Misc. Fixes and Additions (#440)

* Ringside fixes

* Clappy Trio bop logic fix

* Quiz show answer reaction fix

* prequel background begone!

* You can now hide the alien in spaceball

* Fixed lightning toss jank

* btsds recolor, need to add lights next

* Btsds lights and recolor

* fixed sweat particle rendering over reporter

* Asset bundles accomodation
This commit is contained in:
Rapandrasmus 2023-05-28 20:48:41 +02:00 committed by GitHub
parent b271e10c83
commit 7ed0e3fafc
154 changed files with 11212 additions and 2462 deletions

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@ -32,18 +32,36 @@ namespace HeavenStudio.Games.Loaders
}, },
new GameAction("play piano", "Play Note") new GameAction("play piano", "Play Note")
{ {
function = delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["type"]); }, function = delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["type"]); },
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched") new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched")
}, },
}, },
}, new GameAction("color", "Color Palette")
new List<string>() {"ntr", "normal"}, {
"ntrassembly", "en", function = delegate { var e = eventCaller.currentEntity; BuiltToScaleDS.instance.UpdateMappingColors(e["object"], e["shooter"], e["bg"]); },
new List<string>() {} defaultLength = 0.5f,
); parameters = new List<Param>()
{
new Param("object", Color.white, "Object Color"),
new Param("shooter", Color.white, "Shooter Color"),
new Param("bg", new Color(0, 1, 0, 1), "Environment Color")
}
},
new GameAction("lights", "Lights")
{
function = delegate { var e = eventCaller.currentEntity; BuiltToScaleDS.instance.Lights(e.beat, e.length, e["auto"], e["light"] && !e["auto"]); },
defaultLength = 4f,
resizable = true,
parameters = new List<Param>()
{
new Param("auto", true, "Lights (Auto)", "Should the lights auto light?"),
new Param("light", false, "Lights", "Should the lights light?")
}
}
}, new List<string>() { "ntr", "normal" }, "ntrassembly", "en", new List<string>() { });
} }
} }
} }
@ -62,6 +80,7 @@ namespace HeavenStudio.Games
[Header("References")] [Header("References")]
[SerializeField] SkinnedMeshRenderer environmentRenderer; [SerializeField] SkinnedMeshRenderer environmentRenderer;
[SerializeField] SkinnedMeshRenderer elevatorRenderer;
public GameObject flyingRodBase; public GameObject flyingRodBase;
public GameObject movingBlocksBase; public GameObject movingBlocksBase;
public GameObject hitPartsBase; public GameObject hitPartsBase;
@ -71,27 +90,87 @@ namespace HeavenStudio.Games
public Animator shooterAnim; public Animator shooterAnim;
public Animator elevatorAnim; public Animator elevatorAnim;
[SerializeField] private Material shooterMaterial;
[SerializeField] private Material objectMaterial;
[SerializeField] private Material gridPlaneMaterial;
private Material elevatorMaterial;
private Material[] gridMaterials;
private Material[] firstPatternLights;
private Material[] secondPatternLights;
[Header("Properties")] [Header("Properties")]
[SerializeField] float beltSpeed = 1f; [SerializeField] float beltSpeed = 1f;
private Material beltMaterial; private Material beltMaterial;
private Material[] environmentMaterials; private Material[] environmentMaterials;
private Material[] elevatorMaterials;
private float currentBeltOffset; private float currentBeltOffset;
private bool lighting = false;
private bool autoLight = false;
private bool firstLight = true;
[NonSerialized] public bool shootingThisFrame; [NonSerialized] public bool shootingThisFrame;
[NonSerialized] public bool lastShotOut = false; [NonSerialized] public bool lastShotOut = false;
private static Color currentObjectColor = Color.white;
private static Color currentShooterColor = Color.white;
private static Color currentEnvironmentColor = new Color(0, 1, 0, 1);
public static BuiltToScaleDS instance; public static BuiltToScaleDS instance;
private GameEvent lightBeat = new GameEvent();
private void Awake() private void Awake()
{ {
instance = this; instance = this;
environmentMaterials = environmentRenderer.materials; environmentMaterials = environmentRenderer.materials;
elevatorMaterials = elevatorRenderer.materials;
beltMaterial = Instantiate(environmentMaterials[8]); beltMaterial = Instantiate(environmentMaterials[8]);
environmentMaterials[8] = beltMaterial; environmentMaterials[8] = beltMaterial;
elevatorMaterial = Instantiate(elevatorMaterials[3]);
elevatorMaterials[3] = elevatorMaterial;
gridMaterials = new Material[]
{
Instantiate(environmentMaterials[9]),
Instantiate(environmentMaterials[11]),
Instantiate(environmentMaterials[12]),
Instantiate(environmentMaterials[13]),
Instantiate(environmentMaterials[14]),
};
environmentMaterials[9] = gridMaterials[0];
environmentMaterials[11] = gridMaterials[1];
environmentMaterials[12] = gridMaterials[2];
environmentMaterials[13] = gridMaterials[3];
environmentMaterials[14] = gridMaterials[4];
firstPatternLights = new Material[]
{
Instantiate(environmentMaterials[1]),
Instantiate(environmentMaterials[2]),
Instantiate(environmentMaterials[4]),
};
environmentMaterials[1] = firstPatternLights[0];
environmentMaterials[2] = firstPatternLights[1];
environmentMaterials[4] = firstPatternLights[2];
secondPatternLights = new Material[]
{
Instantiate(environmentMaterials[0]),
Instantiate(environmentMaterials[3])
};
environmentMaterials[0] = secondPatternLights[0];
environmentMaterials[3] = secondPatternLights[1];
elevatorAnim.Play("MakeRod", 0, 1f); elevatorAnim.Play("MakeRod", 0, 1f);
UpdateColors();
}
private void OnDestroy()
{
currentObjectColor = Color.white;
currentShooterColor = Color.white;
currentEnvironmentColor = new Color(0, 1, 0, 1);
UpdateColors();
} }
private void Start() private void Start()
@ -101,6 +180,38 @@ namespace HeavenStudio.Games
GameCamera.additionalFoV = cameraFoV; GameCamera.additionalFoV = cameraFoV;
} }
public void UpdateMappingColors(Color objectColor, Color shooterColor, Color environmentColor)
{
currentObjectColor = objectColor;
currentShooterColor = shooterColor;
currentEnvironmentColor = environmentColor;
UpdateColors();
}
private void UpdateColors()
{
objectMaterial.SetColor("_Color", currentObjectColor);
shooterMaterial.SetColor("_Color", currentShooterColor);
beltMaterial.SetColor("_Color", currentEnvironmentColor);
gridPlaneMaterial.SetColor("_Color", currentEnvironmentColor);
elevatorMaterial.SetColor("_Color", currentEnvironmentColor);
foreach (var mat in gridMaterials)
{
mat.SetColor("_Color", currentEnvironmentColor);
}
if (!lighting)
{
foreach (var mat in firstPatternLights)
{
mat.SetColor("_Color", currentEnvironmentColor);
}
foreach (var mat in secondPatternLights)
{
mat.SetColor("_Color", currentEnvironmentColor);
}
}
}
List<DynamicBeatmap.DynamicEntity> spawnedBlockEvents = new List<DynamicBeatmap.DynamicEntity>(); List<DynamicBeatmap.DynamicEntity> spawnedBlockEvents = new List<DynamicBeatmap.DynamicEntity>();
void Update() void Update()
{ {
@ -124,9 +235,15 @@ namespace HeavenStudio.Games
} }
} }
if (Conductor.instance.ReportBeat(ref lightBeat.lastReportedBeat, lightBeat.startBeat % 1) && autoLight)
{
HandleLights();
}
currentBeltOffset = (currentBeltOffset + Time.deltaTime * -beltSpeed) % 1f; currentBeltOffset = (currentBeltOffset + Time.deltaTime * -beltSpeed) % 1f;
beltMaterial.mainTextureOffset = new Vector2(0f, currentBeltOffset); beltMaterial.mainTextureOffset = new Vector2(0f, currentBeltOffset);
environmentRenderer.materials = environmentMaterials; environmentRenderer.materials = environmentMaterials;
elevatorRenderer.materials = elevatorMaterials;
} }
void LateUpdate() void LateUpdate()
@ -157,6 +274,75 @@ namespace HeavenStudio.Games
shootingThisFrame = false; shootingThisFrame = false;
} }
public void Lights(float beat, float length, bool autoLights, bool shouldLights)
{
autoLight = autoLights;
lighting = autoLights || shouldLights;
if (shouldLights)
{
List<BeatAction.Action> actions = new List<BeatAction.Action>();
for (int i = 0; i < length; i++)
{
actions.Add(new BeatAction.Action(beat + i, delegate { HandleLights(); }));
}
if (!autoLights)
{
lighting = false;
actions.Add(new BeatAction.Action(beat + length, delegate
{
foreach (var lightMat in firstPatternLights)
{
lightMat.DOColor(currentEnvironmentColor, 0.2f);
}
foreach (var lightMat in secondPatternLights)
{
lightMat.DOColor(currentEnvironmentColor, 0.2f);
}
}));
}
BeatAction.New(instance.gameObject, actions);
}
if (!autoLights && !shouldLights)
{
lighting = false;
foreach (var lightMat in firstPatternLights)
{
lightMat.DOColor(currentEnvironmentColor, 0.2f);
}
foreach (var lightMat in secondPatternLights)
{
lightMat.DOColor(currentEnvironmentColor, 0.2f);
}
}
}
private void HandleLights()
{
if (firstLight)
{
foreach (var lightMat in firstPatternLights)
{
lightMat.DOColor(Color.white, 0.2f);
}
foreach (var lightMat in secondPatternLights)
{
lightMat.DOColor(currentEnvironmentColor, 0.2f);
}
}
else
{
foreach (var lightMat in firstPatternLights)
{
lightMat.DOColor(currentEnvironmentColor, 0.2f);
}
foreach (var lightMat in secondPatternLights)
{
lightMat.DOColor(Color.white, 0.2f);
}
}
firstLight = !firstLight;
}
public void SpawnBlocks(float beat, float length) public void SpawnBlocks(float beat, float length)
{ {
var newBlocks = GameObject.Instantiate(movingBlocksBase, blocksHolder).GetComponent<Blocks>(); var newBlocks = GameObject.Instantiate(movingBlocksBase, blocksHolder).GetComponent<Blocks>();

View file

@ -47,15 +47,6 @@ namespace HeavenStudio.Games.Loaders
new Param("bop", CatchyTune.WhoBops.Both, "Bop", "Should Plalin and Alalin bop?"), new Param("bop", CatchyTune.WhoBops.Both, "Bop", "Should Plalin and Alalin bop?"),
new Param("bopAuto", CatchyTune.WhoBops.None, "Bop", "Should Plalin and Alalin auto bop?"), new Param("bopAuto", CatchyTune.WhoBops.None, "Bop", "Should Plalin and Alalin auto bop?"),
}, },
},
new GameAction("background", "Background")
{
function = delegate {var e = eventCaller.currentEntity; CatchyTune.instance.changeBG(e["BG"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("BG", CatchyTune.Background.Long, "BG", "The background to change to")
},
} }
}, },
new List<string>() {"ctr", "normal"}, new List<string>() {"ctr", "normal"},
@ -104,8 +95,6 @@ namespace HeavenStudio.Games
public GameObject pineappleBase; public GameObject pineappleBase;
public Transform fruitHolder; public Transform fruitHolder;
public GameObject heartMessage; public GameObject heartMessage;
public GameObject bg1;
public GameObject bg2; public GameObject bg2;
// when to stop playing the catch animation // when to stop playing the catch animation
@ -320,20 +309,6 @@ namespace HeavenStudio.Games
} }
} }
public void changeBG(int bg)
{
if (bg == 0)
{
bg1.SetActive(true);
bg2.SetActive(false);
}
else
{
bg1.SetActive(false);
bg2.SetActive(true);
}
}
public void catchSuccess(bool side, bool isPineapple, bool smile, float beat, float endSmile) public void catchSuccess(bool side, bool isPineapple, bool smile, float beat, float endSmile)
{ {
string anim = isPineapple ? "catchPineapple" : "catchOrange"; string anim = isPineapple ? "catchPineapple" : "catchOrange";

View file

@ -88,9 +88,7 @@ namespace HeavenStudio.Games
private int clapIndex; private int clapIndex;
private ClappyTrioPlayer ClappyTrioPlayer; private ClappyTrioPlayer ClappyTrioPlayer;
public int misses;
public bool playerHitLast = false;
public bool missed;
bool shouldBop; bool shouldBop;
bool doEmotion = true; bool doEmotion = true;
public int emoCounter; public int emoCounter;
@ -186,7 +184,6 @@ namespace HeavenStudio.Games
ClappyTrioPlayer.clapStarted = true; ClappyTrioPlayer.clapStarted = true;
ClappyTrioPlayer.canHit = true; // this is technically a lie, this just restores the ability to hit ClappyTrioPlayer.canHit = true; // this is technically a lie, this just restores the ability to hit
playerHitLast = false;
isClapping = true; isClapping = true;
// makes the other lions clap // makes the other lions clap
@ -221,15 +218,18 @@ namespace HeavenStudio.Games
shouldBop = autoBop; shouldBop = autoBop;
if (startBop) if (startBop)
{ {
List<BeatAction.Action> bops = new List<BeatAction.Action>();
for (int i = 0; i < length; i++) for (int i = 0; i < length; i++)
{ {
if (i == 0 && startBop && autoBop) continue; if (i == 0 && startBop && autoBop) continue;
float spawnBeat = beat + i; float spawnBeat = beat + i;
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() bops.Add(new BeatAction.Action(spawnBeat, delegate { Bop(spawnBeat); }));
if (i == length - 1)
{ {
new BeatAction.Action(spawnBeat, delegate { Bop(spawnBeat); }) bops.Add(new BeatAction.Action(spawnBeat, delegate { misses = 0; }));
}); }
} }
if (bops.Count > 0) BeatAction.New(instance.gameObject, bops);
} }
} }
@ -237,14 +237,14 @@ namespace HeavenStudio.Games
{ {
if (doEmotion && emoCounter > 0) if (doEmotion && emoCounter > 0)
{ {
if (playerHitLast) if (misses == 0)
{ {
for (int i = 0; i < Lion.Count; i++) for (int i = 0; i < Lion.Count; i++)
{ {
SetFace(i, 1); SetFace(i, 1);
} }
} }
else if (missed) else if (misses > 0)
{ {
var a = EventCaller.GetAllInGameManagerList("clappyTrio", new string[] { "clap" }); var a = EventCaller.GetAllInGameManagerList("clappyTrio", new string[] { "clap" });
var b = a.FindAll(c => c.beat < beat); var b = a.FindAll(c => c.beat < beat);

View file

@ -54,8 +54,7 @@ namespace HeavenStudio.Games.Scripts_ClappyTrio
} }
private void Miss(PlayerActionEvent caller) { private void Miss(PlayerActionEvent caller) {
game.playerHitLast = false; game.misses++;
game.missed = true;
game.emoCounter = 2; game.emoCounter = 2;
if (clapStarted) if (clapStarted)
@ -71,16 +70,12 @@ namespace HeavenStudio.Games.Scripts_ClappyTrio
{ {
clapEffect.SetActive(true); clapEffect.SetActive(true);
Jukebox.PlayOneShotGame("clappyTrio/rightClap"); Jukebox.PlayOneShotGame("clappyTrio/rightClap");
if (this.canHit)
game.playerHitLast = true;
} }
else else
{ {
clapEffect.SetActive(false); clapEffect.SetActive(false);
Jukebox.PlayOneShot("miss"); Jukebox.PlayOneShot("miss");
game.playerHitLast = false; game.misses++;
game.missed = true;
if (clapStarted) if (clapStarted)
this.canHit = false; this.canHit = false;

View file

@ -525,7 +525,6 @@ namespace HeavenStudio.Games
} }
if (pressCount == countToMatch) if (pressCount == countToMatch)
{ {
GameProfiler.instance.IncreaseScore();
Jukebox.PlayOneShotGame("quizShow/correct"); Jukebox.PlayOneShotGame("quizShow/correct");
contesteeHead.Play("ContesteeSmile", -1, 0); contesteeHead.Play("ContesteeSmile", -1, 0);
hostHead.Play("HostSmile", -1, 0); hostHead.Play("HostSmile", -1, 0);

View file

@ -150,6 +150,7 @@ namespace HeavenStudio.Games
private Sound kidsLaugh; private Sound kidsLaugh;
private int currentPose; private int currentPose;
private EasingFunction.Ease lastEase; private EasingFunction.Ease lastEase;
private GameObject currentNewspaper;
private int currentZoomIndex; private int currentZoomIndex;
@ -186,8 +187,8 @@ namespace HeavenStudio.Games
allCameraEvents = tempEvents; allCameraEvents = tempEvents;
UpdateCameraZoom(); UpdateCameraZoom();
shouldNotInput = false; wrestlerAnim.Play("Idle", 0, 1);
shouldBop = true; ReporterBlink();
} }
void Update() void Update()
@ -198,7 +199,7 @@ namespace HeavenStudio.Games
{ {
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{ {
if ((wrestlerAnim.IsPlayingAnimationName("Idle") || wrestlerAnim.IsPlayingAnimationName("BopPec") || wrestlerAnim.IsPlayingAnimationName("Bop")) && shouldBop) if (wrestlerAnim.IsAnimationNotPlaying() && shouldBop)
{ {
if (UnityEngine.Random.Range(1, 18) == 1) if (UnityEngine.Random.Range(1, 18) == 1)
{ {
@ -233,7 +234,6 @@ namespace HeavenStudio.Games
new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate { wrestlerTransform.localScale = new Vector3(1f, 1f, 1f); }), new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate { wrestlerTransform.localScale = new Vector3(1f, 1f, 1f); }),
}); });
} }
ReporterBlink();
} }
if (allCameraEvents.Count > 0) if (allCameraEvents.Count > 0)
{ {
@ -299,7 +299,7 @@ namespace HeavenStudio.Games
{ {
new BeatAction.Action(beat + i, delegate new BeatAction.Action(beat + i, delegate
{ {
if ((wrestlerAnim.IsPlayingAnimationName("Idle") || wrestlerAnim.IsPlayingAnimationName("BopPec") || wrestlerAnim.IsPlayingAnimationName("Bop"))) if (wrestlerAnim.IsAnimationNotPlaying())
{ {
if (UnityEngine.Random.Range(1, 18) == 1) if (UnityEngine.Random.Range(1, 18) == 1)
{ {
@ -460,8 +460,8 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat, delegate {wrestlerAnim.DoScaledAnimationAsync("PreparePose", 0.25f); }), new BeatAction.Action(beat, delegate {wrestlerAnim.DoScaledAnimationAsync("PreparePose", 0.25f); }),
new BeatAction.Action(beat, delegate {shouldBop = false; }), new BeatAction.Action(beat, delegate {shouldBop = false; }),
new BeatAction.Action(beat + 1, delegate { PoseCheck(beat); }), new BeatAction.Action(beat + 1, delegate { PoseCheck(beat); }),
new BeatAction.Action(beat + 3.99f, delegate { wrestlerAnim.Play("Idle", 0, 0); }), new BeatAction.Action(beat + 3.99f, delegate { wrestlerAnim.Play("Idle", 0, 1); }),
new BeatAction.Action(beat + 3.99f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), new BeatAction.Action(beat + 3.99f, delegate { reporterAnim.DoUnscaledAnimation("IdleReporter"); }),
new BeatAction.Action(beat + 3.99f, delegate { shouldNotInput = false; }), new BeatAction.Action(beat + 3.99f, delegate { shouldNotInput = false; }),
new BeatAction.Action(beat + 3.99f, delegate { shouldBop = true; }), new BeatAction.Action(beat + 3.99f, delegate { shouldBop = true; }),
}); });
@ -475,14 +475,18 @@ namespace HeavenStudio.Games
{ {
keepZoomOut = true; keepZoomOut = true;
blackVoid.color = Color.black; blackVoid.color = Color.black;
newspaper.SetActive(true); GameObject spawnedNewsPaper = Instantiate(newspaper, transform);
spawnedNewsPaper.SetActive(true);
currentNewspaper = spawnedNewsPaper;
wrestlerNewspaperAnim = spawnedNewsPaper.transform.GetChild(1).GetComponent<Animator>();
reporterNewspaperAnim = spawnedNewsPaper.transform.GetChild(2).GetComponent<Animator>();
if (UnityEngine.Random.Range(1, 3) == 1) if (UnityEngine.Random.Range(1, 3) == 1)
{ {
newspaper.GetComponent<Animator>().Play("NewspaperEnter", 0, 0); spawnedNewsPaper.GetComponent<Animator>().Play("NewspaperEnter", 0, 0);
} }
else else
{ {
newspaper.GetComponent<Animator>().Play("NewspaperEnterRight", 0, 0); spawnedNewsPaper.GetComponent<Animator>().Play("NewspaperEnterRight", 0, 0);
} }
if (!hitPose) if (!hitPose)
{ {
@ -500,7 +504,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 3f + newspaperBeats, delegate new BeatAction.Action(beat + 3f + newspaperBeats, delegate
{ {
blackVoid.color = new Color(1f, 1f, 1f, 0); blackVoid.color = new Color(1f, 1f, 1f, 0);
newspaper.SetActive(false); Destroy(currentNewspaper); currentNewspaper = null;
lastCamPos = new Vector3(0, 0, -10); lastCamPos = new Vector3(0, 0, -10);
Jukebox.KillLoop(kidsLaugh, 0.25f); Jukebox.KillLoop(kidsLaugh, 0.25f);
keepZoomOut = false; keepZoomOut = false;
@ -537,14 +541,18 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 3f, delegate new BeatAction.Action(beat + 3f, delegate
{ {
blackVoid.color = Color.black; blackVoid.color = Color.black;
newspaper.SetActive(true); GameObject spawnedNewsPaper = Instantiate(newspaper, transform);
spawnedNewsPaper.SetActive(true);
currentNewspaper = spawnedNewsPaper;
wrestlerNewspaperAnim = spawnedNewsPaper.transform.GetChild(1).GetComponent<Animator>();
reporterNewspaperAnim = spawnedNewsPaper.transform.GetChild(2).GetComponent<Animator>();
if (UnityEngine.Random.Range(1, 3) == 1) if (UnityEngine.Random.Range(1, 3) == 1)
{ {
newspaper.GetComponent<Animator>().Play("NewspaperEnter", 0, 0); spawnedNewsPaper.GetComponent<Animator>().Play("NewspaperEnter", 0, 0);
} }
else else
{ {
newspaper.GetComponent<Animator>().Play("NewspaperEnterRight", 0, 0); spawnedNewsPaper.GetComponent<Animator>().Play("NewspaperEnterRight", 0, 0);
} }
if (!hitPose) if (!hitPose)
{ {
@ -562,7 +570,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 3f + newspaperBeats, delegate new BeatAction.Action(beat + 3f + newspaperBeats, delegate
{ {
blackVoid.color = new Color(1f, 1f, 1f, 0); blackVoid.color = new Color(1f, 1f, 1f, 0);
newspaper.SetActive(false); Destroy(currentNewspaper); currentNewspaper = null;
Jukebox.KillLoop(kidsLaugh, 0.25f); Jukebox.KillLoop(kidsLaugh, 0.25f);
}) })
}); });
@ -633,14 +641,12 @@ namespace HeavenStudio.Games
public void ReporterBlink() public void ReporterBlink()
{ {
int randomNumber = UnityEngine.Random.Range(1, 200); if (reporterAnim.GetCurrentAnimatorStateInfo(0).IsName("IdleReporter"))
if (randomNumber == 1)
{ {
if (reporterAnim.IsPlayingAnimationName("IdleReporter")) reporterAnim.DoUnscaledAnimation("BlinkReporter");
{
reporterAnim.DoScaledAnimationAsync("BlinkReporter", 0.5f);
}
} }
float randomTime = UnityEngine.Random.Range(0.3f, 1.8f);
Invoke("ReporterBlink", randomTime);
} }
public void JustQuestion(PlayerActionEvent caller, float state) public void JustQuestion(PlayerActionEvent caller, float state)
@ -721,7 +727,24 @@ namespace HeavenStudio.Games
} }
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{ {
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { wrestlerAnim.Play("Idle", 0, 0); }), new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate
{
if (shouldBop)
{
if (UnityEngine.Random.Range(1, 18) == 1)
{
wrestlerAnim.DoScaledAnimationAsync("BopPec");
}
else
{
wrestlerAnim.DoScaledAnimationAsync("Bop");
}
}
else
{
wrestlerAnim.Play("Idle", 0, 1);
}
}),
}); });
return; return;
} }
@ -756,7 +779,24 @@ namespace HeavenStudio.Games
} }
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{ {
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { wrestlerAnim.Play("Idle", 0, 0); }), new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate
{
if (shouldBop)
{
if (UnityEngine.Random.Range(1, 18) == 1)
{
wrestlerAnim.DoScaledAnimationAsync("BopPec");
}
else
{
wrestlerAnim.DoScaledAnimationAsync("Bop");
}
}
else
{
wrestlerAnim.Play("Idle", 0, 1);
}
}),
}); });
} }

View file

@ -8,6 +8,7 @@ namespace HeavenStudio.Games.Scripts_Spaceball
private float showBeat = 0; private float showBeat = 0;
private bool isShowing = false; private bool isShowing = false;
private bool isHiding = false;
const string IdleAnim = "AlienIdle"; const string IdleAnim = "AlienIdle";
const string SwingAnim = "AlienSwing"; const string SwingAnim = "AlienSwing";
@ -21,12 +22,12 @@ namespace HeavenStudio.Games.Scripts_Spaceball
private void Update() private void Update()
{ {
if (Conductor.instance.isPlaying && !isShowing) if (Conductor.instance.isPlaying && !isShowing && !isHiding)
{ {
anim.Play(SwingAnim, 0, Conductor.instance.GetLoopPositionFromBeat(0, 1f)); anim.Play(SwingAnim, 0, Conductor.instance.GetLoopPositionFromBeat(0, 1f));
anim.speed = 0; anim.speed = 0;
} }
else if (!Conductor.instance.isPlaying) else if (!Conductor.instance.isPlaying && !isHiding)
{ {
anim.Play(IdleAnim, 0, 0); anim.Play(IdleAnim, 0, 0);
} }
@ -34,7 +35,7 @@ namespace HeavenStudio.Games.Scripts_Spaceball
if (isShowing) if (isShowing)
{ {
float normalizedBeat = Conductor.instance.GetPositionFromBeat(showBeat, 1f); float normalizedBeat = Conductor.instance.GetPositionFromBeat(showBeat, 1f);
anim.Play(ShowAnim, 0, normalizedBeat); if (!isHiding) anim.Play(ShowAnim, 0, normalizedBeat);
anim.speed = 0; anim.speed = 0;
if (normalizedBeat >= 2) if (normalizedBeat >= 2)
@ -44,10 +45,12 @@ namespace HeavenStudio.Games.Scripts_Spaceball
} }
} }
public void Show(float showBeat) public void Show(float showBeat, bool hide)
{ {
isShowing = true; isShowing = true;
this.showBeat = showBeat; this.showBeat = showBeat;
isHiding = hide;
if (hide) anim.Play("AlienHide", 0, 0);
} }
} }
} }

View file

@ -44,7 +44,11 @@ namespace HeavenStudio.Games.Loaders
}, },
new GameAction("alien", "Show Alien") new GameAction("alien", "Show Alien")
{ {
function = delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat); } function = delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat, eventCaller.currentEntity["hide"]); },
parameters = new List<Param>()
{
new Param("hide", false, "Hide", "Should the alien be hidden?")
}
}, },
new GameAction("camera", "Zoom Camera") new GameAction("camera", "Zoom Camera")
{ {

View file

@ -842,22 +842,22 @@ namespace HeavenStudio.Games
switch (last + current) switch (last + current)
{ {
case "redBlue": case "redBlue":
currentBall.SetState(TossBoysBall.State.RedBlueDual, beat); currentBall.SetState(TossBoysBall.State.RedBlueDual, beat, currentEventLength / 2);
break; break;
case "blueYellow": case "blueYellow":
currentBall.SetState(TossBoysBall.State.BlueYellowDual, beat); currentBall.SetState(TossBoysBall.State.BlueYellowDual, beat, currentEventLength / 2);
break; break;
case "yellowBlue": case "yellowBlue":
currentBall.SetState(TossBoysBall.State.YellowBlueDual, beat); currentBall.SetState(TossBoysBall.State.YellowBlueDual, beat, currentEventLength / 2);
break; break;
case "blueRed": case "blueRed":
currentBall.SetState(TossBoysBall.State.BlueRedDual, beat); currentBall.SetState(TossBoysBall.State.BlueRedDual, beat, currentEventLength / 2);
break; break;
case "yellowRed": case "yellowRed":
currentBall.SetState(TossBoysBall.State.YellowRedDual, beat); currentBall.SetState(TossBoysBall.State.YellowRedDual, beat, currentEventLength / 2);
break; break;
case "redYellow": case "redYellow":
currentBall.SetState(TossBoysBall.State.RedYellowDual, beat); currentBall.SetState(TossBoysBall.State.RedYellowDual, beat, currentEventLength / 2);
break; break;
default: default:
break; break;

View file

@ -51,7 +51,7 @@ namespace HeavenStudio.Games
public GameObject fxBase; public GameObject fxBase;
private int timer = 0; private int timer = 0;
public float beatInterval = 4f; public float beatInterval = 6f;
float intervalStartBeat; float intervalStartBeat;
bool intervalStarted; bool intervalStarted;
public float wizardBeatOffset = 0f; public float wizardBeatOffset = 0f;

View file

@ -1,28 +1,28 @@
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@ -58,162 +58,162 @@ AssetBundleManifest:
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@ -1,9 +1,9 @@
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Hashes: Hashes:
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Hash: b59a2bf0b67aed1bba17ac289fcad0c7 Hash: b7f85f77b7808e7620bb5adb51da46af
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Dependencies: Dependencies:
- C:/Users/mathi/OneDrive/Documents/GitHub/HeavenStudio/Assets/StreamingAssets/karate/common - C:/Users/rasmu/OneDrive/Dokumenter/GitHub/HeavenStudio/Assets/StreamingAssets/karate/common

View file

@ -1,12 +1,12 @@
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