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Merge pull request #54 from CarsonKompon/drumming-practice-background-colour
Added Streaks and Set Background Color to Drumming Practice
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8455cc4c30
4 changed files with 1250 additions and 5 deletions
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@ -65,8 +65,10 @@ namespace HeavenStudio.Games.Scripts_DrummingPractice
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if(player && force)
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{
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if (hit)
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{
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HitSound(applause);
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else
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DrummingPractice.instance.Streak();
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} else
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MissSound();
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}
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@ -27,7 +27,9 @@ namespace HeavenStudio.Games
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}
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[Header("References")]
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public SpriteRenderer background;
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public SpriteRenderer backgroundGradient;
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public SpriteRenderer[] streaks;
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public Drummer player;
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public Drummer leftDrummer;
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public Drummer rightDrummer;
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@ -58,6 +60,12 @@ namespace HeavenStudio.Games
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Bop();
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}
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}
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foreach (SpriteRenderer streak in streaks)
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{
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Color col = streak.color;
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streak.color = new Color(col.r, col.g, col.b, Mathf.Lerp(col.a, 0, 3.5f * Time.deltaTime));
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}
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}
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public void SetBop(float beat, float length)
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@ -145,5 +153,24 @@ namespace HeavenStudio.Games
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SetFaces(0);
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}
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public void SetBackgroundColor(Color col1, Color col2, Color col3)
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{
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backgroundGradient.color = col1;
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background.color = col2;
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foreach(SpriteRenderer streak in streaks)
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{
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streak.color = new Color(col3.r, col3.g, col3.b, streak.color.a);
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}
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}
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public void Streak()
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{
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foreach (SpriteRenderer streak in streaks)
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{
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Color col = streak.color;
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streak.color = new Color(col.r, col.g, col.b, 0.7f);
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}
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}
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}
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}
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@ -407,6 +407,12 @@ namespace HeavenStudio
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new Param("type3", DrummingPractice.MiiType.Random, "Right Mii", "The Mii on the right"),
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new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii")
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}),
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new GameAction("set background color", delegate {var e = eventCaller.currentEntity; DrummingPractice.instance.SetBackgroundColor(e.colorA, e.colorB, e.colorC); }, 0.5f, false, new List<Param>()
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{
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new Param("colorA", new Color(43/255f, 207/255f, 51/255f), "Color A", "The top-most color of the background gradient"),
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new Param("colorB", new Color(1, 1, 1), "Color B", "The bottom-most color of the background gradient"),
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new Param("colorC", new Color(1, 247/255f, 0), "Streak Color", "The color of streaks that appear on a successful hit")
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})
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}),
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new Minigame("blueBear", "Blue Bear \n<color=#eb5454>[WIP don't use]</color>", "B4E6F6", false, false, new List<GameAction>()
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