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Merge pull request #44 from jakobwcrowe/master
BTSDS: Added some sfx + slight margin tweak
This commit is contained in:
commit
73c1a27f05
6 changed files with 58 additions and 3 deletions
BIN
Assets/Resources/Sfx/games/builtToScaleDS/Boing.ogg
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Assets/Resources/Sfx/games/builtToScaleDS/Boing.ogg
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Assets/Resources/Sfx/games/builtToScaleDS/Boing.ogg.meta
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Assets/Resources/Sfx/games/builtToScaleDS/Boing.ogg.meta
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 7c6d6633ba3aa5145a2029c497163951
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Resources/Sfx/games/builtToScaleDS/Sink.ogg
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Assets/Resources/Sfx/games/builtToScaleDS/Sink.ogg
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Assets/Resources/Sfx/games/builtToScaleDS/Sink.ogg.meta
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Assets/Resources/Sfx/games/builtToScaleDS/Sink.ogg.meta
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 1c864d88c41ff32418c61277cb9743dd
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -36,7 +36,7 @@ namespace RhythmHeavenMania.Games.BuiltToScaleDS
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game.shooterAnim.Play("Windup", 0, 0);
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game.shooterAnim.Play("Windup", 0, 0);
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}
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}
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float stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + (createLength * 4.5f), 1f);
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float stateBeat = Conductor.instance.GetPositionFromMargin(hitBeat, 2f);
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StateCheck(stateBeat);
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StateCheck(stateBeat);
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if (PlayerInput.Pressed())
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if (PlayerInput.Pressed())
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@ -51,10 +51,20 @@ namespace RhythmHeavenMania.Games.BuiltToScaleDS
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}
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}
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}
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}
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if (moving && anim.GetCurrentAnimatorStateInfo(0).normalizedTime < 0.9f)
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if (moving)
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{
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var sinkBeat = hitBeat + (createLength * 2f);
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if (currentBeat < sinkBeat)
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{
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{
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game.SetBlockTime(this, createBeat, createLength);
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game.SetBlockTime(this, createBeat, createLength);
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}
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}
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else
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{
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moving = false;
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Jukebox.PlayOneShotGame("builtToScaleDS/Sink");
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}
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}
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}
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}
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void Ace()
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void Ace()
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@ -98,6 +98,7 @@ namespace RhythmHeavenMania.Games.BuiltToScaleDS
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shootingThisFrame = true;
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shootingThisFrame = true;
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Shoot();
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Shoot();
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SpawnObject(BTSObject.FlyingRod);
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SpawnObject(BTSObject.FlyingRod);
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Jukebox.PlayOneShotGame("builtToScaleDS/Boing");
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}
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}
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if (!shootingThisFrame)
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if (!shootingThisFrame)
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