Merge pull request #29 from jakobwcrowe/megaminerzero

Tweezers: Long hair implementation
This commit is contained in:
Jenny Crowe 2022-02-11 00:22:31 -07:00 committed by GitHub
commit 75e25ceac0
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5 changed files with 119 additions and 39 deletions

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@ -820,6 +820,7 @@ MonoBehaviour:
hairSprite: {fileID: 2595271014815681993}
stubbleSprite: {fileID: 1989337582260767153}
holder: {fileID: 2160021042345747175}
loop: {fileID: 1603625733790180753}
--- !u!1 &3082739543595333088
GameObject:
m_ObjectHideFlags: 0
@ -1261,6 +1262,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
hitOnFrame: 0
heldHairSprite: {fileID: 267307033549538062}
tweezerSpriteTrans: {fileID: 2763505388420312793}
--- !u!95 &574744067652312223
Animator:
serializedVersion: 3

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@ -84,15 +84,15 @@ AnimationClip:
time: 0
value: {x: 1, y: 0.8, z: 1}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 3.3500001, z: 0}
outSlope: {x: 0, y: 6, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.2
value: {x: 1, y: 1.47, z: 1}
inSlope: {x: -0, y: 3.3500001, z: -0}
value: {x: 1, y: 2, z: 1}
inSlope: {x: -0, y: 6, z: -0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
@ -425,15 +425,15 @@ AnimationClip:
time: 0
value: 0.8
inSlope: 0
outSlope: 3.3500001
outSlope: 6
tangentMode: 69
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.2
value: 1.47
inSlope: 3.3500001
value: 2
inSlope: 6
outSlope: 0
tangentMode: 69
weightedMode: 0

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@ -13,52 +13,100 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
public GameObject stubbleSprite;
private RhythmTweezers game;
private Tweezers tweezers;
private bool isHolding = false;
private float holdBeat = 0f;
private Animator anim;
private int pluckState = 0;
public GameObject holder;
public GameObject loop;
private AudioSource pullSound;
private void Awake()
{
game = RhythmTweezers.instance;
anim = GetComponent<Animator>();
tweezers = game.Tweezers;
}
private void Update()
{
float stateBeat = Conductor.instance.GetPositionFromBeat(createBeat + game.tweezerBeatOffset, game.beatInterval);
StateCheck(stateBeat);
float stateBeat;
if (PlayerInput.Pressed() && tweezers.hitOnFrame == 0)
switch (pluckState)
{
if (state.perfect)
{
Jukebox.PlayOneShotGame($"rhythmTweezers/longPull{UnityEngine.Random.Range(1, 5)}");
isHolding = true;
holdBeat = Conductor.instance.songPositionInBeats;
}
// Able to be held.
case 0:
stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + game.tweezerBeatOffset + game.beatInterval, 1f);
StateCheck(stateBeat);
if (PlayerInput.Pressed())
{
if (state.perfect)
{
pullSound = Jukebox.PlayOneShotGame($"rhythmTweezers/longPull{UnityEngine.Random.Range(1, 5)}");
pluckState = 1;
ResetState();
}
else if (state.notPerfect())
{
// I don't know what happens if you mess up here.
pluckState = -1;
}
}
break;
// In held state. Able to be released.
case 1:
stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + game.tweezerBeatOffset + game.beatInterval + 0.5f, 1f);
StateCheck(stateBeat);
if (PlayerInput.PressedUp())
{
// It's possible to release earlier than earlyTime,
// and the hair will automatically be released before lateTime,
// so standard state checking isn't applied here
// (though StateCheck is still used for autoplay).
if (stateBeat >= Minigame.perfectTime)
{
Ace();
}
else
{
var normalized = Conductor.instance.GetPositionFromBeat(createBeat + game.tweezerBeatOffset + game.beatInterval, 0.5f);
// Hair gets released early and returns whoops.
anim.Play("LoopPullReverse", 0, normalized);
tweezers.anim.Play("Idle", 0, 0);
if (pullSound != null)
pullSound.Stop();
pluckState = -1;
}
}
break;
// Released or missed. Can't be held or released.
default:
break;
}
if (isHolding && Conductor.instance.songPositionInBeats >= holdBeat + 0.5f)
if (pluckState == 1)
{
Destroy(holder.transform.GetChild(0).gameObject);
isHolding = false;
Ace();
}
var hairDirection = tweezers.tweezerSpriteTrans.position - holder.transform.position;
holder.transform.rotation = Quaternion.FromToRotation(Vector3.down, hairDirection);
if (isHolding)
{
holder.transform.eulerAngles = new Vector3(0, 0, tweezers.transform.eulerAngles.z * 1.056f);
holder.transform.GetChild(0).transform.localScale = Vector2.one / holder.transform.localScale;
float normalizedBeat = Conductor.instance.GetPositionFromBeat(holdBeat, 0.5f);
GetComponent<Animator>().Play("LoopPull", 0, normalizedBeat);
float normalizedBeat = Conductor.instance.GetPositionFromBeat(createBeat + game.tweezerBeatOffset + game.beatInterval, 0.5f);
anim.Play("LoopPull", 0, normalizedBeat);
tweezers.anim.Play("Tweezers_LongPluck", 0, normalizedBeat);
// float angleBetweenTweezersAndHair = angleBtw2Points(tweezers.transform.position, holder.transform.position);
// holder.transform.rotation = Quaternion.Euler(new Vector3(0, 0, angleBetweenTweezersAndHair));
// Auto-release if holding at release time.
if (normalizedBeat >= 1f)
Ace();
}
loop.transform.localScale = Vector2.one / holder.transform.localScale;
}
@ -69,10 +117,27 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
public void Ace()
{
Jukebox.PlayOneShotGame("rhythmTweezers/longPullEnd");
tweezers.LongPluck(true, this);
tweezers.hitOnFrame++;
if (pullSound != null)
pullSound.Stop();
pluckState = -1;
}
public override void OnAce()
{
if (pluckState == 0)
{
pullSound = Jukebox.PlayOneShotGame($"rhythmTweezers/longPull{UnityEngine.Random.Range(1, 5)}");
pluckState = 1;
ResetState();
}
else if (pluckState == 1)
{
Ace();
}
}
}
}

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@ -16,6 +16,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
private bool pluckingThisFrame;
private bool holdingHair;
public SpriteRenderer heldHairSprite;
public Transform tweezerSpriteTrans;
private void Start()
{
@ -83,8 +84,12 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
if (ace)
{
Jukebox.PlayOneShotGame("rhythmTweezers/longPullEnd");
hair.hairSprite.SetActive(false);
hair.stubbleSprite.SetActive(true);
// Making transparent instead of disabling because animators are silly.
hair.loop.GetComponent<SpriteRenderer>().color = Color.clear;
game.hairsLeft--;
game.eyeSize = Mathf.Clamp(game.eyeSize + 1, 0, 10);

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@ -40,7 +40,7 @@ namespace RhythmHeavenMania.Util
FindJukebox().GetComponent<AudioSource>().volume = volume;
}
public static void PlayOneShot(string name, float beat = -1)
public static AudioSource PlayOneShot(string name, float beat = -1)
{
GameObject oneShot = new GameObject("oneShot");
@ -55,9 +55,11 @@ namespace RhythmHeavenMania.Util
// snd.pitch = (clip.length / Conductor.instance.secPerBeat);
GameManager.instance.SoundObjects.Add(oneShot);
return audioSource;
}
public static void PlayOneShotScheduled(string name, double targetTime)
public static AudioSource PlayOneShotScheduled(string name, double targetTime)
{
GameObject oneShot = new GameObject("oneShotScheduled");
@ -75,22 +77,28 @@ namespace RhythmHeavenMania.Util
audioSource.PlayScheduled(targetTime);
GameManager.instance.SoundObjects.Add(oneShot);
return audioSource;
}
public static void PlayOneShotGame(string name, float beat = -1)
public static AudioSource PlayOneShotGame(string name, float beat = -1)
{
if (GameManager.instance.currentGame == name.Split('/')[0])
{
PlayOneShot($"games/{name}", beat);
return PlayOneShot($"games/{name}", beat);
}
return null;
}
public static void PlayOneShotScheduledGame(string name, double targetTime)
public static AudioSource PlayOneShotScheduledGame(string name, double targetTime)
{
if (GameManager.instance.currentGame == name.Split('/')[0])
{
PlayOneShotScheduled($"games/{name}", targetTime);
return PlayOneShotScheduled($"games/{name}", targetTime);
}
return null;
}
}