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diff --git a/Assets/GUIWindows/Resources/WindowUIComponent.prefab.meta b/Assets/GUIWindows/Resources/WindowUIComponent.prefab.meta
new file mode 100644
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--- /dev/null
+++ b/Assets/GUIWindows/Resources/WindowUIComponent.prefab.meta
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diff --git a/Assets/GUIWindows/Scripts.meta b/Assets/GUIWindows/Scripts.meta
new file mode 100644
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+++ b/Assets/GUIWindows/Scripts.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/GUIWindows/Scripts/Editor.meta b/Assets/GUIWindows/Scripts/Editor.meta
new file mode 100644
index 00000000..1e46ac8b
--- /dev/null
+++ b/Assets/GUIWindows/Scripts/Editor.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/GUIWindows/Scripts/Editor/GUIPointerObjectEditor.cs b/Assets/GUIWindows/Scripts/Editor/GUIPointerObjectEditor.cs
new file mode 100644
index 00000000..52ad822a
--- /dev/null
+++ b/Assets/GUIWindows/Scripts/Editor/GUIPointerObjectEditor.cs
@@ -0,0 +1,35 @@
+using UnityEngine;
+using System.Collections;
+using UnityEditor;
+
+namespace Rellac.Windows
+{
+ [CustomEditor(typeof(GUIPointerObject))]
+ [CanEditMultipleObjects]
+ public class GUIPointerObjectEditor : Editor
+ {
+
+ SerializedProperty onPointerUp;
+ SerializedProperty onPointerDown;
+ SerializedProperty onPointerEnter;
+ SerializedProperty onPointerExit;
+
+ void OnEnable()
+ {
+ onPointerUp = serializedObject.FindProperty("onPointerUp");
+ onPointerDown = serializedObject.FindProperty("onPointerDown");
+ onPointerEnter = serializedObject.FindProperty("onPointerEnter");
+ onPointerExit = serializedObject.FindProperty("onPointerExit");
+ }
+
+ public override void OnInspectorGUI()
+ {
+ serializedObject.Update();
+ EditorGUILayout.PropertyField(onPointerUp);
+ EditorGUILayout.PropertyField(onPointerDown);
+ EditorGUILayout.PropertyField(onPointerEnter);
+ EditorGUILayout.PropertyField(onPointerExit);
+ serializedObject.ApplyModifiedProperties();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GUIWindows/Scripts/Editor/GUIPointerObjectEditor.cs.meta b/Assets/GUIWindows/Scripts/Editor/GUIPointerObjectEditor.cs.meta
new file mode 100644
index 00000000..d8d83914
--- /dev/null
+++ b/Assets/GUIWindows/Scripts/Editor/GUIPointerObjectEditor.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/GUIWindows/Scripts/GUIBorderParent.cs b/Assets/GUIWindows/Scripts/GUIBorderParent.cs
new file mode 100644
index 00000000..3e5518b7
--- /dev/null
+++ b/Assets/GUIWindows/Scripts/GUIBorderParent.cs
@@ -0,0 +1,29 @@
+using UnityEngine;
+
+namespace Rellac.Windows
+{
+ ///
+ /// Contains a reference to all GUIWindowHandle objects below this Transform for ease of referencing
+ ///
+ public class GUIBorderParent : MonoBehaviour
+ {
+ private GUIWindowHandle[] handles;
+ // Use this for initialization
+ void Start()
+ {
+ handles = GetComponentsInChildren();
+ }
+
+ ///
+ /// Toggle interactivity of handles
+ ///
+ /// is interactive
+ public void SetIsLocked(bool input)
+ {
+ for (int i = 0; i < handles.Length; i++)
+ {
+ handles[i].SetIsLocked(input);
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GUIWindows/Scripts/GUIBorderParent.cs.meta b/Assets/GUIWindows/Scripts/GUIBorderParent.cs.meta
new file mode 100644
index 00000000..1081769e
--- /dev/null
+++ b/Assets/GUIWindows/Scripts/GUIBorderParent.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/GUIWindows/Scripts/GUIPointerObject.cs b/Assets/GUIWindows/Scripts/GUIPointerObject.cs
new file mode 100644
index 00000000..97e6886b
--- /dev/null
+++ b/Assets/GUIWindows/Scripts/GUIPointerObject.cs
@@ -0,0 +1,66 @@
+using UnityEngine;
+using UnityEngine.Events;
+using UnityEngine.EventSystems;
+
+namespace Rellac.Windows
+{
+ ///
+ /// Contains events referencing IPointerHandlers
+ ///
+ public class GUIPointerObject : MonoBehaviour, IPointerUpHandler, IPointerDownHandler, IPointerEnterHandler, IPointerExitHandler
+ {
+ ///
+ /// Fires when a pointer up is detected
+ ///
+ [HideInInspector]
+ [Tooltip("Fires when a pointer up is detected")]
+ public UnityEvent onPointerUp = null;
+ ///
+ /// Fires when a pointer down is detected
+ ///
+ [HideInInspector]
+ [Tooltip("Fires when a pointer down is detected")]
+ public UnityEvent onPointerDown = null;
+ ///
+ /// Fires when a pointer enter is detected
+ ///
+ [HideInInspector]
+ [Tooltip("Fires when a pointer enter is detected")]
+ public UnityEvent onPointerEnter = null;
+ ///
+ /// Fires when a pointer exit is detected
+ ///
+ [HideInInspector]
+ [Tooltip("Fires when a pointer exit is detected")]
+ public UnityEvent onPointerExit = null;
+
+ public void OnPointerUp(PointerEventData eventData)
+ {
+ if (onPointerUp != null)
+ {
+ onPointerUp.Invoke();
+ }
+ }
+ public void OnPointerDown(PointerEventData eventData)
+ {
+ if (onPointerDown != null)
+ {
+ onPointerDown.Invoke();
+ }
+ }
+ public void OnPointerEnter(PointerEventData eventData)
+ {
+ if (onPointerEnter != null)
+ {
+ onPointerEnter.Invoke();
+ }
+ }
+ public void OnPointerExit(PointerEventData eventData)
+ {
+ if (onPointerExit != null)
+ {
+ onPointerExit.Invoke();
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GUIWindows/Scripts/GUIPointerObject.cs.meta b/Assets/GUIWindows/Scripts/GUIPointerObject.cs.meta
new file mode 100644
index 00000000..307190b6
--- /dev/null
+++ b/Assets/GUIWindows/Scripts/GUIPointerObject.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/GUIWindows/Scripts/GUIWindow.cs b/Assets/GUIWindows/Scripts/GUIWindow.cs
new file mode 100644
index 00000000..57c6e471
--- /dev/null
+++ b/Assets/GUIWindows/Scripts/GUIWindow.cs
@@ -0,0 +1,18 @@
+using UnityEngine;
+
+namespace Rellac.Windows
+{
+ ///
+ /// Simple script to destroy the target GameObject when window is closed
+ ///
+ public class GUIWindow : MonoBehaviour
+ {
+ ///
+ /// Close window by destroying this GameObject
+ ///
+ public void CloseWindow()
+ {
+ Destroy(gameObject);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GUIWindows/Scripts/GUIWindow.cs.meta b/Assets/GUIWindows/Scripts/GUIWindow.cs.meta
new file mode 100644
index 00000000..ffb61e01
--- /dev/null
+++ b/Assets/GUIWindows/Scripts/GUIWindow.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/GUIWindows/Scripts/GUIWindowExpander.cs b/Assets/GUIWindows/Scripts/GUIWindowExpander.cs
new file mode 100644
index 00000000..d791aa4b
--- /dev/null
+++ b/Assets/GUIWindows/Scripts/GUIWindowExpander.cs
@@ -0,0 +1,186 @@
+using UnityEngine;
+using UnityEngine.Events;
+
+namespace Rellac.Windows
+{
+ ///
+ /// Script to handle expanding and restoring a window to/from screen size
+ ///
+ public class GUIWindowExpander : GUIPointerObject
+ {
+
+ private const float MaxTimeForDoubleClick = 0.5f;
+ ///
+ /// Window to apply expand effect to
+ ///
+ [Tooltip("")]
+ [SerializeField] private RectTransform parentWindow = null;
+ ///
+ /// Expander is locked and unusable
+ ///
+ [Tooltip("")]
+ [SerializeField] private bool isLocked = false;
+ ///
+ /// Allows you to double click this target image to minimise/maximise
+ ///
+ [Tooltip("Allows you to double click this target image to minimise/maximise")]
+ [SerializeField] private bool doubleClick = true;
+ ///
+ /// Fires when window starts restoring to a smaller size
+ ///
+ public UnityEvent onMinimised = null;
+ ///
+ /// Fires when window starts expanding
+ ///
+ public UnityEvent onMaximised = null;
+
+ private bool isMaximised = false;
+ private bool doAction = false;
+
+ private Vector2 initialPosition;
+ private Vector2 initialMinAnchor;
+ private Vector2 initialMaxAnchor;
+ private Vector2 initialSize;
+ private Vector2 initialPivot = Vector2.one * -1;
+
+ private Vector2 targetPosition;
+ private Vector2 targetSize;
+
+ private int numClicks;
+
+ void Start()
+ {
+ onPointerDown.AddListener(parentWindow.SetAsLastSibling);
+ onPointerDown.AddListener(TryDoubleClick);
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ if (doAction)
+ {
+ // Lerp to position & size
+ parentWindow.sizeDelta = Vector2.MoveTowards(parentWindow.sizeDelta, targetSize, Time.deltaTime * 10000);
+ parentWindow.anchoredPosition = Vector2.MoveTowards(parentWindow.anchoredPosition, targetPosition, Time.deltaTime * 5000);
+ // reached target
+ if (parentWindow.sizeDelta == targetSize && parentWindow.anchoredPosition == targetPosition)
+ {
+ doAction = false;
+ if (isMaximised)
+ { // set to a full stretched rect
+ parentWindow.anchorMin = Vector2.zero;
+ parentWindow.anchorMax = Vector2.one;
+ parentWindow.sizeDelta = Vector2.zero;
+ parentWindow.anchoredPosition = Vector2.zero;
+ if (onMaximised != null)
+ {
+ onMaximised.Invoke();
+ }
+ }
+ else
+ { // just invoke the event for a minimised window
+ if (onMinimised != null)
+ {
+ onMinimised.Invoke();
+ }
+ }
+ }
+ }
+ }
+
+ ///
+ /// Toggle interactivity of expander
+ ///
+ /// is interactive
+ public void SetIsLocked(bool input)
+ {
+ isLocked = input;
+ parentWindow.SetAsLastSibling();
+ }
+
+ ///
+ /// Set window to fill screen
+ ///
+ public void MaximiseWindow()
+ {
+ if (isLocked) return;
+
+ initialPosition = parentWindow.anchoredPosition;
+ initialMinAnchor = parentWindow.anchorMin;
+ initialMaxAnchor = parentWindow.anchorMax;
+ initialSize = parentWindow.sizeDelta;
+ initialPivot = parentWindow.pivot;
+
+ parentWindow.SetPivot(Vector2.one * 0.5f);
+
+ targetPosition = Vector2.zero;
+ targetSize = new Vector2(Screen.width, Screen.height);
+
+ isMaximised = true;
+ doAction = true;
+ parentWindow.SetAsLastSibling();
+ }
+
+ ///
+ /// Set window to small size
+ ///
+ public void MinimiseWindow()
+ {
+ if (isLocked) return;
+ parentWindow.anchorMin = initialMinAnchor;
+ parentWindow.anchorMax = initialMaxAnchor;
+
+ parentWindow.sizeDelta = new Vector2(Screen.width, Screen.height);
+
+ if (initialPivot != Vector2.one * -1)
+ {
+ parentWindow.SetPivot(initialPivot);
+ }
+
+ targetPosition = initialPosition;
+ targetSize = initialSize;
+
+ isMaximised = false;
+ doAction = true;
+ parentWindow.SetAsLastSibling();
+ }
+
+ ///
+ /// Do a click for attempting to expand by double click
+ ///
+ public void TryDoubleClick()
+ {
+ parentWindow.SetAsLastSibling();
+ if (isLocked || !doubleClick) return;
+ numClicks++;
+ if (numClicks == 1)
+ {
+ Invoke("ResetDoubleClick", MaxTimeForDoubleClick);
+ }
+ else if (numClicks >= 2)
+ {
+ Invoke("Swap", 0.1f); // wait in case we're interrupting a mover
+ }
+ }
+
+ ///
+ /// Swap between minimised and maximised
+ ///
+ public void Swap()
+ {
+ if (isMaximised)
+ {
+ MinimiseWindow();
+ }
+ else
+ {
+ MaximiseWindow();
+ }
+ }
+
+ private void ResetDoubleClick()
+ {
+ numClicks = 0;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GUIWindows/Scripts/GUIWindowExpander.cs.meta b/Assets/GUIWindows/Scripts/GUIWindowExpander.cs.meta
new file mode 100644
index 00000000..2ca05865
--- /dev/null
+++ b/Assets/GUIWindows/Scripts/GUIWindowExpander.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 14001084fe201b84d9804ee3eafd2b7a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GUIWindows/Scripts/GUIWindowHandle.cs b/Assets/GUIWindows/Scripts/GUIWindowHandle.cs
new file mode 100644
index 00000000..51ad20a6
--- /dev/null
+++ b/Assets/GUIWindows/Scripts/GUIWindowHandle.cs
@@ -0,0 +1,278 @@
+using UnityEngine;
+using UnityEngine.Events;
+
+namespace Rellac.Windows
+{
+ ///
+ /// Script to handle pull handles to expand the windows
+ ///
+ public class GUIWindowHandle : GUIPointerObject
+ {
+ ///
+ /// Window to apply pull effect to
+ ///
+ [Tooltip("Window to apply pull effect to")]
+ [SerializeField] private RectTransform parentWindow = null;
+ ///
+ /// Handle is locked and unusable
+ ///
+ [Tooltip("Handle is locked and unusable")]
+ [SerializeField] private bool isLocked = false;
+ ///
+ /// Minimum width parent window can be set to
+ ///
+ [Tooltip("Minimum width parent window can be set to")]
+ [SerializeField] private float minWidth = 50;
+ ///
+ /// Minimum height parent window can be set to
+ ///
+ [Tooltip("Minimum height parent window can be set to")]
+ [SerializeField] private float minHeight = 50;
+ ///
+ /// Sprite to show for cursor when this handle is highlighted
+ ///
+ [Tooltip("Sprite to show for cursor when this handle is highlighted")]
+ [SerializeField] private Texture2D cursor = null;
+ ///
+ /// Directional axis to pull window with this handle
+ ///
+ [Tooltip("Directional axis to pull window with this handle")]
+ [SerializeField] private Axis axis = Axis.Horizontal;
+ ///
+ /// Fired when user pulls on the handle
+ ///
+ public UnityEvent onWindowPulled = null;
+
+ Direction direction;
+ private bool isGrabbed = false;
+
+
+ private Vector2 initialMousePos;
+ private Vector2 initialSize;
+ private Vector2 initialPivot;
+
+ void Start()
+ {
+ //register to pointer events
+ onPointerDown.AddListener(SetIsGrabbed);
+ onPointerDown.AddListener(parentWindow.SetAsLastSibling);
+ // onPointerEnter.AddListener(ShowCursor);
+ // onPointerExit.AddListener(ResetCursor);
+
+ // find what direction we're pulling with this handle
+ switch (axis)
+ {
+
+ case Axis.Horizontal:
+ if (transform.position.x > parentWindow.position.x)
+ {
+ direction = Direction.Right;
+ }
+ else
+ {
+ direction = Direction.Left;
+ }
+ break;
+
+ case Axis.Vertical:
+ if (transform.position.y > parentWindow.position.y)
+ {
+ direction = Direction.Up;
+ }
+ else
+ {
+ direction = Direction.Down;
+ }
+ break;
+
+ case Axis.Diagonal:
+ if (transform.position.y > parentWindow.position.y)
+ {
+ if (transform.position.x > parentWindow.position.x)
+ {
+ direction = Direction.UpRight;
+ }
+ else
+ {
+ direction = Direction.UpLeft;
+ }
+ }
+ else
+ {
+ if (transform.position.x > parentWindow.position.x)
+ {
+ direction = Direction.DownRight;
+ }
+ else
+ {
+ direction = Direction.DownLeft;
+ }
+ }
+ break;
+ }
+ }
+
+ void Update()
+ {
+ if (!isGrabbed)
+ return;
+
+ if (Input.GetMouseButtonUp(0))
+ {
+ isGrabbed = false;
+ parentWindow.SetPivot(initialPivot);
+ if (onWindowPulled != null)
+ {
+ onWindowPulled.Invoke();
+ }
+ return;
+ }
+
+ Vector2 scaleOffset = (Vector2.one - (Vector2)transform.lossyScale) + Vector2.one;
+ Vector2 parentScale = parentWindow.transform.parent.GetComponent().rect.size;
+ Vector2 mouseDelta = Vector2.Scale((Vector2)Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition()) - initialMousePos, scaleOffset*parentScale);
+ Vector2 size = initialSize;
+
+ switch (direction)
+ {
+ case Direction.Up:
+ size += new Vector2(0, mouseDelta.y);
+ break;
+ case Direction.Down:
+ size -= new Vector2(0, mouseDelta.y);
+ break;
+ case Direction.Left:
+ size -= new Vector2(mouseDelta.x, 0);
+ break;
+ case Direction.Right:
+ size += new Vector2(mouseDelta.x, 0);
+ break;
+ case Direction.UpRight:
+ size += new Vector2(mouseDelta.x, mouseDelta.y);
+ break;
+ case Direction.UpLeft:
+ size += new Vector2(-mouseDelta.x, mouseDelta.y);
+ break;
+ case Direction.DownRight:
+ size += new Vector2(mouseDelta.x, -mouseDelta.y);
+ break;
+ case Direction.DownLeft:
+ size += new Vector2(-mouseDelta.x, -mouseDelta.y);
+ break;
+ }
+
+ // Keep Window within minimum size
+ if (size.x < minWidth || size.y < minHeight)
+ {
+ Vector2 newsize = size;
+ if (size.x < minWidth)
+ {
+ newsize.x = minWidth;
+ }
+ if (size.y < minHeight)
+ {
+ newsize.y = minHeight;
+ }
+ parentWindow.sizeDelta = newsize;
+ return;
+ }
+
+ // set position & size
+ parentWindow.sizeDelta = size;
+ }
+
+ ///
+ /// Toggle interactivity of handle
+ ///
+ /// is interactive
+ public void SetIsLocked(bool input)
+ {
+ isLocked = input;
+ parentWindow.SetAsLastSibling();
+ }
+
+ ///
+ /// Trigger that this handle has been grabbed
+ ///
+ public void SetIsGrabbed()
+ {
+ if (isLocked) return;
+ isGrabbed = true;
+
+ initialMousePos = Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition());
+ initialSize = parentWindow.sizeDelta;
+ initialPivot = parentWindow.pivot;
+
+ // Set Pivot to correct value based on direction so we don't need to offset movement
+ switch (direction)
+ {
+ case Direction.Up:
+ parentWindow.SetPivot(new Vector2(0.5f, 0));
+ break;
+ case Direction.Down:
+ parentWindow.SetPivot(new Vector2(0.5f, 1));
+ break;
+ case Direction.Left:
+ parentWindow.SetPivot(new Vector2(1, 0.5f));
+ break;
+ case Direction.Right:
+ parentWindow.SetPivot(new Vector2(0, 0.5f));
+ break;
+ case Direction.UpRight:
+ parentWindow.SetPivot(new Vector2(0, 0));
+ break;
+ case Direction.UpLeft:
+ parentWindow.SetPivot(new Vector2(1, 0));
+ break;
+ case Direction.DownRight:
+ parentWindow.SetPivot(new Vector2(0, 1));
+ break;
+ case Direction.DownLeft:
+ parentWindow.SetPivot(new Vector2(1, 1));
+ break;
+ }
+ parentWindow.SetAsLastSibling();
+ }
+
+ ///
+ /// Show the changed cursor when this handle is highlighted
+ ///
+ public void ShowCursor()
+ {
+ if (!isLocked && cursor != null)
+ {
+ Cursor.SetCursor(cursor, new Vector2(16, 16), CursorMode.Auto);
+ }
+ }
+
+ ///
+ /// Return the cursor to the default state
+ ///
+ public void ResetCursor()
+ {
+ if (cursor != null)
+ {
+ Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
+ }
+ }
+
+ private enum Axis
+ {
+ Horizontal,
+ Vertical,
+ Diagonal
+ }
+
+ private enum Direction
+ {
+ Up,
+ Down,
+ Left,
+ Right,
+ UpLeft,
+ UpRight,
+ DownLeft,
+ DownRight
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GUIWindows/Scripts/GUIWindowHandle.cs.meta b/Assets/GUIWindows/Scripts/GUIWindowHandle.cs.meta
new file mode 100644
index 00000000..560e9eb7
--- /dev/null
+++ b/Assets/GUIWindows/Scripts/GUIWindowHandle.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ff5cd5446e2fdea43a48057e3e0e0b8b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GUIWindows/Scripts/GUIWindowMover.cs b/Assets/GUIWindows/Scripts/GUIWindowMover.cs
new file mode 100644
index 00000000..a92d512a
--- /dev/null
+++ b/Assets/GUIWindows/Scripts/GUIWindowMover.cs
@@ -0,0 +1,70 @@
+using UnityEngine;
+using UnityEngine.Events;
+
+namespace Rellac.Windows
+{
+ ///
+ /// Script to handle moving windows
+ ///
+ public class GUIWindowMover : GUIPointerObject
+ {
+ ///
+ /// Window to move
+ ///
+ [Tooltip("Window to move")]
+ [SerializeField] private RectTransform parentWindow = null;
+ ///
+ /// Mover is locked and unusable
+ ///
+ [Tooltip("Mover is locked and unusable")]
+ [SerializeField] private bool isLocked = false;
+ ///
+ /// Fires when a window has been moved
+ ///
+ [Tooltip("Fires when a window has been moved")]
+ [SerializeField] private UnityEvent onWindowMoved = null;
+
+ private Vector2 mouseOffset;
+ private bool isGrabbed = false;
+
+ void Start()
+ {
+ onPointerDown.AddListener(SetIsGrabbed);
+ }
+
+ void Update()
+ {
+ if (!isGrabbed || isLocked) return;
+
+ parentWindow.position = (Vector2)GUIWindowUtils.MousePosition() + mouseOffset;
+ if (Input.GetMouseButtonUp(0))
+ {
+ isGrabbed = false;
+ if (onWindowMoved != null)
+ {
+ onWindowMoved.Invoke();
+ }
+ }
+ }
+
+ ///
+ /// Toggle interactivity of handle
+ ///
+ /// is interactive
+ public void SetIsLocked(bool input)
+ {
+ isLocked = input;
+ isGrabbed = false;
+ }
+
+ ///
+ /// Trigger that window has started to be moved
+ ///
+ public void SetIsGrabbed()
+ {
+ mouseOffset = parentWindow.position - GUIWindowUtils.MousePosition();
+ isGrabbed = true;
+ parentWindow.SetAsLastSibling();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GUIWindows/Scripts/GUIWindowMover.cs.meta b/Assets/GUIWindows/Scripts/GUIWindowMover.cs.meta
new file mode 100644
index 00000000..dc87b8a0
--- /dev/null
+++ b/Assets/GUIWindows/Scripts/GUIWindowMover.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: afc20c44b0e31b64193a5ccaa228b5f8
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GUIWindows/Scripts/GUIWindowUtils.cs b/Assets/GUIWindows/Scripts/GUIWindowUtils.cs
new file mode 100644
index 00000000..cde306e7
--- /dev/null
+++ b/Assets/GUIWindows/Scripts/GUIWindowUtils.cs
@@ -0,0 +1,67 @@
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+namespace Rellac.Windows
+{
+ public static class GUIWindowUtils
+ {
+#if UNITY_EDITOR
+ [MenuItem("GameObject/UI/Window")]
+ public static void InstantiateWindow()
+ {
+ NewWindow();
+ }
+#endif
+
+ public static GameObject NewWindow()
+ {
+ Object prefab = Resources.Load("WindowUIComponent");
+ Canvas canvas = GameObject.FindObjectOfType