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b/Assets/Resources/Sprites/Games/KarateMan/Animations/Joe/Joe.controller index 1125ee1a..ce251840 100644 --- a/Assets/Resources/Sprites/Games/KarateMan/Animations/Joe/Joe.controller +++ b/Assets/Resources/Sprites/Games/KarateMan/Animations/Joe/Joe.controller @@ -154,6 +154,28 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &-5461356639066851517 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1384082412439939393} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 1 + m_HasFixedDuration: 0 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &-3992726405563629270 AnimatorState: serializedVersion: 6 @@ -439,6 +461,9 @@ 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karateman_combo_crouch_toIdle_leg + rect: + serializedVersion: 2 + x: 2690 + y: 2082 + width: 401 + height: 409 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: e4d27acb28e508a00800000000000000 + internalID: 756708653002075470 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] bones: [] diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 5a1a7b03..5293d5d8 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -202,13 +202,20 @@ namespace RhythmHeavenMania } else if (closestGameSwitch.beat > beat) { - if (index - 1 >= 0) + if (index == 0) { - newGame = gameSwitchs[index - 1].datamodel.Split(2); + newGame = Beatmap.entities[0].datamodel.Split(0); } else { - newGame = Beatmap.entities[Beatmap.entities.IndexOf(closestGameSwitch) - 1].datamodel.Split(0); + if (index - 1 >= 0) + { + newGame = gameSwitchs[index - 1].datamodel.Split(2); + } + else + { + newGame = Beatmap.entities[Beatmap.entities.IndexOf(closestGameSwitch) - 1].datamodel.Split(0); + } } } // newGame = gameSwitchs[gameSwitchs.IndexOf(gameSwitchs.Find(c => c.beat == Mathp.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat)))].datamodel.Split(2); diff --git a/Assets/Scripts/Games/KarateMan/KarateJoe.cs b/Assets/Scripts/Games/KarateMan/KarateJoe.cs index 2ba5dc79..14da5d2f 100644 --- a/Assets/Scripts/Games/KarateMan/KarateJoe.cs +++ b/Assets/Scripts/Games/KarateMan/KarateJoe.cs @@ -143,6 +143,13 @@ namespace RhythmHeavenMania.Games.KarateMan AnimPlay("ComboMiss"); ResetCombo(); } + + if (comboNormalizedBeat >= 3.5f && comboIndex < 69) + { + ResetCombo(); + AnimPlay("ComboCrouchPunchToIdle"); + comboIndex = 69; + } } } else @@ -218,6 +225,7 @@ namespace RhythmHeavenMania.Games.KarateMan private void ResetCombo() { + SetHead(0); hitCombo = false; inCombo = false; comboPotIndex = 0; @@ -245,6 +253,7 @@ namespace RhythmHeavenMania.Games.KarateMan public void Swing(Pot p) { + SetHead(0); bool punchLeft = true; if (p == null) diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index baf6a0ab..77ed03ea 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -76,7 +76,8 @@ namespace RhythmHeavenMania.Games.KarateMan GameObject pot = Instantiate(Pot); pot.transform.parent = Pot.transform.parent; - KarateJoe.instance.SetHead(0); + if (KarateJoe.instance.anim.IsAnimationNotPlaying()) + KarateJoe.instance.SetHead(0); Pot p = pot.GetComponent(); diff --git a/Assets/Scripts/Games/KarateMan/Pot.cs b/Assets/Scripts/Games/KarateMan/Pot.cs index e820eb63..05b5cbd9 100644 --- a/Assets/Scripts/Games/KarateMan/Pot.cs +++ b/Assets/Scripts/Games/KarateMan/Pot.cs @@ -285,7 +285,7 @@ namespace RhythmHeavenMania.Games.KarateMan public void Miss() { Jukebox.PlayOneShot("miss"); - + KarateJoe.instance.SetHead(3); NewHolder();