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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Karate Joe hits Cooking Pot with right hand + code cleanup
Also Taco Bell now plays the rock hit sound on top of the bell sound :)
This commit is contained in:
parent
752307fa64
commit
7cc7ffd691
5 changed files with 23 additions and 15 deletions
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@ -17797,9 +17797,9 @@ MonoBehaviour:
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- {fileID: -3530312539838775474, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
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- {fileID: 8671423413994339737, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
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- {fileID: -6341196331951941137, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
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- {fileID: -6283416824598814145, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
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- {fileID: 6243727673011286339, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
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- {fileID: -8767211005568948338, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
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- {fileID: -6283416824598814145, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
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BarrelSprites:
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- {fileID: 6524922379630696755, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
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- {fileID: 1156572009758090512, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
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@ -17809,6 +17809,8 @@ MonoBehaviour:
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CookingPotSprites:
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- {fileID: 6243727673011286339, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
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- {fileID: 561377664857987667, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
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OtherSprites:
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- {fileID: -6283416824598814145, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3}
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BGSprites:
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- Sprites:
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- {fileID: 21300000, guid: 72431c7c58f54e848bcb7527635bb72b, type: 3}
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@ -12,8 +12,6 @@ namespace RhythmHeavenMania.Games.KarateMan
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[Header("Components")]
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public Animator anim;
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public GameObject HitEffect;
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public ParticleSystem HitParticle;
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public ParticleSystem RockParticle;
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public GameObject BulbHit;
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[SerializeField] private SpriteRenderer head;
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[SerializeField] private Sprite[] heads;
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@ -268,7 +266,7 @@ namespace RhythmHeavenMania.Games.KarateMan
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}
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else
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{
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if (p.type == 2 || p.type == 3 || p.type == 4 || p.type == 6)
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if (p.type == 2 || p.type == 3 || p.type == 4 || p.type == 6 || p.type == 999)
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{
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punchLeft = false;
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}
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@ -14,9 +14,10 @@ namespace RhythmHeavenMania.Games.KarateMan
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Pot = 0,
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Rock = 2,
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Ball = 3,
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CookingPot = 7,
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Alien = 8,
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TacoBell = 6,
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CookingPot = 6,
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Alien = 7,
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TacoBell = 999
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}
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public enum LightBulbType
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@ -68,6 +69,7 @@ namespace RhythmHeavenMania.Games.KarateMan
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public Sprite[] ObjectSprites;
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public Sprite[] BarrelSprites;
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public Sprite[] CookingPotSprites;
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public Sprite[] OtherSprites;
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public List<BGSpriteC> BGSprites;
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public SpriteRenderer BGSprite;
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@ -155,7 +157,9 @@ namespace RhythmHeavenMania.Games.KarateMan
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p.createBeat = beat;
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p.isThrown = true;
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p.type = type;
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p.Sprite.GetComponent<SpriteRenderer>().sprite = ObjectSprites[type];
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if(type <= ObjectSprites.Length)
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p.Sprite.GetComponent<SpriteRenderer>().sprite = ObjectSprites[type];
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if (combo)
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{
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@ -219,21 +223,22 @@ namespace RhythmHeavenMania.Games.KarateMan
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outSnd = "karateman/objectOut";
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else
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outSnd = "karateman/offbeatObjectOut";
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p.hitSnd = "karateman/tacobell";
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p.hitSnd = "karateman/cookingPot";
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break;
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case 7:
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if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
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outSnd = "karateman/objectOut";
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else
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outSnd = "karateman/offbeatObjectOut";
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p.hitSnd = "karateman/cookingPot";
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p.hitSnd = "karateman/alienHit";
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break;
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case 8:
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case 999:
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p.Sprite.GetComponent<SpriteRenderer>().sprite = OtherSprites[0];
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if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
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outSnd = "karateman/objectOut";
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else
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outSnd = "karateman/offbeatObjectOut";
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p.hitSnd = "karateman/alienHit";
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p.hitSnd = "karateman/tacobell";
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break;
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}
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@ -71,7 +71,7 @@ namespace RhythmHeavenMania.Games.KarateMan
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else
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hitLength = 14f;
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if (type == 7)
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if (type == 6)
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CookingPotLid.SetActive(true);
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/*if (combo)
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@ -284,11 +284,14 @@ namespace RhythmHeavenMania.Games.KarateMan
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case 4:
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BarrelDestroy(false);
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break;
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case 7:
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case 6:
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// TODO: Rock destroy particle effect
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CookingPotLid.SetActive(false);
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CookingPotDestroy();
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break;
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case 999:
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Jukebox.PlayOneShotGame("karateman/rockHit");
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break;
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}
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if (!kick)
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@ -263,7 +263,7 @@ namespace RhythmHeavenMania
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new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2, hidden: true),
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new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2, hidden: true),
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new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2, hidden: true),
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new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2, hidden: true),
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new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 999); }, 2, hidden: true),
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new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }, hidden: true),
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new GameAction("bgfxon", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.Sunburst); }, hidden: true),
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new GameAction("bgfxoff", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.None); }, hidden: true),
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