mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 19:55:09 +00:00
Fan Club: refactoring, fixes
This commit is contained in:
parent
82824638d8
commit
7d6fe11243
3 changed files with 154 additions and 120 deletions
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@ -11,6 +11,11 @@ namespace HeavenStudio.Games
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public class FanClub : Minigame
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{
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public enum IdolBopType {
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Both,
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Idol,
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Spectators
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}
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public enum IdolAnimations {
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Bop,
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PeaceVocal,
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@ -42,8 +47,11 @@ namespace HeavenStudio.Games
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//bop-type animations
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public GameEvent bop = new GameEvent();
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public GameEvent specBop = new GameEvent();
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public GameEvent handCrap = new GameEvent();
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public GameEvent response = new GameEvent();
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public GameEvent noBop = new GameEvent();
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public GameEvent noSpecBop = new GameEvent();
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private bool responseToggle = false;
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//game scene
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public static FanClub instance;
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@ -64,9 +72,9 @@ namespace HeavenStudio.Games
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// |========A========|
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// f==f==f==0==p==f==f
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// =f==f==0==0==f==f==
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// f==f==f==0==0==f==f==f
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//spawn 10, the 4th is our player (idx 3)
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//spawn 12, the 4th is our player (idx 3)
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Vector3 origin = spectatorAnchor.transform.localPosition;
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int sortOrigin = spectatorAnchor.GetComponent<SortingGroup>().sortingOrder;
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Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z);
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@ -103,29 +111,33 @@ namespace HeavenStudio.Games
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{
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if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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{
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if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length)
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BopAll();
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if (Conductor.instance.songPositionInBeats >= response.startBeat && Conductor.instance.songPositionInBeats < response.startBeat + response.length)
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{
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idolAnimator.Play("IdolResponse", 0, 0);
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}
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else if (Conductor.instance.songPositionInBeats >= handCrap.startBeat && Conductor.instance.songPositionInBeats < handCrap.startBeat + handCrap.length)
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{
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idolAnimator.Play("IdolCrap", 0, 0);
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idolClapEffect.Play();
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}
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else if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
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if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
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{
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if (!(Conductor.instance.songPositionInBeats >= noBop.startBeat && Conductor.instance.songPositionInBeats < noBop.startBeat + noBop.length))
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idolAnimator.Play("IdolBeat", 0, 0);
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}
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}
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if (Conductor.instance.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1))
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{
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if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length)
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{
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if (!(Conductor.instance.songPositionInBeats >= noSpecBop.startBeat && Conductor.instance.songPositionInBeats < noSpecBop.startBeat + noSpecBop.length))
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BopAll();
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}
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}
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public void Bop(float beat, float length)
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}
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public void Bop(float beat, float length, int target = (int) IdolBopType.Both)
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{
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if (target == (int) IdolBopType.Both || target == (int) IdolBopType.Idol)
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{
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bop.length = length;
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bop.startBeat = beat;
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}
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if (target == (int) IdolBopType.Both || target == (int) IdolBopType.Spectators)
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SpecBop(beat, length);
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}
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@ -135,38 +147,53 @@ namespace HeavenStudio.Games
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specBop.startBeat = beat;
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}
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public void PlayAnim(float beat, int type)
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private void DisableBop(float beat, float length)
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{
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noBop.length = length;
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noBop.startBeat = beat;
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}
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private void DisableSpecBop(float beat, float length)
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{
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noSpecBop.length = length;
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noSpecBop.startBeat = beat;
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}
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public void PlayAnim(float beat, float length, int type)
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{
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noBop.length = length;
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noBop.startBeat = beat;
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switch (type)
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{
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case (int) IdolAnimations.Bop:
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idolAnimator.Play("IdolBeat", 0, 0);
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idolAnimator.Play("IdolBeat");
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break;
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case (int) IdolAnimations.PeaceVocal:
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idolAnimator.Play("IdolPeace", 0, 0);
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idolAnimator.Play("IdolPeace");
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break;
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case (int) IdolAnimations.Peace:
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idolAnimator.Play("IdolPeaceNoSync", 0, 0);
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idolAnimator.Play("IdolPeaceNoSync");
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break;
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case (int) IdolAnimations.Clap:
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idolAnimator.Play("IdolCrap", 0, 0);
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idolAnimator.Play("IdolCrap");
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idolClapEffect.Play();
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break;
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case (int) IdolAnimations.Call:
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", 0, 0); }),
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new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", 0, 0); }),
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0"); }),
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new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1"); }),
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});
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break;
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case (int) IdolAnimations.Response:
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idolAnimator.Play("IdolResponse", 0, 0);
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idolAnimator.Play("IdolResponse");
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break;
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case (int) IdolAnimations.Jump:
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DoIdolJump(beat);
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break;
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case (int) IdolAnimations.Dab:
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idolAnimator.Play("IdolDab", 0, 0);
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idolAnimator.Play("IdolDab");
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Jukebox.PlayOneShotGame("fanClub/arisa_dab");
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break;
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}
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@ -177,19 +204,29 @@ namespace HeavenStudio.Games
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}
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const float HAIS_LENGTH = 4f;
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private void DoIdolClaps()
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{
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if (!responseToggle)
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{
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idolAnimator.Play("IdolCrap", -1, 0);
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idolClapEffect.Play();
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}
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}
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private void DoIdolResponse()
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{
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if (responseToggle)
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{
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idolAnimator.Play("IdolResponse", -1, 0);
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}
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}
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const float HAIS_LENGTH = 4.5f;
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public void CallHai(float beat, int type = 0)
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{
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bool shouldSpecBop = false;
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// if spectators need to bop
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if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat)
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{
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//let bopping continue *after* this cue
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if (specBop.startBeat + specBop.length > beat + HAIS_LENGTH)
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{
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shouldSpecBop = true;
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}
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}
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responseToggle = false;
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DisableBop(beat, 8f);
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DisableSpecBop(beat + 2.5f, 5f);
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
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@ -204,15 +241,15 @@ namespace HeavenStudio.Games
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}),
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new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}),
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new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}),
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new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync", 0, 0); PlayAnimationAll("FanPrepare"); }),
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
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new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
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new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
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new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync"); PlayPrepare(); }),
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new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f);}),
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new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f);}),
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new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f);}),
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new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f);}),
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new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}),
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new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f); DoIdolClaps();}),
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new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f); DoIdolClaps();}),
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new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}),
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});
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MultiSound.Play(new MultiSound.Sound[] {
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@ -221,9 +258,6 @@ namespace HeavenStudio.Games
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new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 6f),
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new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 7f),
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});
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handCrap.length = 4f;
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handCrap.startBeat = beat + 4f;
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}
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public static void WarnHai(float beat, int type = 0)
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@ -235,38 +269,17 @@ namespace HeavenStudio.Games
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}, forcePlay:true);
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}
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const float CALL_LENGTH = 2f;
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const float CALL_LENGTH = 2.5f;
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public void CallKamone(float beat, int type = 0, bool doJump = false)
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{
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bool shouldSpecBop = false;
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// clip certain events to the start of this cue if needed
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if (bop.startBeat + bop.length > beat && bop.startBeat < beat)
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{
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//let bopping continue *after* this cue
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if (bop.startBeat + bop.length > beat + CALL_LENGTH)
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{
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bop.length -= (beat + CALL_LENGTH - bop.startBeat);
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bop.startBeat = beat + CALL_LENGTH;
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}
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else
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bop.length = beat - bop.startBeat;
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}
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// interrupt clapping completely, no need to continue
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if (handCrap.startBeat + handCrap.length > beat && handCrap.startBeat < beat)
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handCrap.length = beat - handCrap.startBeat;
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// same with responses
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if (response.startBeat + response.length > beat && response.startBeat < beat)
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response.length = beat - response.startBeat;
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responseToggle = true;
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DisableBop(beat, doJump ? 6.25f : 5.25f);
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DisableSpecBop(beat + 0.5f, 6f);
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// if spectators need to bop
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if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat)
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{
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//let bopping continue *after* this cue
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if (specBop.startBeat + specBop.length > beat + CALL_LENGTH)
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{
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shouldSpecBop = true;
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}
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}
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Prepare(beat + 1f);
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Prepare(beat + 2.5f);
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Prepare(beat + 3f, 2);
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Prepare(beat + 4f, 1);
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
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@ -276,18 +289,23 @@ namespace HeavenStudio.Games
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", 0, 0); if (shouldSpecBop) {BopAll();}}),
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new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", 0, 0); }),
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new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanPrepare"); Prepare(beat + 1f);}),
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
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new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
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new BeatAction.Action(beat + 1f, delegate { PlayPrepare(); }),
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new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); Prepare(beat + 2.5f);}),
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new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); Prepare(beat + 3f, 2);}),
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new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); Prepare(beat + 4f, 1);}),
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new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); DoIdolResponse(); }),
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new BeatAction.Action(beat + 3f, delegate { DoIdolResponse(); }),
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new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }),
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new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }),
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new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
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if (doJump)
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{
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DoIdolJump(beat + 5f);
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}
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else
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{
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DoIdolResponse();
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}
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}),
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});
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@ -297,9 +315,6 @@ namespace HeavenStudio.Games
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new MultiSound.Sound("fanClub/crowd_ne_jp", beat + 4f),
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new MultiSound.Sound("fanClub/crowd_hey_jp", beat + 5f),
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});
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response.length = doJump ? 3f : 4f;
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response.startBeat = beat + CALL_LENGTH;
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}
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public static void WarnKamone(float beat, int type = 0)
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@ -311,28 +326,21 @@ namespace HeavenStudio.Games
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}, forcePlay:true);
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}
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const float BIGCALL_LENGTH = 2.5f;
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const float BIGCALL_LENGTH = 2.75f;
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public void CallBigReady(float beat)
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{
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// clip certain events to the start of this cue if needed
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if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat)
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{
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//let bopping continue *after* this cue
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if (specBop.startBeat + specBop.length > beat + BIGCALL_LENGTH)
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{
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specBop.length -= (beat + BIGCALL_LENGTH - specBop.startBeat);
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specBop.startBeat = beat + BIGCALL_LENGTH;
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}
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else
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specBop.length = beat - specBop.startBeat;
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}
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DisableSpecBop(beat, 3.75f);
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Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
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Prepare(beat + 1.5f);
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Prepare(beat + 2f);
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PlayAnimationAll("FanBigReady", onlyOverrideBop: true);
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { PlayAnimationAll("FanBigReady"); Prepare(beat + 1.5f);}),
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new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady"); Prepare(beat + 2f);}),
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new BeatAction.Action(beat + 1.5f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }),
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new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }),
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new BeatAction.Action(beat + 2.5f, delegate { PlayOneClap(beat + 2.5f);}),
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new BeatAction.Action(beat + 3f, delegate { PlayOneClap(beat + 3f);}),
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});
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@ -348,7 +356,7 @@ namespace HeavenStudio.Games
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Player.AddHit(beat, type);
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}
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private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false)
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private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false, bool onlyOverrideBop = false)
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{
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for (int i = 0; i < Spectators.Count; i++)
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{
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@ -356,7 +364,15 @@ namespace HeavenStudio.Games
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continue;
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if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
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{
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if (onlyOverrideBop)
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{
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string clipName = Spectators[i].GetComponent<Animator>().GetCurrentAnimatorClipInfo(0)[0].clip.name;
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if (clipName == "FanBeat" || clipName == "NoPose")
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Spectators[i].GetComponent<Animator>().Play(anim);
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}
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continue;
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}
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Spectators[i].GetComponent<Animator>().Play(anim);
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}
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}
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@ -368,9 +384,24 @@ namespace HeavenStudio.Games
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if (i == 3 && noPlayer)
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continue;
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string clipName = Spectators[i].GetComponent<Animator>().GetCurrentAnimatorClipInfo(0)[0].clip.name;
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if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
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continue;
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{
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if (clipName == "FanBeat" || clipName == "NoPose")
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Spectators[i].GetComponent<NtrIdolFan>().Bop();
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continue;
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}
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Spectators[i].GetComponent<NtrIdolFan>().Bop();
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}
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}
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private void PlayPrepare()
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{
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for (int i = 0; i < Spectators.Count; i++)
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{
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if (Spectators[i].GetComponent<NtrIdolFan>().IsJumping())
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continue;
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Spectators[i].GetComponent<Animator>().Play("FanPrepare");
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}
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}
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@ -205,7 +205,6 @@ namespace HeavenStudio.Games.Scripts_FanClub
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var cond = Conductor.instance;
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if (hit)
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{
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print("HIT");
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if (doCharge)
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
|
@ -220,7 +219,6 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
}
|
||||
else
|
||||
{
|
||||
print("missed");
|
||||
FanClub.instance.AngerOnMiss();
|
||||
}
|
||||
if (fromAutoplay || !force)
|
||||
|
@ -249,12 +247,9 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
{
|
||||
var cond = Conductor.instance;
|
||||
if (hit)
|
||||
{
|
||||
print("HIT");
|
||||
}
|
||||
{}
|
||||
else
|
||||
{
|
||||
print("missed");
|
||||
FanClub.instance.AngerOnMiss();
|
||||
}
|
||||
if (fromAutoplay || !force)
|
||||
|
@ -266,10 +261,16 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
}
|
||||
}
|
||||
|
||||
public bool IsJumping()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
return (cond.songPositionInBeats >= jumpStartTime && cond.songPositionInBeats < jumpStartTime + 1f);
|
||||
}
|
||||
|
||||
public void Bop()
|
||||
{
|
||||
if (!stopBeat)
|
||||
animator.Play("FanBeat", 0, 0);
|
||||
animator.Play("FanBeat");
|
||||
}
|
||||
|
||||
public void ClapParticle()
|
||||
|
|
|
@ -426,19 +426,21 @@ namespace HeavenStudio
|
|||
new Minigame("fanClub", "Fan Club \n<color=#eb5454>[WIP]</color>", "FDFD00", false, false, new List<GameAction>()
|
||||
{
|
||||
// TODO: proper names
|
||||
new GameAction("bop", delegate { FanClub.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
// new GameAction("bop (spectators)", delegate { FanClub.instance.SpecBop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
new GameAction("yeah, yeah, yeah", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false,
|
||||
new GameAction("bop", delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); }, 0.5f, true, parameters: new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.IdolBopType.Both, "Bop target", "Who to make bop"),
|
||||
}),
|
||||
new GameAction("yeah, yeah, yeah", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat); }, 8, false,
|
||||
// TODO: pre-switch cues
|
||||
inactiveFunction: delegate { FanClub.WarnHai(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("I suppose", delegate { FanClub.instance.CallKamone(eventCaller.currentEntity.beat); }, 6, false,
|
||||
new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat); }, 6, false,
|
||||
// TODO: pre-switch cues
|
||||
inactiveFunction: delegate { FanClub.WarnKamone(eventCaller.currentEntity.beat); }),
|
||||
|
||||
new GameAction("double clap", delegate { FanClub.instance.CallBigReady(eventCaller.currentEntity.beat); }, 4, false,
|
||||
// TODO: pre-switch cues
|
||||
inactiveFunction: delegate { FanClub.WarnBigReady(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.type); }, 0.5f, parameters: new List<Param>()
|
||||
new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e.type); }, 1f, parameters: new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play")
|
||||
}),
|
||||
|
|
Loading…
Reference in a new issue