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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 19:15:16 +00:00
Some facial expressions for Karate Man
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5985e17ad8
commit
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10 changed files with 175 additions and 59 deletions
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@ -8,31 +8,29 @@ namespace RhythmHeavenMania.Games.KarateMan
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{
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public class KarateJoe : MonoBehaviour
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{
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[Header("Components")]
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public Animator anim;
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private int currentHitInList = 0;
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public GameObject HitEffect;
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[Header("Particles")]
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public ParticleSystem HitParticle;
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public ParticleSystem RockParticle;
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public GameObject BulbHit;
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[SerializeField] private SpriteRenderer head;
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[SerializeField] private Sprite[] heads;
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[SerializeField] private GameObject missEffect;
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[Header("Properties")]
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public bool hitBarrel = false;
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public Coroutine kickC;
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public Coroutine missC;
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private float barrelBeat;
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private bool inCombo;
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private bool hitCombo;
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private float comboBeat;
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public List<Pot> currentComboPots = new List<Pot>();
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private int comboPotIndex;
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private int currentComboHitInList;
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private int comboIndex;
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public float comboNormalizedBeat = 0;
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public static KarateJoe instance { get; set; }
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anim.Play(name, 0, 0);
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anim.speed = 1;
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}
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public void SetHead(int index)
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{
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head.sprite = heads[index];
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}
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public IEnumerator Miss()
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{
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// I couldn't find the sound for this
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GameObject miss = Instantiate(missEffect, missEffect.transform.parent);
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miss.SetActive(true);
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SetHead(2);
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yield return new WaitForSeconds(0.08f);
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Destroy(miss);
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SetHead(0);
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}
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}
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}
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GameObject pot = Instantiate(Pot);
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pot.transform.parent = Pot.transform.parent;
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KarateJoe.instance.SetHead(0);
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Pot p = pot.GetComponent<Pot>();
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@ -49,6 +49,8 @@ namespace RhythmHeavenMania.Games.KarateMan
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public Vector2 endShadowThrowPos;
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private int missTimes = 0;
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private void Start()
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{
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anim = GetComponent<Animator>();
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@ -139,6 +141,14 @@ namespace RhythmHeavenMania.Games.KarateMan
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lastShadowX = Shadow.transform.localPosition.x;
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lastRot = Holder.transform.GetChild(0).eulerAngles.z;
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if (combo && comboIndex == 0 || combo && comboIndex == 5 || !combo)
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if (normalizedBeat >= 2 && missTimes == 0)
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{
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if (KarateJoe.instance.missC != null) StopCoroutine(KarateJoe.instance.missC);
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KarateJoe.instance.missC = KarateJoe.instance.StartCoroutine(KarateJoe.instance.Miss());
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missTimes = 1;
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}
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StateCheck(normalizedBeat);
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if (!combo)
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{
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Jukebox.PlayOneShot("miss");
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KarateJoe.instance.SetHead(3);
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NewHolder();
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Holder.transform.parent = newHolder.transform;
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