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diff --git a/Assets/Resources/Sprites/Games/MrUpbeat/Animations/UpbeatAnims/FallR.anim b/Assets/Resources/Sprites/Games/MrUpbeat/Animations/UpbeatAnims/FallR.anim
index b287b0b2..7331ab82 100644
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- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalPosition.z
- path: Body/ShadowFall
+ path: Holder/Head
classID: 4
script: {fileID: 0}
m_EulerEditorCurves:
@@ -988,7 +988,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
- path: Body/FallFX
+ path: Holder/Body/FallFX
classID: 4
script: {fileID: 0}
- curve:
@@ -998,7 +998,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
- path: Body/FallFX
+ path: Holder/Body/FallFX
classID: 4
script: {fileID: 0}
- curve:
@@ -1008,7 +1008,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
- path: Body/FallFX
+ path: Holder/Body/FallFX
classID: 4
script: {fileID: 0}
m_HasGenericRootTransform: 0
diff --git a/Assets/Resources/Sprites/Games/MrUpbeat/Animations/UpbeatAnims/Idle.anim b/Assets/Resources/Sprites/Games/MrUpbeat/Animations/UpbeatAnims/Idle.anim
index fa78bcd2..e0129283 100644
--- a/Assets/Resources/Sprites/Games/MrUpbeat/Animations/UpbeatAnims/Idle.anim
+++ b/Assets/Resources/Sprites/Games/MrUpbeat/Animations/UpbeatAnims/Idle.anim
@@ -39,7 +39,7 @@ AnimationClip:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
- path: Head
+ path: Holder/Head
m_ScaleCurves: []
m_FloatCurves:
- curve:
@@ -67,7 +67,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_IsActive
- path: Body/ShadowFall
+ path: Holder/Body/ShadowFall
classID: 1
script: {fileID: 0}
m_PPtrCurves:
@@ -75,7 +75,7 @@ AnimationClip:
- time: 0
value: {fileID: -4373096660332669510, guid: 2781bda31bd88924b9bc88f6c301b1d9, type: 3}
attribute: m_Sprite
- path: Body
+ path: Holder/Body
classID: 212
script: {fileID: 0}
m_SampleRate: 60
@@ -86,21 +86,21 @@ AnimationClip:
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
- path: 326924850
+ path: 1678613401
attribute: 2086281974
script: {fileID: 0}
typeID: 1
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
- path: 2073732236
+ path: 1329448583
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
- serializedVersion: 2
- path: 130111906
+ path: 862337961
attribute: 1
script: {fileID: 0}
typeID: 4
@@ -129,6 +129,34 @@ AnimationClip:
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves:
+ - curve:
+ serializedVersion: 2
+ m_Curve:
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+ time: 0
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+ outSlope: Infinity
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+ outSlope: Infinity
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+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_IsActive
+ path: Holder/Body/ShadowFall
+ classID: 1
+ script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
@@ -154,7 +182,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
- path: Head
+ path: Holder/Head
classID: 4
script: {fileID: 0}
- curve:
@@ -182,7 +210,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
- path: Head
+ path: Holder/Head
classID: 4
script: {fileID: 0}
- curve:
@@ -210,37 +238,9 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
- path: Head
+ path: Holder/Head
classID: 4
script: {fileID: 0}
- - curve:
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- m_Curve:
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- path: Body/ShadowFall
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m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
diff --git a/Assets/Resources/Sprites/Games/MrUpbeat/Animations/UpbeatAnims/Step.anim b/Assets/Resources/Sprites/Games/MrUpbeat/Animations/UpbeatAnims/Step.anim
index 41a3aed6..835281bc 100644
--- a/Assets/Resources/Sprites/Games/MrUpbeat/Animations/UpbeatAnims/Step.anim
+++ b/Assets/Resources/Sprites/Games/MrUpbeat/Animations/UpbeatAnims/Step.anim
@@ -48,7 +48,7 @@ AnimationClip:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
- path: Head
+ path: Holder/Head
m_ScaleCurves: []
m_FloatCurves:
- curve:
@@ -56,15 +56,6 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 1
- inSlope: Infinity
- outSlope: Infinity
- tangentMode: 103
- weightedMode: 0
- inWeight: 0
- outWeight: 0
- - serializedVersion: 3
- time: 0.016666668
value: 0
inSlope: Infinity
outSlope: Infinity
@@ -85,7 +76,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_IsActive
- path: Body/StepSmearHead
+ path: Holder/Body/ShadowFall
classID: 1
script: {fileID: 0}
- curve:
@@ -122,7 +113,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_IsActive
- path: Body/StepSmearFoot
+ path: Holder/Body/StepSmearFoot
classID: 1
script: {fileID: 0}
- curve:
@@ -130,6 +121,15 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
+ value: 1
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ - serializedVersion: 3
+ time: 0.016666668
value: 0
inSlope: Infinity
outSlope: Infinity
@@ -150,7 +150,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_IsActive
- path: Body/ShadowFall
+ path: Holder/Body/StepSmearHead
classID: 1
script: {fileID: 0}
m_PPtrCurves:
@@ -162,7 +162,7 @@ AnimationClip:
- time: 0.033333335
value: {fileID: -4373096660332669510, guid: 2781bda31bd88924b9bc88f6c301b1d9, type: 3}
attribute: m_Sprite
- path: Body
+ path: Holder/Body
classID: 212
script: {fileID: 0}
m_SampleRate: 60
@@ -173,35 +173,35 @@ AnimationClip:
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
- path: 130111906
+ path: 862337961
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
- path: 2429381691
+ path: 1678613401
attribute: 2086281974
script: {fileID: 0}
typeID: 1
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
- path: 4273054516
+ path: 1274778309
attribute: 2086281974
script: {fileID: 0}
typeID: 1
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
- path: 326924850
+ path: 629628362
attribute: 2086281974
script: {fileID: 0}
typeID: 1
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
- path: 2073732236
+ path: 1329448583
attribute: 0
script: {fileID: 0}
typeID: 212
@@ -232,6 +232,108 @@ AnimationClip:
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves:
+ - curve:
+ serializedVersion: 2
+ m_Curve:
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+ time: 0.050000004
+ value: 0
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+ weightedMode: 0
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+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_IsActive
+ path: Holder/Body/ShadowFall
+ classID: 1
+ script: {fileID: 0}
+ - curve:
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+ time: 0
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+ outWeight: 0
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+ m_RotationOrder: 4
+ attribute: m_IsActive
+ path: Holder/Body/StepSmearFoot
+ classID: 1
+ script: {fileID: 0}
+ - curve:
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+ time: 0.050000004
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+ m_PreInfinity: 2
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+ m_RotationOrder: 4
+ attribute: m_IsActive
+ path: Holder/Body/StepSmearHead
+ classID: 1
+ script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
@@ -266,7 +368,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
- path: Head
+ path: Holder/Head
classID: 4
script: {fileID: 0}
- curve:
@@ -303,7 +405,7 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
- path: Head
+ path: Holder/Head
classID: 4
script: {fileID: 0}
- curve:
@@ -340,112 +442,24 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
- path: Head
+ path: Holder/Head
classID: 4
script: {fileID: 0}
- - curve:
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m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
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+ m_Events:
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diff --git a/Assets/Scripts/Games/DogNinja/DogNinja.cs b/Assets/Scripts/Games/DogNinja/DogNinja.cs
index 1a91666d..5bba6860 100644
--- a/Assets/Scripts/Games/DogNinja/DogNinja.cs
+++ b/Assets/Scripts/Games/DogNinja/DogNinja.cs
@@ -215,8 +215,9 @@ namespace HeavenStudio.Games
public override void OnBeatPulse(double beat)
{
- if (!BeatIsInBopRegion(beat)) return;
- DogAnim.DoScaledAnimationAsync("Bop", 0.5f);
+ if (BeatIsInBopRegion(beat) && DogAnim.IsAnimationNotPlaying() || DogAnim.IsPlayingAnimationNames("Idle")) {
+ DogAnim.DoScaledAnimationAsync("Bop", 0.5f);
+ }
}
private void Update()
diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
index 7ff4e120..f2344a8e 100644
--- a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
+++ b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
@@ -30,7 +30,11 @@ namespace HeavenStudio.Games.Loaders
{
preFunction = delegate {
var e = eventCaller.currentEntity;
- MrUpbeat.Ding(e.beat, e["toggle"], e["stopBlipping"], e["playDing"]);
+ if (GameManager.instance.currentGame == "mrUpbeat") {
+ MrUpbeat.instance.Ding(e.beat, e["toggle"], e["stopBlipping"], e["playDing"]);
+ } else {
+ MrUpbeat.DingSfx(e.beat, e["toggle"], e["playDing"]);
+ }
},
defaultLength = 0.5f,
parameters = new List()
@@ -173,6 +177,8 @@ namespace HeavenStudio.Games
public override void OnGameSwitch(double beat)
{
+ List prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.beat <= beat && c.datamodel.Split(0) == "mrUpbeat");
+
if (beat >= startBlippingBeat) {
double tempBeat = ((beat % 1 == 0.5) ? Mathf.Floor((float)beat) : Mathf.Round((float)beat)) + (startBlippingBeat % 1);
BeatAction.New(instance, new List() {
@@ -182,7 +188,6 @@ namespace HeavenStudio.Games
}
// init background color/blip color stuff by getting the last of each of those blocks
- List prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.beat <= beat && c.datamodel.Split(0) == "mrUpbeat");
var bgColorEntity = prevEntities.FindLast(x => x.datamodel.Split(1) == "changeBG" && x.beat <= beat);
var upbeatColorEntity = prevEntities.FindLast(x => x.datamodel.Split(1) == "upbeatColors" && x.beat <= beat);
@@ -205,57 +210,76 @@ namespace HeavenStudio.Games
{
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused) {
- if (cond.songPositionInBeatsAsDouble >= startSteppingBeat) {
+ var songPos = cond.songPositionInBeatsAsDouble;
+
+ if (songPos >= startSteppingBeat - 2) {
+ man.canStep = true;
+ }
+
+ if (songPos >= startSteppingBeat) {
RecursiveStepping(startSteppingBeat);
startSteppingBeat = double.MaxValue;
}
- if (cond.songPositionInBeats >= startBlippingBeat) {
+ if (songPos >= startBlippingBeat) {
man.RecursiveBlipping(startBlippingBeat);
startBlippingBeat = double.MaxValue;
}
}
}
- public static void Ding(double beat, bool applause, bool stopBlipping, bool playDing)
+ public void Ding(double beat, bool applause, bool stopBlipping, bool playDing)
{
BeatAction.New(instance, new List() {
new BeatAction.Action(beat - 0.5, delegate {
- instance.stopStepping = true;
- if (stopBlipping) instance.stopBlipping = true;
+ stopStepping = true;
+ if (stopBlipping) this.stopBlipping = true;
+ }),
+ new BeatAction.Action(beat, delegate {
+ man.canStep = false;
}),
new BeatAction.Action(beat + 0.5, delegate {
- instance.stopStepping = false;
+ stopStepping = false;
}),
});
+ DingSfx(beat, applause, playDing);
+ }
+
+ public static void DingSfx(double beat, bool applause, bool playDing)
+ {
if (playDing) SoundByte.PlayOneShotGame("mrUpbeat/ding", beat: beat, forcePlay: true);
if (applause) SoundByte.PlayOneShot("applause", beat: beat);
}
- public static void PrePrepare(double beat, float length, bool forceOffbeat)
+ public static void PrePrepare(double beat, float length, bool mrDownbeat)
{
bool isGame = GameManager.instance.currentGame == "mrUpbeat";
- if (forceOffbeat) {
- startBlippingBeat = beat;
- startSteppingBeat = beat + length - 0.5f;
- if (!isGame) Blipping(beat, length);
- } else {
- startBlippingBeat = Mathf.Floor((float)beat) + 0.5;
- startSteppingBeat = Mathf.Floor((float)beat) + Mathf.Round(length);
- if (!isGame) Blipping(Mathf.Floor((float)beat) + 0.5f, length);
+ if (!mrDownbeat) {
+ beat = Mathf.Floor((float)beat) + 0.5;
+ length = Mathf.Round(length);
}
+ startBlippingBeat = beat;
+ startSteppingBeat = beat + length - 0.5f;
+ if (!isGame) Blipping(beat, length);
+ }
+
+ private void ScheduleStep(double beat)
+ {
+ PlayerActionEvent input = ScheduleInput(beat, 0.5f, InputAction_BasicPress, Success, Miss, Nothing);
+ input.IsHittable = () => man.canStep && man.canStepFromAnim && man.FacingCorrectly();
}
private void RecursiveStepping(double beat)
{
if (stopStepping) {
+
stopStepping = false;
return;
}
string dir = (stepIterate % 2 == 1) ? "Right" : "Left";
metronomeAnim.DoScaledAnimationAsync("MetronomeGo" + dir, 0.5f);
SoundByte.PlayOneShotGame("mrUpbeat/metronome" + dir);
- ScheduleInput(beat, 0.5f, InputAction_BasicPress, Success, Miss, Nothing);
+ ScheduleStep(beat);
BeatAction.New(this, new List() {
new(beat + 1, delegate { RecursiveStepping(beat + 1); })
});
@@ -267,7 +291,7 @@ namespace HeavenStudio.Games
var actions = new List();
for (int i = 0; i < length; i++)
{
- ScheduleInput(beat + i, 0.5f, InputAction_BasicPress, Success, Miss, Nothing);
+ ScheduleStep(beat);
actions.Add(new BeatAction.Action(beat + i, delegate {
string dir = (stepIterate % 2 == 1) ? "Right" : "Left";
metronomeAnim.DoScaledAnimationAsync("MetronomeGo" + dir, 0.5f);
@@ -283,7 +307,7 @@ namespace HeavenStudio.Games
RiqEntity gameSwitch = GameManager.instance.Beatmap.Entities.Find(c => c.beat > beat && c.datamodel == "gameManager/switchGame/mrUpbeat");
if (gameSwitch.beat <= beat || gameSwitch.beat >= beat + length + 1) return;
- List inactiveBlips = new List();
+ List inactiveBlips = new();
for (int i = 0; i < gameSwitch.beat - beat; i++) {
inactiveBlips.Add(new MultiSound.Sound("mrUpbeat/blip", beat + i));
}
@@ -294,7 +318,7 @@ namespace HeavenStudio.Games
public void Success(PlayerActionEvent caller, float state)
{
man.Step();
- if (state >= 1f || state <= -1f) SoundByte.PlayOneShot("nearMiss");
+ if (state is >= 1f or <= -1f) SoundByte.PlayOneShot("nearMiss");
}
public void Miss(PlayerActionEvent caller)
diff --git a/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
index 6d8076e3..97558de5 100644
--- a/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
+++ b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
@@ -11,6 +11,7 @@ namespace HeavenStudio.Games.Scripts_MrUpbeat
[Header("References")]
[SerializeField] Animator anim;
[SerializeField] Animator blipAnim;
+ [SerializeField] Transform antennaLight;
[SerializeField] GameObject[] shadows;
[SerializeField] TMP_Text blipText;
@@ -18,19 +19,24 @@ namespace HeavenStudio.Games.Scripts_MrUpbeat
public bool shouldGrow;
public bool shouldBlip = true;
public string blipString = "M";
+ public bool canStep = false; // just disabled when you normally couldn't step, which is anything less than 2 beats before you would start stepping and any time after the Ding!
+ public bool canStepFromAnim = true; // disabled when stepping, then reenabled in the animation events. you can step JUST BARELY before the animation ends in fever
- static MrUpbeat game;
+ private static MrUpbeat game;
void Awake()
{
game = MrUpbeat.instance;
+
+ canStep = false;
}
- void Update()
+ void Update()
{
- blipText.transform.localScale = Vector3.one;
-
- if (PlayerInput.GetIsAction(MrUpbeat.InputAction_BasicPress) && !game.IsExpectingInputNow(MrUpbeat.InputAction_BasicPress)) {
+ blipText.transform.localPosition = new Vector3(antennaLight.position.x, antennaLight.position.y + 0.7f);
+
+ if (PlayerInput.GetIsAction(MrUpbeat.InputAction_BasicPress) && !game.IsExpectingInputNow(MrUpbeat.InputAction_BasicPress)
+ && canStep && canStepFromAnim) {
Step(true);
}
}
@@ -42,27 +48,29 @@ namespace HeavenStudio.Games.Scripts_MrUpbeat
return;
}
if (shouldBlip) {
- Blipping(beat);
+ Blipping();
}
BeatAction.New(this, new List() {
new BeatAction.Action(beat + 1, delegate { RecursiveBlipping(beat + 1); })
});
}
- public void Blipping(double beat)
+ public void Blipping()
{
SoundByte.PlayOneShotGame("mrUpbeat/blip");
- blipAnim.Play("Blip"+(blipSize+1), 0, 0);
- blipText.text = (blipSize == 4 && blipString != "") ? blipString : "";
+ blipAnim.Play("Blip" + (blipSize + 1), 0, 0);
+ blipText.gameObject.SetActive(blipSize >= 4);
+
+ blipText.text = blipString != "" ? blipString : "";
if (shouldGrow && blipSize < 4) blipSize++;
}
public void Step(bool isInput = false)
{
- if (isInput || ((game.stepIterate % 2 == 0) == IsMirrored())) {
- shadows[0].SetActive(IsMirrored());
- shadows[1].SetActive(!IsMirrored());
- transform.localScale = new Vector3((IsMirrored() ? 1 : -1), 1, 1);
+ if (isInput || FacingCorrectly()) {
+ shadows[0].SetActive(transform.localScale.x < 0);
+ shadows[1].SetActive(transform.localScale.x > 0);
+ Flip();
}
anim.DoScaledAnimationAsync("Step", 0.5f);
@@ -71,16 +79,25 @@ namespace HeavenStudio.Games.Scripts_MrUpbeat
public void Fall()
{
- anim.DoScaledAnimationAsync((game.stepIterate % 2 == 0) == IsMirrored() ? "FallR" : "FallL", 1f);
+ anim.DoScaledAnimationAsync(FacingCorrectly() ? "FallR" : "FallL", 1f);
SoundByte.PlayOneShot("miss");
shadows[0].SetActive(false);
shadows[1].SetActive(false);
- transform.localScale = new Vector3((IsMirrored() ? 1 : -1), 1, 1);
+ Flip();
}
- bool IsMirrored()
+ void Flip() {
+ var scale = transform.localScale;
+ transform.localScale = new Vector3(-scale.x, scale.y, scale.z);
+ }
+
+
+ public bool FacingCorrectly() => (game.stepIterate % 2 == 0) == (transform.localScale.x < 0);
+
+ // animation event
+ public void ToggleStepping(int canStep) // why do unity animation events not support booleans??? this is a 1 for true or 0 for false
{
- return transform.localScale != Vector3.one;
+ canStepFromAnim = canStep == 1;
}
}
}
\ No newline at end of file