mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
dual joy-con support
- add controller icons in the controller selection menu
This commit is contained in:
parent
06fe482f3d
commit
7e275365b8
19 changed files with 1495 additions and 1310 deletions
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||||
indices:
|
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edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: nxProcon
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 31
|
||||
y: 2131
|
||||
width: 1212
|
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|
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alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
|
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spriteID: 29e27277a8d27dd00800000000000000
|
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internalID: 997315915213647506
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: nxJoyconPair
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 1599
|
||||
y: 2069
|
||||
width: 852
|
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|
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: 015e351b18a219b70800000000000000
|
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internalID: 8903944674802394384
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: nxJoyconR
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 2923
|
||||
y: 2590
|
||||
width: 922
|
||||
height: 473
|
||||
alignment: 0
|
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pivot: {x: 0.5, y: 0.5}
|
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: 4f695a045e0a63f70800000000000000
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vertices: []
|
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indices:
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edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: nxJoyconL
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 2925
|
||||
y: 2048
|
||||
width: 924
|
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|
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alignment: 0
|
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: dc4a3b431ab1d7320800000000000000
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internalID: 2557230542604182733
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vertices: []
|
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indices:
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edges: []
|
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weights: []
|
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outline: []
|
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physicsShape: []
|
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bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load diff
|
@ -19,7 +19,8 @@ namespace HeavenStudio.InputSystem
|
|||
"DualSense"
|
||||
};
|
||||
|
||||
int[] mappings = new int[]
|
||||
//TODO: see if single joy-con mappings differ from a normal pad (they don't!)
|
||||
int[] mappings = new[]
|
||||
{
|
||||
ButtonMaskUp,
|
||||
ButtonMaskDown,
|
||||
|
@ -33,15 +34,42 @@ namespace HeavenStudio.InputSystem
|
|||
ButtonMaskR,
|
||||
ButtonMaskPlus,
|
||||
};
|
||||
int[] mappingsSplitLeft = new[]
|
||||
{
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
ButtonMaskLeft,
|
||||
ButtonMaskDown,
|
||||
ButtonMaskUp,
|
||||
ButtonMaskRight,
|
||||
ButtonMaskSL,
|
||||
ButtonMaskSR,
|
||||
ButtonMaskMinus,
|
||||
};
|
||||
int[] mappingsSplitRight = new[]
|
||||
{
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
-1,
|
||||
ButtonMaskE,
|
||||
ButtonMaskN,
|
||||
ButtonMaskS,
|
||||
ButtonMaskW,
|
||||
ButtonMaskSL,
|
||||
ButtonMaskSR,
|
||||
ButtonMaskPlus,
|
||||
};
|
||||
|
||||
float stickDeadzone = 0.5f;
|
||||
|
||||
int joyshockHandle;
|
||||
int type;
|
||||
int splitType;
|
||||
string joyshockName;
|
||||
|
||||
InputDirection hatDirectionCurrent;
|
||||
InputDirection hatDirectionLast;
|
||||
|
||||
//buttons, sticks, triggers
|
||||
JOY_SHOCK_STATE joyBtStateCurrent, joyBtStateLast;
|
||||
//gyro and accelerometer
|
||||
|
@ -75,8 +103,46 @@ namespace HeavenStudio.InputSystem
|
|||
|
||||
public override void UpdateState()
|
||||
{
|
||||
//buttons
|
||||
joyBtStateLast = joyBtStateCurrent;
|
||||
joyBtStateCurrent = JslGetSimpleState(joyshockHandle);
|
||||
|
||||
//stick direction state
|
||||
//split controllers will need to be rotated to compensate
|
||||
//left rotates counterclockwise, right rotates clockwise, all by 90 degrees
|
||||
float xAxis = 0f;
|
||||
float yAxis = 0f;
|
||||
if (otherHalf == null)
|
||||
{
|
||||
switch (splitType)
|
||||
{
|
||||
case SplitLeft:
|
||||
xAxis = -joyBtStateCurrent.stickLY;
|
||||
yAxis = joyBtStateCurrent.stickLX;
|
||||
break;
|
||||
case SplitRight: //use the right stick instead
|
||||
xAxis = joyBtStateCurrent.stickRY;
|
||||
yAxis = -joyBtStateCurrent.stickRX;
|
||||
break;
|
||||
case SplitFull:
|
||||
xAxis = joyBtStateCurrent.stickLX;
|
||||
yAxis = joyBtStateCurrent.stickLY;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
xAxis = joyBtStateCurrent.stickLX;
|
||||
yAxis = joyBtStateCurrent.stickLY;
|
||||
}
|
||||
|
||||
directionStateLast = directionStateCurrent;
|
||||
directionStateCurrent = 0;
|
||||
directionStateCurrent |= ((yAxis >= stickDeadzone) ? (1 << ((int) InputDirection.Up)) : 0);
|
||||
directionStateCurrent |= ((yAxis <= -stickDeadzone) ? (1 << ((int) InputDirection.Down)) : 0);
|
||||
directionStateCurrent |= ((xAxis >= stickDeadzone) ? (1 << ((int) InputDirection.Right)) : 0);
|
||||
directionStateCurrent |= ((xAxis <= -stickDeadzone) ? (1 << ((int) InputDirection.Left)) : 0);
|
||||
//Debug.Log("stick direction: " + directionStateCurrent + "| x axis: " + xAxis + " y axis: " + yAxis);
|
||||
}
|
||||
|
||||
public override string GetDeviceName()
|
||||
|
@ -123,17 +189,71 @@ namespace HeavenStudio.InputSystem
|
|||
|
||||
public override bool GetButton(int button)
|
||||
{
|
||||
return BitwiseUtils.WantCurrent(joyBtStateCurrent.buttons, 1 << mappings[button]);
|
||||
int bt = 0;
|
||||
if (otherHalf == null)
|
||||
{
|
||||
if (splitType == SplitLeft)
|
||||
{
|
||||
bt = mappingsSplitLeft[button];
|
||||
}
|
||||
else if (splitType == SplitRight)
|
||||
{
|
||||
bt = mappingsSplitRight[button];
|
||||
}
|
||||
else
|
||||
{
|
||||
bt = mappings[button];
|
||||
}
|
||||
return BitwiseUtils.WantCurrent(joyBtStateCurrent.buttons, 1 << bt);
|
||||
}
|
||||
bt = mappings[button];
|
||||
return BitwiseUtils.WantCurrent(joyBtStateCurrent.buttons, 1 << bt) || BitwiseUtils.WantCurrent(otherHalf.joyBtStateCurrent.buttons, 1 << bt);
|
||||
}
|
||||
|
||||
public override bool GetButtonDown(int button)
|
||||
{
|
||||
return BitwiseUtils.WantCurrentAndNotLast(joyBtStateCurrent.buttons, joyBtStateLast.buttons, 1 << mappings[button]);
|
||||
int bt = 0;
|
||||
if (otherHalf == null)
|
||||
{
|
||||
if (splitType == SplitLeft)
|
||||
{
|
||||
bt = mappingsSplitLeft[button];
|
||||
}
|
||||
else if (splitType == SplitRight)
|
||||
{
|
||||
bt = mappingsSplitRight[button];
|
||||
}
|
||||
else
|
||||
{
|
||||
bt = mappings[button];
|
||||
}
|
||||
return BitwiseUtils.WantCurrentAndNotLast(joyBtStateCurrent.buttons, joyBtStateLast.buttons, 1 << bt);
|
||||
}
|
||||
bt = mappings[button];
|
||||
return BitwiseUtils.WantCurrentAndNotLast(joyBtStateCurrent.buttons, joyBtStateLast.buttons, 1 << bt) || BitwiseUtils.WantCurrentAndNotLast(otherHalf.joyBtStateCurrent.buttons, otherHalf.joyBtStateLast.buttons, 1 << bt);
|
||||
}
|
||||
|
||||
public override bool GetButtonUp(int button)
|
||||
{
|
||||
return BitwiseUtils.WantNotCurrentAndLast(joyBtStateCurrent.buttons, joyBtStateLast.buttons, 1 << mappings[button]);
|
||||
int bt = 0;
|
||||
if (otherHalf == null)
|
||||
{
|
||||
if (splitType == SplitLeft)
|
||||
{
|
||||
bt = mappingsSplitLeft[button];
|
||||
}
|
||||
else if (splitType == SplitRight)
|
||||
{
|
||||
bt = mappingsSplitRight[button];
|
||||
}
|
||||
else
|
||||
{
|
||||
bt = mappings[button];
|
||||
}
|
||||
return BitwiseUtils.WantNotCurrentAndLast(joyBtStateCurrent.buttons, joyBtStateLast.buttons, 1 << bt);
|
||||
}
|
||||
bt = mappings[button];
|
||||
return BitwiseUtils.WantNotCurrentAndLast(joyBtStateCurrent.buttons, joyBtStateLast.buttons, 1 << bt) || BitwiseUtils.WantNotCurrentAndLast(otherHalf.joyBtStateCurrent.buttons, otherHalf.joyBtStateLast.buttons, 1 << bt);
|
||||
}
|
||||
|
||||
public override float GetAxis(InputAxis axis)
|
||||
|
@ -182,7 +302,7 @@ namespace HeavenStudio.InputSystem
|
|||
default:
|
||||
return false;
|
||||
}
|
||||
return BitwiseUtils.WantCurrent(joyBtStateCurrent.buttons, 1 << bt);
|
||||
return GetButton(bt) || BitwiseUtils.WantCurrent(directionStateCurrent, 1 << (int) direction);
|
||||
}
|
||||
|
||||
public override bool GetHatDirectionDown(InputDirection direction)
|
||||
|
@ -206,7 +326,7 @@ namespace HeavenStudio.InputSystem
|
|||
default:
|
||||
return false;
|
||||
}
|
||||
return BitwiseUtils.WantCurrentAndNotLast(joyBtStateCurrent.buttons, joyBtStateLast.buttons, 1 << bt);
|
||||
return GetButtonDown(bt) || BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << (int) direction);
|
||||
}
|
||||
|
||||
public override bool GetHatDirectionUp(InputDirection direction)
|
||||
|
@ -230,11 +350,12 @@ namespace HeavenStudio.InputSystem
|
|||
default:
|
||||
return false;
|
||||
}
|
||||
return BitwiseUtils.WantNotCurrentAndLast(joyBtStateCurrent.buttons, joyBtStateLast.buttons, 1 << bt);
|
||||
return GetButtonUp(bt) || BitwiseUtils.WantNotCurrentAndLast(directionStateCurrent, directionStateLast, 1 << (int) direction);
|
||||
}
|
||||
|
||||
public override void SetPlayer(int? playerNum)
|
||||
{
|
||||
//TODO: dualshock 4 and dualsense lightbar colour support
|
||||
if (playerNum == -1 || playerNum == null)
|
||||
{
|
||||
this.playerNum = null;
|
||||
|
@ -273,5 +394,37 @@ namespace HeavenStudio.InputSystem
|
|||
JslSetLightColour(joyshockHandle, 0);
|
||||
JslSetPlayerNumber(joyshockHandle, 0);
|
||||
}
|
||||
|
||||
public void AssignOtherHalf(InputJoyshock otherHalf, bool force = false)
|
||||
{
|
||||
InputFeatures features = otherHalf.GetFeatures();
|
||||
if (features.HasFlag(InputFeatures.Extra_SplitControllerLeft) || features.HasFlag(InputFeatures.Extra_SplitControllerRight))
|
||||
{
|
||||
//two-way link
|
||||
this.otherHalf = otherHalf;
|
||||
this.otherHalf.UnAssignOtherHalf(); //juste en cas
|
||||
this.otherHalf.otherHalf = this;
|
||||
this.otherHalf.SetPlayer(this.playerNum);
|
||||
}
|
||||
else if (force)
|
||||
{
|
||||
UnAssignOtherHalf();
|
||||
}
|
||||
}
|
||||
|
||||
public void UnAssignOtherHalf()
|
||||
{
|
||||
if (otherHalf != null)
|
||||
{
|
||||
this.otherHalf.otherHalf = null;
|
||||
this.otherHalf.SetPlayer(-1);
|
||||
}
|
||||
otherHalf = null;
|
||||
}
|
||||
|
||||
public InputJoyshock GetOtherHalf()
|
||||
{
|
||||
return otherHalf;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -142,6 +142,8 @@ namespace HeavenStudio.InputSystem
|
|||
}
|
||||
|
||||
protected int? playerNum;
|
||||
protected int directionStateCurrent = 0;
|
||||
protected int directionStateLast = 0;
|
||||
|
||||
public abstract void InitializeController();
|
||||
public abstract void UpdateState(); // Update the state of the controller
|
||||
|
|
|
@ -198,30 +198,33 @@ namespace HeavenStudio
|
|||
|
||||
public static bool GetAnyDirectionDown()
|
||||
{
|
||||
return (GetInputController(1).GetButtonDown((int) InputController.ButtonsPad.PadUp)
|
||||
|| GetInputController(1).GetButtonDown((int) InputController.ButtonsPad.PadDown)
|
||||
|| GetInputController(1).GetButtonDown((int) InputController.ButtonsPad.PadLeft)
|
||||
|| GetInputController(1).GetButtonDown((int) InputController.ButtonsPad.PadRight)
|
||||
InputController c = GetInputController(1);
|
||||
return (c.GetHatDirectionDown((InputController.InputDirection) UP)
|
||||
|| c.GetHatDirectionDown((InputController.InputDirection) DOWN)
|
||||
|| c.GetHatDirectionDown((InputController.InputDirection) LEFT)
|
||||
|| c.GetHatDirectionDown((InputController.InputDirection) RIGHT)
|
||||
) && playerHasControl();
|
||||
|
||||
}
|
||||
|
||||
public static bool GetAnyDirectionUp()
|
||||
{
|
||||
return (GetInputController(1).GetButtonUp((int) InputController.ButtonsPad.PadUp)
|
||||
|| GetInputController(1).GetButtonUp((int) InputController.ButtonsPad.PadDown)
|
||||
|| GetInputController(1).GetButtonUp((int) InputController.ButtonsPad.PadLeft)
|
||||
|| GetInputController(1).GetButtonUp((int) InputController.ButtonsPad.PadRight)
|
||||
InputController c = GetInputController(1);
|
||||
return (c.GetHatDirectionUp((InputController.InputDirection) UP)
|
||||
|| c.GetHatDirectionUp((InputController.InputDirection) DOWN)
|
||||
|| c.GetHatDirectionUp((InputController.InputDirection) LEFT)
|
||||
|| c.GetHatDirectionUp((InputController.InputDirection) RIGHT)
|
||||
) && playerHasControl();
|
||||
|
||||
}
|
||||
|
||||
public static bool GetAnyDirection()
|
||||
{
|
||||
return (GetInputController(1).GetButton((int) InputController.ButtonsPad.PadUp)
|
||||
|| GetInputController(1).GetButton((int) InputController.ButtonsPad.PadDown)
|
||||
|| GetInputController(1).GetButton((int) InputController.ButtonsPad.PadLeft)
|
||||
|| GetInputController(1).GetButton((int) InputController.ButtonsPad.PadRight)
|
||||
InputController c = GetInputController(1);
|
||||
return (c.GetHatDirection((InputController.InputDirection) UP)
|
||||
|| c.GetHatDirection((InputController.InputDirection) DOWN)
|
||||
|| c.GetHatDirection((InputController.InputDirection) LEFT)
|
||||
|| c.GetHatDirection((InputController.InputDirection) RIGHT)
|
||||
) && playerHasControl();
|
||||
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@ using UnityEngine.UI;
|
|||
using TMPro;
|
||||
|
||||
using HeavenStudio;
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
|
||||
using static JSL;
|
||||
|
||||
|
@ -16,28 +17,59 @@ namespace HeavenStudio.Editor
|
|||
[SerializeField] private TMP_Text numConnectedLabel;
|
||||
[SerializeField] private TMP_Text currentControllerLabel;
|
||||
[SerializeField] private TMP_Dropdown controllersDropdown;
|
||||
[SerializeField] private TMP_Dropdown splitControllersDropdown;
|
||||
[SerializeField] private GameObject pairSearchItem;
|
||||
[SerializeField] private GameObject autoSearchLabel;
|
||||
[SerializeField] private GameObject pairSearchLabel;
|
||||
[SerializeField] private TMP_Text pairingLabel;
|
||||
[SerializeField] private List<GameObject> controllerIcons;
|
||||
|
||||
[SerializeField] private Material controllerMat;
|
||||
|
||||
private bool isAutoSearching = false;
|
||||
private bool isPairSearching = false;
|
||||
private bool pairSelectLR = false; //true = left, false = right
|
||||
|
||||
private void Start() {
|
||||
numConnectedLabel.text = "Connected: " + PlayerInput.GetNumControllersConnected();
|
||||
currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName();
|
||||
PopulateControllersDropdown();
|
||||
PopulateSplitControllersDropdown();
|
||||
|
||||
ShowControllerIcon(PlayerInput.GetInputController(1));
|
||||
|
||||
controllersDropdown.onValueChanged.AddListener(delegate
|
||||
{
|
||||
InputController lastController = PlayerInput.GetInputController(1);
|
||||
InputController newController = PlayerInput.GetInputControllers()[controllersDropdown.value];
|
||||
lastController.SetPlayer(newController.GetPlayer() != null ? (int) newController.GetPlayer() : -1);
|
||||
lastController.SetPlayer(-1);
|
||||
newController.SetPlayer(1);
|
||||
currentControllerLabel.text = "Current Controller: " + newController.GetDeviceName();
|
||||
|
||||
if (typeof(InputJoyshock) == lastController.GetType()) {
|
||||
InputJoyshock con = (InputJoyshock) lastController;
|
||||
con.UnAssignOtherHalf();
|
||||
}
|
||||
|
||||
if (typeof(InputJoyshock) == newController.GetType()) {
|
||||
StartCoroutine(SelectionVibrate((InputJoyshock) newController));
|
||||
InputJoyshock con = (InputJoyshock) newController;
|
||||
StartCoroutine(SelectionVibrate(con));
|
||||
con.UnAssignOtherHalf();
|
||||
}
|
||||
|
||||
currentControllerLabel.text = "Current Controller: " + newController.GetDeviceName();
|
||||
ShowControllerIcon(newController);
|
||||
|
||||
InputController.InputFeatures features = newController.GetFeatures();
|
||||
if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft) || features.HasFlag(InputController.InputFeatures.Extra_SplitControllerRight))
|
||||
{
|
||||
pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft);
|
||||
pairSearchItem.SetActive(true);
|
||||
StartPairSearch();
|
||||
}
|
||||
else
|
||||
{
|
||||
pairSearchItem.SetActive(false);
|
||||
CancelPairSearch();
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -46,25 +78,88 @@ namespace HeavenStudio.Editor
|
|||
var controllers = PlayerInput.GetInputControllers();
|
||||
foreach (var controller in controllers) {
|
||||
if (controller.GetLastButtonDown() > 0 || controller.GetLastKeyDown() > 0) {
|
||||
PlayerInput.GetInputController(1).SetPlayer(controller.GetPlayer() != null ? (int) controller.GetPlayer() : -1);
|
||||
InputController lastController = PlayerInput.GetInputController(1);
|
||||
lastController.SetPlayer(-1);
|
||||
controller.SetPlayer(1);
|
||||
isAutoSearching = false;
|
||||
autoSearchLabel.SetActive(false);
|
||||
controllersDropdown.value = PlayerInput.GetInputControllerId(1);
|
||||
currentControllerLabel.text = "Current Controller: " + controller.GetDeviceName();
|
||||
|
||||
if (typeof(InputJoyshock) == lastController.GetType()) {
|
||||
((InputJoyshock)lastController).UnAssignOtherHalf();
|
||||
}
|
||||
|
||||
if (typeof(InputJoyshock) == controller.GetType()) {
|
||||
StartCoroutine(SelectionVibrate((InputJoyshock) controller));
|
||||
InputJoyshock con = (InputJoyshock) controller;
|
||||
StartCoroutine(SelectionVibrate(con));
|
||||
con.UnAssignOtherHalf();
|
||||
}
|
||||
|
||||
currentControllerLabel.text = "Current Controller: " + controller.GetDeviceName();
|
||||
ShowControllerIcon(controller);
|
||||
|
||||
InputController.InputFeatures features = controller.GetFeatures();
|
||||
if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft) || features.HasFlag(InputController.InputFeatures.Extra_SplitControllerRight))
|
||||
{
|
||||
pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft);
|
||||
pairSearchItem.SetActive(true);
|
||||
StartPairSearch();
|
||||
}
|
||||
else
|
||||
{
|
||||
pairSearchItem.SetActive(false);
|
||||
CancelPairSearch();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (isPairSearching) {
|
||||
var controllers = PlayerInput.GetInputControllers();
|
||||
InputController.InputFeatures lrFlag = pairSelectLR ? InputController.InputFeatures.Extra_SplitControllerLeft : InputController.InputFeatures.Extra_SplitControllerRight;
|
||||
foreach (var controller in controllers) {
|
||||
if (controller == PlayerInput.GetInputController(1)) continue;
|
||||
InputController.InputFeatures features = controller.GetFeatures();
|
||||
if (!features.HasFlag(lrFlag)) continue;
|
||||
if (controller.GetLastButtonDown() > 0 || controller.GetLastKeyDown() > 0) {
|
||||
InputJoyshock con = (InputJoyshock) PlayerInput.GetInputController(1);
|
||||
con.AssignOtherHalf((InputJoyshock) controller);
|
||||
isPairSearching = false;
|
||||
pairSearchLabel.SetActive(false);
|
||||
currentControllerLabel.text = "Current Controller: " + controller.GetDeviceName();
|
||||
pairingLabel.text = "Joy-Con (L / R) Selected\nPairing Successful!";
|
||||
ShowControllerIcon(controller);
|
||||
|
||||
StartCoroutine(SelectionVibrate(con));
|
||||
StartCoroutine(SelectionVibrate((InputJoyshock) controller));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void StartAutoSearch() {
|
||||
if (!isPairSearching)
|
||||
{
|
||||
autoSearchLabel.SetActive(true);
|
||||
isAutoSearching = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void StartPairSearch() {
|
||||
if (!isAutoSearching) {
|
||||
pairSearchLabel.SetActive(true);
|
||||
isPairSearching = true;
|
||||
pairingLabel.text = "Joy-Con (L / R) Selected\nPairing Second Joy-Con...";
|
||||
}
|
||||
}
|
||||
|
||||
public void CancelPairSearch() {
|
||||
if (isPairSearching) {
|
||||
pairSearchLabel.SetActive(false);
|
||||
isPairSearching = false;
|
||||
pairingLabel.text = "Joy-Con (L / R) Selected\nPairing was cancelled.";
|
||||
}
|
||||
}
|
||||
|
||||
public void SearchAndConnectControllers()
|
||||
{
|
||||
|
@ -72,7 +167,6 @@ namespace HeavenStudio.Editor
|
|||
numConnectedLabel.text = "Connected: " + connected;
|
||||
currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName();
|
||||
PopulateControllersDropdown();
|
||||
PopulateSplitControllersDropdown();
|
||||
}
|
||||
|
||||
public void PopulateControllersDropdown()
|
||||
|
@ -89,33 +183,80 @@ namespace HeavenStudio.Editor
|
|||
controllersDropdown.value = 0;
|
||||
}
|
||||
|
||||
public void PopulateSplitControllersDropdown()
|
||||
public void ShowControllerIcon(InputController controller)
|
||||
{
|
||||
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
|
||||
var vals = PlayerInput.GetInputControllers();
|
||||
InputController.InputFeatures features;
|
||||
for (int i = 0; i < vals.Count; i++)
|
||||
string name = controller.GetDeviceName();
|
||||
foreach (var icon in controllerIcons)
|
||||
{
|
||||
features = vals[i].GetFeatures();
|
||||
if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft) || features.HasFlag(InputController.InputFeatures.Extra_SplitControllerRight))
|
||||
if (icon.name == name)
|
||||
{
|
||||
TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
|
||||
optionData.text = vals[i].GetDeviceName();
|
||||
dropDownData.Add(optionData);
|
||||
icon.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
icon.SetActive(false);
|
||||
}
|
||||
}
|
||||
splitControllersDropdown.AddOptions(dropDownData);
|
||||
splitControllersDropdown.value = 0;
|
||||
//setup material
|
||||
Color colour;
|
||||
switch (name)
|
||||
{
|
||||
case "Keyboard":
|
||||
controllerMat.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#F4F4F4", out colour) ? colour : Color.white);
|
||||
break;
|
||||
case "Joy-Con (L)":
|
||||
case "Joy-Con (R)":
|
||||
InputJoyshock joy = (InputJoyshock) controller;
|
||||
controllerMat.SetColor("_BodyColor", BitwiseUtils.IntToRgb(JslGetControllerColour(joy.GetHandle())));
|
||||
controllerMat.SetColor("_BtnColor", BitwiseUtils.IntToRgb(JslGetControllerButtonColour(joy.GetHandle())));
|
||||
controllerMat.SetColor("_LGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white);
|
||||
controllerMat.SetColor("_RGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white);
|
||||
break;
|
||||
case "Joy-Con Pair":
|
||||
joy = (InputJoyshock) controller;
|
||||
int joySide = JslGetControllerSplitType(joy.GetHandle());
|
||||
controllerMat.SetColor("_BodyColor", BitwiseUtils.IntToRgb(joySide == SplitRight ? JslGetControllerButtonColour(joy.GetHandle()) : JslGetControllerButtonColour(joy.GetOtherHalf().GetHandle())));
|
||||
controllerMat.SetColor("_BtnColor", BitwiseUtils.IntToRgb(joySide == SplitLeft ? JslGetControllerButtonColour(joy.GetHandle()) : JslGetControllerButtonColour(joy.GetOtherHalf().GetHandle())));
|
||||
controllerMat.SetColor("_LGripColor", BitwiseUtils.IntToRgb(joySide == SplitLeft ? JslGetControllerColour(joy.GetHandle()) : JslGetControllerColour(joy.GetOtherHalf().GetHandle())));
|
||||
controllerMat.SetColor("_RGripColor", BitwiseUtils.IntToRgb(joySide == SplitRight ? JslGetControllerColour(joy.GetHandle()) : JslGetControllerColour(joy.GetOtherHalf().GetHandle())));
|
||||
break;
|
||||
case "Pro Controller":
|
||||
joy = (InputJoyshock) controller;
|
||||
controllerMat.SetColor("_BodyColor", BitwiseUtils.IntToRgb(JslGetControllerColour(joy.GetHandle())));
|
||||
controllerMat.SetColor("_BtnColor", BitwiseUtils.IntToRgb(JslGetControllerButtonColour(joy.GetHandle())));
|
||||
controllerMat.SetColor("_LGripColor", BitwiseUtils.IntToRgb(JslGetControllerLeftGripColour(joy.GetHandle())));
|
||||
controllerMat.SetColor("_RGripColor", BitwiseUtils.IntToRgb(JslGetControllerRightGripColour(joy.GetHandle())));
|
||||
break;
|
||||
//TODO: dualshock 4 and dualsense lightbar colour support
|
||||
case "DualShock 4":
|
||||
controllerMat.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#E1E2E4", out colour) ? colour : Color.white);
|
||||
controllerMat.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#414246", out colour) ? colour : Color.white);
|
||||
controllerMat.SetColor("_LGripColor", ColorUtility.TryParseHtmlString("#1E6EFA", out colour) ? colour : Color.white);
|
||||
controllerMat.SetColor("_RGripColor", ColorUtility.TryParseHtmlString("#1E6EFA", out colour) ? colour : Color.white);
|
||||
break;
|
||||
case "DualSense":
|
||||
controllerMat.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#DEE0EB", out colour) ? colour : Color.white);
|
||||
controllerMat.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#272D39", out colour) ? colour : Color.white);
|
||||
controllerMat.SetColor("_LGripColor", ColorUtility.TryParseHtmlString("#1E6EFA", out colour) ? colour : Color.white);
|
||||
controllerMat.SetColor("_RGripColor", ColorUtility.TryParseHtmlString("#1E6EFA", out colour) ? colour : Color.white);
|
||||
break;
|
||||
default:
|
||||
controllerMat.SetColor("_BodyColor", new Color(1, 1, 1, 1));
|
||||
controllerMat.SetColor("_BtnColor", new Color(1, 1, 1, 1));
|
||||
controllerMat.SetColor("_LGripColor", new Color(1, 1, 1, 1));
|
||||
controllerMat.SetColor("_RGripColor", new Color(1, 1, 1, 1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator SelectionVibrate(InputJoyshock controller)
|
||||
{
|
||||
JslSetRumbleFrequency(controller.GetHandle(), 0.2f, 0.25f, 80f, 160f);
|
||||
yield return new WaitForSeconds(0.08f);
|
||||
JslSetRumbleFrequency(controller.GetHandle(), 0.4f, 0.3f, 80f, 160f);
|
||||
yield return new WaitForSeconds(0.15f);
|
||||
JslSetRumbleFrequency(controller.GetHandle(), 0f, 0f, 0f, 0f);
|
||||
yield return new WaitForSeconds(0.04f);
|
||||
JslSetRumbleFrequency(controller.GetHandle(), 0.25f, 0f, 640f, 0f);
|
||||
yield return new WaitForSeconds(0.05f);
|
||||
JslSetRumbleFrequency(controller.GetHandle(), 0.45f, 0.45f, 160f, 320f);
|
||||
yield return new WaitForSeconds(0.25f);
|
||||
JslSetRumbleFrequency(controller.GetHandle(), 0f, 0f, 0f, 0f);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,6 +2,8 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Util
|
||||
{
|
||||
public static class BitwiseUtils
|
||||
|
@ -22,6 +24,7 @@ namespace HeavenStudio.Util
|
|||
/// <param name="want">The bit(s) to check for.</param>
|
||||
public static bool WantCurrent(int num, int want)
|
||||
{
|
||||
if (want <= 0) return false;
|
||||
return (num & want) == want;
|
||||
}
|
||||
|
||||
|
@ -33,6 +36,7 @@ namespace HeavenStudio.Util
|
|||
/// <param name="want">The bit(s) to check for.</param>
|
||||
public static bool WantCurrentAndNotLast(int num1, int num2, int want)
|
||||
{
|
||||
if (want <= 0) return false;
|
||||
return ((num1 & want) == want) && ((num2 & want) != want);
|
||||
}
|
||||
|
||||
|
@ -44,7 +48,16 @@ namespace HeavenStudio.Util
|
|||
/// <param name="want">The bit(s) to check for.</param>
|
||||
public static bool WantNotCurrentAndLast(int num1, int num2, int want)
|
||||
{
|
||||
if (want <= 0) return false;
|
||||
return ((num1 & want) != want) && ((num2 & want) == want);
|
||||
}
|
||||
|
||||
public static Color IntToRgb(int value)
|
||||
{
|
||||
var red = ( value >> 16 ) & 255;
|
||||
var green = ( value >> 8 ) & 255;
|
||||
var blue = ( value >> 0 ) & 255;
|
||||
return new Color(red/255f, green/255f, blue/255f);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue