Fan Club: refactoring, fixes

This commit is contained in:
minenice55 2022-03-17 15:13:48 -04:00
parent 82824638d8
commit 7d6fe11243
3 changed files with 154 additions and 120 deletions

View file

@ -11,6 +11,11 @@ namespace HeavenStudio.Games
public class FanClub : Minigame
{
public enum IdolBopType {
Both,
Idol,
Spectators
}
public enum IdolAnimations {
Bop,
PeaceVocal,
@ -42,8 +47,11 @@ namespace HeavenStudio.Games
//bop-type animations
public GameEvent bop = new GameEvent();
public GameEvent specBop = new GameEvent();
public GameEvent handCrap = new GameEvent();
public GameEvent response = new GameEvent();
public GameEvent noBop = new GameEvent();
public GameEvent noSpecBop = new GameEvent();
private bool responseToggle = false;
//game scene
public static FanClub instance;
@ -64,9 +72,9 @@ namespace HeavenStudio.Games
// |========A========|
// f==f==f==0==p==f==f
// =f==f==0==0==f==f==
// f==f==f==0==0==f==f==f
//spawn 10, the 4th is our player (idx 3)
//spawn 12, the 4th is our player (idx 3)
Vector3 origin = spectatorAnchor.transform.localPosition;
int sortOrigin = spectatorAnchor.GetComponent<SortingGroup>().sortingOrder;
Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z);
@ -103,29 +111,33 @@ namespace HeavenStudio.Games
{
if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length)
BopAll();
if (Conductor.instance.songPositionInBeats >= response.startBeat && Conductor.instance.songPositionInBeats < response.startBeat + response.length)
{
idolAnimator.Play("IdolResponse", 0, 0);
}
else if (Conductor.instance.songPositionInBeats >= handCrap.startBeat && Conductor.instance.songPositionInBeats < handCrap.startBeat + handCrap.length)
{
idolAnimator.Play("IdolCrap", 0, 0);
idolClapEffect.Play();
}
else if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
{
if (!(Conductor.instance.songPositionInBeats >= noBop.startBeat && Conductor.instance.songPositionInBeats < noBop.startBeat + noBop.length))
idolAnimator.Play("IdolBeat", 0, 0);
}
}
if (Conductor.instance.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1))
{
if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length)
{
if (!(Conductor.instance.songPositionInBeats >= noSpecBop.startBeat && Conductor.instance.songPositionInBeats < noSpecBop.startBeat + noSpecBop.length))
BopAll();
}
}
public void Bop(float beat, float length)
}
public void Bop(float beat, float length, int target = (int) IdolBopType.Both)
{
if (target == (int) IdolBopType.Both || target == (int) IdolBopType.Idol)
{
bop.length = length;
bop.startBeat = beat;
}
if (target == (int) IdolBopType.Both || target == (int) IdolBopType.Spectators)
SpecBop(beat, length);
}
@ -135,38 +147,53 @@ namespace HeavenStudio.Games
specBop.startBeat = beat;
}
public void PlayAnim(float beat, int type)
private void DisableBop(float beat, float length)
{
noBop.length = length;
noBop.startBeat = beat;
}
private void DisableSpecBop(float beat, float length)
{
noSpecBop.length = length;
noSpecBop.startBeat = beat;
}
public void PlayAnim(float beat, float length, int type)
{
noBop.length = length;
noBop.startBeat = beat;
switch (type)
{
case (int) IdolAnimations.Bop:
idolAnimator.Play("IdolBeat", 0, 0);
idolAnimator.Play("IdolBeat");
break;
case (int) IdolAnimations.PeaceVocal:
idolAnimator.Play("IdolPeace", 0, 0);
idolAnimator.Play("IdolPeace");
break;
case (int) IdolAnimations.Peace:
idolAnimator.Play("IdolPeaceNoSync", 0, 0);
idolAnimator.Play("IdolPeaceNoSync");
break;
case (int) IdolAnimations.Clap:
idolAnimator.Play("IdolCrap", 0, 0);
idolAnimator.Play("IdolCrap");
idolClapEffect.Play();
break;
case (int) IdolAnimations.Call:
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", 0, 0); }),
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", 0, 0); }),
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0"); }),
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1"); }),
});
break;
case (int) IdolAnimations.Response:
idolAnimator.Play("IdolResponse", 0, 0);
idolAnimator.Play("IdolResponse");
break;
case (int) IdolAnimations.Jump:
DoIdolJump(beat);
break;
case (int) IdolAnimations.Dab:
idolAnimator.Play("IdolDab", 0, 0);
idolAnimator.Play("IdolDab");
Jukebox.PlayOneShotGame("fanClub/arisa_dab");
break;
}
@ -177,19 +204,29 @@ namespace HeavenStudio.Games
}
const float HAIS_LENGTH = 4f;
private void DoIdolClaps()
{
if (!responseToggle)
{
idolAnimator.Play("IdolCrap", -1, 0);
idolClapEffect.Play();
}
}
private void DoIdolResponse()
{
if (responseToggle)
{
idolAnimator.Play("IdolResponse", -1, 0);
}
}
const float HAIS_LENGTH = 4.5f;
public void CallHai(float beat, int type = 0)
{
bool shouldSpecBop = false;
// if spectators need to bop
if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat)
{
//let bopping continue *after* this cue
if (specBop.startBeat + specBop.length > beat + HAIS_LENGTH)
{
shouldSpecBop = true;
}
}
responseToggle = false;
DisableBop(beat, 8f);
DisableSpecBop(beat + 2.5f, 5f);
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
@ -204,15 +241,15 @@ namespace HeavenStudio.Games
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}),
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}),
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync", 0, 0); PlayAnimationAll("FanPrepare"); }),
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync"); PlayPrepare(); }),
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f);}),
new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f);}),
new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f);}),
new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f);}),
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}),
new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f); DoIdolClaps();}),
new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f); DoIdolClaps();}),
new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}),
});
MultiSound.Play(new MultiSound.Sound[] {
@ -221,9 +258,6 @@ namespace HeavenStudio.Games
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 6f),
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 7f),
});
handCrap.length = 4f;
handCrap.startBeat = beat + 4f;
}
public static void WarnHai(float beat, int type = 0)
@ -235,38 +269,17 @@ namespace HeavenStudio.Games
}, forcePlay:true);
}
const float CALL_LENGTH = 2f;
const float CALL_LENGTH = 2.5f;
public void CallKamone(float beat, int type = 0, bool doJump = false)
{
bool shouldSpecBop = false;
// clip certain events to the start of this cue if needed
if (bop.startBeat + bop.length > beat && bop.startBeat < beat)
{
//let bopping continue *after* this cue
if (bop.startBeat + bop.length > beat + CALL_LENGTH)
{
bop.length -= (beat + CALL_LENGTH - bop.startBeat);
bop.startBeat = beat + CALL_LENGTH;
}
else
bop.length = beat - bop.startBeat;
}
// interrupt clapping completely, no need to continue
if (handCrap.startBeat + handCrap.length > beat && handCrap.startBeat < beat)
handCrap.length = beat - handCrap.startBeat;
// same with responses
if (response.startBeat + response.length > beat && response.startBeat < beat)
response.length = beat - response.startBeat;
responseToggle = true;
DisableBop(beat, doJump ? 6.25f : 5.25f);
DisableSpecBop(beat + 0.5f, 6f);
// if spectators need to bop
if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat)
{
//let bopping continue *after* this cue
if (specBop.startBeat + specBop.length > beat + CALL_LENGTH)
{
shouldSpecBop = true;
}
}
Prepare(beat + 1f);
Prepare(beat + 2.5f);
Prepare(beat + 3f, 2);
Prepare(beat + 4f, 1);
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
@ -276,18 +289,23 @@ namespace HeavenStudio.Games
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", 0, 0); if (shouldSpecBop) {BopAll();}}),
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", 0, 0); }),
new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanPrepare"); Prepare(beat + 1f);}),
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
new BeatAction.Action(beat + 1f, delegate { PlayPrepare(); }),
new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); Prepare(beat + 2.5f);}),
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); Prepare(beat + 3f, 2);}),
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); Prepare(beat + 4f, 1);}),
new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); DoIdolResponse(); }),
new BeatAction.Action(beat + 3f, delegate { DoIdolResponse(); }),
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }),
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }),
new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
if (doJump)
{
DoIdolJump(beat + 5f);
}
else
{
DoIdolResponse();
}
}),
});
@ -297,9 +315,6 @@ namespace HeavenStudio.Games
new MultiSound.Sound("fanClub/crowd_ne_jp", beat + 4f),
new MultiSound.Sound("fanClub/crowd_hey_jp", beat + 5f),
});
response.length = doJump ? 3f : 4f;
response.startBeat = beat + CALL_LENGTH;
}
public static void WarnKamone(float beat, int type = 0)
@ -311,28 +326,21 @@ namespace HeavenStudio.Games
}, forcePlay:true);
}
const float BIGCALL_LENGTH = 2.5f;
const float BIGCALL_LENGTH = 2.75f;
public void CallBigReady(float beat)
{
// clip certain events to the start of this cue if needed
if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat)
{
//let bopping continue *after* this cue
if (specBop.startBeat + specBop.length > beat + BIGCALL_LENGTH)
{
specBop.length -= (beat + BIGCALL_LENGTH - specBop.startBeat);
specBop.startBeat = beat + BIGCALL_LENGTH;
}
else
specBop.length = beat - specBop.startBeat;
}
DisableSpecBop(beat, 3.75f);
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
Prepare(beat + 1.5f);
Prepare(beat + 2f);
PlayAnimationAll("FanBigReady", onlyOverrideBop: true);
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanBigReady"); Prepare(beat + 1.5f);}),
new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady"); Prepare(beat + 2f);}),
new BeatAction.Action(beat + 1.5f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }),
new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }),
new BeatAction.Action(beat + 2.5f, delegate { PlayOneClap(beat + 2.5f);}),
new BeatAction.Action(beat + 3f, delegate { PlayOneClap(beat + 3f);}),
});
@ -348,7 +356,7 @@ namespace HeavenStudio.Games
Player.AddHit(beat, type);
}
private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false)
private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false, bool onlyOverrideBop = false)
{
for (int i = 0; i < Spectators.Count; i++)
{
@ -356,7 +364,15 @@ namespace HeavenStudio.Games
continue;
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
{
if (onlyOverrideBop)
{
string clipName = Spectators[i].GetComponent<Animator>().GetCurrentAnimatorClipInfo(0)[0].clip.name;
if (clipName == "FanBeat" || clipName == "NoPose")
Spectators[i].GetComponent<Animator>().Play(anim);
}
continue;
}
Spectators[i].GetComponent<Animator>().Play(anim);
}
}
@ -368,9 +384,24 @@ namespace HeavenStudio.Games
if (i == 3 && noPlayer)
continue;
string clipName = Spectators[i].GetComponent<Animator>().GetCurrentAnimatorClipInfo(0)[0].clip.name;
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
continue;
{
if (clipName == "FanBeat" || clipName == "NoPose")
Spectators[i].GetComponent<NtrIdolFan>().Bop();
continue;
}
Spectators[i].GetComponent<NtrIdolFan>().Bop();
}
}
private void PlayPrepare()
{
for (int i = 0; i < Spectators.Count; i++)
{
if (Spectators[i].GetComponent<NtrIdolFan>().IsJumping())
continue;
Spectators[i].GetComponent<Animator>().Play("FanPrepare");
}
}

View file

@ -205,7 +205,6 @@ namespace HeavenStudio.Games.Scripts_FanClub
var cond = Conductor.instance;
if (hit)
{
print("HIT");
if (doCharge)
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
@ -220,7 +219,6 @@ namespace HeavenStudio.Games.Scripts_FanClub
}
else
{
print("missed");
FanClub.instance.AngerOnMiss();
}
if (fromAutoplay || !force)
@ -249,12 +247,9 @@ namespace HeavenStudio.Games.Scripts_FanClub
{
var cond = Conductor.instance;
if (hit)
{
print("HIT");
}
{}
else
{
print("missed");
FanClub.instance.AngerOnMiss();
}
if (fromAutoplay || !force)
@ -266,10 +261,16 @@ namespace HeavenStudio.Games.Scripts_FanClub
}
}
public bool IsJumping()
{
var cond = Conductor.instance;
return (cond.songPositionInBeats >= jumpStartTime && cond.songPositionInBeats < jumpStartTime + 1f);
}
public void Bop()
{
if (!stopBeat)
animator.Play("FanBeat", 0, 0);
animator.Play("FanBeat");
}
public void ClapParticle()

View file

@ -426,19 +426,21 @@ namespace HeavenStudio
new Minigame("fanClub", "Fan Club \n<color=#eb5454>[WIP]</color>", "FDFD00", false, false, new List<GameAction>()
{
// TODO: proper names
new GameAction("bop", delegate { FanClub.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
// new GameAction("bop (spectators)", delegate { FanClub.instance.SpecBop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
new GameAction("yeah, yeah, yeah", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false,
new GameAction("bop", delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); }, 0.5f, true, parameters: new List<Param>()
{
new Param("type", FanClub.IdolBopType.Both, "Bop target", "Who to make bop"),
}),
new GameAction("yeah, yeah, yeah", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat); }, 8, false,
// TODO: pre-switch cues
inactiveFunction: delegate { FanClub.WarnHai(eventCaller.currentEntity.beat); }),
new GameAction("I suppose", delegate { FanClub.instance.CallKamone(eventCaller.currentEntity.beat); }, 6, false,
new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat); }, 6, false,
// TODO: pre-switch cues
inactiveFunction: delegate { FanClub.WarnKamone(eventCaller.currentEntity.beat); }),
new GameAction("double clap", delegate { FanClub.instance.CallBigReady(eventCaller.currentEntity.beat); }, 4, false,
// TODO: pre-switch cues
inactiveFunction: delegate { FanClub.WarnBigReady(eventCaller.currentEntity.beat); }),
new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.type); }, 0.5f, parameters: new List<Param>()
new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e.type); }, 1f, parameters: new List<Param>()
{
new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play")
}),