mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
fully functional snap change menu
This commit is contained in:
parent
b54194ebb8
commit
7f3876f1ec
13 changed files with 559 additions and 55 deletions
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|
m_FadeDuration: 0.1
|
||||||
|
m_SpriteState:
|
||||||
|
m_HighlightedSprite: {fileID: 0}
|
||||||
|
m_PressedSprite: {fileID: 0}
|
||||||
|
m_SelectedSprite: {fileID: 0}
|
||||||
|
m_DisabledSprite: {fileID: 0}
|
||||||
|
m_AnimationTriggers:
|
||||||
|
m_NormalTrigger: Normal
|
||||||
|
m_HighlightedTrigger: Highlighted
|
||||||
|
m_PressedTrigger: Pressed
|
||||||
|
m_SelectedTrigger: Selected
|
||||||
|
m_DisabledTrigger: Disabled
|
||||||
|
m_Interactable: 1
|
||||||
|
m_TargetGraphic: {fileID: 2099454904}
|
||||||
|
m_OnClick:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
SnapDialog: {fileID: 0}
|
||||||
|
isDown: 0
|
||||||
|
--- !u!114 &2099454904
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2099454901}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_Type: 1
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!222 &2099454905
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2099454901}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
--- !u!1 &2127582756
|
--- !u!1 &2127582756
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -1,28 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace HeavenStudio.Editor
|
|
||||||
{
|
|
||||||
public class SnapDialog : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private GameObject snapSetter;
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SwitchSnapDialog()
|
|
||||||
{
|
|
||||||
if(snapSetter.activeSelf) {
|
|
||||||
snapSetter.SetActive(false);
|
|
||||||
} else {
|
|
||||||
snapSetter.SetActive(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
8
Assets/Scripts/LevelEditor/SnapDialog.meta
Normal file
8
Assets/Scripts/LevelEditor/SnapDialog.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 537580972fcefa548bd9ee5e8254cbfc
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
22
Assets/Scripts/LevelEditor/SnapDialog/SnapChangeButton.cs
Normal file
22
Assets/Scripts/LevelEditor/SnapDialog/SnapChangeButton.cs
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Editor
|
||||||
|
{
|
||||||
|
public class SnapChangeButton : Button, IPointerDownHandler
|
||||||
|
{
|
||||||
|
public SnapDialog SnapDialog;
|
||||||
|
public bool isDown;
|
||||||
|
|
||||||
|
public override void OnPointerDown(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if (eventData.button == PointerEventData.InputButton.Left)
|
||||||
|
{
|
||||||
|
SnapDialog.ChangeCommon(isDown);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7e0cac45de7228a4c8f7bc6adb0751a2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
52
Assets/Scripts/LevelEditor/SnapDialog/SnapDialog.cs
Normal file
52
Assets/Scripts/LevelEditor/SnapDialog/SnapDialog.cs
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Editor
|
||||||
|
{
|
||||||
|
public class SnapDialog : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private GameObject snapSetter;
|
||||||
|
[SerializeField] private TMP_Text snapText;
|
||||||
|
private Timeline timeline;
|
||||||
|
|
||||||
|
private static float[] CommonDenominators = { 1, 2, 3, 4, 6, 8, 12, 16};
|
||||||
|
private int currentCommon = 3;
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
timeline = Timeline.instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SwitchSnapDialog()
|
||||||
|
{
|
||||||
|
if(snapSetter.activeSelf) {
|
||||||
|
snapSetter.SetActive(false);
|
||||||
|
} else {
|
||||||
|
snapSetter.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ChangeCommon(bool down = false)
|
||||||
|
{
|
||||||
|
if(down) {
|
||||||
|
currentCommon--;
|
||||||
|
} else {
|
||||||
|
currentCommon++;
|
||||||
|
}
|
||||||
|
if(currentCommon < 0) {
|
||||||
|
currentCommon = 0;
|
||||||
|
} else if(currentCommon >= CommonDenominators.Length) {
|
||||||
|
currentCommon = CommonDenominators.Length - 1;
|
||||||
|
}
|
||||||
|
timeline.SetSnap(1f / CommonDenominators[currentCommon]);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
snapText.text = $"1/{CommonDenominators[currentCommon]}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
8
Assets/Scripts/LevelEditor/TempoFinder.meta
Normal file
8
Assets/Scripts/LevelEditor/TempoFinder.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 36b14c8563ea37442aa7a2f0342549b5
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -30,6 +30,8 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
public static float SnapInterval() { return instance.snapInterval; }
|
public static float SnapInterval() { return instance.snapInterval; }
|
||||||
|
|
||||||
|
public void SetSnap(float snap) { snapInterval = snap; }
|
||||||
|
|
||||||
public class CurrentTimelineState
|
public class CurrentTimelineState
|
||||||
{
|
{
|
||||||
public bool selected;
|
public bool selected;
|
||||||
|
|
Loading…
Reference in a new issue