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5 // (null) -#define w_date_bg_butterfly_00 6 // (null) -#define w_date_bg_butterfly_01 7 // (null) -#define w_date_bg_wind_mill 8 // �A�����W�Q�[���ƃ��x�������낦�邽�߂̃_�~�[ diff --git a/Assets/Resources/Sprites/Games/DoubleDate/Animations/!temp files/brcad/rcad_w_date_bg_labels.h.meta b/Assets/Resources/Sprites/Games/DoubleDate/Animations/!temp files/brcad/rcad_w_date_bg_labels.h.meta deleted file mode 100644 index 24a1a978..00000000 --- a/Assets/Resources/Sprites/Games/DoubleDate/Animations/!temp files/brcad/rcad_w_date_bg_labels.h.meta +++ /dev/null @@ -1,27 +0,0 @@ -fileFormatVersion: 2 -guid: 22a78774882b65e44b55bab2ee529589 -PluginImporter: - externalObjects: {} - serializedVersion: 2 - iconMap: {} - executionOrder: {} - defineConstraints: [] - isPreloaded: 0 - isOverridable: 0 - isExplicitlyReferenced: 0 - validateReferences: 1 - platformData: - - first: - Any: - second: - enabled: 1 - settings: {} - - first: - Editor: Editor - second: - enabled: 0 - settings: - DefaultValueInitialized: true - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Resources/Sprites/Games/DoubleDate/Animations/!temp files/brcad/rcad_w_date_labels.h b/Assets/Resources/Sprites/Games/DoubleDate/Animations/!temp files/brcad/rcad_w_date_labels.h deleted file mode 100644 index f3aea03b..00000000 --- a/Assets/Resources/Sprites/Games/DoubleDate/Animations/!temp files/brcad/rcad_w_date_labels.h +++ /dev/null @@ -1,14 +0,0 @@ -#define w_date_boy_look_away 0 // —ûKŠJŽn’¼Œã‚Ì‚æ‚»Œ© -#define w_date_boy_beat 1 // (null) -#define w_date_boy_beat_T 2 // (null) -#define w_date_boy_kick 3 // (null) -#define w_date_boy_miss 4 // (null) -#define w_date_girl_beat 5 // (null) -#define w_date_girl_look 6 // (null) -#define w_date_girl_sad 7 // (null) -#define w_date_girl_smile 8 // ÅŒã -#define w_date_ball_soccer 9 // (null) -#define w_date_ball_rugby 10 // ƒWƒƒƒXƒgƒ~[ƒgŽž‚ÌŠp“x‚É‚µ‚Ä‚¨‚¢‚ĉº‚³‚¢ -#define w_date_ball_basket 11 // (null) -#define w_date_ball_shadow 12 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files/brcad/rcad_w_date_sport_labels.h b/Assets/Resources/Sprites/Games/DoubleDate/Animations/!temp files/brcad/rcad_w_date_sport_labels.h deleted file mode 100644 index 597fa01a..00000000 --- a/Assets/Resources/Sprites/Games/DoubleDate/Animations/!temp files/brcad/rcad_w_date_sport_labels.h +++ /dev/null @@ -1,6 +0,0 @@ -#define w_date_sport_rugger 0 // (null) -#define w_date_sport_rugger_other 1 // (null) -#define w_date_sport_karateka 2 // (null) -#define w_date_sport_volley 3 // (null) -#define w_date_sport_student 4 // (null) -#define w_date_sport_dog 5 // (null) diff --git a/Assets/Resources/Sprites/Games/DoubleDate/Animations/!temp files/brcad/rcad_w_date_sport_labels.h.meta b/Assets/Resources/Sprites/Games/DoubleDate/Animations/!temp files/brcad/rcad_w_date_sport_labels.h.meta deleted file mode 100644 index b4ef503a..00000000 --- a/Assets/Resources/Sprites/Games/DoubleDate/Animations/!temp files/brcad/rcad_w_date_sport_labels.h.meta +++ /dev/null @@ -1,27 +0,0 @@ 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w_date_weasel_weasel_bad 2 // (null) -#define w_date_weasel_weasel_hide 3 // (null) -#define w_date_weasel_weasel_fun 4 // (null) -#define w_date_weasel_weasel_jump 5 // (null) -#define w_date_weasel_weasel_miss 6 // (null) -#define w_date_weasel_weasel_hit 7 // ƒ‰ƒOƒr[ƒ{[ƒ‹Œ©“¦‚µ(–{”Ô‚Ì‚Ý) -#define w_date_weasel_weasel_beat_T 8 // (null) -#define w_date_weasel_weasel_look_T 9 // (null) -#define w_date_weasel_weasel_bad_T 10 // (null) -#define w_date_weasel_weasel_hide_T 11 // (null) -#define w_date_weasel_weasel_show_T 12 // (null) -#define w_date_weasel_weasel_talk_T 13 // (null) -#define w_date_weasel_weasel_blink_T 14 // (null) -#define w_date_weasel_weasel_fun_T 15 // (null) -#define w_date_weasel_weasel_jump_T 16 // (null) -#define w_date_weasel_weasel_miss_T 17 // (null) -#define w_date_weasel_hole 18 // (null) diff --git a/Assets/Resources/Sprites/Games/DoubleDate/Animations/!temp files/brcad/rcad_w_date_weasel_labels.h.meta 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Assets/Resources/Sprites/Games/FirstContact/bread/alien_anim/alien_bad/alien_noHit.anim rename to Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/Wink1.anim index efbc637e..4bc67f84 100644 --- a/Assets/Resources/Sprites/Games/FirstContact/bread/alien_anim/alien_bad/alien_noHit.anim +++ b/Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/Wink1.anim @@ -6,7 +6,7 @@ AnimationClip: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: alien_noHit + m_Name: Wink1 serializedVersion: 6 m_Legacy: 0 m_Compressed: 0 @@ -19,9 +19,9 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: {x: 0, y: 0, z: 81.393} - inSlope: {x: 0, y: 0, z: 0} - outSlope: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: -13} + inSlope: {x: Infinity, y: 0, z: 0} + outSlope: {x: Infinity, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} @@ -29,79 +29,15 @@ AnimationClip: m_PreInfinity: 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b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs index 3963a2ce..a4949604 100644 --- a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs +++ b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrFlickLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("builtToScaleDS", "Built To Scale (DS)", "1ad21a", true, false, new List() + return new Minigame("builtToScaleDS", "Built To Scale (DS)", "1ad21a", false, false, new List() { new GameAction("spawn blocks", "Widget") { diff --git a/Assets/Scripts/Games/DogNinja/DogNinja.cs b/Assets/Scripts/Games/DogNinja/DogNinja.cs index ba81008a..674aaf94 100644 --- a/Assets/Scripts/Games/DogNinja/DogNinja.cs +++ b/Assets/Scripts/Games/DogNinja/DogNinja.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrDogNinjaLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("dogNinja", "Dog Ninja", "554899", true, false, new List() + return new Minigame("dogNinja", "Dog Ninja", "554899", false, false, new List() { new GameAction("Bop", "Bop") { diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs index fe740d2f..2d845106 100644 --- a/Assets/Scripts/Games/FanClub/FanClub.cs +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -60,11 +60,12 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("play idol animation", "Idol Coreography") { - function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e["type"]); }, + function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e["type"], e["who"]); }, resizable = true, parameters = new List() { - new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play") + new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play"), + new Param("who", FanClub.IdolType.All, "Target Idol", "Target to play the animation on") } }, new GameAction("play stage animation", "Stage Coreography") @@ -76,6 +77,17 @@ namespace HeavenStudio.Games.Loaders new Param("type", FanClub.StageAnimations.Flash, "Animation", "Animation to play") } }, + new GameAction("friend walk", "Backup Dancers Entrance") + { + function = delegate { var e = eventCaller.currentEntity; FanClub.instance.DancerTravel(e.beat, e.length, e["exit"], e["instant"]); }, + defaultLength = 16f, + resizable = true, + parameters = new List() + { + new Param("exit", false, "Exit", "Backup dancers exit instead"), + new Param("instant", false, "Instant Travel", "Backup dancers instantly finish their travel"), + } + }, new GameAction("set performance type", "Coreography Type") { @@ -87,6 +99,10 @@ namespace HeavenStudio.Games.Loaders }, inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e["type"]); } }, + new GameAction("finish", "Applause") + { + function = delegate { var e = eventCaller.currentEntity; FanClub.instance.FinalCheer(e.beat); }, + }, }, new List() {"ntr", "normal"}, "ntridol", "jp", @@ -138,38 +154,62 @@ namespace HeavenStudio.Games Arrange, // Tour(this one is fan made so ?) } + public enum IdolType { + All, + Idol, + LeftDancer, + RightDancer + } // userdata here [Header("Animators")] //stage - public Animator StageAnimator; + [SerializeField] Animator StageAnimator; [Header("Objects")] - public GameObject Arisa; - public GameObject ArisaRootMotion; - public GameObject ArisaShadow; - public GameObject spectator; - public GameObject spectatorAnchor; + // our girl + [SerializeField] GameObject Arisa; + [SerializeField] GameObject ArisaRootMotion; + [SerializeField] GameObject ArisaShadow; + + // spectators + [SerializeField] GameObject spectator; + [SerializeField] GameObject spectatorAnchor; + + // backup dancers + [SerializeField] NtrIdolAmie Blue; + [SerializeField] NtrIdolAmie Orange; [Header("References")] - public Material spectatorMat; + [SerializeField] Material spectatorMat; // end userdata + public bool JudgementPaused { get => noJudgement; } + public bool JudgementInputPaused { get => noJudgementInput; set => noJudgementInput = value;} + //arisa's animation controller private Animator idolAnimator; + + // blue's animation controller + private Animator backupRAnimator; + + // orange's animation controller + private Animator backupLAnimator; + //spectators + private NtrIdolFan Player; private List Spectators; - public NtrIdolFan Player; //bop-type animations - public GameEvent bop = new GameEvent(); - public GameEvent specBop = new GameEvent(); - public GameEvent noBop = new GameEvent(); - public GameEvent noResponse = new GameEvent(); - public GameEvent noCall = new GameEvent(); - public GameEvent noSpecBop = new GameEvent(); + private GameEvent bop = new GameEvent(); + private GameEvent specBop = new GameEvent(); + private GameEvent noBop = new GameEvent(); + private GameEvent noResponse = new GameEvent(); + private GameEvent noCall = new GameEvent(); + private GameEvent noSpecBop = new GameEvent(); + private float idolJumpStartTime = Single.MinValue; private static int performanceType = (int) IdolPerformanceType.Normal; private bool responseToggle = false; private static float wantHais = Single.MinValue; @@ -177,10 +217,11 @@ namespace HeavenStudio.Games private static int wantKamoneType = (int) KamoneResponseType.Through; private static bool wantKamoneAlt = false; private static float wantBigReady = Single.MinValue; - public float idolJumpStartTime = Single.MinValue; private bool hasJumped = false; private bool goBopIdol = true; private bool goBopSpec = true; + private bool noJudgement = false; + private bool noJudgementInput = false; //game scene public static FanClub instance; @@ -192,6 +233,8 @@ namespace HeavenStudio.Games instance = this; Spectators = new List(); idolAnimator = Arisa.GetComponent(); + backupRAnimator = Blue.GetComponent(); + backupLAnimator = Orange.GetComponent(); // procedurally spawning the spectators // from middle of viewport: @@ -239,6 +282,33 @@ namespace HeavenStudio.Games } ToSpot(); + noJudgement = false; + noJudgementInput = false; + } + + private void Start() + { + Blue.Init(); + Orange.Init(); + + var amieWalkEvts = EventCaller.GetAllInGameManagerList("fanClub", new string[] { "friend walk" }); + foreach (var e in amieWalkEvts) + { + if (e.beat <= Conductor.instance.songPositionInBeatsAsDouble) + { + DancerTravel(e.beat, e.length, e["exit"], e["instant"]); + } + } + + FanClub.SetPerformanceType((int) IdolPerformanceType.Normal); + var choreoTypeEvts = EventCaller.GetAllInGameManagerList("fanClub", new string[] { "set performance type" }); + foreach (var e in choreoTypeEvts) + { + if (e.beat <= Conductor.instance.songPositionInBeatsAsDouble) + { + FanClub.SetPerformanceType(e["type"]); + } + } } public static string GetPerformanceSuffix() @@ -288,7 +358,11 @@ namespace HeavenStudio.Games if (goBopIdol) { if (!(cond.songPositionInBeats >= noBop.startBeat && cond.songPositionInBeats < noBop.startBeat + noBop.length)) + { idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0); + Blue.PlayAnimState("Beat"); + Orange.PlayAnimState("Beat"); + } } } @@ -309,19 +383,12 @@ namespace HeavenStudio.Games hasJumped = true; float yMul = jumpPos * 2f - 1f; float yWeight = -(yMul*yMul) + 1f; - //TODO: idol start position ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f); ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f); } else { - if (hasJumped) - { - //DisableBop(cond.songPositionInBeats, 1.5f); - //TODO: landing anim - } idolJumpStartTime = Single.MinValue; - //TODO: idol start position ArisaRootMotion.transform.localPosition = new Vector3(0, 0); ArisaShadow.transform.localScale = new Vector3(IDOL_SHADOW_SCALE, IDOL_SHADOW_SCALE, 1f); } @@ -346,12 +413,16 @@ namespace HeavenStudio.Games { case (int)IdolBopType.Idol: idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0); + Blue.PlayAnimState("Beat"); + Orange.PlayAnimState("Beat"); break; case (int)IdolBopType.Spectators: BopAll(); break; case (int)IdolBopType.Both: idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0); + Blue.PlayAnimState("Beat"); + Orange.PlayAnimState("Beat"); BopAll(); break; default: @@ -394,66 +465,74 @@ namespace HeavenStudio.Games } } - public void PlayAnim(float beat, float length, int type) + public void PlayAnim(float beat, float length, int type, int who) { idolJumpStartTime = Single.MinValue; DisableResponse(beat, length + 0.5f); DisableBop(beat, length + 0.5f); DisableCall(beat, length + 0.5f); - switch (type) + if (who is (int)IdolType.All or (int)IdolType.LeftDancer) + Orange.PlayAnim(beat, length, type); + if (who is (int)IdolType.All or (int)IdolType.RightDancer) + Blue.PlayAnim(beat, length, type); + + if (who is (int)IdolType.All or (int)IdolType.Idol) { - case (int) IdolAnimations.Bop: - idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), -1, 0); - break; - case (int) IdolAnimations.PeaceVocal: - idolAnimator.Play("IdolPeace" + GetPerformanceSuffix(), -1, 0); - break; - case (int) IdolAnimations.Peace: - idolAnimator.Play("IdolPeaceNoSync" + GetPerformanceSuffix(), -1, 0); - break; - case (int) IdolAnimations.Clap: - idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0); - break; - case (int) IdolAnimations.Call: - BeatAction.New(Arisa, new List() + switch (type) + { + case (int)IdolAnimations.Bop: + idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), -1, 0); + break; + case (int)IdolAnimations.PeaceVocal: + idolAnimator.Play("IdolPeace" + GetPerformanceSuffix(), -1, 0); + break; + case (int)IdolAnimations.Peace: + idolAnimator.Play("IdolPeaceNoSync" + GetPerformanceSuffix(), -1, 0); + break; + case (int)IdolAnimations.Clap: + idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0); + break; + case (int)IdolAnimations.Call: + BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0" + GetPerformanceSuffix(), -1, 0); }), new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1" + GetPerformanceSuffix(), -1, 0); }), }); - break; - case (int) IdolAnimations.Response: - idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0); - break; - case (int) IdolAnimations.Jump: - DoIdolJump(beat, length); - break; - case (int) IdolAnimations.BigCall: - BeatAction.New(Arisa, new List() + break; + case (int)IdolAnimations.Response: + idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0); + break; + case (int)IdolAnimations.Jump: + DoIdolJump(beat, length); + break; + case (int)IdolAnimations.BigCall: + BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolBigCall0" + GetPerformanceSuffix(), -1, 0); }), new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolBigCall1" + GetPerformanceSuffix(), -1, 0); }), }); - break; - case (int) IdolAnimations.Squat: - BeatAction.New(Arisa, new List() + break; + case (int)IdolAnimations.Squat: + BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolSquat0" + GetPerformanceSuffix(), -1, 0); }), new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolSquat1" + GetPerformanceSuffix(), -1, 0); }), }); - break; - case (int) IdolAnimations.Wink: - BeatAction.New(Arisa, new List() + break; + case (int)IdolAnimations.Wink: + BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolWink0" + GetPerformanceSuffix(), -1, 0); }), new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolWink1" + GetPerformanceSuffix(), -1, 0); }), }); - break; - case (int) IdolAnimations.Dab: - idolAnimator.Play("IdolDab" + GetPerformanceSuffix(), -1, 0); - Jukebox.PlayOneShotGame("fanClub/arisa_dab"); - break; - default: break; + break; + case (int)IdolAnimations.Dab: + idolAnimator.Play("IdolDab" + GetPerformanceSuffix(), -1, 0); + Jukebox.PlayOneShotGame("fanClub/arisa_dab"); + break; + default: break; + } } } @@ -479,6 +558,8 @@ namespace HeavenStudio.Games public void ToSpot(bool unspot = true) { Arisa.GetComponent().ToSpot(unspot); + Blue.ToSpot(unspot); + Orange.ToSpot(unspot); if (unspot) spectatorMat.SetColor("_Color", new Color(1, 1, 1, 1)); else @@ -506,6 +587,8 @@ namespace HeavenStudio.Games if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length)) { idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0); + Blue.PlayAnimState("Crap"); + Orange.PlayAnimState("Crap"); } } } @@ -518,6 +601,8 @@ namespace HeavenStudio.Games idolAnimator.Play("IdolPeace" + GetPerformanceSuffix(), -1, 0); else idolAnimator.Play("IdolPeaceNoSync" + GetPerformanceSuffix(), -1, 0); + Blue.PlayAnimState("Peace"); + Orange.PlayAnimState("Peace"); } } @@ -608,22 +693,25 @@ namespace HeavenStudio.Games BeatAction.New(Arisa, new List() { - new BeatAction.Action(beat, delegate { DoIdolCall(0, isBig); }), + new BeatAction.Action(beat, delegate { DoIdolCall(0, isBig); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); }), new BeatAction.Action(beat + (isBig ? 1f : 0.75f), delegate { DoIdolCall(1, isBig); }), - new BeatAction.Action(beat + 1f, delegate { PlayPrepare(); }), + new BeatAction.Action(beat + 1f, delegate { PlayPrepare(); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); }), - new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); DoIdolResponse(); }), - new BeatAction.Action(beat + 3f, delegate { DoIdolResponse(); }), + new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); DoIdolResponse(); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); }), + new BeatAction.Action(beat + 3f, delegate { DoIdolResponse(); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); }), new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }), - new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }), + new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); }), new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f); if (doJump) { DoIdolJump(beat + 5f); + Blue.DoIdolJump(beat + 5f); + Orange.DoIdolJump(beat + 5f); } else { DoIdolResponse(); + Blue.PlayAnimState("Beat"); Orange.PlayAnimState("Beat"); } }), }); @@ -744,13 +832,35 @@ namespace HeavenStudio.Games } } - private void PlayOneClap(float beat) + private void PlayOneClap(float beat, int who = -1) { - BeatAction.New(this.gameObject, new List() + if (who != -1) { - new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), - new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanFree", true, true);}), - }); + if (who == 3) + { + if (GameManager.instance.autoplay) + { + Player.ClapStart(true, false, 0.1f); + } + return; + } + // Jukebox.PlayOneShotGame("fanClub/play_clap", volume: 0.08f); + Jukebox.PlayOneShotGame("fanClub/crap_impact", pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 0.1f); + BeatAction.New(Spectators[who], new List() + { + new BeatAction.Action(beat, delegate { Spectators[who].GetComponent().Play("FanClap", -1, 0); }), + new BeatAction.Action(beat + 0.1f, delegate { Spectators[who].GetComponent().Play("FanFree", -1, 0); }), + + }); + } + else + { + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), + new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanFree", true, true);}), + }); + } } private void PlayLongClap(float beat) @@ -801,5 +911,82 @@ namespace HeavenStudio.Games Spectators[i].GetComponent().MakeAngry(i > 3); } } + + public void DancerTravel(float beat, float length, bool exit, bool instant) + { + if (instant) + { + Blue.FinishEntrance(exit); + Orange.FinishEntrance(exit); + } + else + { + Blue.StartEntrance(beat, length, exit); + Orange.StartEntrance(beat, length, exit); + } + } + + public void FinalCheer(float beat) + { + if (noJudgement) return; + noJudgement = true; + noJudgementInput = false; + goBopSpec = false; + + // recreation of sub61 + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(beat, delegate { StartClapLoop(beat, 1);}), + + new BeatAction.Action(beat + (2f/3f), delegate { StartClapLoop(beat + (2f/3f), 0);}), + new BeatAction.Action(beat + (2f/3f), delegate { StartClapLoop(beat + (2f/3f), 3);}), + + new BeatAction.Action(beat + (2f/3f) + 0.25f, delegate { StartClapLoop(beat + (2f/3f) + 0.25f, 6);}), + new BeatAction.Action(beat + (2f/3f) + 0.25f, delegate { StartClapLoop(beat + (2f/3f) + 0.25f, 8);}), + + new BeatAction.Action(beat + (2f/3f) + 0.5f, delegate { StartClapLoop(beat + (2f/3f) + 0.5f, 7);}), + new BeatAction.Action(beat + (2f/3f) + 0.5f, delegate { StartClapLoop(beat + (2f/3f) + 0.5f, 4);}), + + new BeatAction.Action(beat + 1.5f, delegate { StartClapLoop(beat + 1.5f, 2);}), + new BeatAction.Action(beat + 1.5f, delegate { StartClapLoop(beat + 1.5f, 11);}), + + new BeatAction.Action(beat + 1.5f + (1f/3f), delegate { StartClapLoop(beat + 1.5f + (1f/3f), 5);}), + new BeatAction.Action(beat + 1.5f + (1f/3f), delegate { StartClapLoop(beat + 1.5f + (1f/3f), 10);}), + + new BeatAction.Action(beat + 2f + (1f/3f), delegate { StartClapLoop(beat + 2f + (1f/3f), 9);}), + + // 0x113 + new BeatAction.Action(beat + 6f , delegate { CheckApplause();}), + }); + + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("fanClub/play_jump", beat, pitch: 1f, volume: 0.6f), + new MultiSound.Sound("fanClub/play_jump", beat + (2f/3f), pitch: 0.98f, volume: 0.5f), + new MultiSound.Sound("fanClub/play_jump", beat + (2f/3f) + 0.25f, pitch: UnityEngine.Random.Range(0.9f, 1.05f), volume: 0.6f), + new MultiSound.Sound("fanClub/play_jump", beat + (2f/3f) + 0.5f, pitch: UnityEngine.Random.Range(0.9f, 1.05f), volume: 0.6f), + new MultiSound.Sound("fanClub/play_jump", beat + 1.5f, pitch: UnityEngine.Random.Range(0.9f, 1.05f), volume: 0.6f), + new MultiSound.Sound("fanClub/play_jump", beat + 1.5f + (1f/3f), pitch: UnityEngine.Random.Range(0.9f, 1.05f), volume: 0.6f), + new MultiSound.Sound("fanClub/play_jump", beat + 2f + (1f/3f), pitch: UnityEngine.Random.Range(0.9f, 1.05f), volume: 0.6f), + }); + } + + void StartClapLoop(float beat, int who) + { + BeatAction.New(Spectators[who], new List() + { + new BeatAction.Action(beat, delegate { PlayOneClap(beat, who); }), + new BeatAction.Action(beat + 0.5f, delegate { StartClapLoop(beat + 0.5f, who); }), + }); + } + + void CheckApplause() + { + if (!noJudgementInput) + { + AngerOnMiss(); + // fuck you + FanClub.instance.ScoreMiss(69); + } + } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs b/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs new file mode 100644 index 00000000..372df410 --- /dev/null +++ b/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs @@ -0,0 +1,231 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; + +using static HeavenStudio.Games.FanClub; + +namespace HeavenStudio.Games.Scripts_FanClub +{ + public class NtrIdolAmie : MonoBehaviour + { + [Header("Params")] + [SerializeField] float stepDistance = 1f; + [SerializeField] float startPostion = 0f; + [SerializeField] float rootYPos = 0f; + + [Header("Objects")] + [SerializeField] ParticleSystem clapEffect; + [SerializeField] ParticleSystem winkEffect; + [SerializeField] GameObject rootTransform; + [SerializeField] GameObject shadow; + + [Header("References")] + public Material coreMat; + + Animator anim; + float startStepBeat = float.MaxValue; + float stepLength = 16f; + bool exiting = false; + int currentAnim = 0; + float startJumpTime = float.MinValue; + bool hasJumped = false; + + const int StepCount = 8; + const int AnimCount = StepCount * 2; + + Conductor cond; + + private void Update() { + if (cond.songPositionInBeatsAsDouble >= startStepBeat + stepLength) + { + FinishEntrance(exiting); + startStepBeat = float.MaxValue; + currentAnim = 0; + } + else if (cond.songPositionInBeatsAsDouble >= startStepBeat) + { + currentAnim = (int)((cond.songPositionInBeatsAsDouble - startStepBeat) / (stepLength / AnimCount)); + float startAnimBeat = startStepBeat + (stepLength / AnimCount) * currentAnim; + float endAnimBeat = startAnimBeat + (stepLength / AnimCount); + float prog = (float)((cond.songPositionInBeatsAsDouble - startAnimBeat - 0.75) / (endAnimBeat - startAnimBeat)); + prog = Mathf.Clamp01(prog * 4); + if (exiting) + { + currentAnim = AnimCount - currentAnim; + prog = (float)((cond.songPositionInBeatsAsDouble - startAnimBeat) / (endAnimBeat - startAnimBeat)); + prog = Mathf.Clamp01(prog * 4); + } + anim.DoScaledAnimation(currentAnim % 2 == 0 ? "WalkB" : "WalkA", startAnimBeat - (exiting ? 0.75f : 0), stepLength / AnimCount); + if (exiting) + rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * currentAnim - stepDistance * prog, rootYPos); + else + rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * currentAnim + stepDistance * prog, rootYPos); + } + + if (startStepBeat == float.MaxValue) + { + //idol jumping physics + float jumpPos = cond.GetPositionFromBeat(startJumpTime, 1f); + float IDOL_SHADOW_SCALE = 1.18f; + if (cond.songPositionInBeats >= startJumpTime && cond.songPositionInBeats < startJumpTime + 1f) + { + hasJumped = true; + float yMul = jumpPos * 2f - 1f; + float yWeight = -(yMul*yMul) + 1f; + rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * AnimCount, rootYPos + (2f * yWeight + 0.25f)); + shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f); + + anim.DoScaledAnimation("Jump", startJumpTime, 1f); + } + else + { + startJumpTime = float.MinValue; + rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * AnimCount, rootYPos); + shadow.transform.localScale = new Vector3(IDOL_SHADOW_SCALE, IDOL_SHADOW_SCALE, 1f); + } + } + shadow.transform.localPosition = new Vector3(rootTransform.transform.localPosition.x, shadow.transform.localPosition.y); + } + + public void ClapParticle() + { + if (clapEffect == null) return; + clapEffect.Play(); + } + + public void WinkParticle() + { + if (winkEffect == null) return; + winkEffect.Play(); + } + + public void Init() + { + gameObject.SetActive(false); + rootTransform.SetActive(false); + shadow.SetActive(false); + + cond = Conductor.instance; + anim = GetComponent(); + } + + public void StartEntrance(float beat, float length, bool exit) { + gameObject.SetActive(true); + rootTransform.SetActive(true); + shadow.SetActive(true); + + startStepBeat = beat; + stepLength = length; + + exiting = exit; + if (exiting) + { + rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * AnimCount, rootYPos); + } + else + { + rootTransform.transform.localPosition = new Vector3(startPostion, rootYPos); + } + } + + public void FinishEntrance(bool exit) { + exiting = exit; + if (exiting) + { + rootTransform.transform.localPosition = new Vector3(startPostion, rootYPos); + gameObject.SetActive(false); + rootTransform.SetActive(false); + shadow.SetActive(false); + } + else + { + rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * AnimCount, rootYPos); + gameObject.SetActive(true); + rootTransform.SetActive(true); + shadow.SetActive(true); + } + } + + public void ToSpot(bool unspot = true) + { + if (unspot) + coreMat.SetColor("_Color", new Color(1, 1, 1, 1)); + else + coreMat.SetColor("_Color", new Color(117/255f, 177/255f, 209/255f, 1)); + } + + public void DoIdolJump(float beat) + { + if (startStepBeat != float.MaxValue) return; + if (!gameObject.activeInHierarchy) return; + startJumpTime = beat; + + //play anim + BeatAction.New(gameObject, new List() + { + // new BeatAction.Action(beat, delegate { anim.Play("Jump", -1, 0); }), + new BeatAction.Action(beat + 1f, delegate { anim.Play("Land", -1, 0); }), + }); + } + + public void PlayAnim(float beat, float length, int type) + { + if (startStepBeat != float.MaxValue) return; + if (!gameObject.activeInHierarchy) return; + startJumpTime = float.MinValue; + // DisableResponse(beat, length + 0.5f); + // DisableBop(beat, length + 0.5f); + // DisableCall(beat, length + 0.5f); + + switch (type) + { + case (int) IdolAnimations.Bop: + anim.Play("Beat", -1, 0); + break; + case (int) IdolAnimations.PeaceVocal: + anim.Play("Peace", -1, 0); + break; + case (int) IdolAnimations.Peace: + anim.Play("Peace", -1, 0); + break; + case (int) IdolAnimations.Clap: + anim.Play("Crap", -1, 0); + break; + case (int) IdolAnimations.Jump: + DoIdolJump(beat); + break; + case (int) IdolAnimations.Squat: + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate { anim.Play("Squat0", -1, 0); }), + new BeatAction.Action(beat + length, delegate { anim.Play("Squat1", -1, 0); }), + }); + break; + case (int) IdolAnimations.Wink: + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate { anim.Play("Wink0", -1, 0); }), + new BeatAction.Action(beat + length, delegate { anim.Play("Wink1", -1, 0); }), + }); + break; + case (int) IdolAnimations.Dab: + anim.Play("Dab", -1, 0); + break; + case (int) IdolAnimations.Call: + case (int) IdolAnimations.Response: + case (int) IdolAnimations.BigCall: + default: + break; + } + } + + public void PlayAnimState(string state) + { + if (startStepBeat != float.MaxValue) return; + if (!gameObject.activeInHierarchy) return; + anim.Play(state, -1, 0); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs.meta b/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs.meta new file mode 100644 index 00000000..8e74a5fa --- /dev/null +++ b/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a70ba5b3324088f419aaf7284e75365c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/FanClub/NtrIdolAri.cs b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs index 8ce2a295..94eee627 100644 --- a/Assets/Scripts/Games/FanClub/NtrIdolAri.cs +++ b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs @@ -2,42 +2,45 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -public class NtrIdolAri : MonoBehaviour +namespace HeavenStudio.Games.Scripts_FanClub { - [Header("Objects")] - public ParticleSystem idolClapEffect; - public ParticleSystem idolWinkEffect; - public ParticleSystem idolKissEffect; - public ParticleSystem idolWinkArrEffect; - - [Header("References")] - public Material coreMat; - - public void ClapParticle() + public class NtrIdolAri : MonoBehaviour { - idolClapEffect.Play(); - } + [Header("Objects")] + public ParticleSystem idolClapEffect; + public ParticleSystem idolWinkEffect; + public ParticleSystem idolKissEffect; + public ParticleSystem idolWinkArrEffect; - public void WinkParticle() - { - idolWinkEffect.Play(); - } + [Header("References")] + public Material coreMat; - public void KissParticle() - { - idolKissEffect.Play(); - } + public void ClapParticle() + { + idolClapEffect.Play(); + } - public void WinkArrangeParticle() - { - idolWinkArrEffect.Play(); - } + public void WinkParticle() + { + idolWinkEffect.Play(); + } - public void ToSpot(bool unspot = true) - { - if (unspot) - coreMat.SetColor("_AddColor", new Color(0, 0, 0, 0)); - else - coreMat.SetColor("_AddColor", new Color(0, 100/255f, 200/255f, 0)); + public void KissParticle() + { + idolKissEffect.Play(); + } + + public void WinkArrangeParticle() + { + idolWinkArrEffect.Play(); + } + + public void ToSpot(bool unspot = true) + { + if (unspot) + coreMat.SetColor("_AddColor", new Color(0, 0, 0, 0)); + else + coreMat.SetColor("_AddColor", new Color(0, 100 / 255f, 200 / 255f, 0)); + } } -} +} \ No newline at end of file diff --git a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs index 4478b30b..f9ab74e3 100644 --- a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs +++ b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs @@ -101,8 +101,15 @@ namespace HeavenStudio.Games.Scripts_FanClub { if (!FanClub.instance.IsExpectingInputNow(InputType.STANDARD_DOWN)) { - ClapStart(false); - FanClub.instance.ScoreMiss(); + if (FanClub.instance.JudgementPaused) + { + ClapStart(true); + } + else + { + ClapStart(false); + FanClub.instance.ScoreMiss(); + } } } if (PlayerInput.Pressing()) @@ -118,8 +125,15 @@ namespace HeavenStudio.Games.Scripts_FanClub { if (clappingStartTime != Single.MinValue && cond.songPositionInBeats > clappingStartTime + 2f && stopCharge && !FanClub.instance.IsExpectingInputNow(InputType.STANDARD_UP)) { - JumpStart(false); - FanClub.instance.ScoreMiss(); + if (FanClub.instance.JudgementPaused) + { + JumpStart(true); + } + else + { + JumpStart(false); + FanClub.instance.ScoreMiss(); + } } else { @@ -166,6 +180,11 @@ namespace HeavenStudio.Games.Scripts_FanClub FanClub.instance.AngerOnMiss(); } + if (FanClub.instance.JudgementPaused) + { + FanClub.instance.JudgementInputPaused = true; + } + var cond = Conductor.instance; hasJumped = false; stopBeat = true; diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs index 2ddad945..885252ab 100644 --- a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs +++ b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrPingpongLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("rhythmRally", "Rhythm Rally", "ffffff", true, false, new List() + return new Minigame("rhythmRally", "Rhythm Rally", "ffffff", false, false, new List() { new GameAction("bop", "Bop") { diff --git a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs index bfb11f35..642831dc 100644 --- a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs +++ b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tram&Pauline", "Tram & Pauline \n[INITIALIZATION ONLY]", "adb5e7", false, false, new List() + return new Minigame("tram&Pauline", "Tram & Pauline \n[INITIALIZATION ONLY]", "adb5e7", true, false, new List() { new GameAction("curtains", "Curtains") { @@ -27,7 +27,8 @@ namespace HeavenStudio.Games.Loaders } }, - }); + } + ); } } } diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs index 97b99175..78c43113 100644 --- a/Assets/Scripts/LevelEditor/Editor.cs +++ b/Assets/Scripts/LevelEditor/Editor.cs @@ -123,6 +123,7 @@ namespace HeavenStudio.Editor public void AddIcon(Minigames.Minigame minigame) { + if (minigame.hidden) return; GameObject GameIcon_ = Instantiate(GridGameSelector.GetChild(0).gameObject, GridGameSelector); GameIcon_.GetComponent().sprite = GameIcon(minigame.name); GameIcon_.GetComponent().MaskTex = GameIconMask(minigame.name); diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index c0e31c4c..ae1208ff 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -25,7 +25,7 @@ namespace HeavenStudio public string displayName; public string color; public GameObject holder; - public bool threeD; + public bool hidden; public bool fxOnly; public List actions = new List(); @@ -57,13 +57,13 @@ namespace HeavenStudio set => soundSequences = value; } - public Minigame(string name, string displayName, string color, bool threeD, bool fxOnly, List actions, List tags = null, string assetBundle = "", string defaultLocale = "en", List supportedLocales = null, bool inferred = false) + public Minigame(string name, string displayName, string color, bool hidden, bool fxOnly, List actions, List tags = null, string assetBundle = "", string defaultLocale = "en", List supportedLocales = null, bool inferred = false) { this.name = name; this.displayName = displayName; this.color = color; this.actions = actions; - this.threeD = threeD; + this.hidden = hidden; this.fxOnly = fxOnly; this.tags = tags ?? new List(); diff --git a/Assets/Shaders/CellAnime_Mapped.shader b/Assets/Shaders/CellAnime_Mapped.shader index 8a136146..1fbffa7d 100644 --- a/Assets/Shaders/CellAnime_Mapped.shader +++ b/Assets/Shaders/CellAnime_Mapped.shader @@ -97,7 +97,7 @@ Shader "Sprites/CellAnime_Mapped" OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); - OUT.color = v.color; + OUT.color = v.color; // don't multiply by colour here since it messes with RGB mapping, we do it later in the frag stage instead return OUT; } @@ -118,7 +118,7 @@ Shader "Sprites/CellAnime_Mapped" clip (color.a - 0.001); #endif - return color; + return color * _Color; } ENDCG } diff --git a/Assets/Shaders/CellAnime_MappedInvert.shader b/Assets/Shaders/CellAnime_MappedInvert.shader index d56df0b7..8d2b0214 100644 --- a/Assets/Shaders/CellAnime_MappedInvert.shader +++ b/Assets/Shaders/CellAnime_MappedInvert.shader @@ -124,7 +124,7 @@ Shader "Sprites/CellAnime_MappedInvert" color.rgb = abs(_Threshold - color.rgb); - return color; + return color * _Color; } ENDCG } diff --git a/Assets/StreamingAssets/StreamingAssets b/Assets/StreamingAssets/StreamingAssets index b26f8ce1..4576e6f2 100644 Binary files a/Assets/StreamingAssets/StreamingAssets and b/Assets/StreamingAssets/StreamingAssets differ diff --git a/Assets/StreamingAssets/StreamingAssets.manifest b/Assets/StreamingAssets/StreamingAssets.manifest index 96bac55c..1406052d 100644 --- a/Assets/StreamingAssets/StreamingAssets.manifest +++ b/Assets/StreamingAssets/StreamingAssets.manifest @@ -1,5 +1,5 @@ ManifestFileVersion: 0 -CRC: 1813846587 +CRC: 4114556052 AssetBundleManifest: AssetBundleInfos: Info_0: @@ -9,49 +9,49 @@ AssetBundleManifest: Name: ntridol/common Dependencies: {} Info_2: - Name: agbmarcher/common - Dependencies: {} - Info_3: - Name: ctrcatchy/common - Dependencies: {} - Info_4: - Name: ntrdj/common - Dependencies: {} - Info_5: - Name: ctrpillow/locale.en - Dependencies: {} - Info_6: Name: ctrpillow/common Dependencies: {} - Info_7: + Info_3: Name: rvlbooks/locale.en Dependencies: {} - Info_8: + Info_4: Name: ntridol/locale.jp Dependencies: {} + Info_5: + Name: agbmarcher/locale.jp + Dependencies: {} + Info_6: + Name: ntrdj/common + Dependencies: {} + Info_7: + Name: ntrsamurai/common + Dependencies: {} + Info_8: + Name: ntrcoin/common + Dependencies: {} Info_9: Name: rvlbooks/common Dependencies: {} Info_10: - Name: ntrsamurai/common + Name: agbmarcher/common Dependencies: {} Info_11: - Name: agbmarcher/locale.en + Name: ctrcatchy/common Dependencies: {} Info_12: - Name: karate/locale.en + Name: agbmarcher/locale.en Dependencies: {} Info_13: - Name: agbmarcher/locale.jp + Name: ctrpillow/locale.ko Dependencies: {} Info_14: - Name: ctrpillow/locale.ko + Name: karate/locale.en Dependencies: {} Info_15: Name: ctrpillow/locale.jp Dependencies: {} Info_16: - Name: ntrcoin/common + Name: ctrpillow/locale.en Dependencies: {} Info_17: Name: ntrsamurai/locale.en diff --git a/Assets/StreamingAssets/ctrcatchy/common b/Assets/StreamingAssets/ctrcatchy/common index d2079661..7cef4777 100644 Binary files a/Assets/StreamingAssets/ctrcatchy/common and b/Assets/StreamingAssets/ctrcatchy/common differ diff --git a/Assets/StreamingAssets/ctrcatchy/common.manifest b/Assets/StreamingAssets/ctrcatchy/common.manifest index fbd6cbfc..9f3a2439 100644 --- a/Assets/StreamingAssets/ctrcatchy/common.manifest +++ b/Assets/StreamingAssets/ctrcatchy/common.manifest @@ -1,12 +1,12 @@ ManifestFileVersion: 0 -CRC: 4123006829 +CRC: 117698657 Hashes: AssetFileHash: serializedVersion: 2 - Hash: e221d55a8dcc1ec56aa172145341a241 + Hash: d60b647a5686db868e222da7fc48ae3b TypeTreeHash: serializedVersion: 2 - Hash: 9f63e3e80128ad1fc69276b2468e3960 + Hash: 2f2dfb64e3399603a2022dc302504427 HashAppended: 0 ClassTypes: - Class: 1 @@ -43,9 +43,7 @@ ClassTypes: Script: {instanceID: 0} - Class: 221 Script: {instanceID: 0} -SerializeReferenceClassIdentifiers: -- AssemblyName: Assembly-CSharp - ClassName: HeavenStudio.Games.Minigame/Eligible +SerializeReferenceClassIdentifiers: [] Assets: - Assets/Resources/Sfx/games/catchyTune/whiff.wav - Assets/Resources/Sprites/Games/CatchyTune/Animations/Characters/idle.anim diff --git a/Assets/StreamingAssets/ctrpillow/common b/Assets/StreamingAssets/ctrpillow/common index 1165921a..b8bedc08 100644 Binary files a/Assets/StreamingAssets/ctrpillow/common and b/Assets/StreamingAssets/ctrpillow/common differ diff --git a/Assets/StreamingAssets/ctrpillow/common.manifest b/Assets/StreamingAssets/ctrpillow/common.manifest index ed585067..9a1ef753 100644 --- a/Assets/StreamingAssets/ctrpillow/common.manifest +++ b/Assets/StreamingAssets/ctrpillow/common.manifest @@ -1,9 +1,9 @@ ManifestFileVersion: 0 -CRC: 1339297613 +CRC: 3472190807 Hashes: AssetFileHash: serializedVersion: 2 - Hash: fcbc4fce96417d5619d55885942cc258 + Hash: ea122c621b73dde7922acec0db00eabd TypeTreeHash: serializedVersion: 2 Hash: a7c568f5d3a8f80a33b7dd26fe5a006a diff --git a/Assets/StreamingAssets/karate/common b/Assets/StreamingAssets/karate/common index 8e717d98..e58032bc 100644 Binary files a/Assets/StreamingAssets/karate/common and b/Assets/StreamingAssets/karate/common differ diff --git a/Assets/StreamingAssets/karate/common.manifest b/Assets/StreamingAssets/karate/common.manifest index f0b4ff1c..ef6444ef 100644 --- a/Assets/StreamingAssets/karate/common.manifest +++ b/Assets/StreamingAssets/karate/common.manifest @@ -1,12 +1,12 @@ ManifestFileVersion: 0 -CRC: 2449885910 +CRC: 864553112 Hashes: AssetFileHash: serializedVersion: 2 - Hash: 3020b5d6be81f9c9bfb56a7b9a7c6636 + Hash: 0acb96a359f8273de93fcdbf735e6830 TypeTreeHash: serializedVersion: 2 - Hash: 676acd9e133840b4d0f722dfad81446f + Hash: a038afcd41092d6fa32f3b32b70b4331 HashAppended: 0 ClassTypes: - Class: 1 @@ -72,8 +72,6 @@ ClassTypes: - Class: 224 Script: {instanceID: 0} SerializeReferenceClassIdentifiers: -- AssemblyName: Assembly-CSharp - ClassName: HeavenStudio.Games.Minigame/Eligible - AssemblyName: UnityEngine.CoreModule ClassName: UnityEngine.Events.PersistentCallGroup - AssemblyName: UnityEngine.CoreModule diff --git a/Assets/StreamingAssets/ntrdj/common b/Assets/StreamingAssets/ntrdj/common index 7a957ead..e3c95b2a 100644 Binary files a/Assets/StreamingAssets/ntrdj/common and b/Assets/StreamingAssets/ntrdj/common differ diff --git a/Assets/StreamingAssets/ntrdj/common.manifest b/Assets/StreamingAssets/ntrdj/common.manifest index 9bc99ccb..4dca288e 100644 --- a/Assets/StreamingAssets/ntrdj/common.manifest +++ b/Assets/StreamingAssets/ntrdj/common.manifest @@ -1,12 +1,12 @@ ManifestFileVersion: 0 -CRC: 1453978120 +CRC: 810176841 Hashes: AssetFileHash: serializedVersion: 2 - Hash: f503b5b959581cd33f94ff87d3628811 + Hash: bae88761a5cd51635d8cf7efb8c57aa9 TypeTreeHash: serializedVersion: 2 - Hash: c8d2ce0b899af02a2a87571505c5a9c6 + Hash: 75caff9c3318ddc90ffacf0b62b7dc12 HashAppended: 0 ClassTypes: - Class: 1 @@ -27,32 +27,30 @@ ClassTypes: Script: {instanceID: 0} - Class: 95 Script: {instanceID: 0} -- Class: 114 - Script: {fileID: 11500000, guid: 54588eb7ee0680643aeaf61dcf609903, type: 3} - Class: 114 Script: {fileID: 11500000, guid: 23185f6d213e9184fae5e6841b42c226, type: 3} - Class: 114 Script: {fileID: 11500000, guid: 36f587267a500e643bcbf5b9c04bb1b5, type: 3} - Class: 114 Script: {fileID: 11500000, guid: 48745753d68e10f4da42836193bcb5d9, type: 3} +- Class: 114 + Script: {fileID: 11500000, guid: 54588eb7ee0680643aeaf61dcf609903, type: 3} - Class: 115 Script: {instanceID: 0} - Class: 212 Script: {instanceID: 0} - Class: 213 Script: {instanceID: 0} -SerializeReferenceClassIdentifiers: -- AssemblyName: Assembly-CSharp - ClassName: HeavenStudio.Games.Minigame/Eligible +SerializeReferenceClassIdentifiers: [] Assets: -- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Boy/Boy.controller +- Assets/Resources/Sprites/Games/DoubleDate/Animations/Boy.controller - Assets/Resources/Sfx/games/djSchool/letsGo2.ogg - Assets/Resources/Sfx/games/djSchool/andStop1.ogg - Assets/Resources/Sfx/games/djSchool/breakCmonLoud2.ogg - Assets/Resources/Sfx/games/djSchool/ohYeahAlt1.ogg - Assets/Resources/Sfx/games/djSchool/checkItOut2.ogg - Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/IdleBop.anim -- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Boy/IdleBop2.anim +- Assets/Resources/Sprites/Games/DoubleDate/Animations/IdleBop2.anim - Assets/Resources/Sprites/Games/DJSchool/Animations/Student/Hold.anim - Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Hey.anim - Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Scratcho2.anim @@ -71,7 +69,7 @@ Assets: - Assets/Resources/Sfx/games/djSchool/breakCmon2.ogg - Assets/Resources/Sfx/games/djSchool/scratchoHey3.ogg - Assets/Resources/Sfx/games/djSchool/scratchoHeyLoud4.ogg -- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Boy/Idle.anim +- Assets/Resources/Sprites/Games/DoubleDate/Animations/Idle.anim - Assets/Resources/Sfx/games/djSchool/ohYeahAlt.ogg - Assets/Resources/Sfx/games/djSchool/ohYeahAlt3.ogg - Assets/Resources/Sfx/games/djSchool/ohYeah.ogg diff --git a/Assets/StreamingAssets/ntridol/common b/Assets/StreamingAssets/ntridol/common index dbd1d119..223fe8a2 100644 Binary files a/Assets/StreamingAssets/ntridol/common and b/Assets/StreamingAssets/ntridol/common differ diff --git a/Assets/StreamingAssets/ntridol/common.manifest b/Assets/StreamingAssets/ntridol/common.manifest index 5dc0066e..ea7b0e11 100644 --- a/Assets/StreamingAssets/ntridol/common.manifest +++ b/Assets/StreamingAssets/ntridol/common.manifest @@ -1,12 +1,12 @@ ManifestFileVersion: 0 -CRC: 2478950502 +CRC: 2190129489 Hashes: AssetFileHash: serializedVersion: 2 - Hash: 71ba96f3fa5cbc8a7e715ff6ce734627 + Hash: 26ca54c34c1e078f4f7c2dba823b5dc0 TypeTreeHash: serializedVersion: 2 - Hash: a69a432361ad996e59b7d2fb60b810e3 + Hash: 21456e7675db7a47a10568aeed553424 HashAppended: 0 ClassTypes: - Class: 1 @@ -35,6 +35,8 @@ ClassTypes: Script: {fileID: 11500000, guid: f77451de3e6820d46a0706da521031a6, type: 3} - Class: 114 Script: {fileID: 11500000, guid: 9446bd86cfdf08f4685a84d3c5348781, type: 3} +- Class: 114 + Script: {fileID: 11500000, guid: a70ba5b3324088f419aaf7284e75365c, type: 3} - Class: 115 Script: {instanceID: 0} - Class: 198 @@ -48,8 +50,6 @@ ClassTypes: - Class: 213 Script: {instanceID: 0} SerializeReferenceClassIdentifiers: -- AssemblyName: Assembly-CSharp - ClassName: HeavenStudio.Games.Minigame/Eligible - AssemblyName: Assembly-CSharp ClassName: HeavenStudio.Util.SoundSequence - AssemblyName: Assembly-CSharp @@ -58,41 +58,33 @@ SerializeReferenceClassIdentifiers: ClassName: HeavenStudio.Util.SoundSequence/SequenceKeyValue Assets: - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolBigCall1Arrange.anim -- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/Head/FanHead.controller - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolPeaceArrange.anim - Assets/Resources/Sprites/Games/FanClub/Animations/Stage/Background.controller -- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/FanJump.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/Orange/Orange.controller - Assets/Resources/Sprites/Games/FanClub/Materials/NtrIdol_Idol.mat -- Assets/Resources/Sprites/Games/FanClub/Materials/idol_wink_circle.mat -- Assets/Resources/Sprites/Games/FanClub/idol_wink_star.png - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolLandArrange.anim +- Assets/Resources/Sprites/Games/FanClub/Materials/NtrIdol_BackupL.mat - Assets/Resources/Sprites/Games/FanClub/Animations/Fan/Head/FanFaceNormal.anim -- Assets/Resources/Sprites/Games/FanClub/fanClub_DVLight.png - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolDabArrange.anim -- Assets/Resources/Sprites/Games/FanClub/Animations/Stage/Bg_Light.anim -- Assets/Resources/Sprites/Games/FanClub/fanClub_DVParts.png +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/WalkB.anim - Assets/Resources/Games/fanClub.prefab -- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/FanPrepare.anim -- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolSquat1Arrange.anim - Assets/Resources/Sprites/Games/FanClub/Animations/Fan/FanCharge.anim -- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolWink1.anim -- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/NoPoseArrange.anim -- Assets/Resources/Prefabs/Games/FanClub/Fan.prefab +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/Beat.anim - Assets/Resources/Sprites/Games/FanClub/Materials/NtrIdol_Spectator.mat +- Assets/Resources/Prefabs/Games/FanClub/Fan.prefab +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/Wink1.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/WalkTest.anim - Assets/Resources/Sfx/games/fanClub/play_jump.wav -- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolCrap.anim -- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/FanBigReady.anim -- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/FanClap.anim - Assets/Resources/Sprites/Games/FanClub/Materials/idol_wink_star.mat +- Assets/Resources/Sprites/Games/FanClub/Materials/NtrIdol_BackupR.mat - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolWink0.anim -- Assets/Resources/Sfx/games/fanClub/crap_impact.wav - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolWink1Arrange.anim -- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/Head/FanFaceAngry.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/Squat0.anim - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolLand.anim - Assets/Resources/Sprites/Games/FanClub/Animations/Fan/FanFree.anim - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolPeaceNoSync.anim - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolResponse.anim -- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolBigCall0.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/Jump.anim - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolJumpArrange.anim - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolWink0Arrange.anim - Assets/Resources/Sprites/Games/FanClub/Animations/Fan/FanBeat.anim @@ -100,30 +92,63 @@ Assets: - Assets/Resources/Sfx/games/fanClub/landing_impact.wav - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolSquat0.anim - Assets/Resources/Sprites/Games/FanClub/Animations/Fan/Fan.controller -- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolCrapArrange.anim - Assets/Resources/Sprites/Games/FanClub/idol_wink_circle.png -- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolCall0.anim - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolBeatArrange.anim -- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolCall1Arrange.anim - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolSquat1.anim -- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolBeat.anim -- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolCall1.anim -- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolJump.anim -- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arisa.controller - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolSquat0Arrange.anim - Assets/Resources/Sprites/Games/FanClub/Animations/Fan/FanClapCharge.anim -- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolCall0Arrange.anim - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/NoPose.anim -- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/NoPose.anim -- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolPeaceNoSyncArrange.anim - Assets/Resources/Sprites/Games/FanClub/Animations/Stage/Bg.anim - Assets/Resources/Sfx/games/fanClub/arisa_dab.wav -- Assets/Resources/Sprites/Games/FanClub/fanClub_IdolParts.png +- Assets/Resources/Sprites/Games/FanClub/Materials/idol_wink_circle.mat - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolBigCall1.anim -- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolDab.anim +- Assets/Resources/Sprites/Games/FanClub/fanClub_IdolParts.png - Assets/Resources/Sprites/Games/FanClub/fanClub_AmieParts.png - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolBigCall0Arrange.anim - Assets/Resources/Sfx/games/fanClub/play_clap.wav - Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolPeace.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/Head/FanHead.controller +- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/FanJump.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/NoPose.anim +- Assets/Resources/Sprites/Games/FanClub/idol_wink_star.png +- Assets/Resources/Sprites/Games/FanClub/fanClub_DVLight.png +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/Orange/Squat1.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/Stage/Bg_Light.anim +- Assets/Resources/Sprites/Games/FanClub/fanClub_DVParts.png +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/Crap.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/FanPrepare.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/Orange/Land.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolSquat1Arrange.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolWink1.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/NoPoseArrange.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/WalkA.anim +- Assets/Resources/Prefabs/Games/FanClub/Orange.prefab +- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/FanClap.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolCrap.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/FanBigReady.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolBigCall0.anim +- Assets/Resources/Prefabs/Games/FanClub/Blue.prefab +- Assets/Resources/Sfx/games/fanClub/crap_impact.wav +- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/Head/FanFaceAngry.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/Wink0.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/Blue/Land.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/Peace.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/Blue/Squat1.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolCrapArrange.anim +- Assets/Resources/Prefabs/Games/FanClub/Arisa.prefab +- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolCall0.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/Blue/Dab.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolCall1Arrange.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/Orange/Dab.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolBeat.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolCall1.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolJump.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arisa.controller +- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolCall0Arrange.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/Fan/NoPose.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolPeaceNoSyncArrange.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/BackDancers/Blue/Blue.controller +- Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Long/IdolDab.anim +- Assets/Resources/Sprites/Games/FanClub/Animations/Stage/Bg_Spot.anim - Assets/Resources/Sfx/games/fanClub/crowd_big_ready.wav Dependencies: [] diff --git a/Assets/StreamingAssets/ntrsamurai/common b/Assets/StreamingAssets/ntrsamurai/common index 5f723d42..87900cc0 100644 Binary files a/Assets/StreamingAssets/ntrsamurai/common and b/Assets/StreamingAssets/ntrsamurai/common differ diff --git a/Assets/StreamingAssets/ntrsamurai/common.manifest b/Assets/StreamingAssets/ntrsamurai/common.manifest index e3fb998d..af447c42 100644 --- a/Assets/StreamingAssets/ntrsamurai/common.manifest +++ b/Assets/StreamingAssets/ntrsamurai/common.manifest @@ -1,9 +1,9 @@ ManifestFileVersion: 0 -CRC: 787804959 +CRC: 2467798653 Hashes: AssetFileHash: serializedVersion: 2 - Hash: 57f6be52825b8f1f0484565784bb7df3 + Hash: 608ca32b839e25ffde3fcd5107f33c74 TypeTreeHash: serializedVersion: 2 Hash: b34bf4f4a153c821f231d97d8dbb17bf diff --git a/Assets/StreamingAssets/rvlbooks/common b/Assets/StreamingAssets/rvlbooks/common index 55709e84..0e550e8f 100644 Binary files a/Assets/StreamingAssets/rvlbooks/common and b/Assets/StreamingAssets/rvlbooks/common differ diff --git 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