From 76702f110a5343a435194bdd56de82df2b7d4cf5 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Wed, 1 Feb 2023 01:02:59 -0500 Subject: [PATCH] Air Rally Fixes (#252) * fix clouds * add hit effects fix jank with shuttle movement * make near miss effect snap to player hit position * add easing to forthington movement * try different shuttle rotation method * Revert "try different shuttle rotation method" This reverts commit 96c0d56fd6f3fe57be2aeabdd24e85c728da3097. * try other rotation method --- Assets/Resources/Games/airRally.prefab | 9250 ++++++++++++----- .../Games/AirRally/AirRally_1.png.meta | 68 +- Assets/Scripts/Games/AirRally/AirRally.cs | 25 +- Assets/Scripts/Games/AirRally/Cloud.cs | 71 + Assets/Scripts/Games/AirRally/Cloud.cs.meta | 11 + .../Scripts/Games/AirRally/CloudsManager.cs | 65 + .../Games/AirRally/CloudsManager.cs.meta | 11 + Assets/Scripts/Games/AirRally/Shuttlecock.cs | 59 +- 8 files changed, 7161 insertions(+), 2399 deletions(-) create mode 100644 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308 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -621,7 +627,7 @@ TextureImporter: width: 340 height: 340 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -642,7 +648,7 @@ TextureImporter: width: 340 height: 340 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -663,7 +669,7 @@ TextureImporter: width: 404 height: 340 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -684,7 +690,7 @@ TextureImporter: width: 276 height: 276 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -705,7 +711,7 @@ TextureImporter: width: 276 height: 308 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, 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internalID: 4088167666801983468 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] bones: [] diff --git a/Assets/Scripts/Games/AirRally/AirRally.cs b/Assets/Scripts/Games/AirRally/AirRally.cs index 0776256b..8ac62363 100644 --- a/Assets/Scripts/Games/AirRally/AirRally.cs +++ b/Assets/Scripts/Games/AirRally/AirRally.cs @@ -40,7 +40,7 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("ba bum bum bum", "Ba Bum Bum Bum") { - function = delegate { AirRally.instance.SetDistance(e.currentEntity["type"]); AirRally.instance.BaBumBumBum(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity["type"]); }, + function = delegate { AirRally.instance.BaBumBumBum(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity["type"]); }, defaultLength = 7f, parameters = new List() { @@ -93,13 +93,6 @@ namespace HeavenStudio.Games [Header("Waypoint")] public float wayPointZForForth; - [Header("Curves")] - public BezierCurve3D closeRallyCurve; - public BezierCurve3D farRallyCurve; - public BezierCurve3D fartherRallyCurve; - public BezierCurve3D farthestRallyCurve; - public BezierCurve3D closeRallyReturnCurve; - [Header("Debug")] public float beatShown; public float lengthHolder; @@ -143,12 +136,8 @@ namespace HeavenStudio.Games if(lengthHolder != lengthShown) { started = true; - //convert to 2 decimal places var f = currentBeat; - //f = Mathf.Round(f * 10.0f) * 0.1f; Rally(serveBeat + (int)f, wantSilent, lengthHolder); - //Debug.Log("Beat Loop: " + serveBeat + f); - //Debug.Log("Serve Beat: " + serveBeat); } } } @@ -185,6 +174,8 @@ namespace HeavenStudio.Games shuttleScript.flyType = type; shuttleActive = true; + + Forthington.GetComponent().Play("Hit"); } public void ReturnObject(float beat, float targetBeat, bool type) @@ -307,7 +298,7 @@ namespace HeavenStudio.Games } else { - tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f); + tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f).SetEase(Ease.InOutCubic); } } @@ -330,8 +321,6 @@ namespace HeavenStudio.Games BeatAction.New(gameObject, new List() { - //new BeatAction.Action(beat, delegate { Forthington.GetComponent().Play("Ready");} ), - new BeatAction.Action(beat, delegate { Forthington.GetComponent().Play("Hit");} ), new BeatAction.Action(beat, delegate { ServeObject(beat, beat + 1, false); } ), }); @@ -476,13 +465,13 @@ namespace HeavenStudio.Games BeatAction.New(gameObject, new List() { + new BeatAction.Action(beat + 0.5f, delegate { SetDistance(type, false); }), new BeatAction.Action(beat + 1.5f, delegate { Forthington.GetComponent().Play("Ready"); }), - new BeatAction.Action(beat + 2.5f, delegate { if(babum) { Forthington.GetComponent().Play("Hit"); } }), new BeatAction.Action(beat + 2.5f, delegate { ServeObject(beat + 2.5f, beat + 4.5f, true); } ), new BeatAction.Action(beat + 3.5f, delegate { Forthington.GetComponent().Play("TalkShort"); }), new BeatAction.Action(beat + 4f, delegate { if(!count) Forthington.GetComponent().Play("TalkShort"); }), new BeatAction.Action(beat + 4.5f, delegate { Forthington.GetComponent().Play("Ready"); }), - new BeatAction.Action(beat + 7f, delegate { if(babum) { babum = false; } }), + new BeatAction.Action(beat + 5.5f, delegate { if(babum) { babum = false; } }), }); MultiSound.Play(new MultiSound.Sound[] { @@ -527,6 +516,7 @@ namespace HeavenStudio.Games { ReturnObject(Conductor.instance.songPositionInBeats, caller.startBeat + caller.timer + 1f, false); hasMissed = false; + ActiveShuttle.GetComponent().DoHit(e_BaBumState); if (e_BaBumState == DistanceSound.close) { @@ -562,6 +552,7 @@ namespace HeavenStudio.Games { ReturnObject(Conductor.instance.songPositionInBeats, caller.startBeat + caller.timer + 2f, true); hasMissed = false; + ActiveShuttle.GetComponent().DoHit(e_BaBumState); if (e_BaBumState == DistanceSound.close) { diff --git a/Assets/Scripts/Games/AirRally/Cloud.cs b/Assets/Scripts/Games/AirRally/Cloud.cs new file mode 100644 index 00000000..060eacaf --- /dev/null +++ b/Assets/Scripts/Games/AirRally/Cloud.cs @@ -0,0 +1,71 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_AirRally +{ + public class Cloud : MonoBehaviour + { + [SerializeField] Sprite[] sprites; + [SerializeField] Vector3 spawnRange; + [SerializeField] float baseSpeed = 1f; + [SerializeField] float fadeDist = 10f; + [SerializeField] float lifeTime = 6f; + [SerializeField] float fadeInTime = 0.25f; + + Camera cam; + SpriteRenderer spriteRenderer; + float time = 0f; + + public bool isWorking = false; + + public void Init() + { + cam = GameCamera.GetCamera(); + spriteRenderer = GetComponent(); + spriteRenderer.color = new Color(1, 1, 1, 0); + } + + // Update is called once per frame + void Update() + { + time += Time.deltaTime; + transform.position += Vector3.forward * -baseSpeed * Time.deltaTime; + + // get distance to camera + float dist = Vector3.Distance(cam.transform.position, transform.position); + if (dist <= fadeDist) + { + spriteRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist)); + } + else if (time < fadeInTime) + { + spriteRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(time/fadeInTime)); + } + + if (time > lifeTime) + { + isWorking = false; + gameObject.SetActive(false); + spriteRenderer.color = new Color(1, 1, 1, 0); + } + } + + public void StartCloud(Vector3 origin, bool prebake) + { + isWorking = true; + time = 0f; + gameObject.SetActive(true); + spriteRenderer.sprite = sprites[Random.Range(0, sprites.Length)]; + transform.position = origin; + transform.position += new Vector3(Random.Range(-spawnRange.x, spawnRange.x), Random.Range(-spawnRange.y, spawnRange.y), Random.Range(-spawnRange.z, spawnRange.z)); + if (prebake) + { + time = Random.Range(0, lifeTime); + transform.position += Vector3.forward * -baseSpeed * time; + float dist = Vector3.Distance(cam.transform.position, transform.position); + spriteRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist)); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/AirRally/Cloud.cs.meta b/Assets/Scripts/Games/AirRally/Cloud.cs.meta new file mode 100644 index 00000000..45ce72b8 --- /dev/null +++ b/Assets/Scripts/Games/AirRally/Cloud.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 891c0b37d3276da4fa7ea5ba3332dc13 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/AirRally/CloudsManager.cs b/Assets/Scripts/Games/AirRally/CloudsManager.cs new file mode 100644 index 00000000..17e33d3e --- /dev/null +++ b/Assets/Scripts/Games/AirRally/CloudsManager.cs @@ -0,0 +1,65 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_AirRally +{ + public class CloudsManager : MonoBehaviour + { + [SerializeField] Transform cloudRoot; + [SerializeField] GameObject cloudPrefab; + [SerializeField] int maxCloudAmt = 32; + [SerializeField] int cloudsToPreBake = 10; + [SerializeField] float cloudRepeatRate = 0.1f; + + + Cloud[] pool; + float time = 0f; + float lastTime = 0f; + + // Start is called before the first frame update + void Start() + { + pool = new Cloud[maxCloudAmt]; + for (int i = 0; i < maxCloudAmt; i++) + { + GameObject cloudObj = Instantiate(cloudPrefab, cloudRoot); + cloudObj.SetActive(false); + pool[i] = cloudObj.GetComponent(); + pool[i].Init(); + } + + for (int i = 0; i < cloudsToPreBake; i++) + { + Cloud cloud = GetAvailableCloud(); + if (cloud != null) + { + cloud.StartCloud(cloudRoot.position, true); + } + } + } + + Cloud GetAvailableCloud() + { + foreach (Cloud cloud in pool) + { + if (!cloud.isWorking) + { + return cloud; + } + } + return null; + } + + // Update is called once per frame + void Update() + { + time += Time.deltaTime; + if (time - lastTime > cloudRepeatRate) + { + lastTime = time; + GetAvailableCloud()?.StartCloud(cloudRoot.position, false); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/AirRally/CloudsManager.cs.meta b/Assets/Scripts/Games/AirRally/CloudsManager.cs.meta new file mode 100644 index 00000000..b0728ffa --- /dev/null +++ b/Assets/Scripts/Games/AirRally/CloudsManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f9a1426575a6edb4b8f43668daac9f21 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/AirRally/Shuttlecock.cs b/Assets/Scripts/Games/AirRally/Shuttlecock.cs index e8d50e84..f515fdf1 100644 --- a/Assets/Scripts/Games/AirRally/Shuttlecock.cs +++ b/Assets/Scripts/Games/AirRally/Shuttlecock.cs @@ -13,6 +13,7 @@ namespace HeavenStudio.Games.Scripts_AirRally [SerializeField] Transform OtherTarget; [SerializeField] float TargetHeight; [SerializeField] float TargetHeightLong; + [SerializeField] ParticleSystem hitEffect; public float startBeat; public float flyBeats; @@ -30,21 +31,20 @@ namespace HeavenStudio.Games.Scripts_AirRally void Start() { - + transform.position = OtherTarget.position; } // Update is called once per frame void Update() { var cond = Conductor.instance; - + + Vector3 startPos = isReturning ? PlayerTarget.position : OtherTarget.position; + Vector3 endPos = isReturning ? OtherTarget.position : PlayerTarget.position; Vector3 lastPos = transform.position; if (!GetComponent().simulated) { - float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); - - Vector3 startPos = isReturning ? PlayerTarget.position : OtherTarget.position; - Vector3 endPos = isReturning ? OtherTarget.position : PlayerTarget.position; + flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); transform.position = Vector3.LerpUnclamped(startPos, endPos, flyPos); @@ -53,11 +53,26 @@ namespace HeavenStudio.Games.Scripts_AirRally transform.position += Vector3.up * yWeight * (flyType ? TargetHeightLong : TargetHeight); } - Vector3 direction = (transform.position - lastPos).normalized; - float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; - this.transform.eulerAngles = new Vector3(0, 0, rotation - 90f); + // calculates next position + { + float rotation; + if (flyPos > 0.5) + { + Vector3 midPos = Vector3.LerpUnclamped(startPos, endPos, 0.5f); + midPos += Vector3.up * (flyType ? TargetHeightLong : TargetHeight); + Vector3 direction = (transform.position - midPos).normalized; + rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; + } + else + { + Vector3 direction = (transform.position - lastPos).normalized; + rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; + } - if (miss && flyPos > 2f) + this.transform.eulerAngles = new Vector3(0, 0, rotation - 90f); + } + + if (miss && flyPos > 4f) { if (cond.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f) { @@ -67,16 +82,38 @@ namespace HeavenStudio.Games.Scripts_AirRally } } + public void DoHit(AirRally.DistanceSound distance) + { + ParticleSystem.MainModule main = hitEffect.main; + switch (distance) + { + case AirRally.DistanceSound.close: + main.startSize = 2f; + break; + case AirRally.DistanceSound.far: + main.startSize = 3f; + break; + case AirRally.DistanceSound.farther: + main.startSize = 4f; + break; + case AirRally.DistanceSound.farthest: + main.startSize = 6f; + break; + } + hitEffect.Play(); + } + public void DoNearMiss() { miss = true; Jukebox.PlayOneShot("miss"); + transform.position = PlayerTarget.position; Rigidbody2D rb = GetComponent(); rb.simulated = true; rb.WakeUp(); rb.velocity = Vector3.zero; rb.gravityScale = 10f; - rb.AddForce(Vector2.up * 10, ForceMode2D.Impulse); + rb.AddForce(Vector2.up * 20, ForceMode2D.Impulse); rb.AddForce(Vector2.right * -10, ForceMode2D.Impulse); }