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You can now place inputs on top of pass turn for rhythm tweezers
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@ -368,6 +368,30 @@ namespace HeavenStudio.Games
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}
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}
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}
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}
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crHandlerInstance.queuedEvents.Clear();
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crHandlerInstance.queuedEvents.Clear();
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + length, delegate
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{
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if (crHandlerInstance.queuedEvents.Count > 0)
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{
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hairsLeft += crHandlerInstance.queuedEvents.Count;
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foreach (var crEvent in crHandlerInstance.queuedEvents)
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{
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if (crEvent.tag == "Hair")
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{
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Hair hairToInput = spawnedHairs.Find(x => x.createBeat == crEvent.beat);
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hairToInput.StartInput(beat + length, crEvent.relativeBeat);
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}
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else if (crEvent.tag == "Long")
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{
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LongHair hairToInput = spawnedLongs.Find(x => x.createBeat == crEvent.beat);
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hairToInput.StartInput(beat + length, crEvent.relativeBeat);
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}
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}
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crHandlerInstance.queuedEvents.Clear();
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}
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})
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});
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}
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}
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}
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}
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