mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
add tabs system to editor settings
This commit is contained in:
parent
2128d8ae9e
commit
7fd1617ea7
26 changed files with 38881 additions and 15 deletions
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Editor.Track;
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using TMPro;
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namespace HeavenStudio.Editor
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{
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public class TabButton : MonoBehaviour
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{
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[SerializeField] GameObject Content;
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public void OnClick()
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{
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var tabsManager = transform.parent.GetComponent<TabsManager>();
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tabsManager.SetActiveContent(Content);
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}
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Editor.Track;
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using HeavenStudio.Util;
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using TMPro;
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namespace HeavenStudio.Editor
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{
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public class CreditsLegalSettings : MonoBehaviour
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{
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private int SecretCounter = 0;
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private static bool SecretActive = false;
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[SerializeField] private GameObject secretObject;
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private void Start()
|
||||||
|
{
|
||||||
|
SecretCounter = 0;
|
||||||
|
secretObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClickCountUp()
|
||||||
|
{
|
||||||
|
SecretCounter++;
|
||||||
|
Debug.Log("SecretCounter: " + SecretCounter);
|
||||||
|
if (SecretCounter == 10)
|
||||||
|
{
|
||||||
|
secretObject.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClickSecret()
|
||||||
|
{
|
||||||
|
if (SecretActive) return;
|
||||||
|
|
||||||
|
SecretActive = true;
|
||||||
|
Jukebox.PlayOneShot("applause");
|
||||||
|
Debug.Log("Activating Studio Dance...");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 406705ab8ec428e439d9138fd4984a9e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
24
Assets/Scripts/LevelEditor/SettingsDialog/TabsManager.cs
Normal file
24
Assets/Scripts/LevelEditor/SettingsDialog/TabsManager.cs
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Editor
|
||||||
|
{
|
||||||
|
public class TabsManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] GameObject activeContent;
|
||||||
|
|
||||||
|
public void SetActiveContent(GameObject content)
|
||||||
|
{
|
||||||
|
if (activeContent != null)
|
||||||
|
{
|
||||||
|
activeContent.SetActive(false);
|
||||||
|
}
|
||||||
|
activeContent = content;
|
||||||
|
activeContent.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 113bf5aff4fe7ee408630b5e487451af
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue