mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
dual joy-con support
- add controller icons in the controller selection menu
This commit is contained in:
parent
06fe482f3d
commit
7e275365b8
19 changed files with 1495 additions and 1310 deletions
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Assets/Plugins/JSL/x64/JoyShockLibrary.exp
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Assets/Plugins/JSL/x86/JoyShockLibrary.exp
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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
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// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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indices:
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edges: []
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weights: []
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weights: []
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secondaryTextures: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load diff
|
@ -19,7 +19,8 @@ namespace HeavenStudio.InputSystem
|
||||||
"DualSense"
|
"DualSense"
|
||||||
};
|
};
|
||||||
|
|
||||||
int[] mappings = new int[]
|
//TODO: see if single joy-con mappings differ from a normal pad (they don't!)
|
||||||
|
int[] mappings = new[]
|
||||||
{
|
{
|
||||||
ButtonMaskUp,
|
ButtonMaskUp,
|
||||||
ButtonMaskDown,
|
ButtonMaskDown,
|
||||||
|
@ -33,15 +34,42 @@ namespace HeavenStudio.InputSystem
|
||||||
ButtonMaskR,
|
ButtonMaskR,
|
||||||
ButtonMaskPlus,
|
ButtonMaskPlus,
|
||||||
};
|
};
|
||||||
|
int[] mappingsSplitLeft = new[]
|
||||||
|
{
|
||||||
|
-1,
|
||||||
|
-1,
|
||||||
|
-1,
|
||||||
|
-1,
|
||||||
|
ButtonMaskLeft,
|
||||||
|
ButtonMaskDown,
|
||||||
|
ButtonMaskUp,
|
||||||
|
ButtonMaskRight,
|
||||||
|
ButtonMaskSL,
|
||||||
|
ButtonMaskSR,
|
||||||
|
ButtonMaskMinus,
|
||||||
|
};
|
||||||
|
int[] mappingsSplitRight = new[]
|
||||||
|
{
|
||||||
|
-1,
|
||||||
|
-1,
|
||||||
|
-1,
|
||||||
|
-1,
|
||||||
|
ButtonMaskE,
|
||||||
|
ButtonMaskN,
|
||||||
|
ButtonMaskS,
|
||||||
|
ButtonMaskW,
|
||||||
|
ButtonMaskSL,
|
||||||
|
ButtonMaskSR,
|
||||||
|
ButtonMaskPlus,
|
||||||
|
};
|
||||||
|
|
||||||
|
float stickDeadzone = 0.5f;
|
||||||
|
|
||||||
int joyshockHandle;
|
int joyshockHandle;
|
||||||
int type;
|
int type;
|
||||||
int splitType;
|
int splitType;
|
||||||
string joyshockName;
|
string joyshockName;
|
||||||
|
|
||||||
InputDirection hatDirectionCurrent;
|
|
||||||
InputDirection hatDirectionLast;
|
|
||||||
|
|
||||||
//buttons, sticks, triggers
|
//buttons, sticks, triggers
|
||||||
JOY_SHOCK_STATE joyBtStateCurrent, joyBtStateLast;
|
JOY_SHOCK_STATE joyBtStateCurrent, joyBtStateLast;
|
||||||
//gyro and accelerometer
|
//gyro and accelerometer
|
||||||
|
@ -75,8 +103,46 @@ namespace HeavenStudio.InputSystem
|
||||||
|
|
||||||
public override void UpdateState()
|
public override void UpdateState()
|
||||||
{
|
{
|
||||||
|
//buttons
|
||||||
joyBtStateLast = joyBtStateCurrent;
|
joyBtStateLast = joyBtStateCurrent;
|
||||||
joyBtStateCurrent = JslGetSimpleState(joyshockHandle);
|
joyBtStateCurrent = JslGetSimpleState(joyshockHandle);
|
||||||
|
|
||||||
|
//stick direction state
|
||||||
|
//split controllers will need to be rotated to compensate
|
||||||
|
//left rotates counterclockwise, right rotates clockwise, all by 90 degrees
|
||||||
|
float xAxis = 0f;
|
||||||
|
float yAxis = 0f;
|
||||||
|
if (otherHalf == null)
|
||||||
|
{
|
||||||
|
switch (splitType)
|
||||||
|
{
|
||||||
|
case SplitLeft:
|
||||||
|
xAxis = -joyBtStateCurrent.stickLY;
|
||||||
|
yAxis = joyBtStateCurrent.stickLX;
|
||||||
|
break;
|
||||||
|
case SplitRight: //use the right stick instead
|
||||||
|
xAxis = joyBtStateCurrent.stickRY;
|
||||||
|
yAxis = -joyBtStateCurrent.stickRX;
|
||||||
|
break;
|
||||||
|
case SplitFull:
|
||||||
|
xAxis = joyBtStateCurrent.stickLX;
|
||||||
|
yAxis = joyBtStateCurrent.stickLY;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
xAxis = joyBtStateCurrent.stickLX;
|
||||||
|
yAxis = joyBtStateCurrent.stickLY;
|
||||||
|
}
|
||||||
|
|
||||||
|
directionStateLast = directionStateCurrent;
|
||||||
|
directionStateCurrent = 0;
|
||||||
|
directionStateCurrent |= ((yAxis >= stickDeadzone) ? (1 << ((int) InputDirection.Up)) : 0);
|
||||||
|
directionStateCurrent |= ((yAxis <= -stickDeadzone) ? (1 << ((int) InputDirection.Down)) : 0);
|
||||||
|
directionStateCurrent |= ((xAxis >= stickDeadzone) ? (1 << ((int) InputDirection.Right)) : 0);
|
||||||
|
directionStateCurrent |= ((xAxis <= -stickDeadzone) ? (1 << ((int) InputDirection.Left)) : 0);
|
||||||
|
//Debug.Log("stick direction: " + directionStateCurrent + "| x axis: " + xAxis + " y axis: " + yAxis);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override string GetDeviceName()
|
public override string GetDeviceName()
|
||||||
|
@ -123,17 +189,71 @@ namespace HeavenStudio.InputSystem
|
||||||
|
|
||||||
public override bool GetButton(int button)
|
public override bool GetButton(int button)
|
||||||
{
|
{
|
||||||
return BitwiseUtils.WantCurrent(joyBtStateCurrent.buttons, 1 << mappings[button]);
|
int bt = 0;
|
||||||
|
if (otherHalf == null)
|
||||||
|
{
|
||||||
|
if (splitType == SplitLeft)
|
||||||
|
{
|
||||||
|
bt = mappingsSplitLeft[button];
|
||||||
|
}
|
||||||
|
else if (splitType == SplitRight)
|
||||||
|
{
|
||||||
|
bt = mappingsSplitRight[button];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bt = mappings[button];
|
||||||
|
}
|
||||||
|
return BitwiseUtils.WantCurrent(joyBtStateCurrent.buttons, 1 << bt);
|
||||||
|
}
|
||||||
|
bt = mappings[button];
|
||||||
|
return BitwiseUtils.WantCurrent(joyBtStateCurrent.buttons, 1 << bt) || BitwiseUtils.WantCurrent(otherHalf.joyBtStateCurrent.buttons, 1 << bt);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool GetButtonDown(int button)
|
public override bool GetButtonDown(int button)
|
||||||
{
|
{
|
||||||
return BitwiseUtils.WantCurrentAndNotLast(joyBtStateCurrent.buttons, joyBtStateLast.buttons, 1 << mappings[button]);
|
int bt = 0;
|
||||||
|
if (otherHalf == null)
|
||||||
|
{
|
||||||
|
if (splitType == SplitLeft)
|
||||||
|
{
|
||||||
|
bt = mappingsSplitLeft[button];
|
||||||
|
}
|
||||||
|
else if (splitType == SplitRight)
|
||||||
|
{
|
||||||
|
bt = mappingsSplitRight[button];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bt = mappings[button];
|
||||||
|
}
|
||||||
|
return BitwiseUtils.WantCurrentAndNotLast(joyBtStateCurrent.buttons, joyBtStateLast.buttons, 1 << bt);
|
||||||
|
}
|
||||||
|
bt = mappings[button];
|
||||||
|
return BitwiseUtils.WantCurrentAndNotLast(joyBtStateCurrent.buttons, joyBtStateLast.buttons, 1 << bt) || BitwiseUtils.WantCurrentAndNotLast(otherHalf.joyBtStateCurrent.buttons, otherHalf.joyBtStateLast.buttons, 1 << bt);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool GetButtonUp(int button)
|
public override bool GetButtonUp(int button)
|
||||||
{
|
{
|
||||||
return BitwiseUtils.WantNotCurrentAndLast(joyBtStateCurrent.buttons, joyBtStateLast.buttons, 1 << mappings[button]);
|
int bt = 0;
|
||||||
|
if (otherHalf == null)
|
||||||
|
{
|
||||||
|
if (splitType == SplitLeft)
|
||||||
|
{
|
||||||
|
bt = mappingsSplitLeft[button];
|
||||||
|
}
|
||||||
|
else if (splitType == SplitRight)
|
||||||
|
{
|
||||||
|
bt = mappingsSplitRight[button];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bt = mappings[button];
|
||||||
|
}
|
||||||
|
return BitwiseUtils.WantNotCurrentAndLast(joyBtStateCurrent.buttons, joyBtStateLast.buttons, 1 << bt);
|
||||||
|
}
|
||||||
|
bt = mappings[button];
|
||||||
|
return BitwiseUtils.WantNotCurrentAndLast(joyBtStateCurrent.buttons, joyBtStateLast.buttons, 1 << bt) || BitwiseUtils.WantNotCurrentAndLast(otherHalf.joyBtStateCurrent.buttons, otherHalf.joyBtStateLast.buttons, 1 << bt);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override float GetAxis(InputAxis axis)
|
public override float GetAxis(InputAxis axis)
|
||||||
|
@ -182,7 +302,7 @@ namespace HeavenStudio.InputSystem
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return BitwiseUtils.WantCurrent(joyBtStateCurrent.buttons, 1 << bt);
|
return GetButton(bt) || BitwiseUtils.WantCurrent(directionStateCurrent, 1 << (int) direction);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool GetHatDirectionDown(InputDirection direction)
|
public override bool GetHatDirectionDown(InputDirection direction)
|
||||||
|
@ -206,7 +326,7 @@ namespace HeavenStudio.InputSystem
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return BitwiseUtils.WantCurrentAndNotLast(joyBtStateCurrent.buttons, joyBtStateLast.buttons, 1 << bt);
|
return GetButtonDown(bt) || BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << (int) direction);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool GetHatDirectionUp(InputDirection direction)
|
public override bool GetHatDirectionUp(InputDirection direction)
|
||||||
|
@ -230,11 +350,12 @@ namespace HeavenStudio.InputSystem
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return BitwiseUtils.WantNotCurrentAndLast(joyBtStateCurrent.buttons, joyBtStateLast.buttons, 1 << bt);
|
return GetButtonUp(bt) || BitwiseUtils.WantNotCurrentAndLast(directionStateCurrent, directionStateLast, 1 << (int) direction);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void SetPlayer(int? playerNum)
|
public override void SetPlayer(int? playerNum)
|
||||||
{
|
{
|
||||||
|
//TODO: dualshock 4 and dualsense lightbar colour support
|
||||||
if (playerNum == -1 || playerNum == null)
|
if (playerNum == -1 || playerNum == null)
|
||||||
{
|
{
|
||||||
this.playerNum = null;
|
this.playerNum = null;
|
||||||
|
@ -273,5 +394,37 @@ namespace HeavenStudio.InputSystem
|
||||||
JslSetLightColour(joyshockHandle, 0);
|
JslSetLightColour(joyshockHandle, 0);
|
||||||
JslSetPlayerNumber(joyshockHandle, 0);
|
JslSetPlayerNumber(joyshockHandle, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AssignOtherHalf(InputJoyshock otherHalf, bool force = false)
|
||||||
|
{
|
||||||
|
InputFeatures features = otherHalf.GetFeatures();
|
||||||
|
if (features.HasFlag(InputFeatures.Extra_SplitControllerLeft) || features.HasFlag(InputFeatures.Extra_SplitControllerRight))
|
||||||
|
{
|
||||||
|
//two-way link
|
||||||
|
this.otherHalf = otherHalf;
|
||||||
|
this.otherHalf.UnAssignOtherHalf(); //juste en cas
|
||||||
|
this.otherHalf.otherHalf = this;
|
||||||
|
this.otherHalf.SetPlayer(this.playerNum);
|
||||||
|
}
|
||||||
|
else if (force)
|
||||||
|
{
|
||||||
|
UnAssignOtherHalf();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnAssignOtherHalf()
|
||||||
|
{
|
||||||
|
if (otherHalf != null)
|
||||||
|
{
|
||||||
|
this.otherHalf.otherHalf = null;
|
||||||
|
this.otherHalf.SetPlayer(-1);
|
||||||
|
}
|
||||||
|
otherHalf = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public InputJoyshock GetOtherHalf()
|
||||||
|
{
|
||||||
|
return otherHalf;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -142,6 +142,8 @@ namespace HeavenStudio.InputSystem
|
||||||
}
|
}
|
||||||
|
|
||||||
protected int? playerNum;
|
protected int? playerNum;
|
||||||
|
protected int directionStateCurrent = 0;
|
||||||
|
protected int directionStateLast = 0;
|
||||||
|
|
||||||
public abstract void InitializeController();
|
public abstract void InitializeController();
|
||||||
public abstract void UpdateState(); // Update the state of the controller
|
public abstract void UpdateState(); // Update the state of the controller
|
||||||
|
|
|
@ -198,30 +198,33 @@ namespace HeavenStudio
|
||||||
|
|
||||||
public static bool GetAnyDirectionDown()
|
public static bool GetAnyDirectionDown()
|
||||||
{
|
{
|
||||||
return (GetInputController(1).GetButtonDown((int) InputController.ButtonsPad.PadUp)
|
InputController c = GetInputController(1);
|
||||||
|| GetInputController(1).GetButtonDown((int) InputController.ButtonsPad.PadDown)
|
return (c.GetHatDirectionDown((InputController.InputDirection) UP)
|
||||||
|| GetInputController(1).GetButtonDown((int) InputController.ButtonsPad.PadLeft)
|
|| c.GetHatDirectionDown((InputController.InputDirection) DOWN)
|
||||||
|| GetInputController(1).GetButtonDown((int) InputController.ButtonsPad.PadRight)
|
|| c.GetHatDirectionDown((InputController.InputDirection) LEFT)
|
||||||
|
|| c.GetHatDirectionDown((InputController.InputDirection) RIGHT)
|
||||||
) && playerHasControl();
|
) && playerHasControl();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool GetAnyDirectionUp()
|
public static bool GetAnyDirectionUp()
|
||||||
{
|
{
|
||||||
return (GetInputController(1).GetButtonUp((int) InputController.ButtonsPad.PadUp)
|
InputController c = GetInputController(1);
|
||||||
|| GetInputController(1).GetButtonUp((int) InputController.ButtonsPad.PadDown)
|
return (c.GetHatDirectionUp((InputController.InputDirection) UP)
|
||||||
|| GetInputController(1).GetButtonUp((int) InputController.ButtonsPad.PadLeft)
|
|| c.GetHatDirectionUp((InputController.InputDirection) DOWN)
|
||||||
|| GetInputController(1).GetButtonUp((int) InputController.ButtonsPad.PadRight)
|
|| c.GetHatDirectionUp((InputController.InputDirection) LEFT)
|
||||||
|
|| c.GetHatDirectionUp((InputController.InputDirection) RIGHT)
|
||||||
) && playerHasControl();
|
) && playerHasControl();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool GetAnyDirection()
|
public static bool GetAnyDirection()
|
||||||
{
|
{
|
||||||
return (GetInputController(1).GetButton((int) InputController.ButtonsPad.PadUp)
|
InputController c = GetInputController(1);
|
||||||
|| GetInputController(1).GetButton((int) InputController.ButtonsPad.PadDown)
|
return (c.GetHatDirection((InputController.InputDirection) UP)
|
||||||
|| GetInputController(1).GetButton((int) InputController.ButtonsPad.PadLeft)
|
|| c.GetHatDirection((InputController.InputDirection) DOWN)
|
||||||
|| GetInputController(1).GetButton((int) InputController.ButtonsPad.PadRight)
|
|| c.GetHatDirection((InputController.InputDirection) LEFT)
|
||||||
|
|| c.GetHatDirection((InputController.InputDirection) RIGHT)
|
||||||
) && playerHasControl();
|
) && playerHasControl();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,6 +6,7 @@ using UnityEngine.UI;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
|
||||||
using HeavenStudio;
|
using HeavenStudio;
|
||||||
|
using HeavenStudio.Util;
|
||||||
using HeavenStudio.InputSystem;
|
using HeavenStudio.InputSystem;
|
||||||
using static JSL;
|
using static JSL;
|
||||||
|
|
||||||
|
@ -16,28 +17,59 @@ namespace HeavenStudio.Editor
|
||||||
[SerializeField] private TMP_Text numConnectedLabel;
|
[SerializeField] private TMP_Text numConnectedLabel;
|
||||||
[SerializeField] private TMP_Text currentControllerLabel;
|
[SerializeField] private TMP_Text currentControllerLabel;
|
||||||
[SerializeField] private TMP_Dropdown controllersDropdown;
|
[SerializeField] private TMP_Dropdown controllersDropdown;
|
||||||
[SerializeField] private TMP_Dropdown splitControllersDropdown;
|
[SerializeField] private GameObject pairSearchItem;
|
||||||
[SerializeField] private GameObject autoSearchLabel;
|
[SerializeField] private GameObject autoSearchLabel;
|
||||||
|
[SerializeField] private GameObject pairSearchLabel;
|
||||||
|
[SerializeField] private TMP_Text pairingLabel;
|
||||||
|
[SerializeField] private List<GameObject> controllerIcons;
|
||||||
|
|
||||||
|
[SerializeField] private Material controllerMat;
|
||||||
|
|
||||||
private bool isAutoSearching = false;
|
private bool isAutoSearching = false;
|
||||||
|
private bool isPairSearching = false;
|
||||||
|
private bool pairSelectLR = false; //true = left, false = right
|
||||||
|
|
||||||
private void Start() {
|
private void Start() {
|
||||||
numConnectedLabel.text = "Connected: " + PlayerInput.GetNumControllersConnected();
|
numConnectedLabel.text = "Connected: " + PlayerInput.GetNumControllersConnected();
|
||||||
currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName();
|
currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName();
|
||||||
PopulateControllersDropdown();
|
PopulateControllersDropdown();
|
||||||
PopulateSplitControllersDropdown();
|
|
||||||
|
ShowControllerIcon(PlayerInput.GetInputController(1));
|
||||||
|
|
||||||
controllersDropdown.onValueChanged.AddListener(delegate
|
controllersDropdown.onValueChanged.AddListener(delegate
|
||||||
{
|
{
|
||||||
InputController lastController = PlayerInput.GetInputController(1);
|
InputController lastController = PlayerInput.GetInputController(1);
|
||||||
InputController newController = PlayerInput.GetInputControllers()[controllersDropdown.value];
|
InputController newController = PlayerInput.GetInputControllers()[controllersDropdown.value];
|
||||||
lastController.SetPlayer(newController.GetPlayer() != null ? (int) newController.GetPlayer() : -1);
|
lastController.SetPlayer(-1);
|
||||||
newController.SetPlayer(1);
|
newController.SetPlayer(1);
|
||||||
currentControllerLabel.text = "Current Controller: " + newController.GetDeviceName();
|
|
||||||
|
if (typeof(InputJoyshock) == lastController.GetType()) {
|
||||||
|
InputJoyshock con = (InputJoyshock) lastController;
|
||||||
|
con.UnAssignOtherHalf();
|
||||||
|
}
|
||||||
|
|
||||||
if (typeof(InputJoyshock) == newController.GetType()) {
|
if (typeof(InputJoyshock) == newController.GetType()) {
|
||||||
StartCoroutine(SelectionVibrate((InputJoyshock) newController));
|
InputJoyshock con = (InputJoyshock) newController;
|
||||||
|
StartCoroutine(SelectionVibrate(con));
|
||||||
|
con.UnAssignOtherHalf();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
currentControllerLabel.text = "Current Controller: " + newController.GetDeviceName();
|
||||||
|
ShowControllerIcon(newController);
|
||||||
|
|
||||||
|
InputController.InputFeatures features = newController.GetFeatures();
|
||||||
|
if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft) || features.HasFlag(InputController.InputFeatures.Extra_SplitControllerRight))
|
||||||
|
{
|
||||||
|
pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft);
|
||||||
|
pairSearchItem.SetActive(true);
|
||||||
|
StartPairSearch();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
pairSearchItem.SetActive(false);
|
||||||
|
CancelPairSearch();
|
||||||
|
}
|
||||||
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -46,24 +78,87 @@ namespace HeavenStudio.Editor
|
||||||
var controllers = PlayerInput.GetInputControllers();
|
var controllers = PlayerInput.GetInputControllers();
|
||||||
foreach (var controller in controllers) {
|
foreach (var controller in controllers) {
|
||||||
if (controller.GetLastButtonDown() > 0 || controller.GetLastKeyDown() > 0) {
|
if (controller.GetLastButtonDown() > 0 || controller.GetLastKeyDown() > 0) {
|
||||||
PlayerInput.GetInputController(1).SetPlayer(controller.GetPlayer() != null ? (int) controller.GetPlayer() : -1);
|
InputController lastController = PlayerInput.GetInputController(1);
|
||||||
|
lastController.SetPlayer(-1);
|
||||||
controller.SetPlayer(1);
|
controller.SetPlayer(1);
|
||||||
isAutoSearching = false;
|
isAutoSearching = false;
|
||||||
autoSearchLabel.SetActive(false);
|
autoSearchLabel.SetActive(false);
|
||||||
controllersDropdown.value = PlayerInput.GetInputControllerId(1);
|
controllersDropdown.value = PlayerInput.GetInputControllerId(1);
|
||||||
currentControllerLabel.text = "Current Controller: " + controller.GetDeviceName();
|
|
||||||
|
if (typeof(InputJoyshock) == lastController.GetType()) {
|
||||||
|
((InputJoyshock)lastController).UnAssignOtherHalf();
|
||||||
|
}
|
||||||
|
|
||||||
if (typeof(InputJoyshock) == controller.GetType()) {
|
if (typeof(InputJoyshock) == controller.GetType()) {
|
||||||
StartCoroutine(SelectionVibrate((InputJoyshock) controller));
|
InputJoyshock con = (InputJoyshock) controller;
|
||||||
|
StartCoroutine(SelectionVibrate(con));
|
||||||
|
con.UnAssignOtherHalf();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
currentControllerLabel.text = "Current Controller: " + controller.GetDeviceName();
|
||||||
|
ShowControllerIcon(controller);
|
||||||
|
|
||||||
|
InputController.InputFeatures features = controller.GetFeatures();
|
||||||
|
if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft) || features.HasFlag(InputController.InputFeatures.Extra_SplitControllerRight))
|
||||||
|
{
|
||||||
|
pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft);
|
||||||
|
pairSearchItem.SetActive(true);
|
||||||
|
StartPairSearch();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
pairSearchItem.SetActive(false);
|
||||||
|
CancelPairSearch();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (isPairSearching) {
|
||||||
|
var controllers = PlayerInput.GetInputControllers();
|
||||||
|
InputController.InputFeatures lrFlag = pairSelectLR ? InputController.InputFeatures.Extra_SplitControllerLeft : InputController.InputFeatures.Extra_SplitControllerRight;
|
||||||
|
foreach (var controller in controllers) {
|
||||||
|
if (controller == PlayerInput.GetInputController(1)) continue;
|
||||||
|
InputController.InputFeatures features = controller.GetFeatures();
|
||||||
|
if (!features.HasFlag(lrFlag)) continue;
|
||||||
|
if (controller.GetLastButtonDown() > 0 || controller.GetLastKeyDown() > 0) {
|
||||||
|
InputJoyshock con = (InputJoyshock) PlayerInput.GetInputController(1);
|
||||||
|
con.AssignOtherHalf((InputJoyshock) controller);
|
||||||
|
isPairSearching = false;
|
||||||
|
pairSearchLabel.SetActive(false);
|
||||||
|
currentControllerLabel.text = "Current Controller: " + controller.GetDeviceName();
|
||||||
|
pairingLabel.text = "Joy-Con (L / R) Selected\nPairing Successful!";
|
||||||
|
ShowControllerIcon(controller);
|
||||||
|
|
||||||
|
StartCoroutine(SelectionVibrate(con));
|
||||||
|
StartCoroutine(SelectionVibrate((InputJoyshock) controller));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartAutoSearch() {
|
public void StartAutoSearch() {
|
||||||
autoSearchLabel.SetActive(true);
|
if (!isPairSearching)
|
||||||
isAutoSearching = true;
|
{
|
||||||
|
autoSearchLabel.SetActive(true);
|
||||||
|
isAutoSearching = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartPairSearch() {
|
||||||
|
if (!isAutoSearching) {
|
||||||
|
pairSearchLabel.SetActive(true);
|
||||||
|
isPairSearching = true;
|
||||||
|
pairingLabel.text = "Joy-Con (L / R) Selected\nPairing Second Joy-Con...";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CancelPairSearch() {
|
||||||
|
if (isPairSearching) {
|
||||||
|
pairSearchLabel.SetActive(false);
|
||||||
|
isPairSearching = false;
|
||||||
|
pairingLabel.text = "Joy-Con (L / R) Selected\nPairing was cancelled.";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SearchAndConnectControllers()
|
public void SearchAndConnectControllers()
|
||||||
|
@ -72,7 +167,6 @@ namespace HeavenStudio.Editor
|
||||||
numConnectedLabel.text = "Connected: " + connected;
|
numConnectedLabel.text = "Connected: " + connected;
|
||||||
currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName();
|
currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName();
|
||||||
PopulateControllersDropdown();
|
PopulateControllersDropdown();
|
||||||
PopulateSplitControllersDropdown();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PopulateControllersDropdown()
|
public void PopulateControllersDropdown()
|
||||||
|
@ -89,33 +183,80 @@ namespace HeavenStudio.Editor
|
||||||
controllersDropdown.value = 0;
|
controllersDropdown.value = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PopulateSplitControllersDropdown()
|
public void ShowControllerIcon(InputController controller)
|
||||||
{
|
{
|
||||||
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
|
string name = controller.GetDeviceName();
|
||||||
var vals = PlayerInput.GetInputControllers();
|
foreach (var icon in controllerIcons)
|
||||||
InputController.InputFeatures features;
|
|
||||||
for (int i = 0; i < vals.Count; i++)
|
|
||||||
{
|
{
|
||||||
features = vals[i].GetFeatures();
|
if (icon.name == name)
|
||||||
if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft) || features.HasFlag(InputController.InputFeatures.Extra_SplitControllerRight))
|
|
||||||
{
|
{
|
||||||
TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
|
icon.SetActive(true);
|
||||||
optionData.text = vals[i].GetDeviceName();
|
}
|
||||||
dropDownData.Add(optionData);
|
else
|
||||||
|
{
|
||||||
|
icon.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
splitControllersDropdown.AddOptions(dropDownData);
|
//setup material
|
||||||
splitControllersDropdown.value = 0;
|
Color colour;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "Keyboard":
|
||||||
|
controllerMat.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#F4F4F4", out colour) ? colour : Color.white);
|
||||||
|
break;
|
||||||
|
case "Joy-Con (L)":
|
||||||
|
case "Joy-Con (R)":
|
||||||
|
InputJoyshock joy = (InputJoyshock) controller;
|
||||||
|
controllerMat.SetColor("_BodyColor", BitwiseUtils.IntToRgb(JslGetControllerColour(joy.GetHandle())));
|
||||||
|
controllerMat.SetColor("_BtnColor", BitwiseUtils.IntToRgb(JslGetControllerButtonColour(joy.GetHandle())));
|
||||||
|
controllerMat.SetColor("_LGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white);
|
||||||
|
controllerMat.SetColor("_RGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white);
|
||||||
|
break;
|
||||||
|
case "Joy-Con Pair":
|
||||||
|
joy = (InputJoyshock) controller;
|
||||||
|
int joySide = JslGetControllerSplitType(joy.GetHandle());
|
||||||
|
controllerMat.SetColor("_BodyColor", BitwiseUtils.IntToRgb(joySide == SplitRight ? JslGetControllerButtonColour(joy.GetHandle()) : JslGetControllerButtonColour(joy.GetOtherHalf().GetHandle())));
|
||||||
|
controllerMat.SetColor("_BtnColor", BitwiseUtils.IntToRgb(joySide == SplitLeft ? JslGetControllerButtonColour(joy.GetHandle()) : JslGetControllerButtonColour(joy.GetOtherHalf().GetHandle())));
|
||||||
|
controllerMat.SetColor("_LGripColor", BitwiseUtils.IntToRgb(joySide == SplitLeft ? JslGetControllerColour(joy.GetHandle()) : JslGetControllerColour(joy.GetOtherHalf().GetHandle())));
|
||||||
|
controllerMat.SetColor("_RGripColor", BitwiseUtils.IntToRgb(joySide == SplitRight ? JslGetControllerColour(joy.GetHandle()) : JslGetControllerColour(joy.GetOtherHalf().GetHandle())));
|
||||||
|
break;
|
||||||
|
case "Pro Controller":
|
||||||
|
joy = (InputJoyshock) controller;
|
||||||
|
controllerMat.SetColor("_BodyColor", BitwiseUtils.IntToRgb(JslGetControllerColour(joy.GetHandle())));
|
||||||
|
controllerMat.SetColor("_BtnColor", BitwiseUtils.IntToRgb(JslGetControllerButtonColour(joy.GetHandle())));
|
||||||
|
controllerMat.SetColor("_LGripColor", BitwiseUtils.IntToRgb(JslGetControllerLeftGripColour(joy.GetHandle())));
|
||||||
|
controllerMat.SetColor("_RGripColor", BitwiseUtils.IntToRgb(JslGetControllerRightGripColour(joy.GetHandle())));
|
||||||
|
break;
|
||||||
|
//TODO: dualshock 4 and dualsense lightbar colour support
|
||||||
|
case "DualShock 4":
|
||||||
|
controllerMat.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#E1E2E4", out colour) ? colour : Color.white);
|
||||||
|
controllerMat.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#414246", out colour) ? colour : Color.white);
|
||||||
|
controllerMat.SetColor("_LGripColor", ColorUtility.TryParseHtmlString("#1E6EFA", out colour) ? colour : Color.white);
|
||||||
|
controllerMat.SetColor("_RGripColor", ColorUtility.TryParseHtmlString("#1E6EFA", out colour) ? colour : Color.white);
|
||||||
|
break;
|
||||||
|
case "DualSense":
|
||||||
|
controllerMat.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#DEE0EB", out colour) ? colour : Color.white);
|
||||||
|
controllerMat.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#272D39", out colour) ? colour : Color.white);
|
||||||
|
controllerMat.SetColor("_LGripColor", ColorUtility.TryParseHtmlString("#1E6EFA", out colour) ? colour : Color.white);
|
||||||
|
controllerMat.SetColor("_RGripColor", ColorUtility.TryParseHtmlString("#1E6EFA", out colour) ? colour : Color.white);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
controllerMat.SetColor("_BodyColor", new Color(1, 1, 1, 1));
|
||||||
|
controllerMat.SetColor("_BtnColor", new Color(1, 1, 1, 1));
|
||||||
|
controllerMat.SetColor("_LGripColor", new Color(1, 1, 1, 1));
|
||||||
|
controllerMat.SetColor("_RGripColor", new Color(1, 1, 1, 1));
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator SelectionVibrate(InputJoyshock controller)
|
IEnumerator SelectionVibrate(InputJoyshock controller)
|
||||||
{
|
{
|
||||||
JslSetRumbleFrequency(controller.GetHandle(), 0.2f, 0.25f, 80f, 160f);
|
JslSetRumbleFrequency(controller.GetHandle(), 0.4f, 0.3f, 80f, 160f);
|
||||||
yield return new WaitForSeconds(0.08f);
|
yield return new WaitForSeconds(0.15f);
|
||||||
JslSetRumbleFrequency(controller.GetHandle(), 0f, 0f, 0f, 0f);
|
JslSetRumbleFrequency(controller.GetHandle(), 0f, 0f, 0f, 0f);
|
||||||
yield return new WaitForSeconds(0.04f);
|
|
||||||
JslSetRumbleFrequency(controller.GetHandle(), 0.25f, 0f, 640f, 0f);
|
|
||||||
yield return new WaitForSeconds(0.05f);
|
yield return new WaitForSeconds(0.05f);
|
||||||
|
JslSetRumbleFrequency(controller.GetHandle(), 0.45f, 0.45f, 160f, 320f);
|
||||||
|
yield return new WaitForSeconds(0.25f);
|
||||||
JslSetRumbleFrequency(controller.GetHandle(), 0f, 0f, 0f, 0f);
|
JslSetRumbleFrequency(controller.GetHandle(), 0f, 0f, 0f, 0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,6 +2,8 @@ using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace HeavenStudio.Util
|
namespace HeavenStudio.Util
|
||||||
{
|
{
|
||||||
public static class BitwiseUtils
|
public static class BitwiseUtils
|
||||||
|
@ -22,6 +24,7 @@ namespace HeavenStudio.Util
|
||||||
/// <param name="want">The bit(s) to check for.</param>
|
/// <param name="want">The bit(s) to check for.</param>
|
||||||
public static bool WantCurrent(int num, int want)
|
public static bool WantCurrent(int num, int want)
|
||||||
{
|
{
|
||||||
|
if (want <= 0) return false;
|
||||||
return (num & want) == want;
|
return (num & want) == want;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -33,6 +36,7 @@ namespace HeavenStudio.Util
|
||||||
/// <param name="want">The bit(s) to check for.</param>
|
/// <param name="want">The bit(s) to check for.</param>
|
||||||
public static bool WantCurrentAndNotLast(int num1, int num2, int want)
|
public static bool WantCurrentAndNotLast(int num1, int num2, int want)
|
||||||
{
|
{
|
||||||
|
if (want <= 0) return false;
|
||||||
return ((num1 & want) == want) && ((num2 & want) != want);
|
return ((num1 & want) == want) && ((num2 & want) != want);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -44,7 +48,16 @@ namespace HeavenStudio.Util
|
||||||
/// <param name="want">The bit(s) to check for.</param>
|
/// <param name="want">The bit(s) to check for.</param>
|
||||||
public static bool WantNotCurrentAndLast(int num1, int num2, int want)
|
public static bool WantNotCurrentAndLast(int num1, int num2, int want)
|
||||||
{
|
{
|
||||||
|
if (want <= 0) return false;
|
||||||
return ((num1 & want) != want) && ((num2 & want) == want);
|
return ((num1 & want) != want) && ((num2 & want) == want);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Color IntToRgb(int value)
|
||||||
|
{
|
||||||
|
var red = ( value >> 16 ) & 255;
|
||||||
|
var green = ( value >> 8 ) & 255;
|
||||||
|
var blue = ( value >> 0 ) & 255;
|
||||||
|
return new Color(red/255f, green/255f, blue/255f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue