKickersPresent.anim create mode 100644 Assets/Resources/Sprites/Games/SpaceSoccer/Animations/NPCKickersPresent.anim.meta create mode 100644 Assets/Resources/Sprites/Games/SpaceSoccer/Animations/NPCSpaceKickers.controller create mode 100644 Assets/Resources/Sprites/Games/SpaceSoccer/Animations/NPCSpaceKickers.controller.meta diff --git a/Assets/Resources/Games/spaceSoccer.prefab b/Assets/Resources/Games/spaceSoccer.prefab index 946a54a4..b87b980e 100644 --- a/Assets/Resources/Games/spaceSoccer.prefab +++ b/Assets/Resources/Games/spaceSoccer.prefab @@ -82,7 +82,7 @@ SpriteRenderer: m_WasSpriteAssigned: 1 m_MaskInteraction: 0 m_SpriteSortPoint: 0 ---- !u!1 &126459604059149218 +--- !u!1 &125753872303162655 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -90,36 +90,36 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - 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dispensedBeat < 2f) //check if ball is currently being dispensed (should only be false if starting in the middle of the remix) { @@ -232,7 +234,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer } } - holder.transform.position = new Vector3(holder.transform.position.x, holder.transform.position.y, kicker.transform.localPosition.z); + holder.transform.position = new Vector3(holder.transform.position.x, holder.transform.position.y, zValue); } private void HitFX() diff --git a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs index 9465cc53..65370d44 100644 --- a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs +++ b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs @@ -18,6 +18,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer public float dispenserBeat; //unused public int kickTimes = 0; public bool player; + public float zValue; [Header("Components")] private Animator anim; @@ -38,6 +39,12 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer { nextHit = game.ScheduleInput(beat, ball.GetAnimLength(Ball.State.Dispensing), InputType.STANDARD_DOWN, KickJust, Miss, Out); } + else + { + BeatAction.New(this.gameObject, new List(){ + new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Dispensing), delegate { KickCheck(true, false, beat + ball.GetAnimLength(Ball.State.Dispensing)); }), + }); + } } public void Kick(bool hit, bool highKick = false) @@ -45,7 +52,9 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer aceTimes = 0; if (player) + { Jukebox.PlayOneShotGame("spaceSoccer/kick"); + } if (highKick) { @@ -200,20 +209,45 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer } } - private void KickCheck(bool hit, bool overrideState = false) + private void KickCheck(bool hit, bool overrideState = false, float beat = 0f) { if (canHighKick) { HighKick(hit); + if (!player) + { + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Kicked), delegate { Kick(true, true); }), + new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Toe), delegate { Toe(true); }), + new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Toe) + 1.5f, delegate { KickCheck(true, false, beat + ball.GetAnimLength(Ball.State.Toe) + 1.5f); }), + }); + } } else if (canKick) { Kick(hit); + if (!player) + { + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Kicked), delegate { KickCheck(true, false, beat + ball.GetAnimLength(Ball.State.Kicked)); }), + }); + } } else if (!canKick && !canHighKick && overrideState) { Kick(hit); + if (!player) + { + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Kicked), delegate { KickCheck(true, false, beat + ball.GetAnimLength(Ball.State.Kicked)); }), + }); + } } + + } void MissBall(float targetBeat) diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs index 6574dd8e..5fa2de62 100644 --- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs +++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs @@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Loaders { new GameAction("ball dispense", "Ball Dispense") { - function = delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat, !eventCaller.currentEntity["toggle"]); }, + function = delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat, !eventCaller.currentEntity["toggle"]); }, defaultLength = 2f, parameters = new List() { @@ -24,18 +24,37 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("high kick-toe!", "High Kick-Toe!") { - defaultLength = 3f, - parameters = new List() + defaultLength = 3f, + parameters = new List() { - new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing", "The amount of swing") + new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing", "The amount of swing") } }, + new GameAction("npc kickers enter or exit", "NPC Kickers Enter or Exit") + { + function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.NPCKickersEnterOrExit(e.beat, e.length, e["toggle"]); }, + defaultLength = 4f, + parameters = new List() + { + new Param("toggle", false, "Should Exit?", "Whether the kickers should exit or enter.") + }, + resizable = true + }, + new GameAction("npc kickers instant enter or exit", "NPC Kickers Instant Enter or Exit") + { + function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.InstantNPCKickersEnterOrExit(e["toggle"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("toggle", false, "Should Exit?", "Whether the kickers should be exited or entered.") + }, + }, // This is still here for "backwards-compatibility" but is hidden in the editor (it does absolutely nothing however) new GameAction("keep-up", "") { - defaultLength = 4f, + defaultLength = 4f, resizable = true, - hidden = true + hidden = true }, }); } @@ -53,15 +72,21 @@ namespace HeavenStudio.Games [SerializeField] private List kickers; [SerializeField] private GameObject Background; [SerializeField] private Sprite[] backgroundSprite; + [SerializeField] private Animator npcKickersAnim; [Header("Properties")] [SerializeField] private bool ballDispensed; //unused + float npcMoveLength = 4f; + float npcMoveStartBeat; + bool npcMoving; + string npcMoveAnimName; public static SpaceSoccer instance { get; private set; } private void Awake() { instance = this; + npcKickersAnim.Play("NPCKickersExited", 0, 0); /*for (int x = 0; x < Random.Range(9, 12); x++) { for (int y = 0; y < Random.Range(6, 9); y++) @@ -78,7 +103,7 @@ namespace HeavenStudio.Games private void Update() { - + if (npcMoving) npcKickersAnim.DoScaledAnimation(npcMoveAnimName, npcMoveStartBeat, npcMoveLength); } public override void OnGameSwitch(float beat) @@ -98,6 +123,24 @@ namespace HeavenStudio.Games } } + public void NPCKickersEnterOrExit(float beat, float length, bool shouldExit) + { + npcMoving = true; + npcMoveLength = length; + npcMoveStartBeat = beat; + npcMoveAnimName = shouldExit ? "NPCKickersExit" : "NPCKickersEnter"; + npcKickersAnim.DoScaledAnimation(npcMoveAnimName, npcMoveStartBeat, npcMoveLength); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + length - 0.1f, delegate { npcMoving = false; }), + }); + } + + public void InstantNPCKickersEnterOrExit(bool shouldExit) + { + npcKickersAnim.Play(shouldExit ? "NPCKickersExited" : "NPCKickersPresent", 0, 0); + } + public void Dispense(float beat, bool playSound = true) { ballDispensed = true;