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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-28 12:33:02 +00:00
Proper inactive handling now
This commit is contained in:
parent
0a92b7bd69
commit
785abf8486
1 changed files with 23 additions and 21 deletions
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@ -304,13 +304,13 @@ namespace HeavenStudio.Games
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crHandlerInstance.queuedEvents.Clear();
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crHandlerInstance.queuedEvents.Clear();
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}
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}
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}),
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}),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
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new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
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new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
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new BeatAction.Action(beat + 1, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
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//Close player transporters
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//Close player transporters
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new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 1, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 1, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 1, delegate {
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new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate {
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if (bigModePlayer)
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if (bigModePlayer)
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{
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{
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PlayerBallTransporters.GetComponent<Animator>().Play("PlayerExitBigMode", 0, 0);
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PlayerBallTransporters.GetComponent<Animator>().Play("PlayerExitBigMode", 0, 0);
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@ -337,10 +337,6 @@ namespace HeavenStudio.Games
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bigMode = true;
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bigMode = true;
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}
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}
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther", beat + 1f),
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new MultiSound.Sound(isBig ? "workingDough/bigOther" : "workingDough/smallOther", beat + 1f),
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});
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arrowSRLeftNPC.sprite = redArrowSprite;
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arrowSRLeftNPC.sprite = redArrowSprite;
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BeatAction.New(doughDudesNPC, new List<BeatAction.Action>()
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BeatAction.New(doughDudesNPC, new List<BeatAction.Action>()
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@ -398,6 +394,8 @@ namespace HeavenStudio.Games
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public void OnSpawnBall(double beat, bool isBig)
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public void OnSpawnBall(double beat, bool isBig)
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{
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{
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crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small");
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crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small");
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SoundByte.PlayOneShotGame(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther");
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SoundByte.PlayOneShotGame(isBig ? "workingDough/bigOther" : "workingDough/smallOther");
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}
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}
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public static void InactiveInterval(double beat, float interval)
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public static void InactiveInterval(double beat, float interval)
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@ -458,17 +456,8 @@ namespace HeavenStudio.Games
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}
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}
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}
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}
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void Update()
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public override void OnGameSwitch(double beat)
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{
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{
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Conductor cond = Conductor.instance;
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if (!cond.isPlaying || cond.isPaused)
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{
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if (queuedBalls.Count > 0) queuedBalls.Clear();
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}
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if (spaceshipRising) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength);
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if (liftingDoughDudes) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength);
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if (gandwMoving) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength);
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if (queuedBalls.Count > 0)
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if (queuedBalls.Count > 0)
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{
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{
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foreach (var ball in queuedBalls)
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foreach (var ball in queuedBalls)
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@ -480,11 +469,24 @@ namespace HeavenStudio.Games
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ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpened", 0, 0);
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ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpened", 0, 0);
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if (gandwHasEntered) gandwAnim.Play("GANDWLeverUp", 0, 0);
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if (gandwHasEntered) gandwAnim.Play("GANDWLeverUp", 0, 0);
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}
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}
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SpawnBall(ball.beat, ball.isBig);
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if (ball.beat > beat - 1) SpawnBall(ball.beat - 1, ball.isBig);
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}
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}
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queuedBalls.Clear();
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queuedBalls.Clear();
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}
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}
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}
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void Update()
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{
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Conductor cond = Conductor.instance;
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if (!cond.isPlaying || cond.isPaused)
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{
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if (queuedBalls.Count > 0) queuedBalls.Clear();
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}
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if (spaceshipRising) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength);
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if (liftingDoughDudes) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength);
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if (gandwMoving) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength);
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if (passedTurns.Count > 0)
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if (passedTurns.Count > 0)
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{
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{
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foreach (var passTurn in passedTurns)
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foreach (var passTurn in passedTurns)
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