Initialize game with one script

This commit is contained in:
Starpelly 2022-01-03 17:42:43 -05:00
parent 4c83f7fec0
commit 775fd7e580
32 changed files with 2283 additions and 9446 deletions

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@ -20,7 +20,7 @@ namespace RhythmHeavenMania
private void Start() private void Start()
{ {
Cursor.visible = false; // Cursor.visible = false;
} }
private void Update() private void Update()
@ -38,7 +38,7 @@ namespace RhythmHeavenMania
if (PlayerInput.Pressed()) if (PlayerInput.Pressed())
{ {
Cursor.visible = false; // Cursor.visible = false;
Circle.transform.DOScale(0, 0.5f).SetEase(Ease.OutExpo); Circle.transform.DOScale(0, 0.5f).SetEase(Ease.OutExpo);
InnerCircle.SetActive(true); InnerCircle.SetActive(true);
outerCircleTween.Kill(); outerCircleTween.Kill();

View file

@ -7,7 +7,7 @@ using Starpelly;
namespace RhythmHeavenMania namespace RhythmHeavenMania
{ {
[RequireComponent(typeof(AudioSource))] // [RequireComponent(typeof(AudioSource))]
public class Conductor : MonoBehaviour public class Conductor : MonoBehaviour
{ {
//Song beats per minute //Song beats per minute

View file

@ -49,6 +49,7 @@ namespace RhythmHeavenMania
CreateDebugUI(out graphicsDeviceName, true); SetText(graphicsDeviceName, SystemInfo.graphicsDeviceName); CreateDebugUI(out graphicsDeviceName, true); SetText(graphicsDeviceName, SystemInfo.graphicsDeviceName);
CreateDebugUI(out fps, true); CreateDebugUI(out fps, true);
transform.GetChild(0).GetComponent<Canvas>().worldCamera = GameManager.instance.CursorCam;
} }
private void Update() private void Update()

View file

@ -95,9 +95,9 @@ namespace RhythmHeavenMania
new GameAction("alien", delegate { Spaceball.instance.alien.Show(currentBeat); } ), new GameAction("alien", delegate { Spaceball.instance.alien.Show(currentBeat); } ),
new GameAction("cameraZoom", delegate { } ), new GameAction("cameraZoom", delegate { } ),
}), }),
new MiniGame("karateman", "F6C135", new List<GameAction>() new MiniGame("karateman", "70A8D8", new List<GameAction>()
{ {
new GameAction("bop", delegate { KarateMan.instance.Bop(); } ), new GameAction("bop", delegate { KarateMan.instance.Bop(currentBeat, currentLength); } ),
new GameAction("pot", delegate { KarateMan.instance.Shoot(currentBeat, 0); }, true ), new GameAction("pot", delegate { KarateMan.instance.Shoot(currentBeat, 0); }, true ),
new GameAction("bulb", delegate { KarateMan.instance.Shoot(currentBeat, 1); }, true ), new GameAction("bulb", delegate { KarateMan.instance.Shoot(currentBeat, 1); }, true ),
new GameAction("rock", delegate { KarateMan.instance.Shoot(currentBeat, 2); }, true ), new GameAction("rock", delegate { KarateMan.instance.Shoot(currentBeat, 2); }, true ),

View file

@ -16,7 +16,7 @@ namespace RhythmHeavenMania
private EventCaller eventCaller; private EventCaller eventCaller;
public Beatmap Beatmap; public Beatmap Beatmap;
[HideInInspector] public List<Beatmap.Entity> playerEntities; [HideInInspector] public List<Beatmap.Entity> playerEntities = new List<Beatmap.Entity>();
public int currentEvent, currentPlayerEvent; public int currentEvent, currentPlayerEvent;
@ -37,15 +37,23 @@ namespace RhythmHeavenMania
private List<GameObject> preloadedGames = new List<GameObject>(); private List<GameObject> preloadedGames = new List<GameObject>();
[HideInInspector] public GameObject GamesHolder;
private void Awake() private void Awake()
{ {
instance = this; instance = this;
} }
// before Start() since this is very important // before Start() since this is very important
private void OnEnable() private void Start()
{ {
SortEventsList(); this.transform.localScale = new Vector3(3000, 3000);
SpriteRenderer sp = this.gameObject.AddComponent<SpriteRenderer>();
sp.enabled = false;
sp.color = Color.black;
sp.sprite = Resources.Load<Sprite>("Sprites/GeneralPurpose/Square");
sp.sortingOrder = 30000;
this.gameObject.layer = 3;
string json = txt.text; string json = txt.text;
Beatmap = JsonConvert.DeserializeObject<Beatmap>(json); Beatmap = JsonConvert.DeserializeObject<Beatmap>(json);
@ -54,7 +62,8 @@ namespace RhythmHeavenMania
GlobalGameManager.Init(); GlobalGameManager.Init();
eventCaller = GetComponent<EventCaller>(); eventCaller = this.gameObject.AddComponent<EventCaller>();
eventCaller.GamesHolder = GamesHolder.transform;
eventCaller.Init(); eventCaller.Init();
Conductor.instance.SetBpm(Beatmap.bpm); Conductor.instance.SetBpm(Beatmap.bpm);
@ -136,9 +145,12 @@ namespace RhythmHeavenMania
if (Beatmap.entities.Count > 0) if (Beatmap.entities.Count > 0)
{ {
List<float> entities = Beatmap.entities.Select(c => c.beat).ToList(); List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
List<float> entities_p = playerEntities.Select(c => c.beat).ToList(); if (playerEntities != null)
{
List<float> entities_p = playerEntities.Select(c => c.beat).ToList();
currentPlayerEvent = entities_p.IndexOf(Mathp.GetClosestInList(entities_p, beat));
}
currentEvent = entities.IndexOf(Mathp.GetClosestInList(entities, beat)); currentEvent = entities.IndexOf(Mathp.GetClosestInList(entities, beat));
currentPlayerEvent = entities_p.IndexOf(Mathp.GetClosestInList(entities_p, beat));
print(currentEvent); print(currentEvent);

View file

@ -22,6 +22,9 @@ namespace RhythmHeavenMania.Games.KarateMan
private bool bgEnabled; private bool bgEnabled;
private int newBeat; private int newBeat;
private float bopLength;
private float bopBeat;
[System.Serializable] [System.Serializable]
public class BGSpriteC public class BGSpriteC
{ {
@ -35,17 +38,26 @@ namespace RhythmHeavenMania.Games.KarateMan
private void Update() private void Update()
{ {
if (bgEnabled)
if (Conductor.instance.songPositionInBeats > newBeat)
{ {
if (Conductor.instance.songPositionInBeats > newBeat) if (bgEnabled)
{ {
if (newBeat % 2 == 0) if (newBeat % 2 == 0)
BGSprite.sprite = BGSprites[0].Sprites[1]; BGSprite.sprite = BGSprites[0].Sprites[1];
else else
BGSprite.sprite = BGSprites[0].Sprites[2]; BGSprite.sprite = BGSprites[0].Sprites[2];
newBeat++;
} }
if (Conductor.instance.songPositionInBeats >= bopBeat && Conductor.instance.songPositionInBeats < bopBeat + bopLength)
{
if (KarateJoe.anim.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1 && !KarateJoe.anim.IsInTransition(0))
KarateJoe.anim.Play("Bop", 0, 0);
print("bop");
}
newBeat++;
} }
} }
@ -104,9 +116,10 @@ namespace RhythmHeavenMania.Games.KarateMan
} }
} }
public void Bop() public void Bop(float beat, float length)
{ {
KarateJoe.anim.Play("Bop", 0, 0); bopLength = length;
bopBeat = beat;
} }
} }
} }

View file

@ -0,0 +1,44 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania
{
public class Initializer : MonoBehaviour
{
public TextAsset level;
public AudioClip music;
private void Start()
{
GameObject Cameras = Instantiate(Resources.Load<GameObject>("Prefabs/Cameras")); Cameras.name = "Cameras";
GameObject MainCamera = Cameras.transform.GetChild(0).gameObject;
GameObject CursorCamera = Cameras.transform.GetChild(1).gameObject;
GameObject Cursor = Instantiate(Resources.Load<GameObject>("Prefabs/Cursor"));
Cursor.name = "Cursor";
GameObject Games = new GameObject();
Games.name = "Games";
GameObject GameManager = new GameObject();
GameManager.name = "GameManager";
GameManager gameManager = GameManager.AddComponent<GameManager>();
gameManager.txt = level;
gameManager.GamesHolder = Games;
gameManager.CircleCursor = Cursor.transform.GetChild(0).GetComponent<CircleCursor>();
gameManager.GameCamera = MainCamera.GetComponent<Camera>();
gameManager.CursorCam = CursorCamera.GetComponent<Camera>();
GameObject Profiler = Instantiate(Resources.Load<GameObject>("Prefabs/GameProfiler"));
Profiler.name = "GameProfiler";
GameObject Conductor = new GameObject();
Conductor.name = "Conductor";
Conductor.AddComponent<AudioSource>().clip = music;
Conductor.AddComponent<Conductor>();
Conductor.AddComponent<AudioDspTimeKeeper>();
}
}
}

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folderAsset: yes
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@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace RhythmHeavenMania.Editor
{
public class Editor : MonoBehaviour
{
private Initializer Initializer;
[Header("Rect")]
[SerializeField] private RenderTexture ScreenRenderTexture;
[SerializeField] private RawImage Screen;
private void Start()
{
Initializer = GetComponent<Initializer>();
GameManager.instance.GameCamera.targetTexture = ScreenRenderTexture;
GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture;
Screen.texture = ScreenRenderTexture;
}
}
}

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66
Assets/rain.json Normal file
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@ -0,0 +1,66 @@
{
"bpm": 128,
"entities": [
{
"beat": 14,
"length": 128,
"datamodel": "karateman/bop"
},
{
"beat": 16,
"datamodel": "karateman/kick"
},
{
"beat": 20,
"datamodel": "karateman/pot"
},
{
"beat": 22,
"datamodel": "karateman/pot"
},
{
"beat": 24,
"datamodel": "karateman/pot"
},
{
"beat": 26,
"datamodel": "karateman/pot"
},
{
"beat": 28,
"datamodel": "karateman/pot"
},
{
"beat": 30,
"datamodel": "karateman/bulb"
},
{
"beat": 32,
"datamodel": "karateman/kick"
},
{
"beat": 34,
"datamodel": "karateman/pot"
},
{
"beat": 36,
"datamodel": "karateman/pot"
},
{
"beat": 38,
"datamodel": "karateman/pot"
},
{
"beat": 40,
"datamodel": "karateman/pot"
},
{
"beat": 42,
"datamodel": "karateman/bulb"
},
{
"beat": 44,
"datamodel": "karateman/kick"
}
]
}

7
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@ -11,7 +11,7 @@ TagManager:
- Cursor - Cursor
- Water - Water
- UI - UI
- - Debug
- -
- -
- -