Time hopping improvements although still a bit buggy

This commit is contained in:
Braedon 2022-01-13 19:35:41 -05:00
parent 0686697150
commit 75c98a87fb
8 changed files with 111 additions and 131 deletions

View file

@ -4074,7 +4074,7 @@ Canvas:
m_RenderMode: 0
m_Camera: {fileID: 2047408675}
m_PlaneDistance: 100
m_PixelPerfect: 0
m_PixelPerfect: 1
m_ReceivesEvents: 1
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
@ -4767,7 +4767,7 @@ RectTransform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1791483799}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 90}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.013888889, y: 0.013888889, z: 0.013888889}
m_Children:
- {fileID: 1110073995}

View file

@ -92,19 +92,6 @@ namespace RhythmHeavenMania
if (!Conductor.instance.isPlaying)
return;
/*if (Input.GetKeyDown(KeyCode.A))
{
Conductor.instance.SetBeat(Conductor.instance.songPositionInBeats + 3);
GetGame(currentGame).holder.GetComponent<Minigame>().OnTimeChange();
}
else if (Input.GetKeyDown(KeyCode.S))
{
Conductor.instance.SetBeat(Conductor.instance.songPositionInBeats - 3);
GetGame(currentGame).holder.GetComponent<Minigame>().OnTimeChange();
}*/
List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
if (currentEvent < Beatmap.entities.Count && currentEvent >= 0)
@ -117,11 +104,18 @@ namespace RhythmHeavenMania
// GameManager entities should ALWAYS execute before gameplay entities
for (int i = 0; i < gameManagerEntities.Count; i++)
{
var gameManagerEntity = gameManagerEntities[i];
if ((gameManagerEntity.beat + eventCaller.GetGameAction(eventCaller.GetMinigame(gameManagerEntity.datamodel.Split(0)), gameManagerEntity.datamodel.Split(1)).defaultLength) > Conductor.instance.songPositionInBeats)
{
eventCaller.CallEvent(gameManagerEntities[i].datamodel);
}
}
for (int i = 0; i < entitesAtSameBeat.Count; i++)
{
var entity = entitesAtSameBeat[i];
if ((entity.beat + eventCaller.GetGameAction(eventCaller.GetMinigame(entity.datamodel.Split(0)), entity.datamodel.Split(1)).defaultLength) > Conductor.instance.songPositionInBeats)
{
// if game isn't loaded, preload game so whatever event that would be called will still run outside if needed
if (entitesAtSameBeat[i].datamodel.Split('/')[0] != currentGame && !preloadedGames.Contains(preloadedGames.Find(c => c.name == entitesAtSameBeat[i].datamodel.Split('/')[0])))
@ -130,12 +124,42 @@ namespace RhythmHeavenMania
}
eventCaller.CallEvent(entitesAtSameBeat[i].datamodel);
}
}
currentEvent += entitesAtSameBeat.Count + gameManagerEntities.Count;
}
}
}
#region Play Events
public void Play(float beat)
{
StartCoroutine(PlayCo(beat));
}
private IEnumerator PlayCo(float beat)
{
yield return null;
Conductor.instance.Play(beat);
SetCurrentEventToClosest(beat);
}
public void Pause()
{
Conductor.instance.Pause();
}
public void Stop(float beat)
{
Conductor.instance.Stop(beat);
SetCurrentEventToClosest(beat);
}
#endregion
#region List Functions
public void SortEventsList()
{
Beatmap.entities.Sort((x, y) => x.beat.CompareTo(y.beat));
@ -165,14 +189,13 @@ namespace RhythmHeavenMania
newGame = Beatmap.entities[entities.IndexOf(Mathp.GetClosestInList(Beatmap.entities.FindAll(c => c.datamodel != "gameManager" && c.beat < Conductor.instance.songPositionInBeats).ToList().Select(c => c.beat).ToList(), beat))].datamodel.Split('/')[0];
}
if (newGame != currentGame)
{
SwitchGame(newGame);
}
SetGame(newGame);
}
}
}
#endregion
public void SwitchGame(string game)
{
if (currentGameSwitchIE != null) StopCoroutine(currentGameSwitchIE);

View file

@ -55,6 +55,8 @@ namespace RhythmHeavenMania.Games.Spaceball
}
private void Update()
{
try
{
var allPlayerActions = EventCaller.GetAllPlayerEntities("spaceball");
int currentPlayerEvent = GameManager.instance.currentPlayerEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("spaceball", Conductor.instance.songPositionInBeats).Count;
@ -95,6 +97,11 @@ namespace RhythmHeavenMania.Games.Spaceball
}
}
}
catch (System.Exception ex)
{
// this technically isn't game breaking so oh well
}
}
private void UpdateCameraZoom()
{

View file

@ -116,7 +116,6 @@ namespace RhythmHeavenMania.Editor
TimelineEventObj e = GameManager.instance.Beatmap.entities[i].eventObj;
if (selectionBox.Contains(Camera.main.WorldToScreenPoint(e.transform.position)))
{
print(RectTransformToScreenSpace(e.GetComponent<RectTransform>()));
Selections.instance.DragSelect(e);
selected++;
}

View file

@ -46,7 +46,7 @@ namespace RhythmHeavenMania.Editor
if (Timeline.instance.CheckIfMouseInTimeline() && dragTimes < 1)
{
dragTimes++;
Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex].actionName, true);
Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex].actionName, true, new Vector3(0, 0));
}
}

View file

@ -14,39 +14,5 @@ namespace RhythmHeavenMania.Editor
{
instance = this;
}
private void LateUpdate()
{
/*if (Input.GetMouseButtonUp(0))
{
if (!Timeline.instance.IsDraggingEvent())
{
if (clicked == false)
{
if (!Input.GetKey(KeyCode.LeftShift))
{
print('a');
Selections.instance.DeselectAll();
}
}
}
}
clicked = false;*/
}
public void Click(TimelineEventObj eventObj)
{
/*if (Input.GetKey(KeyCode.LeftShift))
{
Selections.instance.ShiftClickSelect(eventObj);
}
else
{
Selections.instance.ClickSelect(eventObj);
}
clicked = true;*/
}
}
}

View file

@ -38,29 +38,6 @@ namespace RhythmHeavenMania.Editor
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
{
/*var entity = GameManager.instance.Beatmap.entities[i];
var e = GameManager.instance.Beatmap.entities[i];
EventCaller.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(e.datamodel.Split(0)), e.datamodel.Split(1));
GameObject g = Instantiate(TimelineEventObjRef.gameObject, TimelineEventObjRef.parent);
g.transform.localPosition = new Vector3(e.beat, Mathp.Round2Nearest(Random.Range(0, -205.36f), 51.34f));
g.transform.GetChild(1).GetComponent<TMP_Text>().text = e.datamodel.Split('/')[1];
TimelineEventObj eventObj = g.GetComponent<TimelineEventObj>();
eventObj.Icon.sprite = Editor.GameIcon(e.datamodel.Split(0));
if (gameAction != null)
{
g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, g.GetComponent<RectTransform>().sizeDelta.y);
float length = gameAction.defaultLength;
eventObj.length = length;
}
g.SetActive(true);
entity.eventObj = g.GetComponent<TimelineEventObj>();
entity.track = (int)(g.transform.localPosition.y / 51.34f * -1);*/
var entity = GameManager.instance.Beatmap.entities[i];
var e = GameManager.instance.Beatmap.entities[i];
@ -158,13 +135,13 @@ namespace RhythmHeavenMania.Editor
TimelineSongPosLine.gameObject.SetActive(true);
}
Conductor.instance.Play(time);
GameManager.instance.Play(time);
}
public void Pause()
{
// isPaused = true;
Conductor.instance.Pause();
GameManager.instance.Pause();
}
public void Stop(float time)
@ -175,7 +152,7 @@ namespace RhythmHeavenMania.Editor
if (TimelineSongPosLine != null)
Destroy(TimelineSongPosLine.gameObject);
Conductor.instance.Stop(time);
GameManager.instance.Stop(time);
}
#endregion
@ -217,16 +194,11 @@ namespace RhythmHeavenMania.Editor
g.SetActive(true);
var entity = GameManager.instance.Beatmap.entities[entityId];
var e = GameManager.instance.Beatmap.entities[entityId];
entity.eventObj = g.GetComponent<TimelineEventObj>();
entity.track = (int)(g.transform.localPosition.y / 51.34f * -1);
if (dragNDrop)
{
g.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition);
eventObj.OnDown();
var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
g.transform.position = new Vector3(mousePos.x, mousePos.y, 0);
Beatmap.Entity en = new Beatmap.Entity();
en.datamodel = eventName;
@ -234,20 +206,30 @@ namespace RhythmHeavenMania.Editor
GameManager.instance.Beatmap.entities.Add(en);
GameManager.instance.SortEventsList();
Selections.instance.ClickSelect(eventObj);
eventObj.isDragging = true;
}
else
{
var entity = GameManager.instance.Beatmap.entities[entityId];
var e = GameManager.instance.Beatmap.entities[entityId];
entity.eventObj = g.GetComponent<TimelineEventObj>();
entity.track = (int)(g.transform.localPosition.y / 51.34f * -1);
}
Editor.EventObjs.Add(eventObj);
eventObjs.Add(eventObj);
}
public void DestroyEventObject(TimelineEventObj eventObj)
public void DestroyEventObject(Beatmap.Entity entity)
{
var e = GameManager.instance.Beatmap.entities.Find(c => c.eventObj == eventObj);
GameManager.instance.Beatmap.entities.Remove(e);
GameManager.instance.SortEventsList();
Destroy(eventObj.gameObject);
Editor.EventObjs.Remove(entity.eventObj);
GameManager.instance.Beatmap.entities.Remove(entity);
Editor.EventObjs.Remove(eventObj);
Destroy(entity.eventObj.gameObject);
GameManager.instance.SortEventsList();
}
public bool IsMouseAboveEvents()

View file

@ -22,7 +22,7 @@ namespace RhythmHeavenMania.Editor
[SerializeField] public Image Icon;
[Header("Properties")]
private int enemyIndex;
private Beatmap.Entity entity;
public float length;
private bool eligibleToMove = false;
private bool lastVisible;
@ -36,6 +36,8 @@ namespace RhythmHeavenMania.Editor
private void Update()
{
entity = GameManager.instance.Beatmap.entities.Find(a => a.eventObj == this);
mouseHovering = RectTransformUtility.RectangleContainsScreenPoint(GetComponent<RectTransform>(), Input.mousePosition, Camera.main);
#region Optimizations
@ -57,6 +59,12 @@ namespace RhythmHeavenMania.Editor
if (selected)
{
SetColor(1);
if (Input.GetKeyDown(KeyCode.Delete))
{
Selections.instance.Deselect(this);
Timeline.instance.DestroyEventObject(entity);
}
}
else
{
@ -69,7 +77,6 @@ namespace RhythmHeavenMania.Editor
return;
}
enemyIndex = GameManager.instance.Beatmap.entities.FindIndex(a => a.eventObj == this);
if (Input.GetMouseButtonDown(0) && Timeline.instance.IsMouseAboveEvents())
{
@ -112,9 +119,6 @@ namespace RhythmHeavenMania.Editor
lastPos = this.transform.localPosition;
}
if (Input.GetKeyDown(KeyCode.Delete))
Timeline.instance.DestroyEventObject(this);
}
private void OnMove()
@ -131,7 +135,6 @@ namespace RhythmHeavenMania.Editor
private void OnComplete()
{
var entity = GameManager.instance.Beatmap.entities[enemyIndex];
entity.beat = this.transform.localPosition.x;
GameManager.instance.SortEventsList();
entity.track = (int)(this.transform.localPosition.y / 51.34f) * -1;
@ -216,7 +219,7 @@ namespace RhythmHeavenMania.Editor
private void OnDestroy()
{
// better safety net than canada's healthcare system
GameManager.instance.Beatmap.entities.Remove(GameManager.instance.Beatmap.entities.Find(c => c.eventObj = this));
// GameManager.instance.Beatmap.entities.Remove(GameManager.instance.Beatmap.entities.Find(c => c.eventObj = this));
}
#endregion