Update DoubleDate.cs

Replace references to 'noon' with 'sunset'
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blank3times 2024-01-20 23:15:51 -08:00 committed by GitHub
parent 276b094301
commit 80f72292a6
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@ -79,7 +79,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f, defaultLength = 0.5f,
parameters = new() parameters = new()
{ {
new("d", DoubleDate.DayTime.Noon, "Time", "Set the time of day.") new("d", DoubleDate.DayTime.Sunset, "Time", "Set the time of day.")
} }
} }
}, },
@ -123,7 +123,7 @@ namespace HeavenStudio.Games
[Header("Variables")] [Header("Variables")]
[SerializeField] private Color _skyColor; [SerializeField] private Color _skyColor;
[SerializeField] private Color noonColor; [SerializeField] private Color sunsetColor;
[SerializeField] private float _animSpeed = 1.25f; [SerializeField] private float _animSpeed = 1.25f;
[SerializeField] public float cloudSpeed; [SerializeField] public float cloudSpeed;
[SerializeField] public float cloudDistance; [SerializeField] public float cloudDistance;
@ -192,7 +192,7 @@ namespace HeavenStudio.Games
public enum DayTime public enum DayTime
{ {
Day, Day,
Noon Sunset
} }
private void DayTimeCheck(double beat) private void DayTimeCheck(double beat)
@ -206,9 +206,9 @@ namespace HeavenStudio.Games
public void SetTime(int time) public void SetTime(int time)
{ {
if (time == (int)DayTime.Noon) if (time == (int)DayTime.Sunset)
{ {
doubleDateCellAnim.SetColor("_Color", noonColor); doubleDateCellAnim.SetColor("_Color", sunsetColor);
bgSquare.color = squareColor; bgSquare.color = squareColor;
bgGradient.sprite = bgLong; bgGradient.sprite = bgLong;
return; return;
@ -246,7 +246,7 @@ namespace HeavenStudio.Games
{ {
instance = this; instance = this;
SetupBopRegion("doubleDate", "bop", "autoBop"); SetupBopRegion("doubleDate", "bop", "autoBop");
doubleDateCellAnim.SetColor("_Color", noonColor); doubleDateCellAnim.SetColor("_Color", sunsetColor);
squareColor = bgSquare.color; squareColor = bgSquare.color;
} }
@ -508,4 +508,4 @@ namespace HeavenStudio.Games
return shadow; return shadow;
} }
} }
} }