Merge branch 'release_1'

This commit is contained in:
minenice55 2023-09-17 13:35:15 -04:00
commit 7e0b50f1f6

View file

@ -219,16 +219,17 @@ namespace HeavenStudio.Games
public static void Ding(double beat, bool applause, bool stopBlipping, bool playDing)
{
BeatAction.New(instance, new List<BeatAction.Action>() {
new BeatAction.Action(beat - 0.5, delegate {
instance.stopStepping = true;
if (stopBlipping) instance.stopBlipping = true;
if (playDing) SoundByte.PlayOneShotGame("mrUpbeat/ding", beat: beat, forcePlay: true);
if (applause) SoundByte.PlayOneShot("applause", beat: beat);
BeatAction.New(instance, new List<BeatAction.Action>() {
}),
new BeatAction.Action(beat + 0.5, delegate {
instance.stopStepping = false;
instance.stopBlipping = false;
})
}),
});
if (playDing) SoundByte.PlayOneShotGame("mrUpbeat/ding", beat: beat, forcePlay: true);
if (applause) SoundByte.PlayOneShot("applause", beat: beat);
}
public static void PrePrepare(double beat, float length, bool forceOffbeat)
@ -256,7 +257,7 @@ namespace HeavenStudio.Games
SoundByte.PlayOneShotGame("mrUpbeat/metronome" + dir);
ScheduleInput(beat, 0.5f, InputType.STANDARD_DOWN, Success, Miss, Nothing);
BeatAction.New(this, new List<BeatAction.Action>() {
new BeatAction.Action(beat + 1, delegate { RecursiveStepping(beat + 1); })
new(beat + 1, delegate { RecursiveStepping(beat + 1); })
});
stepIterate++;
}
@ -349,7 +350,7 @@ namespace HeavenStudio.Games
var sound = new List<MultiSound.Sound>();
if (a) sound.Add(new MultiSound.Sound("mrUpbeat/a", beat - (0.5f * (length/4))));
for (int i = 0; i < 4; i++) {
sound.Add(new MultiSound.Sound("mrUpbeat/" + (i + 1), beat + (i * (length/4)), offset: (i == 3 ? 0.05 : 0)));
sound.Add(new MultiSound.Sound("mrUpbeat/" + (i + 1), beat + (i * (length / 4)), offset: (i == 3) ? 0.05 : 0));
}
MultiSound.Play(sound.ToArray(), forcePlay: true);