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Some facial expressions for Karate Man
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10 changed files with 175 additions and 59 deletions
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|
|
||||||
_blitter: {fileID: 0}
|
|
||||||
_frameCount: 0
|
|
||||||
_startTime: 0
|
|
||||||
_frameDropCount: 0
|
|
||||||
--- !u!114 &2047408678
|
--- !u!114 &2047408678
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -11132,10 +11123,6 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: e55bddfe16e69224c8c4b4eb165695d4, type: 3}
|
m_Script: {fileID: 11500000, guid: e55bddfe16e69224c8c4b4eb165695d4, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
_frameRate: 60
|
|
||||||
_offlineMode: 1
|
|
||||||
_originalFrameRate: 0
|
|
||||||
_originalVSyncCount: 0
|
|
||||||
--- !u!1 &2066632679
|
--- !u!1 &2066632679
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -8,31 +8,29 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
{
|
{
|
||||||
public class KarateJoe : MonoBehaviour
|
public class KarateJoe : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
|
[Header("Components")]
|
||||||
public Animator anim;
|
public Animator anim;
|
||||||
|
|
||||||
private int currentHitInList = 0;
|
|
||||||
|
|
||||||
public GameObject HitEffect;
|
public GameObject HitEffect;
|
||||||
|
|
||||||
[Header("Particles")]
|
|
||||||
public ParticleSystem HitParticle;
|
public ParticleSystem HitParticle;
|
||||||
public ParticleSystem RockParticle;
|
public ParticleSystem RockParticle;
|
||||||
public GameObject BulbHit;
|
public GameObject BulbHit;
|
||||||
|
[SerializeField] private SpriteRenderer head;
|
||||||
|
[SerializeField] private Sprite[] heads;
|
||||||
|
[SerializeField] private GameObject missEffect;
|
||||||
|
|
||||||
|
[Header("Properties")]
|
||||||
public bool hitBarrel = false;
|
public bool hitBarrel = false;
|
||||||
public Coroutine kickC;
|
public Coroutine kickC;
|
||||||
|
public Coroutine missC;
|
||||||
private float barrelBeat;
|
private float barrelBeat;
|
||||||
|
|
||||||
private bool inCombo;
|
private bool inCombo;
|
||||||
private bool hitCombo;
|
private bool hitCombo;
|
||||||
private float comboBeat;
|
private float comboBeat;
|
||||||
|
|
||||||
public List<Pot> currentComboPots = new List<Pot>();
|
public List<Pot> currentComboPots = new List<Pot>();
|
||||||
private int comboPotIndex;
|
private int comboPotIndex;
|
||||||
private int currentComboHitInList;
|
private int currentComboHitInList;
|
||||||
private int comboIndex;
|
private int comboIndex;
|
||||||
|
|
||||||
public float comboNormalizedBeat = 0;
|
public float comboNormalizedBeat = 0;
|
||||||
|
|
||||||
public static KarateJoe instance { get; set; }
|
public static KarateJoe instance { get; set; }
|
||||||
|
@ -294,5 +292,21 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
anim.Play(name, 0, 0);
|
anim.Play(name, 0, 0);
|
||||||
anim.speed = 1;
|
anim.speed = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetHead(int index)
|
||||||
|
{
|
||||||
|
head.sprite = heads[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator Miss()
|
||||||
|
{
|
||||||
|
// I couldn't find the sound for this
|
||||||
|
GameObject miss = Instantiate(missEffect, missEffect.transform.parent);
|
||||||
|
miss.SetActive(true);
|
||||||
|
SetHead(2);
|
||||||
|
yield return new WaitForSeconds(0.08f);
|
||||||
|
Destroy(miss);
|
||||||
|
SetHead(0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -76,6 +76,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
GameObject pot = Instantiate(Pot);
|
GameObject pot = Instantiate(Pot);
|
||||||
pot.transform.parent = Pot.transform.parent;
|
pot.transform.parent = Pot.transform.parent;
|
||||||
|
|
||||||
|
KarateJoe.instance.SetHead(0);
|
||||||
|
|
||||||
Pot p = pot.GetComponent<Pot>();
|
Pot p = pot.GetComponent<Pot>();
|
||||||
|
|
||||||
|
|
|
@ -49,6 +49,8 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
|
|
||||||
public Vector2 endShadowThrowPos;
|
public Vector2 endShadowThrowPos;
|
||||||
|
|
||||||
|
private int missTimes = 0;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
anim = GetComponent<Animator>();
|
anim = GetComponent<Animator>();
|
||||||
|
@ -139,6 +141,14 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
lastShadowX = Shadow.transform.localPosition.x;
|
lastShadowX = Shadow.transform.localPosition.x;
|
||||||
lastRot = Holder.transform.GetChild(0).eulerAngles.z;
|
lastRot = Holder.transform.GetChild(0).eulerAngles.z;
|
||||||
|
|
||||||
|
if (combo && comboIndex == 0 || combo && comboIndex == 5 || !combo)
|
||||||
|
if (normalizedBeat >= 2 && missTimes == 0)
|
||||||
|
{
|
||||||
|
if (KarateJoe.instance.missC != null) StopCoroutine(KarateJoe.instance.missC);
|
||||||
|
KarateJoe.instance.missC = KarateJoe.instance.StartCoroutine(KarateJoe.instance.Miss());
|
||||||
|
missTimes = 1;
|
||||||
|
}
|
||||||
|
|
||||||
StateCheck(normalizedBeat);
|
StateCheck(normalizedBeat);
|
||||||
|
|
||||||
if (!combo)
|
if (!combo)
|
||||||
|
@ -271,6 +281,8 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShot("miss");
|
Jukebox.PlayOneShot("miss");
|
||||||
|
|
||||||
|
KarateJoe.instance.SetHead(3);
|
||||||
|
|
||||||
NewHolder();
|
NewHolder();
|
||||||
Holder.transform.parent = newHolder.transform;
|
Holder.transform.parent = newHolder.transform;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue