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rendertexture null check
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parent
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commit
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2 changed files with 25 additions and 9 deletions
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@ -399,20 +399,35 @@ namespace HeavenStudio
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height = (int)(width / 16f * 9f);
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}
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GameRenderTexture.Release();
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if (GameRenderTexture != null)
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{
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GameRenderTexture.Release();
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GameRenderTexture.width = width;
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GameRenderTexture.height = height;
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GameRenderTexture.width = width;
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GameRenderTexture.height = height;
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GameRenderTexture.Create();
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GameRenderTexture.Create();
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}
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else
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{
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GameRenderTexture = new RenderTexture(width, height, 24);
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GameRenderTexture.Create();
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}
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if (OverlayRenderTexture != null)
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{
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OverlayRenderTexture.Release();
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OverlayRenderTexture.Release();
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OverlayRenderTexture.width = (int)(width * 1.5f);
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OverlayRenderTexture.height = (int)(height * 1.5f);
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OverlayRenderTexture.width = (int)(width * 1.5f);
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OverlayRenderTexture.height = (int)(height * 1.5f);
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OverlayRenderTexture.Create();
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OverlayRenderTexture.Create();
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}
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else
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{
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OverlayRenderTexture = new RenderTexture((int)(width * 1.5f), (int)(height * 1.5f), 24);
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OverlayRenderTexture.Create();
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}
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}
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public static void ChangeMasterVolume(float value)
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@ -31,5 +31,6 @@ MonoBehaviour:
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- Assets/Scripts/InputSystem/PlayerInput.cs
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- Assets/Scripts/JudgementManager.cs
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- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/RatingScreenPropertyDialog.cs
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- Assets/Scripts/GlobalGameManager.cs
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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