mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 02:55:15 +00:00
You can now place inputs on top of pass turn for rhythm tweezers
This commit is contained in:
parent
8954b8c269
commit
76bf6eefa6
1 changed files with 24 additions and 0 deletions
|
@ -368,6 +368,30 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
crHandlerInstance.queuedEvents.Clear();
|
crHandlerInstance.queuedEvents.Clear();
|
||||||
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat + length, delegate
|
||||||
|
{
|
||||||
|
if (crHandlerInstance.queuedEvents.Count > 0)
|
||||||
|
{
|
||||||
|
hairsLeft += crHandlerInstance.queuedEvents.Count;
|
||||||
|
foreach (var crEvent in crHandlerInstance.queuedEvents)
|
||||||
|
{
|
||||||
|
if (crEvent.tag == "Hair")
|
||||||
|
{
|
||||||
|
Hair hairToInput = spawnedHairs.Find(x => x.createBeat == crEvent.beat);
|
||||||
|
hairToInput.StartInput(beat + length, crEvent.relativeBeat);
|
||||||
|
}
|
||||||
|
else if (crEvent.tag == "Long")
|
||||||
|
{
|
||||||
|
LongHair hairToInput = spawnedLongs.Find(x => x.createBeat == crEvent.beat);
|
||||||
|
hairToInput.StartInput(beat + length, crEvent.relativeBeat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
crHandlerInstance.queuedEvents.Clear();
|
||||||
|
}
|
||||||
|
})
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue