Merge branch 'release_1'

This commit is contained in:
minenice55 2023-12-05 17:40:18 -05:00
commit 76bd91a444
35 changed files with 768 additions and 699 deletions

File diff suppressed because it is too large Load diff

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View file

@ -406,11 +406,11 @@ namespace HeavenStudio
public void LateUpdate()
{
if (metronome && isPlaying)
if (isPlaying)
{
if (songPositionInBeatsAsDouble >= Math.Ceiling(startBeat) + _metronomeTally)
{
metronomeSound = Util.SoundByte.PlayOneShot("metronome", Math.Ceiling(startBeat) + _metronomeTally);
if (metronome) metronomeSound = Util.SoundByte.PlayOneShot("metronome", Math.Ceiling(startBeat) + _metronomeTally);
_metronomeTally++;
}
}

View file

@ -29,7 +29,7 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("setEmotion", "Emotion")
{
function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e["type"]); },
function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e.beat, e["type"]); },
parameters = new List<Param>()
{
new Param("type", BlueBear.EmotionType.ClosedEyes, "Emotion", "Which emotion should the blue bear use?")
@ -274,18 +274,18 @@ namespace HeavenStudio.Games
headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0);
if (headAndBodyAnim.GetBool("ShouldOpenMouth"))
{
_emotionCancelled = true;
_emotionCancelledBeat = Conductor.instance.songPositionInBeatsAsDouble;
}
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
{
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
Bite(true);
Bite(Conductor.instance.songPositionInBeatsAsDouble, true);
}
else if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory))
{
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
Bite(false);
Bite(Conductor.instance.songPositionInBeatsAsDouble, false);
}
UpdateEmotions();
@ -298,7 +298,7 @@ namespace HeavenStudio.Games
windAnim.SetScaledAnimationSpeed();
}
private bool _emotionCancelled = false;
private double _emotionCancelledBeat = -1;
private int _emotionIndex = 0;
private List<RiqEntity> _allEmotionsStretch = new();
private EmotionStretchType _lastEmotion = EmotionStretchType.LookUp;
@ -317,12 +317,11 @@ namespace HeavenStudio.Games
_emotionIndex++;
_lastEmotion = (EmotionStretchType)_allEmotionsStretch[_emotionIndex - 1]["type"];
crying = _lastEmotion == EmotionStretchType.StartCrying;
_emotionCancelled = false;
UpdateEmotions();
return;
}
if (beat >= e.beat && beat < e.beat + e.length && !_emotionCancelled)
if (beat >= e.beat && beat < e.beat + e.length && !(_emotionCancelledBeat >= e.beat && _emotionCancelledBeat < e.beat + e.length))
{
_lastEmotion = (EmotionStretchType)e["type"];
crying = _lastEmotion == EmotionStretchType.StartCrying;
@ -388,9 +387,9 @@ namespace HeavenStudio.Games
windAnim.DoScaledAnimationAsync("Wind", 0.5f);
}
public void Bite(bool left)
public void Bite(double beat, bool left)
{
_emotionCancelled = true;
_emotionCancelledBeat = beat;
if (crying)
{
headAndBodyAnim.DoScaledAnimationAsync(left ? "CryBiteL" : "CryBiteR", 0.5f);
@ -456,14 +455,15 @@ namespace HeavenStudio.Games
}
}
public void SetEmotion(int emotion)
public void SetEmotion(double beat, int emotion)
{
_emotionCancelled = true;
_emotionCancelledBeat = beat;
switch (emotion)
{
case (int)EmotionType.Neutral:
//check if smiling then play "StopSmile"
headAndBodyAnim.DoScaledAnimationAsync("Idle", 0.5f);
if (_allEmotionsStretch.Count == 0 || _lastEmotion != EmotionStretchType.Smile) return;
headAndBodyAnim.DoScaledAnimationAsync("StopSmile", 0.5f);
crying = false;
break;
case (int)EmotionType.ClosedEyes:

View file

@ -68,7 +68,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
SoundByte.PlayOneShotGame("blueBear/chompDonut");
}
game.Bite(isCake);
game.Bite(Conductor.instance.songPositionInBeatsAsDouble, isCake);
game.EatTreat();
SpawnCrumbs();

View file

@ -91,10 +91,8 @@ namespace HeavenStudio.Games
[SerializeField] List<BMExecutive> executives = new List<BMExecutive>();
public BMExecutive firstSpinner;
[SerializeField] float shakeIntensity = 0.5f;
public bool shouldBop = true;
private bool assistantCanBop = true;
private bool executivesCanBop = true;
public GameEvent bop = new GameEvent();
[NonSerialized] public Sound chairLoopSound = null;
int missCounter = 0;
private Tween shakeTween;
@ -104,6 +102,7 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
SetupBopRegion("boardMeeting", "bop", "auto");
InitExecutives();
}
@ -145,7 +144,7 @@ namespace HeavenStudio.Games
public override void OnBeatPulse(double beat)
{
if (!shouldBop) return;
if (!BeatIsInBopRegion(beat)) return;
SingleBop();
}
@ -166,7 +165,6 @@ namespace HeavenStudio.Games
public void Bop(double beat, float length, bool goBop, bool autoBop)
{
shouldBop = autoBop;
if (goBop)
{
for (int i = 0; i < length; i++)

View file

@ -80,10 +80,10 @@ namespace HeavenStudio.Games
public enum WhoBops
{
Alalin,
Plalin,
Both,
None
Alalin = 1,
Plalin = 2,
Both = 0,
None = 3
}
public enum Background
@ -111,10 +111,6 @@ namespace HeavenStudio.Games
private double startSmile = 0;
private double stopSmile = 0;
private bool bopLeft = true;
private bool bopRight = true;
public GameEvent bop = new GameEvent();
public static CatchyTune instance;
static List<QueuedFruit> queuedFruits = new List<QueuedFruit>();
struct QueuedFruit
@ -184,6 +180,7 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
SetupBopRegion("catchyTune", "bop", "bopAuto", false);
}
const float orangeoffset = 0.5f;
@ -249,6 +246,9 @@ namespace HeavenStudio.Games
public override void OnBeatPulse(double beat)
{
int whoBopsAuto = BeatIsInBopRegionInt(beat);
bool bopLeft = whoBopsAuto == (int)WhoBops.Plalin || whoBopsAuto == (int)WhoBops.Both;
bool bopRight = whoBopsAuto == (int)WhoBops.Alalin || whoBopsAuto == (int)WhoBops.Both;
if (bopLeft && stopCatchLeft == 0)
{
plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
@ -323,8 +323,6 @@ namespace HeavenStudio.Games
public void Bop(double beat, float length, int whoBops, int whoBopsAuto)
{
bopLeft = whoBopsAuto == (int)WhoBops.Plalin || whoBopsAuto == (int)WhoBops.Both;
bopRight = whoBopsAuto == (int)WhoBops.Alalin || whoBopsAuto == (int)WhoBops.Both;
for (int i = 0; i < length; i++)
{
BeatAction.New(instance, new List<BeatAction.Action>()

View file

@ -163,7 +163,6 @@ namespace HeavenStudio.Games
Sound SpinningLoop;
[Header("Variables")]
[SerializeField] List<PosterImages> posters = new List<PosterImages>();
bool shouldBop = true;
bool canBop = true;
public bool doingCue;
double cueLength;
@ -171,7 +170,6 @@ namespace HeavenStudio.Games
bool shouldYay;
bool shouldDoSuccessZoom;
public bool shouldBeBlack = false;
public GameEvent bop = new GameEvent();
int currentZoomIndex;
double currentZoomCamBeat;
float currentZoomCamLength;
@ -230,6 +228,7 @@ namespace HeavenStudio.Games
void Awake()
{
instance = this;
SetupBopRegion("cheerReaders", "bop", "toggle2");
for (int i = 0; i < topMasks.Count; i++)
{
firstRow[i].posterBook = topMasks[i];
@ -264,7 +263,7 @@ namespace HeavenStudio.Games
public override void OnBeatPulse(double beat)
{
if (!shouldBop) return;
if (!BeatIsInBopRegion(beat)) return;
BopSingle();
}
@ -482,7 +481,6 @@ namespace HeavenStudio.Games
public void BopToggle(double beat, float length, bool startBop, bool bopAuto)
{
shouldBop = bopAuto;
if (startBop)
{
for (int i = 0; i < length; i++)

View file

@ -49,7 +49,8 @@ namespace HeavenStudio.Games.Loaders
new GameAction("plantCollect", "Veggie Collection Values")
{
function = delegate { var e = eventCaller.currentEntity;
CropStomp.instance.SetCollectThresholds(e["threshold"], e["limit"], e["force"], e["forceAmount"]); },
CropStomp.instance.SetCollectThresholds(e["threshold"], e["limit"], e["force"], e["forceAmount"]);
},
defaultLength = 0.5f,
parameters = new List<Param>()
{
@ -125,43 +126,34 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;// Finding grass sprite width for grass scrolling.
instance = this; // Finding grass sprite width for grass scrolling.
farmer.Init();
var grassSprite = grass.sprite;
var borderLeft = grassSprite.rect.xMin + grassSprite.border.x;
var borderRight = grassSprite.rect.xMax - grassSprite.border.z;
var borderWidthPixels = borderRight - borderLeft;
grassWidth = borderWidthPixels / grassSprite.pixelsPerUnit;
Sprite sprite = grass.sprite;
float borderLeft = sprite.rect.xMin + sprite.border.x;
float borderRight = sprite.rect.xMax - sprite.border.z;
float borderWidthPixels = borderRight - borderLeft;
grassWidth = borderWidthPixels / sprite.pixelsPerUnit;
legsAnim.Play("LiftFront", 0, 1); // Start with leg up.
}
// Initialize vegetables.
var cond = Conductor.instance;
var entities = GameManager.instance.Beatmap.Entities;
double startBeat = cond.songPositionInBeatsAsDouble;
public override void OnGameSwitch(double beat)
{
double startBeat;
double endBeat = double.MaxValue;
var entities = GameManager.instance.Beatmap.Entities;
if (inactiveStart == -1f)
{
// Find the beat of the closest "start marching" event.
var marchStarts = entities.FindAll(m => m.datamodel == "cropStomp/start marching");
for (int i = 0; i < marchStarts.Count; i++)
{
var sampleBeat = marchStarts[i].beat;
if (cond.songPositionInBeatsAsDouble <= sampleBeat + 0.25f) // 0.25-beat buffer in case the start marching event is directly next to the game switch event.
{
startBeat = sampleBeat;
break;
}
}
var lastMarch = entities.Find(c => c.datamodel == "cropStomp/start marching" && beat <= c.beat);
startBeat = lastMarch?.beat ?? beat;
}
else
{
// Find the beat of the next step, assuming marching started at inactiveStart.
int stepsPassed = 0;
while (inactiveStart + (stepsPassed * 2f) < cond.songPositionInBeatsAsDouble)
while (inactiveStart + (stepsPassed * 2f) < beat)
{
stepsPassed++;
@ -175,54 +167,31 @@ namespace HeavenStudio.Games
startBeat = inactiveStart + (stepsPassed * 2f);
// Cue the marching proper to begin when applicable.
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat - 0.25f, delegate { StartMarching(startBeat); })
});
BeatAction.New(this, new() { new(startBeat - 0.25f, delegate { StartMarching(startBeat); }) });
inactiveStart = -1f;
}
// find out when the next game switch (or remix end) happens
var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" });
if (allEnds.Count == 0)
{
endBeat = double.MaxValue;
}
else
{
allEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
//get the beat of the closest end event
foreach (var end in allEnds)
{
if (end.datamodel != "gameManager/end" && end.datamodel.Split(2) == "cropStomp") continue;
if (end.beat > startBeat)
{
endBeat = end.beat;
break;
}
}
}
RiqEntity firstEnd = entities.Find(c => c.datamodel is "gameManager/switchGame/cropStomp" or "gameManager/end" && c.beat > startBeat);
endBeat = firstEnd?.beat ?? double.MaxValue;
// Veggie and mole events.
var vegEvents = entities.FindAll(v => v.datamodel == "cropStomp/veggies");
var moleEvents = entities.FindAll(m => m.datamodel == "cropStomp/mole");
List<RiqEntity> vegEvents = entities.FindAll(v => v.datamodel == "cropStomp/veggies");
List<RiqEntity> moleEvents = entities.FindAll(m => m.datamodel == "cropStomp/mole");
// Spawn veggies.
for (int i = 0; i < vegEvents.Count; i++)
{
for (int i = 0; i < vegEvents.Count; i++) {
var vegBeat = vegEvents[i].beat;
var vegLength = vegEvents[i].length;
// Only consider veggie events that aren't past the start point.
if (startBeat <= vegBeat + vegLength)
{
if (startBeat <= vegBeat + vegLength) {
int veggiesInEvent = Mathf.CeilToInt(vegLength + 1) / 2;
for (int b = 0; b < veggiesInEvent; b++)
{
var targetVeggieBeat = vegBeat + 2f * b;
var targetVeggieBeat = vegBeat + (2f * b);
if (startBeat <= targetVeggieBeat && targetVeggieBeat < endBeat)
{
SpawnVeggie(targetVeggieBeat, startBeat, false);
@ -232,52 +201,40 @@ namespace HeavenStudio.Games
}
// Spawn moles.
for (int i = 0; i < moleEvents.Count; i++)
{
for (int i = 0; i < moleEvents.Count; i++) {
var moleBeat = moleEvents[i].beat;
if (startBeat <= moleBeat && moleBeat < endBeat)
{
if (startBeat <= moleBeat && moleBeat < endBeat) {
SpawnVeggie(moleBeat, startBeat, true);
}
}
}
List<RiqEntity> cuedMoleSounds = new List<RiqEntity>();
public override void OnGameSwitch(double beat)
{
SetInitTresholds(beat);
SetMarchEndBeat(beat);
}
public override void OnPlay(double beat)
{
SetInitTresholds(beat);
SetMarchEndBeat(beat);
OnGameSwitch(beat);
}
private void SetMarchEndBeat(double beat)
{
double nextEndBeat = double.MaxValue;
var nextEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(e => e.beat > beat);
if (nextEnd != null) nextEndBeat = nextEnd.beat;
double nextEndBeat = nextEnd?.beat ?? double.MaxValue;
var allEnds = EventCaller.GetAllInGameManagerList("cropStomp", new string[] { "end" });
var tempEnds = allEnds.FindAll(x => x.beat >= beat && x.beat < nextEndBeat);
if (tempEnds.Count == 0) return;
marchEndBeat = tempEnds[0].beat;
willNotHum = tempEnds[0]["mute"];
var firstEnd = GameManager.instance.Beatmap.Entities.Find(c => c.datamodel == "cropStomp/end" && c.beat >= beat && c.beat < nextEndBeat);
if (firstEnd != null) {
marchEndBeat = firstEnd.beat;
willNotHum = firstEnd["mute"];
}
}
public static void MoleSound(double beat)
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("cropStomp/moleNyeh", beat - 2, 1, 1, false, 0.134),
new MultiSound.Sound("cropStomp/moleHeh1", beat - 1.5, 1, 1, false, 0.05),
new MultiSound.Sound("cropStomp/moleHeh2", beat - 1, 1, 1, false, 0.061)
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("cropStomp/moleNyeh", beat - 2, offset: 0.134),
new MultiSound.Sound("cropStomp/moleHeh1", beat - 1.5, offset: 0.05),
new MultiSound.Sound("cropStomp/moleHeh2", beat - 1, offset: 0.061)
}, forcePlay: true);
}
@ -285,11 +242,8 @@ namespace HeavenStudio.Games
{
var cond = Conductor.instance;
if (!cond.isPlaying)
return;
if (!cond.isPlaying || !isMarching) return;
if (!isMarching)
return;
// Debug.Log(newBeat);
bool cameraLocked = cond.songPositionInBeats >= marchEndBeat;
@ -308,11 +262,11 @@ namespace HeavenStudio.Games
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease))
{
bodyAnim.Play("Raise");
bodyAnim.DoScaledAnimationAsync("Raise", 0.5f);
}
if (PlayerInput.GetIsAction(InputAction_Flick) && !IsExpectingInputNow(InputAction_FlickRelease))
{
bodyAnim.Play("Pick");
bodyAnim.DoScaledAnimationAsync("Pick", 0.5f);
}
if (cameraLocked) return;
@ -326,7 +280,7 @@ namespace HeavenStudio.Games
var grassPos = grassTrans.localPosition;
var newGrassX = grassPos.x + (scrollRate * Time.deltaTime);
newGrassX = (newGrassX % (grassWidth * 4.5f));
newGrassX %= grassWidth * 4.5f;
grassTrans.localPosition = new Vector3(newGrassX, grassPos.y, grassPos.z);
@ -334,16 +288,14 @@ namespace HeavenStudio.Games
var dotsPos = dotsTrans.localPosition;
var newDotsX = dotsPos.x + (scrollRate * Time.deltaTime);
newDotsX = (newDotsX % dotsWidth);
newDotsX %= dotsWidth;
dotsTrans.localPosition = new Vector3(newDotsX, dotsPos.y, dotsPos.z);
}
private void LateUpdate()
{
if (!isMarching)
return;
if (!isMarching) return;
isFlicking = false;
}
@ -357,12 +309,9 @@ namespace HeavenStudio.Games
private void SetInitTresholds(double beat)
{
var allCollects = EventCaller.GetAllInGameManagerList("cropStomp", new string[] { "plantCollect" });
if (allCollects.Count == 0) return;
var tempCollect = allCollects.FindLast(x => x.beat < beat);
if (tempCollect == null) return;
SetCollectThresholds(tempCollect["threshold"], tempCollect["limit"], tempCollect["force"], tempCollect["forceAmount"]);
var lastCollect = GameManager.instance.Beatmap.Entities.FindLast(c => c.datamodel == "cropStomp/plantCollect" && c.beat < beat);
if (lastCollect == null) return;
SetCollectThresholds(lastCollect["threshold"], lastCollect["limit"], lastCollect["force"], lastCollect["forceAmount"]);
}
public void CollectPlant(int veggieType)
@ -379,19 +328,18 @@ namespace HeavenStudio.Games
if (!isStepping)
{
stepCount += 1;
var stepAnim = (stepCount % 2 != 0 ? "StepFront" : "StepBack");
legsAnim.Play(stepAnim, 0, 0);
var stepAnim = (stepCount % 2 != 0) ? "StepFront" : "StepBack";
legsAnim.DoScaledAnimationAsync(stepAnim, 0.5f);
isStepping = true;
}
}
// Lift.
else
{
var liftAnim = (stepCount % 2 != 0 ? "LiftBack" : "LiftFront");
legsAnim.Play(liftAnim, 0, 0);
var liftAnim = (stepCount % 2 != 0) ? "LiftBack" : "LiftFront";
legsAnim.DoScaledAnimationAsync(liftAnim, 0.5f);
var farmerPos = farmerTrans.localPosition;
farmerTrans.localPosition = new Vector3(farmerPos.x - stepDistance, farmerPos.y, farmerPos.z);
@ -413,27 +361,28 @@ namespace HeavenStudio.Games
public void Stomp()
{
// Don't increment step counter if autostep stepped already.
if (!isStepping)
stepCount += 1;
if (!isStepping) stepCount += 1;
var stompAnim = (stepCount % 2 != 0 ? "StompFront" : "StompBack");
var stompAnim = (stepCount % 2 != 0) ? "StompFront" : "StompBack";
legsAnim.Play(stompAnim, 0, 0);
legsAnim.DoScaledAnimationAsync(stompAnim, 0.5f);
SoundByte.PlayOneShotGame("cropStomp/stomp");
if (shakeTween != null)
shakeTween.Kill(true);
if (shakeTween != null) shakeTween.Kill(true);
DOTween.Punch(() => GameCamera.AdditionalPosition, x => GameCamera.AdditionalPosition = x, new Vector3(0, 0.75f, 0),
Conductor.instance.pitchedSecPerBeat*0.5f, 18, 1f);
DOTween.Punch(() =>
GameCamera.AdditionalPosition,
x => GameCamera.AdditionalPosition = x,
new Vector3(0, 0.75f, 0), Conductor.instance.pitchedSecPerBeat * 0.5f, 18, 1f
);
isStepping = true;
}
private void SpawnVeggie(double beat, double startBeat, bool isMole)
{
var newVeggie = GameObject.Instantiate(isMole ? baseMole : baseVeggie, veggieHolder).GetComponent<Veggie>();
var newVeggie = Instantiate(isMole ? baseMole : baseVeggie, veggieHolder).GetComponent<Veggie>();
newVeggie.targetBeat = beat;
@ -445,21 +394,16 @@ namespace HeavenStudio.Games
public static void MarchInactive(double beat)
{
if (GameManager.instance.currentGame == "cropStomp") //this function is only meant for making march sounds while the game is inactive
{
return;
}
if (GameManager.instance.currentGame == "cropStomp") return;
inactiveStart = beat;
RiqEntity gameSwitch = GameManager.instance.Beatmap.Entities.Find(c => c.beat >= beat && c.datamodel == "gameManager/switchGame/cropStomp");
if (gameSwitch == null)
return;
int length = (int)Math.Ceiling((gameSwitch.beat - beat)/2);
if (gameSwitch == null) return;
int length = (int)Math.Ceiling((gameSwitch.beat - beat) / 2);
MultiSound.Sound[] sounds = new MultiSound.Sound[length];
for(int i = 0; i < length; i++)
{
sounds[i] = new MultiSound.Sound("cropStomp/hmm", beat + i*2);
for(int i = 0; i < length; i++) {
sounds[i] = new MultiSound.Sound("cropStomp/hmm", beat + (i * 2));
}
MultiSound.Play(sounds, forcePlay:true);
MultiSound.Play(sounds, forcePlay: true);
}
}
}

View file

@ -70,7 +70,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
if (PlayerInput.GetIsAction(CropStomp.InputAction_BasicPress) && !game.IsExpectingInputNow(CropStomp.InputAction_BasicPress))
{
game.bodyAnim.Play("Crouch", 0, 0);
game.bodyAnim.DoScaledAnimationAsync("Crouch", 0.5f);
}
}
@ -87,8 +87,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
startPlant.SetActive(collectedPlants >= plantThreshold);
if (spawnedPlants.Count > 0)
{
foreach (var plant in spawnedPlants)
{
foreach (var plant in spawnedPlants) {
Destroy(plant);
}
spawnedPlants.Clear();
@ -102,8 +101,9 @@ namespace HeavenStudio.Games.Scripts_CropStomp
{
spawnedPlant = Instantiate(plantLastRef, collectedHolder);
spawnedPlant.GetComponent<SpriteRenderer>().sprite = veggieSprites[lastVeggieType];
} else {
spawnedPlant = Instantiate((realIndex % 2 == 0) ? plantRightRef : plantLeftRef, collectedHolder);
}
else spawnedPlant = Instantiate((realIndex % 2 == 0) ? plantRightRef : plantLeftRef, collectedHolder);
spawnedPlant.transform.localPosition = new Vector3(0, (realIndex * plantDistance) + plantStartDistance, 0);
spawnedPlant.GetComponent<SpriteRenderer>().sortingOrder = -realIndex - 2;
spawnedPlant.SetActive(true);
@ -119,9 +119,8 @@ namespace HeavenStudio.Games.Scripts_CropStomp
private void Miss(PlayerActionEvent caller)
{
if (GameManager.instance.currentGame != "cropStomp") return;
if (!game.isMarching)
return;
if (GameManager.instance.currentGame != "cropStomp" || !game.isMarching) return;
// REMARK: does not count for performance
nextStompBeat += 2f;
stomp?.Disable();
@ -133,18 +132,12 @@ namespace HeavenStudio.Games.Scripts_CropStomp
void Stomp(bool ng)
{
if (GameManager.instance.currentGame != "cropStomp") return;
if (!game.isMarching)
return;
if (ng)
{
game.bodyAnim.Play("Crouch", 0, 0);
}
else
{
if (GameManager.instance.currentGame != "cropStomp" || !game.isMarching) return;
if (ng) {
game.bodyAnim.DoScaledAnimationAsync("Crouch", 0.5f);
} else {
game.Stomp();
game.bodyAnim.Play("Stomp", 0, 0);
game.bodyAnim.DoScaledAnimationAsync("Stomp", 0.5f);
}
nextStompBeat += 2f;
stomp?.Disable();

View file

@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
{
game = CropStomp.instance;
if (Conductor.instance.isPlaying)
// if (Conductor.instance.isPlaying)
game.ScheduleInput(targetBeat - 1, 1f, CropStomp.InputAction_BasicPress, StompJust, StompMiss, Out);
if (!isMole)
@ -56,38 +56,23 @@ namespace HeavenStudio.Games.Scripts_CropStomp
private bool gotStomped; // Safeguard in case nested Update() call breaks.
private void Update()
{
if (!game.isMarching)
return;
if (!game.isMarching) return;
// Veggie missed. Handle missed state.
if (veggieState == -1)
switch (veggieState)
{
MissedUpdate();
return;
}
case -1: MissedUpdate(); return;
// case 0:
case 2: PickedUpdate(); return;
case 1:
float airPosition = Conductor.instance.GetPositionFromBeat(stompedBeat, landBeat - stompedBeat);
veggieTrans.position = curve.GetPoint(Mathf.Clamp(airPosition, 0, 1));
// Veggie picked. Handle picked state.
if (veggieState == 2)
{
PickedUpdate();
return;
}
var cond = Conductor.instance;
// In ground.
if (veggieState == 0)
{
}
// In air.
else if (veggieState == 1)
{
float airPosition = cond.GetPositionFromBeat(stompedBeat, landBeat - stompedBeat);
veggieTrans.position = curve.GetPoint(Mathf.Clamp(airPosition, 0, 1));
if (PlayerInput.GetIsAction(CropStomp.InputAction_FlickRelease) && !game.IsExpectingInputNow(CropStomp.InputAction_FlickRelease))
{
pickEligible = false;
}
if (PlayerInput.GetIsAction(CropStomp.InputAction_FlickRelease) && !game.IsExpectingInputNow(CropStomp.InputAction_FlickRelease))
{
pickEligible = false;
}
break;
// default:
}
}
@ -111,11 +96,11 @@ namespace HeavenStudio.Games.Scripts_CropStomp
caller.Disable();
}
private void Out(PlayerActionEvent caller) {}
private void Out(PlayerActionEvent caller) { }
private void PickJust(PlayerActionEvent caller, float state)
{
game.bodyAnim.Play("Pick", 0, 0);
game.bodyAnim.DoScaledAnimationAsync("Pick", 0.5f);
game.isFlicking = true;
if (!pickEligible) return;
if (GameManager.instance.autoplay)
@ -131,13 +116,20 @@ namespace HeavenStudio.Games.Scripts_CropStomp
curve.transform.localScale = Vector3.one; // Return curve to normal size in the case of mole curves.
var key1 = curve.KeyPoints[0];
var key1Pos = key1.Position;
key1.Position = new Vector3(key1Pos.x, veggieTrans.position.y, key1Pos.z);
for (int i = 0; i < 2; i++)
{
var key = curve.KeyPoints[i];
var keyPos = key.Position;
key.Position = new Vector3(keyPos.x, veggieTrans.position.y + (i * 2), keyPos.z);
}
var key2 = curve.KeyPoints[1];
var key2Pos = key2.Position;
key2.Position = new Vector3(key2Pos.x, veggieTrans.position.y + 2f, key2Pos.z);
// var key1 = curve.KeyPoints[0];
// var key1Pos = key1.Position;
// key1.Position = new Vector3(key1Pos.x, veggieTrans.position.y, key1Pos.z);
// var key2 = curve.KeyPoints[1];
// var key2Pos = key2.Position;
// key2.Position = new Vector3(key2Pos.x, veggieTrans.position.y + 2f, key2Pos.z);
pickedBeat = Conductor.instance.songPositionInBeatsAsDouble;
@ -155,8 +147,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
{
veggieState = -1;
if (!isMole)
SoundByte.PlayOneShotGame("cropStomp/veggieMiss");
if (!isMole) SoundByte.PlayOneShotGame("cropStomp/veggieMiss");
caller.Disable();
}
@ -186,7 +177,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
var distDiff = transform.position.x - game.farmerTrans.position.x;
if (distDiff > 1.5f)
{
moleAnim.Play("Chuckle", 0, 0);
moleAnim.DoScaledAnimationAsync("Chuckle", 0.5f);
moleLaughing = true;
}
}
@ -223,6 +214,8 @@ namespace HeavenStudio.Games.Scripts_CropStomp
}
gotStomped = true;
Debug.Log("Stomped!");
var cond = Conductor.instance;
ParticleSystem spawnedHit = Instantiate(game.hitParticle, game.hitParticle.transform.parent);
@ -235,12 +228,12 @@ namespace HeavenStudio.Games.Scripts_CropStomp
stompedBeat = cond.songPositionInBeatsAsDouble;
landBeat = targetBeat + (float)cond.SecsToBeats(Minigame.NgLateTime()-1, cond.GetBpmAtBeat(targetBeat));
landBeat = targetBeat + (float)cond.SecsToBeats(Minigame.NgLateTime() - 1, cond.GetBpmAtBeat(targetBeat));
if (autoTriggered)
{
game.Stomp();
game.bodyAnim.Play("Stomp", 0, 0);
game.bodyAnim.DoScaledAnimationAsync("Stomp", 0.5f);
}
if (!isMole)
@ -251,7 +244,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
}
else
{
moleAnim.Play("Idle", 0, 0);
moleAnim.DoScaledAnimationAsync("Idle", 0.5f);
}
var veggieScale = veggieTrans.localScale;
@ -267,7 +260,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
if (autoTriggered)
{
game.bodyAnim.Play("Pick", 0, 0);
game.bodyAnim.DoScaledAnimationAsync("Pick", 0.5f);
game.isFlicking = true;
}

View file

@ -113,14 +113,12 @@ namespace HeavenStudio.Games
[SerializeField] private Student student;
[SerializeField] private GameObject djYellow;
private Animator djYellowAnim;
private double lastReportedBeat = 0f;
public DJYellow djYellowScript;
[Header("Properties")]
public GameEvent bop = new GameEvent();
public bool djYellowHolding;
public bool andStop;
public bool goBop;
public double beatOfInstance;
private bool djYellowBopLeft;
public bool shouldBeHolding = false;
@ -138,7 +136,7 @@ namespace HeavenStudio.Games
djYellowAnim = djYellow.GetComponent<Animator>();
djYellowScript = djYellow.GetComponent<DJYellow>();
student.Init();
goBop = true;
SetupBopRegion("djSchool", "bop", "toggle");
}
//For inactive game purposes
@ -167,7 +165,7 @@ namespace HeavenStudio.Games
public override void OnBeatPulse(double beat)
{
if (!goBop) return;
if (!BeatIsInBopRegion(beat)) return;
if (student.isHolding)
{
student.anim.DoScaledAnimationAsync("HoldBop", 0.5f);
@ -243,7 +241,6 @@ namespace HeavenStudio.Games
public void Bop(double beat, float length, bool isBopping, bool autoBop)
{
goBop = autoBop;
if (isBopping)
{
for (int i = 0; i < length; i++)

View file

@ -258,7 +258,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
{
new BeatAction.Action(caller.timer + caller.startBeat + 1, delegate
{
if (game.goBop)
if (game.BeatIsInBopRegion(caller.timer + caller.startBeat + 1))
{
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
if (game.djYellowHolding) game.djYellowScript.Reverse();
@ -278,7 +278,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
{
new BeatAction.Action(beat, delegate
{
if (game.goBop)
if (game.BeatIsInBopRegion(beat))
{
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
if (game.djYellowHolding) game.djYellowScript.Reverse();

View file

@ -140,9 +140,7 @@ namespace HeavenStudio.Games
[SerializeField] Sprite[] ObjectTypes;
private double lastReportedBeat = 0f;
private bool birdOnScreen = false;
bool dontBop = false;
private const string sfxNum = "dogNinja/";
public static DogNinja instance;
@ -200,6 +198,7 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
SetupBopRegion("dogNinja", "Bop", "auto");
}
void OnDestroy()
@ -216,7 +215,7 @@ namespace HeavenStudio.Games
public override void OnBeatPulse(double beat)
{
if (dontBop) return;
if (!BeatIsInBopRegion(beat)) return;
DogAnim.DoScaledAnimationAsync("Bop", 0.5f);
}
@ -267,7 +266,6 @@ namespace HeavenStudio.Games
public void Bop(double beat, float length, bool auto, bool bop)
{
dontBop = !auto;
if (!bop) return;
List<BeatAction.Action> actions = new();

View file

@ -76,9 +76,7 @@ namespace HeavenStudio.Games
[SerializeField] public float shadowDepthScaleMax;
[SerializeField] SuperCurveObject.Path[] ballBouncePaths;
double lastGirlGacha = double.MinValue;
bool shouldBop = true;
bool canBop = true;
GameEvent bop = new GameEvent();
public static DoubleDate instance;
public static List<QueuedBall> queuedBalls = new List<QueuedBall>();
[NonSerialized] public double lastHitWeasel = double.MinValue;
@ -132,6 +130,7 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
SetupBopRegion("doubleDate", "bop", "autoBop");
}
private void Start() {
@ -140,7 +139,7 @@ namespace HeavenStudio.Games
public override void OnBeatPulse(double beat)
{
if (shouldBop) SingleBop();
if (BeatIsInBopRegion(beat)) SingleBop();
}
void Update()
@ -198,7 +197,6 @@ namespace HeavenStudio.Games
public void Bop(double beat, float length, bool goBop, bool autoBop)
{
shouldBop = autoBop;
if (goBop)
{
for (int i = 0; i < length; i++)

View file

@ -21,7 +21,7 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>()
{
new Param("bop", true, "Bop", "Should the drummers bop?"),
new Param("autoBop", true, "Bop (Auto)", "Should the drummers auto bop?")
new Param("autoBop", false, "Bop (Auto)", "Should the drummers auto bop?")
}
},
new GameAction("drum", "Hit Drum")
@ -121,9 +121,6 @@ namespace HeavenStudio.Games
bool isMoving;
string moveAnim;
EasingFunction.Ease lastEase;
bool goBop = true;
public GameEvent bop = new GameEvent();
public int count = 0;
public static DrummingPractice instance;
@ -132,6 +129,7 @@ namespace HeavenStudio.Games
{
instance = this;
SetMiis();
SetupBopRegion("drummingPractice", "bop", "autoBop");
}
public override void OnGameSwitch(double beat)
@ -146,7 +144,7 @@ namespace HeavenStudio.Games
public override void OnBeatPulse(double beat)
{
if (goBop)
if (BeatIsInBopRegion(beat))
{
Bop();
}
@ -191,7 +189,6 @@ namespace HeavenStudio.Games
public void SetBop(double beat, float length, bool shouldBop, bool autoBop)
{
goBop = autoBop;
if (shouldBop)
{
for (int i = 0; i < length; i++)

View file

@ -218,8 +218,6 @@ namespace HeavenStudio.Games
private static bool wantKamoneAlt = false;
private static double wantBigReady = double.MinValue;
private bool hasJumped = false;
private bool goBopIdol = true;
private bool goBopSpec = true;
private bool noJudgement = false;
private bool noJudgementInput = false;
@ -235,6 +233,8 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
SetupBopRegion("fanClub", "bop", "type2", false);
AddBopRegionEventsInt("fanClub", "finish", 3);
Spectators = new List<GameObject>();
idolAnimator = Arisa.GetComponent<Animator>();
backupRAnimator = Blue.GetComponent<Animator>();
@ -357,6 +357,9 @@ namespace HeavenStudio.Games
public override void OnBeatPulse(double beat)
{
var cond = Conductor.instance;
int whoBops = BeatIsInBopRegionInt(beat);
bool goBopIdol = whoBops == (int)IdolBopType.Both || whoBops == (int)IdolBopType.Idol;
bool goBopSpec = whoBops == (int)IdolBopType.Both || whoBops == (int)IdolBopType.Spectators;
if (goBopIdol)
{
if (!(cond.songPositionInBeatsAsDouble >= noBop.startBeat && cond.songPositionInBeatsAsDouble < noBop.startBeat + noBop.length))
@ -398,8 +401,6 @@ namespace HeavenStudio.Games
public void Bop(double beat, float length, int target = (int) IdolBopType.Both, int targetAuto = (int)IdolBopType.Both)
{
goBopIdol = targetAuto == (int)IdolBopType.Both || targetAuto == (int)IdolBopType.Idol;
goBopSpec = targetAuto == (int)IdolBopType.Both || targetAuto == (int)IdolBopType.Spectators;
for (int i = 0; i < length; i++)
{
BeatAction.New(instance, new List<BeatAction.Action>()
@ -934,7 +935,6 @@ namespace HeavenStudio.Games
if (noJudgement) return;
noJudgement = true;
noJudgementInput = false;
goBopSpec = false;
// recreation of sub61
BeatAction.New(this, new List<BeatAction.Action>()

View file

@ -124,6 +124,12 @@ namespace HeavenStudio.Games
BackgroundColorUpdate();
}
public override void OnPlay(double beat)
{
base.OnPlay(beat);
OnGameSwitch(beat);
}
public override void OnGameSwitch(double beat)
{
base.OnGameSwitch(beat);
@ -247,10 +253,5 @@ namespace HeavenStudio.Games
BackgroundColorGrad(lastEventGrad.beat, lastEventGrad.length, lastEventGrad["start"], lastEventGrad["end"], lastEventGrad["ease"]);
}
}
public override void OnPlay(double beat)
{
PersistColor(beat);
}
}
}

View file

@ -692,6 +692,7 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
SetupBopRegion("karateman", "bop", "toggle");
KarateManPot.ResetLastCombo();
@ -1168,13 +1169,13 @@ namespace HeavenStudio.Games
public override void OnBeatPulse(double beat)
{
bool autoBop = BeatIsInBopRegion(beat);
Joe.bop.length = autoBop ? float.MaxValue : 0;
Joe.RequestBop();
}
public void ToggleBop(double beat, float length, bool toggle, bool autoBop)
{
Joe.bop.length = autoBop ? float.MaxValue : 0;
if (toggle)
{
var actions = new List<BeatAction.Action>();

View file

@ -94,10 +94,8 @@ namespace HeavenStudio.Games
[Header("Variables")]
bool intervalStarted;
double intervalStartBeat;
bool bossBop = true;
public double beatInterval = 4f;
public bool bossAnnoyed = false;
private double lastReportedBeat = 0f;
const string sfxName = "meatGrinder/";
public static MeatGrinder instance;
@ -124,6 +122,7 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
SetupBopRegion("meatGrinder", "bop", "bossBop");
}
void OnDestroy()
@ -161,7 +160,7 @@ namespace HeavenStudio.Games
{
if (!BossAnim.IsPlayingAnimationName("BossCall")
&& !BossAnim.IsPlayingAnimationName("BossSignal")
&& bossBop)
&& BeatIsInBopRegion(beat))
{
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
}
@ -169,7 +168,6 @@ namespace HeavenStudio.Games
public void Bop(double beat, double length, bool doesBop, bool autoBop)
{
bossBop = autoBop;
if (doesBop)
{
for (int i = 0; i < length; i++)

View file

@ -6,6 +6,7 @@ using HeavenStudio.Util;
using HeavenStudio.Common;
using HeavenStudio.InputSystem;
using System;
using System.Linq;
namespace HeavenStudio.Games
{
@ -448,6 +449,82 @@ namespace HeavenStudio.Games
}
#region Bop
protected enum DefaultBopEnum
{
Off = 0,
On = 1,
}
private Dictionary<double, int> bopRegion = new();
public bool BeatIsInBopRegion(double beat)
{
if (bopRegion.Count == 0) return true;
int bop = 0;
foreach (var item in bopRegion)
{
if (beat < item.Key) break;
if (beat >= item.Key) bop = item.Value;
}
return (DefaultBopEnum)bop == DefaultBopEnum.On;
}
public int BeatIsInBopRegionInt(double beat)
{
if (bopRegion.Count == 0) return 0;
int bop = 0;
foreach (var item in bopRegion)
{
if (beat < item.Key) break;
if (beat >= item.Key) bop = item.Value;
}
return bop;
}
protected void SetupBopRegion(string gameName, string eventName, string toggleName, bool isBool = true)
{
var allEvents = EventCaller.GetAllInGameManagerList(gameName, new string[] { eventName });
allEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
foreach (var e in allEvents)
{
if (isBool)
{
bopRegion.Add(e.beat, e[toggleName] ? 1 : 0);
}
else
{
bopRegion.Add(e.beat, e[toggleName]);
}
}
}
protected void AddBopRegionEvents(string gameName, string eventName, bool allowBop)
{
var allEvents = EventCaller.GetAllInGameManagerList(gameName, new string[] { eventName });
foreach (var e in allEvents)
{
bopRegion.Add(e.beat, allowBop ? 1 : 0);
}
bopRegion = bopRegion.OrderBy(pair => pair.Value).ToDictionary(pair => pair.Key, pair => pair.Value);
}
protected void AddBopRegionEventsInt(string gameName, string eventName, int allowBop)
{
var allEvents = EventCaller.GetAllInGameManagerList(gameName, new string[] { eventName });
foreach (var e in allEvents)
{
bopRegion.Add(e.beat, allowBop);
}
bopRegion = bopRegion.OrderBy(pair => pair.Value).ToDictionary(pair => pair.Key, pair => pair.Value);
}
#endregion
private void OnDestroy()
{
foreach (var evt in scheduledInputs)

View file

@ -17,14 +17,14 @@ namespace HeavenStudio.Games.Loaders
{
function = delegate {
var e = eventCaller.currentEntity;
MunchyMonk.instance.Bop(e.beat, e["bop"], e["autoBop"]);
MunchyMonk.instance.Bop(e.beat, e.length, e["bop"]);
},
parameters = new List<Param>()
{
new Param("bop", true, "Monk Bops?", "Does the monk bop?"),
new Param("autoBop", false, "Monk Bops? (Auto)", "Does the monk auto bop?"),
},
defaultLength = 0.5f,
resizable = true
},
new GameAction("MonkMove", "Monk Move")
{
@ -209,7 +209,6 @@ namespace HeavenStudio.Games
public double lastReportedBeat = 0f;
public bool needBlush;
public bool isStaring;
bool monkBop = true;
// these variables are static so that they can be set outside of the game/stay the same between game switches
static public int howManyGulps;
@ -241,6 +240,7 @@ namespace HeavenStudio.Games
{
instance = this;
Baby.SetActive(!disableBaby);
SetupBopRegion("munchyMonk", "Bop", "autoBop");
}
private void Start()
@ -352,7 +352,7 @@ namespace HeavenStudio.Games
public override void OnBeatPulse(double beat)
{
if ((MonkAnim.IsAnimationNotPlaying() || MonkAnim.IsPlayingAnimationName("Bop") || MonkAnim.IsPlayingAnimationName("Idle"))
&& monkBop
&& BeatIsInBopRegion(beat)
&& !isStaring)
{
MonkAnim.DoScaledAnimationAsync("Bop", 0.5f);
@ -370,15 +370,23 @@ namespace HeavenStudio.Games
}
}
public void Bop(double beat, bool bop, bool autoBop)
public void Bop(double beat, double length, bool bop)
{
monkBop = autoBop;
if (bop) {
needBlush = false;
MonkAnim.DoScaledAnimationAsync("Bop", 0.5f);
if (growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f);
if (growLevel > 0) StacheAnim.DoScaledAnimationAsync($"Bop{growLevel}", 0.5f);
if (!bop) return;
List<BeatAction.Action> actions = new();
for (int i = 0; i < length; i++)
{
actions.Add(new(beat + i, delegate
{
needBlush = false;
MonkAnim.DoScaledAnimationAsync("Bop", 0.5f);
if (growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f);
if (growLevel > 0) StacheAnim.DoScaledAnimationAsync($"Bop{growLevel}", 0.5f);
}));
}
if (actions.Count > 0) BeatAction.New(this, actions);
}
public void InputFunctions(int whichVar, float state = 0)

View file

@ -229,6 +229,7 @@ namespace HeavenStudio.Games
void Awake()
{
instance = this;
SetupBopRegion("octopusMachine", "bop", "keepBop");
}
private void Start()
@ -263,8 +264,11 @@ namespace HeavenStudio.Games
if (autoAction) bopIterate++;
bool keepBop = BeatIsInBopRegion(beat);
foreach (var octo in octopodes)
{
octo.cantBop = !keepBop;
octo.RequestBop();
}
}
@ -339,7 +343,6 @@ namespace HeavenStudio.Games
foreach (var octo in octopodes) {
if (singleBop) octo.PlayAnimation(whichBop);
if (keepBop) bopStatus = whichBop;
octo.cantBop = !keepBop;
}
}

View file

@ -152,8 +152,6 @@ namespace HeavenStudio.Games
public Paddlers paddlers;
private bool goBop = true;
public static RhythmRally instance;
private void Awake()
@ -166,6 +164,7 @@ namespace HeavenStudio.Games
playerAnim.Play("Idle", 0, 0);
opponentAnim.Play("Idle", 0, 0);
SetupBopRegion("rhythmRally", "bop", "bopAuto");
}
const float tableHitTime = 0.58f;
@ -366,7 +365,7 @@ namespace HeavenStudio.Games
public override void OnBeatPulse(double beat)
{
if (goBop && !inPose)
if (BeatIsInBopRegion(beat) && !inPose)
{
BopSingle();
}
@ -374,7 +373,6 @@ namespace HeavenStudio.Games
public void Bop(double beat, float length, bool bop, bool bopAuto)
{
goBop = bopAuto;
if (bop)
{
for (int i = 0; i < length; i++)

View file

@ -70,23 +70,21 @@ namespace HeavenStudio.Games
public Animator CloseCrane;
public Animator FarCrane;
public GameObject Player;
private bool shouldBop = true;
private bool missed;
private bool hasSlurped;
public GameEvent bop = new GameEvent();
public static RhythmSomen instance;
// Start is called before the first frame update
void Awake()
{
instance = this;
SetupBopRegion("rhythmSomen", "bop", "toggle");
}
public override void OnBeatPulse(double beat)
{
if (shouldBop) SomenPlayer.DoScaledAnimationAsync("HeadBob", 0.5f);
if (BeatIsInBopRegion(beat)) SomenPlayer.DoScaledAnimationAsync("HeadBob", 0.5f);
}
void Update()
@ -125,7 +123,6 @@ namespace HeavenStudio.Games
public void ToggleBop(double beat, float length, bool bopOrNah, bool autoBop)
{
shouldBop = autoBop;
if (bopOrNah)
{
for (int i = 0; i < length; i++)

View file

@ -143,7 +143,6 @@ namespace HeavenStudio.Games
private float currentZoomCamBeat;
private Vector3 lastCamPos = new Vector3(0, 0, -10);
private Vector3 currentCamPos = new Vector3(0, 0, -10);
private bool shouldBop = true;
private bool missedBigGuy;
private bool reporterShouldHeart;
private bool hitPose;
@ -201,6 +200,7 @@ namespace HeavenStudio.Games
void Awake()
{
instance = this;
SetupBopRegion("ringside", "toggleBop", "bop");
var camEvents = EventCaller.GetAllInGameManagerList("ringside", new string[] { "poseForTheFans" });
List<RiqEntity> tempEvents = new List<RiqEntity>();
for (int i = 0; i < camEvents.Count; i++)
@ -220,7 +220,7 @@ namespace HeavenStudio.Games
public override void OnBeatPulse(double beat)
{
if (shouldBop && canBop)
if (BeatIsInBopRegion(beat) && canBop)
{
if (UnityEngine.Random.Range(1, 18) == 1)
{
@ -331,7 +331,6 @@ namespace HeavenStudio.Games
public void ToggleBop(double beat, float length, bool startBopping, bool autoBop)
{
shouldBop = autoBop;
if (startBopping)
{
for (int i = 0; i < length; i++)
@ -510,7 +509,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 1, delegate { PoseCheck(beat); }),
new BeatAction.Action(beat + 4f, delegate
{
if (shouldBop)
if (BeatIsInBopRegion(beat + 4f))
{
if (UnityEngine.Random.Range(1, 18) == 1)
{

View file

@ -89,6 +89,7 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games
{
using JetBrains.Annotations;
using Scripts_NtrSamurai;
public class SamuraiSliceNtr : Minigame
@ -102,15 +103,12 @@ namespace HeavenStudio.Games
public enum WhoBops
{
Samurai = 0,
Samurai = 2,
Children = 1,
Both = 2,
Both = 0,
None = 3
}
private bool goBopSamurai = true;
private bool goBopChild = true;
[Header("References")]
public NtrSamurai player;
public GameObject launcher;
@ -167,10 +165,15 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
SetupBopRegion("samuraiSliceNtr", "bop", "whoBopsAuto", false);
}
public override void OnBeatPulse(double beat)
{
int whoBopsAuto = BeatIsInBopRegionInt(beat);
bool goBopSamurai = whoBopsAuto == (int)WhoBops.Samurai || whoBopsAuto == (int)WhoBops.Both;
bool goBopChild = whoBopsAuto == (int)WhoBops.Children || whoBopsAuto == (int)WhoBops.Both;
if (goBopSamurai) player.Bop();
if (goBopChild) childParent.GetComponent<NtrSamuraiChild>().Bop();
}
@ -187,8 +190,6 @@ namespace HeavenStudio.Games
public void Bop(double beat, float length, int whoBops, int whoBopsAuto)
{
goBopSamurai = whoBopsAuto == (int)WhoBops.Samurai || whoBopsAuto == (int)WhoBops.Both;
goBopChild = whoBopsAuto == (int)WhoBops.Children || whoBopsAuto == (int)WhoBops.Both;
for (int i = 0; i < length; i++)
{
BeatAction.New(instance, new List<BeatAction.Action>()

View file

@ -136,9 +136,34 @@ namespace HeavenStudio.Games.Scripts_SeeSaw
transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat);
break;
case JumpState.HighOutOut:
if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir && see)
{
if (!hasChangedAnimMidAir) anim.Play("Jump_OutOut_Fall", 0, 0);
hasChangedAnimMidAir = true;
}
transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat);
break;
case JumpState.HighOutIn:
if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir && see)
{
if (!hasChangedAnimMidAir) anim.Play("Jump_OutIn_Tuck", 0, 0);
hasChangedAnimMidAir = true;
}
transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat);
break;
case JumpState.HighInOut:
if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir && see)
{
if (!hasChangedAnimMidAir) anim.Play("Jump_InOut_Tuck", 0, 0);
hasChangedAnimMidAir = true;
}
break;
case JumpState.HighInIn:
if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir && see)
{
if (!hasChangedAnimMidAir) anim.Play("Jump_InIn_Fall", 0, 0);
hasChangedAnimMidAir = true;
}
transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat);
break;
}

View file

@ -144,7 +144,6 @@ namespace HeavenStudio.Games
public Animator Gramps;
public Animator Hit;
public GameObject Player;
[NonSerialized] public bool shouldBop = true;
bool canBop = true;
bool grampsCanBop = true;
public bool spaceGrampsShouldBop = false;
@ -226,11 +225,12 @@ namespace HeavenStudio.Games
instance = this;
colorStart = defaultBGColor;
colorEnd = defaultBGColor;
SetupBopRegion("spaceDance", "bop", "auto");
}
public override void OnBeatPulse(double beat)
{
if (shouldBop)
if (BeatIsInBopRegion(beat))
{
Bop();
}
@ -656,7 +656,6 @@ namespace HeavenStudio.Games
public void EpicBop(double beat, float length, bool autoDancers, bool dancers, bool autoGramps, bool gramps)
{
shouldBop = autoDancers;
spaceGrampsShouldBop = autoGramps;
if (dancers || gramps)
{

View file

@ -110,9 +110,7 @@ namespace HeavenStudio.Games
[SerializeField] private float monkeyJumpHeight = 3f;
[SerializeField] private float maxFlashOpacity = 0.8f;
private GameEvent bop = new();
private bool canBop = true;
private bool shouldBop = true;
private double jumpStartBeat = double.MinValue;
@ -121,11 +119,12 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
SetupBopRegion("tapTrial", "bop", "toggle2");
}
public override void OnBeatPulse(double beat)
{
if (shouldBop) SingleBop();
if (BeatIsInBopRegion(beat)) SingleBop();
}
private void Update()
@ -253,7 +252,6 @@ namespace HeavenStudio.Games
public void Bop(double beat, float length, bool bop, bool autoBop)
{
shouldBop = autoBop;
if (bop)
{
List<BeatAction.Action> actions = new();
@ -443,14 +441,14 @@ namespace HeavenStudio.Games
private void MissJump(PlayerActionEvent caller)
{
player.JumpTapMiss(false);
if (giraffe.IsAnimationNotPlaying()) giraffe.DoScaledAnimationAsync("Miss", 0.5f);
if (giraffe.IsAnimationNotPlaying() && currentAnim != GiraffeAnimation.Exit) giraffe.DoScaledAnimationAsync("Miss", 0.5f);
ResetScroll();
}
private void MissJumpFinal(PlayerActionEvent caller)
{
player.JumpTapMiss(true);
if (giraffe.IsAnimationNotPlaying()) giraffe.DoScaledAnimationAsync("Miss", 0.5f);
if (giraffe.IsAnimationNotPlaying() && currentAnim != GiraffeAnimation.Exit) giraffe.DoScaledAnimationAsync("Miss", 0.5f);
ResetScroll();
}

View file

@ -228,8 +228,6 @@ namespace HeavenStudio.Games
bool doingPoses = false;
bool shouldHold = false;
double crouchEndBeat;
public bool shouldBop = true;
public GameEvent bop = new GameEvent();
static List<QueuedPose> queuedPoses = new List<QueuedPose>();
static List<QueuedCrouch> queuedCrouches = new List<QueuedCrouch>();
[Header("Components")]
@ -255,11 +253,12 @@ namespace HeavenStudio.Games
void Awake()
{
instance = this;
SetupBopRegion("theDazzles", "bop", "toggle");
}
public override void OnBeatPulse(double beat)
{
if (shouldBop)
if (BeatIsInBopRegion(beat))
{
foreach (var girl in npcGirls)
{
@ -353,7 +352,6 @@ namespace HeavenStudio.Games
public void Bop(double beat, float length, bool goBop, bool autoBop)
{
shouldBop = autoBop;
if (goBop)
{
for (int i = 0; i < length; i++)

View file

@ -147,8 +147,6 @@ namespace HeavenStudio.Games
Dictionary<double, RiqEntity> passBallDict = new();
string currentPassType;
public static TossBoys instance;
bool shouldBop = true;
public GameEvent bop = new GameEvent();
float currentEventLength;
const int IAAka = IAMAXCAT;
@ -236,6 +234,7 @@ namespace HeavenStudio.Games
instance = this;
colorStart = defaultBGColor;
colorEnd = defaultBGColor;
SetupBopRegion("tossBoys", "bop", "auto");
}
new void OnDrawGizmos()
@ -264,7 +263,7 @@ namespace HeavenStudio.Games
public override void OnBeatPulse(double beat)
{
if (shouldBop)
if (BeatIsInBopRegion(beat))
{
SingleBop();
}
@ -352,7 +351,6 @@ namespace HeavenStudio.Games
public void Bop(double beat, float length, bool auto, bool goBop)
{
shouldBop = auto;
if (goBop)
{
List<BeatAction.Action> bops = new List<BeatAction.Action>();

View file

@ -114,12 +114,13 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
SetupBopRegion("trickClass", "bop", "autoBop");
}
public override void OnBeatPulse(double beat)
{
var cond = Conductor.instance;
if (!goBop) return;
if (!BeatIsInBopRegion(beat)) return;
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
playerAnim.DoScaledAnimationAsync("Bop");