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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Update DoubleDate.cs
Replace references to 'noon' with 'sunset'
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parent
276b094301
commit
80f72292a6
1 changed files with 7 additions and 7 deletions
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@ -79,7 +79,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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defaultLength = 0.5f,
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parameters = new()
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parameters = new()
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{
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{
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new("d", DoubleDate.DayTime.Noon, "Time", "Set the time of day.")
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new("d", DoubleDate.DayTime.Sunset, "Time", "Set the time of day.")
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}
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}
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}
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}
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},
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},
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@ -123,7 +123,7 @@ namespace HeavenStudio.Games
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[Header("Variables")]
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[Header("Variables")]
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[SerializeField] private Color _skyColor;
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[SerializeField] private Color _skyColor;
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[SerializeField] private Color noonColor;
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[SerializeField] private Color sunsetColor;
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[SerializeField] private float _animSpeed = 1.25f;
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[SerializeField] private float _animSpeed = 1.25f;
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[SerializeField] public float cloudSpeed;
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[SerializeField] public float cloudSpeed;
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[SerializeField] public float cloudDistance;
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[SerializeField] public float cloudDistance;
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@ -192,7 +192,7 @@ namespace HeavenStudio.Games
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public enum DayTime
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public enum DayTime
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{
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{
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Day,
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Day,
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Noon
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Sunset
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}
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}
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private void DayTimeCheck(double beat)
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private void DayTimeCheck(double beat)
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@ -206,9 +206,9 @@ namespace HeavenStudio.Games
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public void SetTime(int time)
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public void SetTime(int time)
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{
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{
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if (time == (int)DayTime.Noon)
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if (time == (int)DayTime.Sunset)
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{
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{
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doubleDateCellAnim.SetColor("_Color", noonColor);
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doubleDateCellAnim.SetColor("_Color", sunsetColor);
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bgSquare.color = squareColor;
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bgSquare.color = squareColor;
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bgGradient.sprite = bgLong;
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bgGradient.sprite = bgLong;
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return;
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return;
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@ -246,7 +246,7 @@ namespace HeavenStudio.Games
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{
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{
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instance = this;
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instance = this;
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SetupBopRegion("doubleDate", "bop", "autoBop");
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SetupBopRegion("doubleDate", "bop", "autoBop");
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doubleDateCellAnim.SetColor("_Color", noonColor);
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doubleDateCellAnim.SetColor("_Color", sunsetColor);
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squareColor = bgSquare.color;
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squareColor = bgSquare.color;
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}
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}
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@ -508,4 +508,4 @@ namespace HeavenStudio.Games
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return shadow;
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return shadow;
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}
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}
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}
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}
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}
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}
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