mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-27 12:03:00 +00:00
Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio
This commit is contained in:
commit
77cb7f7a42
5 changed files with 521 additions and 25 deletions
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m_paragraphSpacing: 0
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m_charWidthMaxAdj: 0
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m_verticalMapping: 0
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m_uvLineOffset: 0
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m_geometrySortingOrder: 0
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m_IsTextObjectScaleStatic: 0
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CanvasRenderer:
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m_GameObject: {fileID: 774969484}
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m_CullTransparentMesh: 1
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--- !u!1 &781200685
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--- !u!1 &781200685
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -8861,6 +9294,7 @@ MonoBehaviour:
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valA: 0
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valA: 0
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valB: 0
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valB: 0
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valC: 0
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valC: 0
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type: 0
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@ -9076,6 +9510,7 @@ RectTransform:
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m_Children:
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- {fileID: 1443721747}
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m_Father: {fileID: 1050802356}
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m_Father: {fileID: 1050802356}
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|
@ -9128,6 +9563,7 @@ MonoBehaviour:
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gridGameSelector: {fileID: 1154875947}
|
gridGameSelector: {fileID: 1154875947}
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IntegerP: {fileID: 396879232}
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IntegerP: {fileID: 396879232}
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FloatP: {fileID: 345301789}
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FloatP: {fileID: 345301789}
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BooleanP: {fileID: 0}
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DropdownP: {fileID: 184838087}
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DropdownP: {fileID: 184838087}
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ColorP: {fileID: 1443721746}
|
ColorP: {fileID: 1443721746}
|
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entity:
|
entity:
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|
@ -9137,6 +9573,7 @@ MonoBehaviour:
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valA: 0
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valB: 0
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valB: 0
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valC: 0
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toggle: 0
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type: 0
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@ -14262,7 +14699,7 @@ RectTransform:
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|
- {fileID: 723094753}
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m_Father: {fileID: 830452352}
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m_Father: {fileID: 830452352}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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@ -14285,6 +14722,7 @@ MonoBehaviour:
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|
parameterManager: {fileID: 830452354}
|
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slider: {fileID: 0}
|
slider: {fileID: 0}
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inputField: {fileID: 0}
|
inputField: {fileID: 0}
|
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|
toggle: {fileID: 0}
|
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dropdown: {fileID: 0}
|
dropdown: {fileID: 0}
|
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ColorBTN: {fileID: 1535224918}
|
ColorBTN: {fileID: 1535224918}
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ColorTable: {fileID: 723094753}
|
ColorTable: {fileID: 723094753}
|
||||||
|
|
|
@ -8,6 +8,15 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
{
|
{
|
||||||
public class KarateMan : Minigame
|
public class KarateMan : Minigame
|
||||||
{
|
{
|
||||||
|
|
||||||
|
public enum HitType
|
||||||
|
{
|
||||||
|
Pot = 0,
|
||||||
|
Rock = 2,
|
||||||
|
Ball = 3,
|
||||||
|
TacoBell = 6
|
||||||
|
}
|
||||||
|
|
||||||
public enum LightBulbType
|
public enum LightBulbType
|
||||||
{
|
{
|
||||||
Normal,
|
Normal,
|
||||||
|
@ -27,6 +36,12 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
Custom
|
Custom
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum BackgroundFXType
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Sunburst
|
||||||
|
}
|
||||||
|
|
||||||
public enum ShadowType
|
public enum ShadowType
|
||||||
{
|
{
|
||||||
Tinted,
|
Tinted,
|
||||||
|
@ -55,6 +70,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
public SpriteRenderer BGFXSprite;
|
public SpriteRenderer BGFXSprite;
|
||||||
|
|
||||||
public BackgroundType BGType = BackgroundType.Yellow;
|
public BackgroundType BGType = BackgroundType.Yellow;
|
||||||
|
public BackgroundFXType BGFXType = BackgroundFXType.None;
|
||||||
public Color BGColor;
|
public Color BGColor;
|
||||||
|
|
||||||
public ShadowType Shadow = ShadowType.Tinted;
|
public ShadowType Shadow = ShadowType.Tinted;
|
||||||
|
@ -260,14 +276,18 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BGFXOn()
|
public void SetBackgroundFX(BackgroundFXType type)
|
||||||
{
|
{
|
||||||
BGFXSprite.enabled = true;
|
BGFXType = type;
|
||||||
}
|
|
||||||
|
if(BGFXType == BackgroundFXType.None)
|
||||||
public void BGFXOff()
|
{
|
||||||
{
|
BGFXSprite.enabled = false;
|
||||||
BGFXSprite.enabled = false;
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
BGFXSprite.enabled = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetBackgroundColor(int type, int shadowType, Color backgroundColor, Color shadowColor)
|
public void SetBackgroundColor(int type, int shadowType, Color backgroundColor, Color shadowColor)
|
||||||
|
|
|
@ -102,21 +102,26 @@ namespace RhythmHeavenMania.Editor
|
||||||
else if (objType.IsEnum)
|
else if (objType.IsEnum)
|
||||||
{
|
{
|
||||||
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
|
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
|
||||||
for (int i = 0; i < System.Enum.GetValues(objType).Length; i++)
|
var vals = Enum.GetValues(objType);
|
||||||
|
var selected = 0;
|
||||||
|
for (int i = 0; i < vals.Length; i++)
|
||||||
{
|
{
|
||||||
string name = System.Enum.GetNames(objType)[i];
|
string name = Enum.GetNames(objType)[i];
|
||||||
TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
|
TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
|
||||||
|
|
||||||
optionData.text = name;
|
optionData.text = name;
|
||||||
|
|
||||||
dropDownData.Add(optionData);
|
dropDownData.Add(optionData);
|
||||||
|
|
||||||
|
if ((int)vals.GetValue(i) == (int)parameterManager.entity[propertyName])
|
||||||
|
selected = i;
|
||||||
}
|
}
|
||||||
dropdown.AddOptions(dropDownData);
|
dropdown.AddOptions(dropDownData);
|
||||||
dropdown.value = ((int)Enum.Parse(objType, parameterManager.entity[propertyName].ToString()));
|
dropdown.value = selected;
|
||||||
|
|
||||||
dropdown.onValueChanged.AddListener(delegate
|
dropdown.onValueChanged.AddListener(delegate
|
||||||
{
|
{
|
||||||
parameterManager.entity[propertyName] = Enum.ToObject(objType, dropdown.value);
|
parameterManager.entity[propertyName] = (int)Enum.GetValues(objType).GetValue(dropdown.value);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else if (objType == typeof(Color))
|
else if (objType == typeof(Color))
|
||||||
|
|
|
@ -120,7 +120,7 @@ namespace RhythmHeavenMania.Editor
|
||||||
|
|
||||||
for (int i = 0; i < mg.actions.Count; i++)
|
for (int i = 0; i < mg.actions.Count; i++)
|
||||||
{
|
{
|
||||||
if (mg.actions[i].actionName == "switchGame") continue;
|
if (mg.actions[i].actionName == "switchGame" || mg.actions[i].hidden) continue;
|
||||||
GameObject g = Instantiate(EventRef, eventsParent);
|
GameObject g = Instantiate(EventRef, eventsParent);
|
||||||
g.GetComponent<TMP_Text>().text = mg.actions[i].actionName;
|
g.GetComponent<TMP_Text>().text = mg.actions[i].actionName;
|
||||||
g.SetActive(true);
|
g.SetActive(true);
|
||||||
|
|
|
@ -49,14 +49,20 @@ namespace RhythmHeavenMania
|
||||||
public float defaultLength;
|
public float defaultLength;
|
||||||
public bool resizable;
|
public bool resizable;
|
||||||
public List<Param> parameters;
|
public List<Param> parameters;
|
||||||
|
public bool hidden;
|
||||||
|
|
||||||
public GameAction(string actionName, EventCallback function, float defaultLength = 1, bool resizable = false, List<Param> parameters = null)
|
/* If you want to add additional arguments to GameAction, leave `bool hidden = false` as the last parameter
|
||||||
|
* You can specify an action as hidden by adding `hidden: value` as the final parameter in your call
|
||||||
|
* (Even if you haven't used all prior arguments)
|
||||||
|
*/
|
||||||
|
public GameAction(string actionName, EventCallback function, float defaultLength = 1, bool resizable = false, List<Param> parameters = null, bool hidden = false)
|
||||||
{
|
{
|
||||||
this.actionName = actionName;
|
this.actionName = actionName;
|
||||||
this.function = function;
|
this.function = function;
|
||||||
this.defaultLength = defaultLength;
|
this.defaultLength = defaultLength;
|
||||||
this.resizable = resizable;
|
this.resizable = resizable;
|
||||||
this.parameters = parameters;
|
this.parameters = parameters;
|
||||||
|
this.hidden = hidden;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -242,7 +248,13 @@ namespace RhythmHeavenMania
|
||||||
new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List<GameAction>()
|
new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||||
new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2),
|
new GameAction("hit", delegate
|
||||||
|
{
|
||||||
|
KarateMan.instance.Shoot(eventCaller.currentEntity.beat, eventCaller.currentEntity.type);
|
||||||
|
}, 2, false, new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("type", KarateMan.HitType.Pot, "Object")
|
||||||
|
}),
|
||||||
new GameAction("bulb", delegate {
|
new GameAction("bulb", delegate {
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
var c = KarateMan.instance.LightBulbColors[e.type];
|
var c = KarateMan.instance.LightBulbColors[e.type];
|
||||||
|
@ -253,15 +265,20 @@ namespace RhythmHeavenMania
|
||||||
new Param("type", KarateMan.LightBulbType.Normal, "Type"),
|
new Param("type", KarateMan.LightBulbType.Normal, "Type"),
|
||||||
new Param("colorA", new Color(), "Custom Color")
|
new Param("colorA", new Color(), "Custom Color")
|
||||||
}),
|
}),
|
||||||
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2),
|
|
||||||
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2),
|
|
||||||
new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f),
|
new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f),
|
||||||
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
|
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
|
||||||
new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentEntity.beat); }),
|
new GameAction("hit3", delegate
|
||||||
new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }),
|
{
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
if(e.toggle)
|
||||||
|
KarateMan.instance.Hit4(e.beat);
|
||||||
|
else
|
||||||
|
KarateMan.instance.Hit3(e.beat);
|
||||||
|
}, 1f, false, new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("toggle", false, "Hit 4")
|
||||||
|
}),
|
||||||
new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
|
new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
|
||||||
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
|
||||||
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
|
||||||
new GameAction("set background color", delegate {
|
new GameAction("set background color", delegate {
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
var c = KarateMan.instance.BackgroundColors[e.type];
|
var c = KarateMan.instance.BackgroundColors[e.type];
|
||||||
|
@ -272,9 +289,25 @@ namespace RhythmHeavenMania
|
||||||
new Param("type", KarateMan.BackgroundType.Yellow, "Background Type"),
|
new Param("type", KarateMan.BackgroundType.Yellow, "Background Type"),
|
||||||
new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type"),
|
new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type"),
|
||||||
new Param("colorA", new Color(), "Custom Background Color"),
|
new Param("colorA", new Color(), "Custom Background Color"),
|
||||||
new Param("colorB", new Color(), "Custom Shadow Color")
|
new Param("colorB", new Color(), "Custom Shadow Color"),
|
||||||
|
|
||||||
}),
|
}),
|
||||||
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2),
|
new GameAction("set background fx", delegate {
|
||||||
|
KarateMan.instance.SetBackgroundFX((KarateMan.BackgroundFXType)eventCaller.currentEntity.type);
|
||||||
|
}, 0.5f, false, new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("type", KarateMan.BackgroundFXType.None, "FX Type")
|
||||||
|
|
||||||
|
}),
|
||||||
|
// These are still here for backwards-compatibility but are hidden in the editor
|
||||||
|
new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2, hidden: true),
|
||||||
|
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2, hidden: true),
|
||||||
|
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2, hidden: true),
|
||||||
|
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2, hidden: true),
|
||||||
|
new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }, hidden: true),
|
||||||
|
new GameAction("bgfxon", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.Sunburst); }, hidden: true),
|
||||||
|
new GameAction("bgfxoff", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.None); }, hidden: true),
|
||||||
|
|
||||||
}),
|
}),
|
||||||
new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List<GameAction>()
|
new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue