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Merge branch 'release_1'
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commit
84a77b08de
19 changed files with 2024 additions and 92 deletions
440
Assets/Resources/Prefabs/Common/RightClickDropdown.prefab
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440
Assets/Resources/Prefabs/Common/RightClickDropdown.prefab
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m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_SelectedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_SelectedTrigger: Selected
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 5155450919514646833}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
--- !u!114 &8296619418044947051
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8337216749316256214}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Delegates: []
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 56a45ac5cd0da2a4ab398d1a63e18d9f
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load diff
|
@ -24,7 +24,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new Param.CollapseParam(x => (bool)x, new string[] { "endSmile" })
|
||||
}),
|
||||
new Param("endSmile", new EntityTypes.Float(2, 100), "End Smile Beat", "How many beats after the catch should the smile end?")
|
||||
new Param("endSmile", new EntityTypes.Float(2, 100, 2), "End Smile Beat", "How many beats after the catch should the smile end?")
|
||||
},
|
||||
preFunction = delegate {var e = eventCaller.currentEntity; CatchyTune.PreDropFruit(e.beat, e["side"], e["smile"], false, e["endSmile"]); },
|
||||
},
|
||||
|
@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new Param.CollapseParam(x => (bool)x, new string[] { "endSmile" })
|
||||
}),
|
||||
new Param("endSmile", new EntityTypes.Float(2, 100), "End Smile Beat", "How many beats after the catch should the smile end?")
|
||||
new Param("endSmile", new EntityTypes.Float(2, 100, 2), "End Smile Beat", "How many beats after the catch should the smile end?")
|
||||
},
|
||||
preFunction = delegate {var e = eventCaller.currentEntity; CatchyTune.PreDropFruit(e.beat, e["side"], e["smile"], true, e["endSmile"]); },
|
||||
},
|
||||
|
|
|
@ -37,7 +37,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
return null;
|
||||
}
|
||||
RiqBeatmap.OnUpdateEntity += WarningUpdater;
|
||||
|
||||
|
||||
RiqEntity BackgroundUpdater(string datamodel, RiqEntity e)
|
||||
{
|
||||
if (e.datamodel == "karateman/set background effects")
|
||||
|
@ -706,7 +706,7 @@ namespace HeavenStudio.Games
|
|||
break;
|
||||
}
|
||||
|
||||
if (songPos >= wordClearTime && songPos < wordStartTime) {
|
||||
if (songPos >= wordClearTime || songPos < wordStartTime) {
|
||||
Word.Play("NoPose");
|
||||
}
|
||||
|
||||
|
@ -780,10 +780,10 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void DoWord(double beat, double length, int type, bool pitchVoice, float forcePitch, bool customLength, bool doSound = true)
|
||||
{
|
||||
Word.Play(DoWordSound(beat, length, type, customLength, pitchVoice, forcePitch, doSound));
|
||||
Word.Play(DoWordSound(beat, length, type, pitchVoice, forcePitch, customLength, doSound));
|
||||
}
|
||||
|
||||
public static string DoWordSound(double beat, double length, int type, bool customLength, bool pitchVoice = false, float forcePitch = 1, bool doSound = true)
|
||||
public static string DoWordSound(double beat, double length, int type, bool pitchVoice = false, float forcePitch = 1, bool customLength = false, bool doSound = true)
|
||||
{
|
||||
double clear = type switch {
|
||||
<= (int)HitThree.HitFour => beat + 4f,
|
||||
|
|
|
@ -99,7 +99,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("countOffbeat", "Count")
|
||||
{
|
||||
function = delegate { MrUpbeat.Count(eventCaller.currentEntity["number"]); },
|
||||
inactiveFunction = delegate { MrUpbeat.Count(eventCaller.currentEntity["number"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("number", MrUpbeat.Counts.One, "Number", "The sound to play"),
|
||||
|
|
|
@ -76,6 +76,8 @@ namespace HeavenStudio
|
|||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
public static void Init()
|
||||
{
|
||||
Application.wantsToQuit += WantsToQuit;
|
||||
|
||||
BasicCheck();
|
||||
|
||||
Minigames.InitPreprocessor();
|
||||
|
@ -384,5 +386,12 @@ namespace HeavenStudio
|
|||
Debug.Log("Clearing RIQ Cache...");
|
||||
Jukebox.RiqFileHandler.ClearCache();
|
||||
}
|
||||
|
||||
private static bool WantsToQuit()
|
||||
{
|
||||
if (SceneManager.GetActiveScene().name != "Editor") return true;
|
||||
Editor.Editor.instance.ShowQuitPopUp(true);
|
||||
return Editor.Editor.instance.ShouldQuit;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -55,6 +55,11 @@ namespace HeavenStudio.Editor
|
|||
[SerializeField] private Button SortChronologicBTN;
|
||||
[SerializeField] private TMP_InputField SearchBar;
|
||||
|
||||
[Header("Confirm Quit")]
|
||||
[SerializeField] private GameObject _confirmQuitMain;
|
||||
[SerializeField] private Button _quitYes;
|
||||
[SerializeField] private Button _quitNo;
|
||||
|
||||
[SerializeField] private Button EditorThemeBTN;
|
||||
[SerializeField] private Button EditorSettingsBTN;
|
||||
|
||||
|
@ -144,6 +149,19 @@ namespace HeavenStudio.Editor
|
|||
(minigame.fxOnly ? ggs.fxActive : ggs.mgsActive).Add(GameIcon_.GetComponent<RectTransform>());
|
||||
}
|
||||
|
||||
public void ShowQuitPopUp(bool show)
|
||||
{
|
||||
_confirmQuitMain.SetActive(show);
|
||||
}
|
||||
|
||||
public bool ShouldQuit = false;
|
||||
|
||||
public void QuitGame()
|
||||
{
|
||||
ShouldQuit = true;
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
public void LateUpdate()
|
||||
{
|
||||
if (lastScreenSize != new Vector2(UnityEngine.Screen.width, UnityEngine.Screen.height))
|
||||
|
|
|
@ -105,11 +105,8 @@ namespace HeavenStudio.Editor
|
|||
ePrefabs.Add(propertyName, AddParam(propertyName, param, caption, tooltip));
|
||||
}
|
||||
|
||||
Debug.Log(action.parameters);
|
||||
|
||||
foreach (var p in action.parameters)
|
||||
{
|
||||
Debug.Log(p.collapseParams);
|
||||
if (p.collapseParams == null || p.collapseParams.Count == 0) continue;
|
||||
EventPropertyPrefab input = ePrefabs[p.propertyName].GetComponent<EventPropertyPrefab>();
|
||||
foreach (var c in p.collapseParams)
|
||||
|
|
|
@ -14,6 +14,7 @@ namespace HeavenStudio.Editor
|
|||
public class EventPropertyPrefab : MonoBehaviour
|
||||
{
|
||||
public TMP_Text caption;
|
||||
protected string _captionText;
|
||||
public EventParameterManager parameterManager;
|
||||
public string propertyName;
|
||||
public List<PropertyCollapse> propertyCollapses = new List<PropertyCollapse>();
|
||||
|
@ -25,7 +26,10 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
this.parameterManager = EventParameterManager.instance;
|
||||
this.propertyName = propertyName;
|
||||
this.caption.text = caption;
|
||||
|
||||
_captionText = caption;
|
||||
|
||||
this.caption.text = _captionText;
|
||||
}
|
||||
|
||||
public void UpdateCollapse(object type)
|
||||
|
@ -34,7 +38,7 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
foreach (var c in p.collapseables)
|
||||
{
|
||||
c.SetActive(p.collapseOn(type) && gameObject.activeSelf);
|
||||
if (c != null) c.SetActive(p.collapseOn(type) && gameObject.activeSelf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,18 +18,36 @@ namespace HeavenStudio.Editor
|
|||
[Space(10)]
|
||||
public Toggle toggle;
|
||||
|
||||
private bool _defaultValue;
|
||||
|
||||
new public void SetProperties(string propertyName, object type, string caption)
|
||||
{
|
||||
InitProperties(propertyName, caption);
|
||||
|
||||
// ' (bool)type ' always results in false
|
||||
_defaultValue = (bool)type;
|
||||
toggle.isOn = Convert.ToBoolean(parameterManager.entity[propertyName]);
|
||||
|
||||
toggle.onValueChanged.AddListener(
|
||||
_ => parameterManager.entity[propertyName] = toggle.isOn
|
||||
_ =>
|
||||
{
|
||||
parameterManager.entity[propertyName] = toggle.isOn;
|
||||
if (toggle.isOn != _defaultValue)
|
||||
{
|
||||
this.caption.text = _captionText + "*";
|
||||
}
|
||||
else
|
||||
{
|
||||
this.caption.text = _captionText;
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
public void ResetValue()
|
||||
{
|
||||
toggle.isOn = _defaultValue;
|
||||
}
|
||||
|
||||
public override void SetCollapses(object type)
|
||||
{
|
||||
toggle.onValueChanged.AddListener(
|
||||
|
@ -37,9 +55,5 @@ namespace HeavenStudio.Editor
|
|||
);
|
||||
UpdateCollapse(toggle.isOn);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -21,12 +21,26 @@ namespace HeavenStudio.Editor
|
|||
public bool colorTableActive;
|
||||
public ColorPreview colorPreview;
|
||||
|
||||
private Color _defaultColor;
|
||||
|
||||
new public void SetProperties(string propertyName, object type, string caption)
|
||||
{
|
||||
InitProperties(propertyName, caption);
|
||||
|
||||
colorPreview.colorPicker.onColorChanged += _ =>
|
||||
colorPreview.colorPicker.onColorChanged += _ =>
|
||||
{
|
||||
parameterManager.entity[propertyName] = colorPreview.colorPicker.color;
|
||||
if (colorPreview.colorPicker.color != _defaultColor)
|
||||
{
|
||||
this.caption.text = _captionText + "*";
|
||||
}
|
||||
else
|
||||
{
|
||||
this.caption.text = _captionText;
|
||||
}
|
||||
};
|
||||
|
||||
_defaultColor = (Color)type;
|
||||
|
||||
Color paramCol = parameterManager.entity[propertyName];
|
||||
|
||||
|
@ -43,6 +57,11 @@ namespace HeavenStudio.Editor
|
|||
ColorTable.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void ResetValue()
|
||||
{
|
||||
colorPreview.ChangeColor(_defaultColor);
|
||||
}
|
||||
|
||||
public override void SetCollapses(object type)
|
||||
{
|
||||
colorPreview.colorPicker.onColorChanged += _ => UpdateCollapse(colorPreview.colorPicker.color);
|
||||
|
|
|
@ -9,6 +9,7 @@ using Starpelly;
|
|||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.Editor;
|
||||
using HeavenStudio.Common;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
|
@ -16,9 +17,11 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
[Header("Dropdown")]
|
||||
[Space(10)]
|
||||
public TMP_Dropdown dropdown;
|
||||
public LeftClickTMP_Dropdown dropdown;
|
||||
private Array enumVals;
|
||||
|
||||
private int _defaultValue;
|
||||
|
||||
private bool openedDropdown = false;
|
||||
|
||||
new public void SetProperties(string propertyName, object type, string caption)
|
||||
|
@ -28,6 +31,7 @@ namespace HeavenStudio.Editor
|
|||
var enumType = type.GetType();
|
||||
enumVals = Enum.GetValues(enumType);
|
||||
var enumNames = Enum.GetNames(enumType).ToList();
|
||||
_defaultValue = (int)type;
|
||||
|
||||
// Can we assume non-holey enum?
|
||||
// If we can we can simplify to dropdown.value = (int) parameterManager.entity[propertyName]
|
||||
|
@ -40,11 +44,26 @@ namespace HeavenStudio.Editor
|
|||
dropdown.AddOptions(enumNames);
|
||||
dropdown.value = selected;
|
||||
|
||||
dropdown.onValueChanged.AddListener(_ =>
|
||||
parameterManager.entity[propertyName] = (int) enumVals.GetValue(dropdown.value)
|
||||
dropdown.onValueChanged.AddListener(_ =>
|
||||
{
|
||||
parameterManager.entity[propertyName] = (int)enumVals.GetValue(dropdown.value);
|
||||
if ((int)enumVals.GetValue(dropdown.value) != _defaultValue)
|
||||
{
|
||||
this.caption.text = _captionText + "*";
|
||||
}
|
||||
else
|
||||
{
|
||||
this.caption.text = _captionText;
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
public void ResetValue()
|
||||
{
|
||||
dropdown.value = _defaultValue;
|
||||
}
|
||||
|
||||
public override void SetCollapses(object type)
|
||||
{
|
||||
dropdown.onValueChanged.AddListener(_ => UpdateCollapse((int)enumVals.GetValue(dropdown.value)));
|
||||
|
|
|
@ -9,6 +9,7 @@ using Starpelly;
|
|||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.Editor;
|
||||
using static HeavenStudio.EntityTypes;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
|
@ -19,6 +20,8 @@ namespace HeavenStudio.Editor
|
|||
public Slider slider;
|
||||
public TMP_InputField inputField;
|
||||
|
||||
private float _defaultValue;
|
||||
|
||||
new public void SetProperties(string propertyName, object type, string caption)
|
||||
{
|
||||
InitProperties(propertyName, caption);
|
||||
|
@ -28,6 +31,7 @@ namespace HeavenStudio.Editor
|
|||
case EntityTypes.Integer integer:
|
||||
slider.minValue = integer.min;
|
||||
slider.maxValue = integer.max;
|
||||
_defaultValue = integer.val;
|
||||
|
||||
slider.wholeNumbers = true;
|
||||
slider.value = Convert.ToSingle(parameterManager.entity[propertyName]);
|
||||
|
@ -38,6 +42,14 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
inputField.text = slider.value.ToString();
|
||||
parameterManager.entity[propertyName] = (int) slider.value;
|
||||
if (slider.value != _defaultValue)
|
||||
{
|
||||
this.caption.text = _captionText + "*";
|
||||
}
|
||||
else
|
||||
{
|
||||
this.caption.text = _captionText;
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
|
@ -52,6 +64,14 @@ namespace HeavenStudio.Editor
|
|||
slider.value = Convert.ToSingle(inputField.text);
|
||||
parameterManager.entity[propertyName] = (int) slider.value;
|
||||
Editor.instance.editingInputField = false;
|
||||
if (slider.value != _defaultValue)
|
||||
{
|
||||
this.caption.text = _captionText + "*";
|
||||
}
|
||||
else
|
||||
{
|
||||
this.caption.text = _captionText;
|
||||
}
|
||||
}
|
||||
);
|
||||
break;
|
||||
|
@ -59,6 +79,7 @@ namespace HeavenStudio.Editor
|
|||
case EntityTypes.Float fl:
|
||||
slider.minValue = fl.min;
|
||||
slider.maxValue = fl.max;
|
||||
_defaultValue = fl.val;
|
||||
|
||||
slider.value = Convert.ToSingle(parameterManager.entity[propertyName]);
|
||||
inputField.text = slider.value.ToString("G");
|
||||
|
@ -69,6 +90,14 @@ namespace HeavenStudio.Editor
|
|||
var newValue = (float) Math.Round(slider.value, 4);
|
||||
inputField.text = newValue.ToString("G");
|
||||
parameterManager.entity[propertyName] = newValue;
|
||||
if (newValue != _defaultValue)
|
||||
{
|
||||
this.caption.text = _captionText + "*";
|
||||
}
|
||||
else
|
||||
{
|
||||
this.caption.text = _captionText;
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
|
@ -83,6 +112,14 @@ namespace HeavenStudio.Editor
|
|||
slider.value = (float) Math.Round(Convert.ToSingle(inputField.text), 4);
|
||||
parameterManager.entity[propertyName] = slider.value;
|
||||
Editor.instance.editingInputField = false;
|
||||
if (slider.value != _defaultValue)
|
||||
{
|
||||
this.caption.text = _captionText + "*";
|
||||
}
|
||||
else
|
||||
{
|
||||
this.caption.text = _captionText;
|
||||
}
|
||||
}
|
||||
);
|
||||
break;
|
||||
|
@ -94,6 +131,11 @@ namespace HeavenStudio.Editor
|
|||
}
|
||||
}
|
||||
|
||||
public void ResetValue()
|
||||
{
|
||||
slider.value = _defaultValue;
|
||||
}
|
||||
|
||||
public override void SetCollapses(object type)
|
||||
{
|
||||
switch (type)
|
||||
|
|
|
@ -9,6 +9,7 @@ using Starpelly;
|
|||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.Editor;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
|
@ -18,10 +19,14 @@ namespace HeavenStudio.Editor
|
|||
[Space(10)]
|
||||
public TMP_InputField inputFieldString;
|
||||
|
||||
private string _defaultValue;
|
||||
|
||||
new public void SetProperties(string propertyName, object type, string caption)
|
||||
{
|
||||
InitProperties(propertyName, caption);
|
||||
|
||||
_defaultValue = (string)type;
|
||||
|
||||
inputFieldString.text = (string) parameterManager.entity[propertyName];
|
||||
|
||||
inputFieldString.onSelect.AddListener(
|
||||
|
@ -30,10 +35,19 @@ namespace HeavenStudio.Editor
|
|||
);
|
||||
inputFieldString.onValueChanged.AddListener(
|
||||
_ =>
|
||||
{;
|
||||
{
|
||||
parameterManager.entity[propertyName] = inputFieldString.text;
|
||||
if (inputFieldString.text != _defaultValue)
|
||||
{
|
||||
this.caption.text = _captionText + "*";
|
||||
}
|
||||
else
|
||||
{
|
||||
this.caption.text = _captionText;
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
inputFieldString.onEndEdit.AddListener(
|
||||
_ =>
|
||||
{;
|
||||
|
@ -42,6 +56,11 @@ namespace HeavenStudio.Editor
|
|||
);
|
||||
}
|
||||
|
||||
public void ResetValue()
|
||||
{
|
||||
inputFieldString.text = _defaultValue;
|
||||
}
|
||||
|
||||
public override void SetCollapses(object type)
|
||||
{
|
||||
inputFieldString.onValueChanged.AddListener(
|
||||
|
|
17
Assets/Scripts/UI/LeftClickTMP_Dropdown.cs
Normal file
17
Assets/Scripts/UI/LeftClickTMP_Dropdown.cs
Normal file
|
@ -0,0 +1,17 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace HeavenStudio.Common
|
||||
{
|
||||
public class LeftClickTMP_Dropdown : TMP_Dropdown
|
||||
{
|
||||
public override void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
if (eventData.button == PointerEventData.InputButton.Right) return;
|
||||
base.OnPointerClick(eventData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
11
Assets/Scripts/UI/LeftClickTMP_Dropdown.cs.meta
Normal file
11
Assets/Scripts/UI/LeftClickTMP_Dropdown.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1c3bece73b33f2f4b9c68a0c2413e42b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
86
Assets/Scripts/UI/RightClickDropdownObject.cs
Normal file
86
Assets/Scripts/UI/RightClickDropdownObject.cs
Normal file
|
@ -0,0 +1,86 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace HeavenStudio.Common
|
||||
{
|
||||
public class RightClickDropdownObject : MonoBehaviour, IPointerClickHandler
|
||||
{
|
||||
[SerializeField] private Event[] _events;
|
||||
[Header("Components")]
|
||||
[SerializeField] private Transform _masterTrans;
|
||||
[SerializeField] private RectTransform _dropDown;
|
||||
|
||||
private Button _dropDownButton;
|
||||
|
||||
private RectTransform _currentDropDown;
|
||||
|
||||
private bool _beingHovered;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_dropDownButton = _dropDown.GetChild(0).GetChild(0).GetComponent<Button>();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_currentDropDown != null) Destroy(_currentDropDown.gameObject);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
if (_currentDropDown != null) Destroy(_currentDropDown.gameObject);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (_beingHovered) return;
|
||||
|
||||
if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1))
|
||||
{
|
||||
if (_currentDropDown != null) Destroy(_currentDropDown.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
if (eventData.button != PointerEventData.InputButton.Right || _events.Length == 0) return;
|
||||
_currentDropDown = Instantiate(_dropDown, _masterTrans);
|
||||
_currentDropDown.transform.position = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10));
|
||||
foreach(var e in _events)
|
||||
{
|
||||
Button spawnedButton = Instantiate(_dropDownButton, _currentDropDown.GetChild(0));
|
||||
spawnedButton.onClick.AddListener(new UnityAction(() =>
|
||||
{
|
||||
e.action.Invoke();
|
||||
if (_currentDropDown != null) Destroy(_currentDropDown.gameObject);
|
||||
}));
|
||||
spawnedButton.transform.GetChild(0).GetComponent<TMP_Text>().text = e.name;
|
||||
spawnedButton.gameObject.SetActive(true);
|
||||
|
||||
EventTrigger eventTrigger = spawnedButton.GetComponent<EventTrigger>();
|
||||
EventTrigger.Entry enter = new();
|
||||
enter.eventID = EventTriggerType.PointerEnter;
|
||||
enter.callback.AddListener(new UnityAction<BaseEventData>((BaseEventData e) => { _beingHovered = true; }));
|
||||
eventTrigger.triggers.Add(enter);
|
||||
|
||||
EventTrigger.Entry exit = new();
|
||||
exit.eventID = EventTriggerType.PointerExit;
|
||||
exit.callback.AddListener(new UnityAction<BaseEventData>((BaseEventData e) => { _beingHovered = false; }));
|
||||
eventTrigger.triggers.Add(exit);
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
private struct Event
|
||||
{
|
||||
public string name;
|
||||
public UnityEvent action;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
11
Assets/Scripts/UI/RightClickDropdownObject.cs.meta
Normal file
11
Assets/Scripts/UI/RightClickDropdownObject.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e4972b7ea15fb7943ad12ed39e229140
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue