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public float songBpm; + public float songBpm { get; private set; } // The number of seconds for each song beat public float secPerBeat => (float)secPerBeatAsDouble; - public double secPerBeatAsDouble; + public double secPerBeatAsDouble { get; private set; } // The number of seconds for each song beat, inversely scaled to song pitch (higer pitch = shorter time) public float pitchedSecPerBeat => (float)pitchedSecPerBeatAsDouble; @@ -38,9 +39,11 @@ namespace HeavenStudio public double songPositionAsDouble => songPos; // Current song position, in beats - public double songPosBeat; // for Conductor use only - public float songPositionInBeats => (float)songPosBeat; - public double songPositionInBeatsAsDouble => songPosBeat; + public double songPosBeat { get; private set; } + public float songPositionInBeats => (float)songPositionInBeatsAsDouble; + public double songPositionInBeatsAsDouble { get; private set; } + public float unswungSongPositionInBeats => (float)songPosBeat; + public double unswungSongPositionInBeatsAsDouble => songPosBeat; // Current time of the song private double time; @@ -79,7 +82,7 @@ namespace HeavenStudio // Metronome tick sound enabled public bool metronome = false; - Util.Sound metronomeSound; + Util.MultiSound metronomeSound; private int _metronomeTally = 0; // pitch values @@ -93,12 +96,14 @@ namespace HeavenStudio private float timelineVolume = 1f; private float minigameVolume = 1f; - public void SetTimelinePitch(float pitch) + const bool doPitchResync = true; + + public void SetTimelinePitch(float pitch, bool resync = false) { - if (isPaused) return; + if (isPaused || deferTimeKeeping) return; if (pitch != 0 && pitch != timelinePitch) { - Debug.Log("added pitch change " + pitch * minigamePitch + " at" + absTime); + // Debug.Log("added pitch change " + pitch * minigamePitch + " at " + absTime); addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * minigamePitch }); } @@ -106,15 +111,22 @@ namespace HeavenStudio if (musicSource != null && musicSource.clip != null) { musicSource.pitch = SongPitch; + if (doPitchResync && isPlaying && resync && !deferTimeKeeping) + { + time = MapTimeToPitchChanges(absTime + absTimeAdjust); + songPos = startPos + time; + songPosBeat = GetBeatFromSongPos(songPos); + SeekMusicToTime(songPos, firstBeatOffset); + } } } - public void SetMinigamePitch(float pitch) + public void SetMinigamePitch(float pitch, bool resync = false) { - if (isPaused || !isPlaying) return; + if (isPaused || deferTimeKeeping || !isPlaying) return; if (pitch != 0 && pitch != minigamePitch) { - Debug.Log("added pitch change " + pitch * timelinePitch + " at" + absTime); + // Debug.Log("added pitch change " + pitch * timelinePitch + " at " + absTime); addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * timelinePitch }); } @@ -122,6 +134,13 @@ namespace HeavenStudio if (musicSource != null && musicSource.clip != null) { musicSource.pitch = SongPitch; + if (doPitchResync && isPlaying && resync && !deferTimeKeeping) + { + time = MapTimeToPitchChanges(absTime + absTimeAdjust); + songPos = startPos + time; + songPosBeat = GetBeatFromSongPos(songPos); + SeekMusicToTime(songPos, firstBeatOffset); + } } } @@ -141,12 +160,10 @@ namespace HeavenStudio public void SetBeat(double beat) { - var chart = GameManager.instance.Beatmap; + var chart = gameManager.Beatmap; double offset = chart.data.offset; startPos = GetSongPosFromBeat(beat); - double dspTime = AudioSettings.dspTime; - time = startPos; firstBeatOffset = offset; @@ -154,13 +171,15 @@ namespace HeavenStudio songPosBeat = GetBeatFromSongPos(time); - GameManager.instance.SetCurrentEventToClosest(beat); + gameManager.SetCurrentEventToClosest(beat); } public void PlaySetup(double beat) { deferTimeKeeping = true; songPosBeat = beat; + absTime = 0; + startTime = DateTime.Now; } public void Play(double beat) @@ -183,7 +202,7 @@ namespace HeavenStudio SetMinigameVolume(1f); } - RiqBeatmap chart = GameManager.instance.Beatmap; + RiqBeatmap chart = gameManager.Beatmap; double offset = chart.data.offset; double dspTime = AudioSettings.dspTime; dspStart = dspTime; @@ -215,6 +234,7 @@ namespace HeavenStudio _metronomeTally = 0; startTime = DateTime.Now; + absTime = 0; absTimeAdjust = 0; deferTimeKeeping = musicSource.clip != null; @@ -232,7 +252,8 @@ namespace HeavenStudio { deferTimeKeeping = false; // Debug.Log($"dsptime: {dsp}, deferred timekeeping for {DateTime.Now - startTime} seconds (delta dsp {dsp - dspStart})"); - startTime += TimeSpan.FromSeconds(dsp - dspStart); + startTime = DateTime.Now; + absTime = 0; absTimeAdjust = 0; dspStart = dsp; } @@ -243,8 +264,8 @@ namespace HeavenStudio if (!isPlaying) return; isPlaying = false; isPaused = true; - deferTimeKeeping = false; SetMinigamePitch(1f); + deferTimeKeeping = false; musicSource.Stop(); Util.SoundByte.PauseOneShots(); @@ -265,8 +286,8 @@ namespace HeavenStudio isPlaying = false; isPaused = false; - deferTimeKeeping = false; SetMinigamePitch(1f); + deferTimeKeeping = false; musicSource.Stop(); } @@ -391,6 +412,7 @@ namespace HeavenStudio songPos = startPos + time; songPosBeat = GetBeatFromSongPos(songPos); + songPositionInBeatsAsDouble = GetSwungBeat(songPosBeat); } } @@ -422,7 +444,14 @@ namespace HeavenStudio { if (songPositionInBeatsAsDouble >= Math.Ceiling(startBeat) + _metronomeTally) { - if (metronome) metronomeSound = Util.SoundByte.PlayOneShot("metronome", Math.Ceiling(startBeat) + _metronomeTally); + // if (metronome) metronomeSound = Util.SoundByte.PlayOneShot("metronome", Math.Ceiling(startBeat) + _metronomeTally); + if (metronome) + { + metronomeSound = Util.MultiSound.Play(new List { + new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally), + new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally + 0.5, 1.5f, 0.5f) + }, false, true); + } _metronomeTally++; } } @@ -430,7 +459,7 @@ namespace HeavenStudio { if (metronomeSound != null) { - metronomeSound.Stop(); + // metronomeSound.StopAll(); metronomeSound = null; } } @@ -451,9 +480,9 @@ namespace HeavenStudio return result; } - public float GetLoopPositionFromBeat(float beatOffset, float length, bool beatClamp = true) + public float GetLoopPositionFromBeat(float beatOffset, float length, bool beatClamp = true, bool ignoreSwing = true) { - float beat = songPositionInBeats; + float beat = ignoreSwing ? unswungSongPositionInBeats : songPositionInBeats; if (beatClamp) { beat = Mathf.Max(beat, 0); @@ -461,9 +490,9 @@ namespace HeavenStudio return Mathf.Repeat((beat / length) + beatOffset, 1); } - public float GetPositionFromBeat(double startBeat, double length, bool beatClamp = true) + public float GetPositionFromBeat(double startBeat, double length, bool beatClamp = true, bool ignoreSwing = true) { - float beat = songPositionInBeats; + float beat = ignoreSwing ? unswungSongPositionInBeats : songPositionInBeats; if (beatClamp) { beat = Mathf.Max(beat, 0); @@ -474,71 +503,113 @@ namespace HeavenStudio private List GetSortedTempoChanges() { - GameManager.instance.SortEventsList(); - return GameManager.instance.Beatmap.TempoChanges; + gameManager.SortEventsList(); + return gameManager.Beatmap.TempoChanges; } - public float GetBpmAtBeat(double beat, out float swingRatio) + public float GetBpmAtBeat(double beat, out float swingRatio, out float swingDivision) { swingRatio = 0.5f; - var chart = GameManager.instance.Beatmap; + swingDivision = 1f; + var chart = gameManager.Beatmap; if (chart.TempoChanges.Count == 0) return 120f; - float bpm = chart.TempoChanges[0]["tempo"]; - swingRatio = chart.TempoChanges[0]["swing"] + 0.5f; + RiqEntity tempo = null; foreach (RiqEntity t in chart.TempoChanges) { if (t.beat > beat) { break; } - bpm = t["tempo"]; - swingRatio = t["swing"] + 0.5f; + tempo = t; } - - return bpm; + tempo ??= chart.TempoChanges[0]; + swingRatio = tempo["swing"] + 0.5f; + swingDivision = tempo["swingDivision"] ?? 1f; + return tempo["tempo"]; } public float GetBpmAtBeat(double beat) { - return GetBpmAtBeat(beat, out _); + return GetBpmAtBeat(beat, out _, out _); } - public float GetSwingRatioAtBeat(double beat) + public float GetSwingRatioAtBeat(double beat, out float swingDivision) { float swingRatio; - GetBpmAtBeat(beat, out swingRatio); + GetBpmAtBeat(beat, out swingRatio, out swingDivision); return swingRatio; } - public double GetSwungBeat(double beat, float ratio) + public double GetSwungBeat(double beat) { - return beat + GetSwingOffset(beat, ratio); + float ratio = GetSwingRatioAtBeat(beat, out float division); + int floor = (int)Math.Floor(beat / division); + + return (floor * division) + GetSwingOffset(beat, ratio, division); } - public double GetSwingOffset(double beatFrac, float ratio) + public double GetSwungBeat(double beat, float ratio, float division) { - beatFrac %= 1; - if (beatFrac <= 0.5) + int floor = (int)Math.Floor(beat / division); + return (floor * division) + GetSwingOffset(beat, ratio, division); + } + + public double GetSwingOffset(double beatFrac, float ratio, float division) + { + beatFrac %= division; + if (beatFrac <= ratio) { return 0.5 / ratio * beatFrac; } else { - return 0.5 + (0.5 / (1f - ratio) * (beatFrac - ratio)); + return 0.5 + 0.5 / (1 - ratio) * (beatFrac - ratio); } } - public double GetSongPosFromBeat(double beat) + public double GetUnSwungBeat(double beat) { - var chart = GameManager.instance.Beatmap; + float ratio = GetSwingRatioAtBeat(beat, out float division); + int floor = (int)Math.Floor(beat / division); + + return (floor * division) + GetUnSwingOffset(beat, ratio, division); + } + + public double GetUnSwungBeat(double beat, float ratio, float division) + { + int floor = (int)Math.Floor(beat / division); + return (floor * division) + GetUnSwingOffset(beat, ratio, division); + } + + public double GetUnSwingOffset(double beatFrac, float ratio, float division) + { + beatFrac %= division; + if (beatFrac <= ratio) + { + return 2 * ratio * beatFrac; + } + else + { + return 2 * (beatFrac - 0.5f) * (1f - ratio) + ratio; + } + } + + public double GetSongPosFromBeat(double beat, bool ignoreSwing = false) + { + var chart = gameManager.Beatmap; float bpm = 120f; double counter = 0f; double lastTempoChangeBeat = 0f; + if (!ignoreSwing) + { + beat = GetUnSwungBeat(beat); + } + foreach (RiqEntity t in chart.TempoChanges) { if (t.beat > beat) @@ -572,7 +643,7 @@ namespace HeavenStudio double counterSeconds = 0; float lastBpm = 120f; - foreach (RiqEntity t in GameManager.instance.Beatmap.TempoChanges) + foreach (RiqEntity t in gameManager.Beatmap.TempoChanges) { double beatToNext = t.beat - lastTempoChangeBeat; double secToNext = BeatsToSecs(beatToNext, lastBpm); diff --git a/Assets/Scripts/EventCaller.cs b/Assets/Scripts/EventCaller.cs index 65426e95..b4fd4ace 100644 --- a/Assets/Scripts/EventCaller.cs +++ b/Assets/Scripts/EventCaller.cs @@ -1,5 +1,6 @@ using System; using System.Linq; +using BurstLinq; using System.Collections.Generic; using UnityEngine; using Jukebox; diff --git a/Assets/Scripts/GameCamera.cs b/Assets/Scripts/GameCamera.cs index e3b4cc63..efb4d2de 100644 --- a/Assets/Scripts/GameCamera.cs +++ b/Assets/Scripts/GameCamera.cs @@ -4,6 +4,7 @@ using UnityEngine; using HeavenStudio.Util; using System.Linq; +using BurstLinq; using Jukebox; using Jukebox.Legacy; diff --git a/Assets/Scripts/GameInitializer.cs b/Assets/Scripts/GameInitializer.cs index 18eff4d8..217024e6 100644 --- a/Assets/Scripts/GameInitializer.cs +++ b/Assets/Scripts/GameInitializer.cs @@ -86,11 +86,13 @@ namespace HeavenStudio GameObject Conductor = new GameObject(); Conductor.name = "Conductor"; AudioSource source = Conductor.AddComponent(); - Conductor.AddComponent(); - Conductor.GetComponent().musicSource = source; + Conductor cond = Conductor.AddComponent(); + cond.musicSource = source; source.priority = 255; source.outputAudioMixerGroup = Settings.GetMusicMixer(); - // Conductor.AddComponent(); + cond.gameManager = gameManager; + + gameManager.conductor = cond; GlobalGameManager.GameRenderTexture = gameRenderTexture; GlobalGameManager.OverlayRenderTexture = overlayRenderTexture; diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 9f3b37a2..79ca0a63 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -2,6 +2,8 @@ using System; using System.Collections; using System.Collections.Generic; using System.Linq; +using BurstLinq; + using UnityEngine; using UnityEngine.Pool; @@ -87,6 +89,7 @@ namespace HeavenStudio public static GameManager instance { get; private set; } private EventCaller eventCaller; + public Conductor conductor; // average input accuracy (msec) List inputOffsetSamples = new List(); @@ -173,9 +176,9 @@ namespace HeavenStudio } SortEventsList(); - Conductor.instance.SetBpm(Beatmap.TempoChanges[0]["tempo"]); - Conductor.instance.SetVolume(Beatmap.VolumeChanges[0]["volume"]); - Conductor.instance.firstBeatOffset = Beatmap.data.offset; + conductor.SetBpm(Beatmap.TempoChanges[0]["tempo"]); + conductor.SetVolume(Beatmap.VolumeChanges[0]["volume"]); + conductor.firstBeatOffset = Beatmap.data.offset; if (!preLoaded) { @@ -233,14 +236,17 @@ namespace HeavenStudio public void NewRemix() { - Debug.Log("Creating new remix"); AudioLoadDone = false; Beatmap = new("1", "HeavenStudio"); Beatmap.data.properties = new(Minigames.propertiesModel); - Beatmap.AddNewTempoChange(0, 120f); + + RiqEntity t = Beatmap.AddNewTempoChange(0, 120f); + t.CreateProperty("swingDivision", 1f); + Beatmap.AddNewVolumeChange(0, 100f); + Beatmap.data.offset = 0f; - Conductor.instance.musicSource.clip = null; + conductor.musicSource.clip = null; RiqFileHandler.WriteRiq(Beatmap); AudioLoadDone = true; } @@ -263,7 +269,7 @@ namespace HeavenStudio catch (System.IO.FileNotFoundException f) { Debug.LogWarning("chart has no music: " + f.Message); - Conductor.instance.musicSource.clip = null; + conductor.musicSource.clip = null; AudioLoadDone = true; yield break; } @@ -277,7 +283,7 @@ namespace HeavenStudio } yield return current; } - Conductor.instance.musicSource.clip = RiqFileHandler.StreamedAudioClip; + conductor.musicSource.clip = RiqFileHandler.StreamedAudioClip; AudioLoadDone = true; } @@ -299,9 +305,9 @@ namespace HeavenStudio if (!editor) StartCoroutine(LoadMusic()); SortEventsList(); - Conductor.instance.SetBpm(Beatmap.TempoChanges[0]["tempo"]); - Conductor.instance.SetVolume(Beatmap.VolumeChanges[0]["volume"]); - Conductor.instance.firstBeatOffset = Beatmap.data.offset; + conductor.SetBpm(Beatmap.TempoChanges[0]["tempo"]); + conductor.SetVolume(Beatmap.VolumeChanges[0]["volume"]); + conductor.firstBeatOffset = Beatmap.data.offset; if (!playMode) { Stop(0); @@ -444,7 +450,7 @@ namespace HeavenStudio var inf = GetGameInfo(gameName); if (inf != null && inf.usesAssetBundle && inf.AssetsLoaded && !inf.SequencesPreloaded) { - Debug.Log($"Preparing game {gameName}"); + // Debug.Log($"Preparing game {gameName}"); PreloadGameSequences(gameName); } eventCaller.CallPreEvent(entity); @@ -459,32 +465,31 @@ namespace HeavenStudio { if (BeatmapEntities() < 1) return; - if (!Conductor.instance.isPlaying) + if (conductor.WaitingForDsp || !conductor.isPlaying) return; - Conductor cond = Conductor.instance; - double clampedBeat = Math.Max(cond.songPositionInBeatsAsDouble, 0); + double clampedBeat = Math.Max(conductor.songPositionInBeatsAsDouble, 0); if (currentTempoEvent < Beatmap.TempoChanges.Count && currentTempoEvent >= 0) { - if (cond.songPositionInBeatsAsDouble >= tempoBeats[currentTempoEvent]) + if (conductor.songPositionInBeatsAsDouble >= tempoBeats[currentTempoEvent]) { - cond.SetBpm(Beatmap.TempoChanges[currentTempoEvent]["tempo"]); + conductor.SetBpm(Beatmap.TempoChanges[currentTempoEvent]["tempo"]); currentTempoEvent++; } } if (currentVolumeEvent < Beatmap.VolumeChanges.Count && currentVolumeEvent >= 0) { - if (cond.songPositionInBeatsAsDouble >= volumeBeats[currentVolumeEvent]) + if (conductor.songPositionInBeatsAsDouble >= volumeBeats[currentVolumeEvent]) { - cond.SetVolume(Beatmap.VolumeChanges[currentVolumeEvent]["volume"]); + conductor.SetVolume(Beatmap.VolumeChanges[currentVolumeEvent]["volume"]); currentVolumeEvent++; } } if (currentSectionEvent < Beatmap.SectionMarkers.Count && currentSectionEvent >= 0) { - if (cond.songPositionInBeatsAsDouble >= sectionBeats[currentSectionEvent]) + if (conductor.songPositionInBeatsAsDouble >= sectionBeats[currentSectionEvent]) { RiqEntity marker = Beatmap.SectionMarkers[currentSectionEvent]; if (!string.IsNullOrEmpty(marker["sectionName"])) @@ -526,7 +531,7 @@ namespace HeavenStudio } } - if (cond.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _pulseTally) + if (conductor.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _pulseTally) { if (minigame != null) minigame.OnBeatPulse(Math.Ceiling(_playStartBeat) + _pulseTally); onBeatPulse?.Invoke(Math.Ceiling(_playStartBeat) + _pulseTally); @@ -543,7 +548,7 @@ namespace HeavenStudio List entitiesInRange = ListPool.Get(); List fxEntities = ListPool.Get(); // allows for multiple events on the same beat to be executed on the same frame, so no more 1-frame delay - while (currentEvent < eventBeats.Count && clampedBeat >= eventBeats[currentEvent] && Conductor.instance.isPlaying) + while (currentEvent < eventBeats.Count && clampedBeat >= eventBeats[currentEvent] && this.conductor.isPlaying) { fxEntities.Clear(); entitiesInRange.Clear(); @@ -599,9 +604,9 @@ namespace HeavenStudio } else { - double currectSectionStart = cond.GetSongPosFromBeat(currentSection.beat); + double currectSectionStart = conductor.GetSongPosFromBeat(currentSection.beat); - SectionProgress = (cond.songPosition - currectSectionStart) / (cond.GetSongPosFromBeat(nextSectionBeat) - currectSectionStart); + SectionProgress = (conductor.songPosition - currectSectionStart) / (conductor.GetSongPosFromBeat(nextSectionBeat) - currectSectionStart); } } @@ -609,10 +614,10 @@ namespace HeavenStudio { OverlaysManager.instance.TogleOverlaysVisibility(Editor.Editor.instance == null || Editor.Editor.instance.fullscreen || ((PersistentDataManager.gameSettings.overlaysInEditor) && (!Editor.Editor.instance.fullscreen)) || HeavenStudio.Editor.GameSettings.InPreview); - if (!Conductor.instance.isPlaying) + if (!conductor.isPlaying) return; - if (Conductor.instance.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _latePulseTally) + if (conductor.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _latePulseTally) { if (minigame != null) minigame.OnLateBeatPulse(Math.Ceiling(_playStartBeat) + _latePulseTally); onBeatPulse?.Invoke(Math.Ceiling(_playStartBeat) + _latePulseTally); @@ -668,8 +673,7 @@ namespace HeavenStudio public void Play(double beat, float delay = 0f) { - bool paused = Conductor.instance.isPaused; - Debug.Log("Playing at " + beat); + bool paused = conductor.isPaused; _playStartBeat = beat; _pulseTally = 0; _latePulseTally = 0; @@ -711,14 +715,16 @@ namespace HeavenStudio private IEnumerator PlayCo(double beat, float delay = 0f) { - bool paused = Conductor.instance.isPaused; + bool paused = conductor.isPaused; if (!paused) { - Conductor.instance.SetBpm(Beatmap.TempoChanges[0]["tempo"]); - Conductor.instance.SetVolume(Beatmap.VolumeChanges[0]["volume"]); - Conductor.instance.firstBeatOffset = Beatmap.data.offset; + conductor.SetBpm(Beatmap.TempoChanges[0]["tempo"]); + conductor.SetVolume(Beatmap.VolumeChanges[0]["volume"]); + conductor.firstBeatOffset = Beatmap.data.offset; + conductor.PlaySetup(beat); SetCurrentEventToClosest(beat); + Debug.Log("Playing at " + beat); KillAllSounds(); if (delay > 0) @@ -726,7 +732,6 @@ namespace HeavenStudio yield return new WaitForSeconds(delay); } - Conductor.instance.PlaySetup(beat); Minigame miniGame = null; if (minigameObj != null && minigameObj.TryGetComponent(out miniGame)) { @@ -765,21 +770,21 @@ namespace HeavenStudio CircleCursor.LockCursor(true); } Application.backgroundLoadingPriority = ThreadPriority.Low; - Conductor.instance.Play(beat); + conductor.Play(beat); } public void Pause() { - Conductor.instance.Pause(); + conductor.Pause(); Util.SoundByte.PauseOneShots(); - onPause?.Invoke(Conductor.instance.songPositionInBeatsAsDouble); + onPause?.Invoke(conductor.songPositionInBeatsAsDouble); canInput = false; } public void Stop(double beat, bool restart = false, float restartDelay = 0f) { // I feel like I should standardize the names - if (Conductor.instance.isPlaying) + if (conductor.isPlaying) { SkillStarManager.instance.KillStar(); TimingAccuracyDisplay.instance.StopStarFlash(); @@ -796,8 +801,8 @@ namespace HeavenStudio } } - Conductor.instance.Stop(beat); - SetCurrentEventToClosest(beat); + conductor.Stop(beat); + conductor.SetBeat(beat); KillAllSounds(); if (restart) @@ -816,6 +821,10 @@ namespace HeavenStudio GlobalGameManager.LoadScene("Judgement", 0.35f, 0f, DestroyGame); CircleCursor.LockCursor(false); } + else + { + conductor.SetBeat(beat); + } Application.backgroundLoadingPriority = ThreadPriority.Normal; } @@ -830,6 +839,8 @@ namespace HeavenStudio SoundByte.PreloadAudioClipAsync("skillStar"); SoundByte.PreloadAudioClipAsync("perfectMiss"); + conductor.SetBeat(beat); + WaitUntil yieldOverlays = new WaitUntil(() => OverlaysManager.OverlaysReady); WaitUntil yieldBeatmap = new WaitUntil(() => Beatmap != null && BeatmapEntities() > 0); WaitUntil yieldAudio = new WaitUntil(() => AudioLoadDone || (ChartLoadError && !GlobalGameManager.IsShowingDialog)); @@ -842,16 +853,16 @@ namespace HeavenStudio } // wait for overlays to be ready - Debug.Log("waiting for overlays"); + // Debug.Log("waiting for overlays"); yield return yieldOverlays; // wait for beatmap to be loaded - Debug.Log("waiting for beatmap"); + // Debug.Log("waiting for beatmap"); yield return yieldBeatmap; //wait for audio clip to be loaded - Debug.Log("waiting for audio"); + // Debug.Log("waiting for audio"); yield return yieldAudio; //wait for games to be loaded - Debug.Log("waiting for minigames"); + // Debug.Log("waiting for minigames"); if (yieldGame != null) yield return yieldGame; @@ -871,7 +882,7 @@ namespace HeavenStudio public void KillAllSounds() { - Debug.Log("Killing all sounds"); + // Debug.Log("Killing all sounds"); SoundObjects.Clear(); SoundByte.KillOneShots(); } @@ -895,9 +906,10 @@ namespace HeavenStudio allGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }); preSequenceBeats = new List(); + string[] seekEntityDatamodel; foreach (RiqEntity entity in Beatmap.Entities) { - string[] seekEntityDatamodel = entity.datamodel.Split('/'); + seekEntityDatamodel = entity.datamodel.Split('/'); double seekTime = eventCaller.GetGameAction(seekEntityDatamodel[0], seekEntityDatamodel[1]).preFunctionLength; preSequenceBeats.Add(entity.beat - seekTime); } @@ -1023,12 +1035,12 @@ namespace HeavenStudio if (allEnds.Count > 0) endBeat = allEnds.Select(c => c.beat).Min(); else - endBeat = Conductor.instance.SongLengthInBeatsAsDouble(); + endBeat = conductor.SongLengthInBeatsAsDouble(); } else { SetGame("noGame"); - endBeat = Conductor.instance.SongLengthInBeatsAsDouble(); + endBeat = conductor.SongLengthInBeatsAsDouble(); } if (Beatmap.TempoChanges.Count > 0) @@ -1112,9 +1124,9 @@ namespace HeavenStudio } } - while (beat + 0.25 > Math.Max(Conductor.instance.songPositionInBeatsAsDouble, 0)) + while (beat + 0.25 > Math.Max(conductor.songPositionInBeatsAsDouble, 0)) { - if (!Conductor.instance.isPlaying) + if (!conductor.isPlaying) { HeavenStudio.StaticCamera.instance.ToggleCanvasVisibility(true); SetAmbientGlowToCurrentMinigameColor(); @@ -1141,7 +1153,7 @@ namespace HeavenStudio this.minigame = minigame; minigame.minigameName = game; minigame.gameManager = this; - minigame.conductor = Conductor.instance; + minigame.conductor = conductor; } Vector3 originalScale = minigameObj.transform.localScale; minigameObj.transform.parent = eventCaller.GamesHolder.transform; @@ -1165,7 +1177,7 @@ namespace HeavenStudio { if (!(inf.AssetsLoaded || inf.AlreadyLoading)) { - Debug.Log($"ASYNC loading assetbundles for game {game}"); + // Debug.Log($"ASYNC loading assetbundles for game {game}"); inf.LoadAssetsAsync().Forget(); } yield return new WaitUntil(() => inf.AssetsLoaded); @@ -1300,8 +1312,8 @@ namespace HeavenStudio private bool SongPosLessThanClipLength(float t) { - if (Conductor.instance.musicSource.clip != null) - return Conductor.instance.GetSongPosFromBeat(t) < Conductor.instance.musicSource.clip.length; + if (conductor.musicSource.clip != null) + return conductor.GetSongPosFromBeat(t) < conductor.musicSource.clip.length; else return true; } diff --git a/Assets/Scripts/Games/BlueBear/Treat.cs b/Assets/Scripts/Games/BlueBear/Treat.cs index e8a9095b..bafe36aa 100644 --- a/Assets/Scripts/Games/BlueBear/Treat.cs +++ b/Assets/Scripts/Games/BlueBear/Treat.cs @@ -41,6 +41,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear path.positions[0].height = pathToCopy.positions[0].height; path.positions[1].pos = pathToCopy.positions[1].pos; game.ScheduleInput(startBeat, flyBeats, isCake ? BlueBear.InputAction_Left : BlueBear.InputAction_Right, Just, Out, Out); + startBeat = Conductor.instance.GetUnSwungBeat(startBeat); Update(); } @@ -52,7 +53,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear private void Update() { var cond = Conductor.instance; - transform.localPosition = GetPathPositionFromBeat(path, cond.songPositionInBeatsAsDouble, startBeat); + transform.localPosition = GetPathPositionFromBeat(path, cond.unswungSongPositionInBeatsAsDouble, startBeat); float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); if (flyPos > 2f) @@ -75,7 +76,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear SoundByte.PlayOneShotGame("blueBear/chompDonut"); } - game.Bite(Conductor.instance.songPositionInBeatsAsDouble, isCake, hold); + game.Bite(Conductor.instance.unswungSongPositionInBeatsAsDouble, isCake, hold); game.EatTreat(); SpawnCrumbs(); @@ -100,7 +101,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear path.positions[0].height = barelyHeight; path.positions[0].duration = 1; path.positions[1].pos = new Vector3(path.positions[0].pos.x + (isCake ? -barelyDistX : barelyDistX), path.positions[0].pos.y + barelyDistY); - startBeat = Conductor.instance.songPositionInBeatsAsDouble; + startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; Update(); return; } diff --git a/Assets/Scripts/Games/CatchyTune/Fruit.cs b/Assets/Scripts/Games/CatchyTune/Fruit.cs index 41a16ec5..45d36eaa 100644 --- a/Assets/Scripts/Games/CatchyTune/Fruit.cs +++ b/Assets/Scripts/Games/CatchyTune/Fruit.cs @@ -74,11 +74,11 @@ namespace HeavenStudio.Games.Scripts_CatchyTune { if (barelyStart > 0f) { - anim.DoScaledAnimation("barely", barelyStart, isPineapple ? 2f : 1f, clamp: true); + anim.DoScaledAnimation("barely", Conductor.instance.GetUnSwungBeat(barelyStart), isPineapple ? 2f : 1f, clamp: true); } else { - anim.DoScaledAnimation("fruit bounce", startBeat, beatLength + (isPineapple ? 4f : 2f), clamp: true); + anim.DoScaledAnimation("fruit bounce", Conductor.instance.GetUnSwungBeat(startBeat), beatLength + (isPineapple ? 4f : 2f), clamp: true); } } @@ -136,7 +136,7 @@ namespace HeavenStudio.Games.Scripts_CatchyTune if (state <= -1f || state >= 1f) { //near miss (barely) - barelyStart = Conductor.instance.songPositionInBeatsAsDouble; + barelyStart = Conductor.instance.unswungSongPositionInBeatsAsDouble; game.catchBarely(side); diff --git a/Assets/Scripts/Games/CropStomp/Veggie.cs b/Assets/Scripts/Games/CropStomp/Veggie.cs index ee3b2d95..ea8a4747 100644 --- a/Assets/Scripts/Games/CropStomp/Veggie.cs +++ b/Assets/Scripts/Games/CropStomp/Veggie.cs @@ -131,7 +131,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp // var key2Pos = key2.Position; // key2.Position = new Vector3(key2Pos.x, veggieTrans.position.y + 2f, key2Pos.z); - pickedBeat = Conductor.instance.songPositionInBeatsAsDouble; + pickedBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; SoundByte.PlayOneShot("miss"); @@ -222,11 +222,11 @@ namespace HeavenStudio.Games.Scripts_CropStomp veggieState = 1; game.ScheduleInput(targetBeat, isMole ? 0.5f : 1f, CropStomp.InputAction_FlickRelease, PickJust, PickMiss, Out); - targetBeat = targetBeat + (isMole ? 0.5f : 1f); + targetBeat = cond.GetUnSwungBeat(targetBeat + (isMole ? 0.5f : 1f)); - stompedBeat = cond.songPositionInBeatsAsDouble; + stompedBeat = cond.unswungSongPositionInBeatsAsDouble; - landBeat = targetBeat + (float)cond.SecsToBeats(Minigame.NgLateTime() - 1, cond.GetBpmAtBeat(targetBeat)); + landBeat = targetBeat + cond.SecsToBeats(Minigame.NgLateTime() - 1, cond.GetBpmAtBeat(targetBeat)); if (autoTriggered) { @@ -261,12 +261,12 @@ namespace HeavenStudio.Games.Scripts_CropStomp game.bodyAnim.DoScaledAnimationAsync("Pick", 0.5f); game.isFlicking = true; } - + var key1 = game.pickCurve.KeyPoints[0]; var keyPos = key1.Position; key1.Position = new Vector3(keyPos.x, veggieTrans.position.y, keyPos.z); - pickedBeat = Conductor.instance.songPositionInBeatsAsDouble; + pickedBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; if (!isMole) { diff --git a/Assets/Scripts/Games/DoubleDate/Basketball.cs b/Assets/Scripts/Games/DoubleDate/Basketball.cs index 33b28abb..9c3cb875 100644 --- a/Assets/Scripts/Games/DoubleDate/Basketball.cs +++ b/Assets/Scripts/Games/DoubleDate/Basketball.cs @@ -25,7 +25,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate void Update() { - double beat = conductor.songPositionInBeatsAsDouble; + double beat = conductor.unswungSongPositionInBeatsAsDouble; double height = 0f; if (pathStartBeat > double.MinValue) { @@ -44,7 +44,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty); path = game.GetPath("BasketBallIn"); UpdateLastRealPos(); - pathStartBeat = beat - 1f; + pathStartBeat = Conductor.instance.GetUnSwungBeat(beat - 1f); Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); transform.position = pos; @@ -65,7 +65,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate }), }); UpdateLastRealPos(); - pathStartBeat = conductor.songPositionInBeatsAsDouble; + pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble; if (state >= 1f || state <= -1f) { path = game.GetPath("BasketBallNg" + (state > 0 ? "Late" : "Early")); @@ -80,7 +80,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate void Hit() { UpdateLastRealPos(); - pathStartBeat = conductor.songPositionInBeatsAsDouble; + pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble; path = game.GetPath("BasketBallJust"); game.Kick(true, false, true, _jump); SoundByte.PlayOneShotGame("doubleDate/kick"); diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs index d5c41ea6..1fe5df9a 100644 --- a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs +++ b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs @@ -261,8 +261,7 @@ namespace HeavenStudio.Games void Update() { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) + if (conductor.isPlaying && !conductor.isPaused) { if (queuedBalls.Count != 0) { @@ -286,7 +285,7 @@ namespace HeavenStudio.Games } else { - if ((!cond.isPaused) && queuedBalls.Count != 0) + if ((!conductor.isPaused) && queuedBalls.Count != 0) { queuedBalls.Clear(); } @@ -352,7 +351,7 @@ namespace HeavenStudio.Games { boyAnim.DoScaledAnimationAsync(_isStaring ? "IdleBop2" : "IdleBop", _animSpeed); } - if (Conductor.instance.songPositionInBeatsAsDouble > lastGirlGacha) + if (conductor.songPositionInBeatsAsDouble > lastGirlGacha) girlAnim.DoScaledAnimationAsync("GirlBop", _animSpeed); weasels.Bop(); } @@ -365,7 +364,7 @@ namespace HeavenStudio.Games if (jump) { weasels.Jump(); - lastGirlGacha = Conductor.instance.songPositionInBeatsAsDouble + 0.5f; + lastGirlGacha = conductor.songPositionInBeatsAsDouble + 0.5f; girlAnim.DoScaledAnimationAsync("GirlLookUp", _animSpeed); } else if (weaselsHappy) weasels.Happy(); @@ -373,7 +372,7 @@ namespace HeavenStudio.Games { BeatAction.New(instance, new List() { - new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 1f, delegate + new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 1f, delegate { leaves.Play(); treeAnim.DoScaledAnimationAsync("TreeRustle", _animSpeed); @@ -470,11 +469,11 @@ namespace HeavenStudio.Games public void MissKick(double beat, bool hit = false) { - lastGirlGacha = Conductor.instance.songPositionInBeatsAsDouble + 1.5f; + lastGirlGacha = conductor.songPositionInBeatsAsDouble + 1.5f; girlAnim.DoScaledAnimationAsync("GirlSad", _animSpeed); if (hit) { - lastHitWeasel = Conductor.instance.songPositionInBeatsAsDouble; + lastHitWeasel = conductor.songPositionInBeatsAsDouble; BeatAction.New(this, new List() { new BeatAction.Action(beat - (0.25f/3f), delegate { weasels.Hit(beat); }), @@ -482,7 +481,7 @@ namespace HeavenStudio.Games } else { - lastHitWeasel = Conductor.instance.songPositionInBeatsAsDouble; + lastHitWeasel = conductor.songPositionInBeatsAsDouble; BeatAction.New(this, new List() { new BeatAction.Action(beat + 0.25, delegate { weasels.Hide(beat + 0.25f); }), diff --git a/Assets/Scripts/Games/DoubleDate/Football.cs b/Assets/Scripts/Games/DoubleDate/Football.cs index b0f025e0..63a35321 100644 --- a/Assets/Scripts/Games/DoubleDate/Football.cs +++ b/Assets/Scripts/Games/DoubleDate/Football.cs @@ -25,7 +25,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate void Update() { - double beat = conductor.songPositionInBeatsAsDouble; + double beat = conductor.unswungSongPositionInBeatsAsDouble; double height = 0f; if (pathStartBeat > double.MinValue) { @@ -44,7 +44,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate game.ScheduleInput(beat, 1.5f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty); path = game.GetPath("FootBallInNoHit"); // there's a second path for footballs that hit the weasels, use that if the weasels haven't been hit recently UpdateLastRealPos(); - pathStartBeat = beat - 1f; + pathStartBeat = Conductor.instance.GetUnSwungBeat(beat - 1f); Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); transform.position = pos; @@ -60,7 +60,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate if (state >= 1f || state <= -1f) { UpdateLastRealPos(); - pathStartBeat = conductor.songPositionInBeatsAsDouble; + pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble; path = game.GetPath("FootBallNg" + (state > 0 ? "Late" : "Early")); SoundByte.PlayOneShot("miss"); game.Kick(false); @@ -84,7 +84,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate transform.localScale *= 0.25f; path = game.GetPath("FootBallFall"); UpdateLastRealPos(); - pathStartBeat = conductor.songPositionInBeatsAsDouble + 1f; + pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble + 1f; }), new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 12f, delegate { @@ -96,7 +96,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate void Hit() { UpdateLastRealPos(); - pathStartBeat = conductor.songPositionInBeatsAsDouble; + pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble; path = game.GetPath("FootBallJust"); game.Kick(true, true, jump: _jump); SoundByte.PlayOneShotGame("doubleDate/footballKick"); diff --git a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs index a84cacfc..18ad157a 100644 --- a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs +++ b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs @@ -25,7 +25,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate void Update() { - double beat = conductor.songPositionInBeatsAsDouble; + double beat = conductor.unswungSongPositionInBeatsAsDouble; double height = 0f; if (pathStartBeat > double.MinValue) { @@ -44,7 +44,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty); path = game.GetPath("SoccerIn"); UpdateLastRealPos(); - pathStartBeat = beat - 1f; + pathStartBeat = Conductor.instance.GetUnSwungBeat(beat - 1f); Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); transform.position = pos; @@ -65,7 +65,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate }), }); UpdateLastRealPos(); - pathStartBeat = conductor.songPositionInBeatsAsDouble; + pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble; if (state >= 1f || state <= -1f) { path = game.GetPath("SoccerNg" + (state > 0 ? "Late" : "Early")); @@ -80,7 +80,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate void Hit() { UpdateLastRealPos(); - pathStartBeat = conductor.songPositionInBeatsAsDouble; + pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble; path = game.GetPath("SoccerJust"); game.Kick(true, false, true, _jump); SoundByte.PlayOneShotGame("doubleDate/kick"); diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs index 44cfc96b..676ace6a 100644 --- a/Assets/Scripts/Games/FanClub/FanClub.cs +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -389,7 +389,7 @@ namespace HeavenStudio.Games //idol jumping physics float jumpPos = conductor.GetPositionFromBeat(idolJumpStartTime, 1f); float IDOL_SHADOW_SCALE = 1.18f; - if (conductor.songPositionInBeatsAsDouble >= idolJumpStartTime && conductor.songPositionInBeatsAsDouble < idolJumpStartTime + 1f) + if (conductor.unswungSongPositionInBeatsAsDouble >= idolJumpStartTime && conductor.unswungSongPositionInBeatsAsDouble < idolJumpStartTime + 1f) { hasJumped = true; float yMul = jumpPos * 2f - 1f; @@ -579,7 +579,7 @@ namespace HeavenStudio.Games { DisableBop(beat, length); DisableResponse(beat, length); - idolJumpStartTime = beat; + idolJumpStartTime = conductor.GetUnSwungBeat(beat); //play anim BeatAction.New(instance, new List() diff --git a/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs b/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs index bf452349..a6240094 100644 --- a/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs +++ b/Assets/Scripts/Games/FanClub/NtrIdolAmie.cs @@ -69,7 +69,7 @@ namespace HeavenStudio.Games.Scripts_FanClub //idol jumping physics float jumpPos = cond.GetPositionFromBeat(startJumpTime, 1f); float IDOL_SHADOW_SCALE = 1.18f; - if (cond.songPositionInBeatsAsDouble >= startJumpTime && cond.songPositionInBeatsAsDouble < startJumpTime + 1f) + if (cond.unswungSongPositionInBeatsAsDouble >= startJumpTime && cond.unswungSongPositionInBeatsAsDouble < startJumpTime + 1f) { hasJumped = true; float yMul = jumpPos * 2f - 1f; @@ -77,7 +77,7 @@ namespace HeavenStudio.Games.Scripts_FanClub rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * AnimCount, rootYPos + (2f * yWeight + 0.25f)); shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f); - anim.DoScaledAnimation("Jump", startJumpTime, 1f); + anim.DoScaledAnimation("Jump", startJumpTime, 1f, ignoreSwing: true); } else { @@ -160,12 +160,11 @@ namespace HeavenStudio.Games.Scripts_FanClub { if (startStepBeat != double.MaxValue) return; if (!gameObject.activeInHierarchy) return; - startJumpTime = beat; + startJumpTime = Conductor.instance.GetUnSwungBeat(beat); //play anim BeatAction.New(this, new List() { - // new BeatAction.Action(beat, delegate { anim.Play("Jump", -1, 0); }), new BeatAction.Action(beat + 1f, delegate { anim.Play("Land", -1, 0); }), }); } diff --git a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs index 65ba9a38..6200add5 100644 --- a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs +++ b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs @@ -116,7 +116,7 @@ namespace HeavenStudio.Games.Scripts_FanClub } if (PlayerInput.GetIsAction(FanClub.InputAction_BasicPressing)) { - if (clappingStartTime != double.MinValue && cond.songPositionInBeatsAsDouble > clappingStartTime + 2f && !stopCharge) + if (clappingStartTime != double.MinValue && cond.unswungSongPositionInBeatsAsDouble > clappingStartTime + 2f && !stopCharge) { animator.speed = 1f; animator.Play("FanClapCharge", -1, 0); @@ -131,7 +131,7 @@ namespace HeavenStudio.Games.Scripts_FanClub nonTouchDelay = 0f; stopCharge = true; } - if (clappingStartTime != double.MinValue && cond.songPositionInBeatsAsDouble > clappingStartTime + nonTouchDelay && stopCharge + if (clappingStartTime != double.MinValue && cond.unswungSongPositionInBeatsAsDouble > clappingStartTime + nonTouchDelay && stopCharge && !FanClub.instance.IsExpectingInputNow(FanClub.InputAction_FlickRelease.inputLockCategory)) { if (FanClub.instance.JudgementPaused) @@ -163,14 +163,14 @@ namespace HeavenStudio.Games.Scripts_FanClub } float jumpPos = cond.GetPositionFromBeat(jumpStartTime, 1f); - if (cond.songPositionInBeatsAsDouble >= jumpStartTime && cond.songPositionInBeatsAsDouble < jumpStartTime + 1f) + if (cond.unswungSongPositionInBeatsAsDouble >= jumpStartTime && cond.unswungSongPositionInBeatsAsDouble < jumpStartTime + 1f) { hasJumped = true; float yMul = jumpPos * 2f - 1f; float yWeight = -(yMul*yMul) + 1f; motionRoot.transform.localPosition = new Vector3(0, 3f * yWeight); shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * 1.4f, (1f-yWeight*0.8f) * 1.4f, 1f); - animator.DoScaledAnimation("FanJump", jumpStartTime); + animator.DoScaledAnimation("FanJump", jumpStartTime, ignoreSwing: true); } else { @@ -205,12 +205,12 @@ namespace HeavenStudio.Games.Scripts_FanClub var cond = Conductor.instance; hasJumped = false; stopBeat = true; - jumpStartTime = -99f; + jumpStartTime = double.MinValue; animator.speed = 1f; animator.Play("FanClap", -1, 0); SoundByte.PlayOneShotGame("fanClub/play_clap"); SoundByte.PlayOneShotGame("fanClub/crap_impact"); - clappingStartTime = cond.songPositionInBeatsAsDouble; + clappingStartTime = cond.unswungSongPositionInBeatsAsDouble; if (doCharge) BeatAction.New(this, new List() @@ -247,7 +247,7 @@ namespace HeavenStudio.Games.Scripts_FanClub var cond = Conductor.instance; animator.Play("FanJump", -1, 0); SoundByte.PlayOneShotGame("fanClub/play_jump"); - jumpStartTime = cond.songPositionInBeatsAsDouble; + jumpStartTime = cond.unswungSongPositionInBeatsAsDouble; clappingStartTime = double.MinValue; stopCharge = false; } @@ -255,7 +255,7 @@ namespace HeavenStudio.Games.Scripts_FanClub public bool IsJumping() { var cond = Conductor.instance; - return (cond.songPositionInBeatsAsDouble >= jumpStartTime && cond.songPositionInBeatsAsDouble < jumpStartTime + 1f); + return (cond.unswungSongPositionInBeatsAsDouble >= jumpStartTime && cond.unswungSongPositionInBeatsAsDouble < jumpStartTime + 1f); } public void Bop() diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index 27772eab..b3179931 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -7,6 +7,7 @@ using HeavenStudio.Util; using HeavenStudio.InputSystem; using Jukebox; using System.Linq; +using BurstLinq; namespace HeavenStudio.Games.Loaders { diff --git a/Assets/Scripts/Games/KarateMan/KarateManPot.cs b/Assets/Scripts/Games/KarateMan/KarateManPot.cs index 5768680a..8085c251 100644 --- a/Assets/Scripts/Games/KarateMan/KarateManPot.cs +++ b/Assets/Scripts/Games/KarateMan/KarateManPot.cs @@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan public bool KickBarrelContent = false; public bool ShouldGlow = false; - public int OnHitExpression = (int) KarateMan.KarateManFaces.Normal; + public int OnHitExpression = (int)KarateMan.KarateManFaces.Normal; public int comboId = -1; static int _lastCombo = -1; @@ -266,8 +266,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f)); - - ShadowInstance = Instantiate(Shadow, KarateMan.instance.ItemHolder); shadowRenderer = ShadowInstance.GetComponent(); shadowRenderer.color = KarateMan.instance.Joe.Shadows[0].color; @@ -350,7 +348,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan } else if (type == ItemType.KickBall && cond.songPositionInBeatsAsDouble < startBeat + curveTargetBeat + 1f) return; - + Destroy(ShadowInstance.gameObject); Destroy(gameObject); return; @@ -585,9 +583,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan p.Play(); break; case ItemType.KickBarrel: - if (KickBarrelContent) { + if (KickBarrelContent) + { game.CreateItemInstance(startBeat + 1f, "Item03", OnHitExpression, ItemType.KickBall); - } else { + } + else + { if (ShouldGlow) game.Joe.ApplyBombGlow(); game.CreateItemInstance(startBeat + 1f, "Item04", OnHitExpression, ItemType.KickBomb); } @@ -629,7 +630,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan break; } - startBeat = Conductor.instance.songPositionInBeatsAsDouble; + startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; status = FlyStatus.Hit; } @@ -765,7 +766,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan if (state <= -1f || state >= 1f) { bool straight = joe.Punch(ItemPunchHand(), false, ItemPunchHand() == 2); - startBeat = Conductor.instance.songPositionInBeatsAsDouble; + startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; CurrentCurve = ItemCurves[6]; curveTargetBeat = 1f; SoundByte.PlayOneShot("miss"); @@ -788,7 +789,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan if (ItemNeedNori() && KarateMan.instance.NoriPerformance < 0.6f) { CreateHitMark(false); - startBeat = Conductor.instance.songPositionInBeatsAsDouble; + startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; status = FlyStatus.HitWeak; SoundByte.PlayOneShotGame("karateman/hitNoNori", forcePlay: true); joe.Punch(3); @@ -815,7 +816,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan joe.ForceFailCombo(Conductor.instance.songPositionInBeatsAsDouble); if (state <= -1f || state >= 1f) { - startBeat = Conductor.instance.songPositionInBeatsAsDouble; + startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; CurrentCurve = ItemCurves[6]; curveTargetBeat = 1f; SoundByte.PlayOneShot("miss"); @@ -885,7 +886,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan joe.SetShouldComboId(comboId); if (state <= -1f || state >= 1f) { - startBeat = Conductor.instance.songPositionInBeatsAsDouble; + startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; CurrentCurve = ItemCurves[6]; curveTargetBeat = 1f; SoundByte.PlayOneShot("miss"); @@ -932,7 +933,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan bool straight = joe.Punch(ItemPunchHand()); if (state <= -1f || state >= 1f) { - startBeat = Conductor.instance.songPositionInBeatsAsDouble; + startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; CurrentCurve = ItemCurves[6]; curveTargetBeat = 1f; SoundByte.PlayOneShot("miss"); @@ -962,7 +963,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan joe.ComboSequence(3); if (state <= -1f || state >= 1f) { - startBeat = Conductor.instance.songPositionInBeatsAsDouble; + startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; CurrentCurve = ItemCurves[5]; curveTargetBeat = 1f; SoundByte.PlayOneShot("miss"); @@ -1052,7 +1053,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan joe.Punch(ItemPunchHand()); if (state <= -1f || state >= 1f) { - startBeat = Conductor.instance.songPositionInBeatsAsDouble; + startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; CurrentCurve = ItemCurves[6]; curveTargetBeat = 1f; SoundByte.PlayOneShot("miss"); @@ -1114,7 +1115,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan joe.Kick(Conductor.instance.songPositionInBeatsAsDouble); if (state <= -1f || state >= 1f) { - startBeat = Conductor.instance.songPositionInBeatsAsDouble; + startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; CurrentCurve = ItemCurves[8]; curveTargetBeat = 1f; SoundByte.PlayOneShot("miss"); @@ -1140,7 +1141,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan ItemHitEffect(); status = FlyStatus.Hit; CurrentCurve = ItemCurves[7]; - startBeat = Conductor.instance.songPositionInBeatsAsDouble; + startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble; curveTargetBeat = 3f; KarateMan.instance.Nori.DoHit(); } diff --git a/Assets/Scripts/Games/Minigame.cs b/Assets/Scripts/Games/Minigame.cs index 9087c290..4877d01e 100644 --- a/Assets/Scripts/Games/Minigame.cs +++ b/Assets/Scripts/Games/Minigame.cs @@ -7,6 +7,7 @@ using HeavenStudio.Common; using HeavenStudio.InputSystem; using System; using System.Linq; +using BurstLinq; using Jukebox; namespace HeavenStudio.Games diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs index 3e592dab..d02e3a3f 100644 --- a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs +++ b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs @@ -167,6 +167,8 @@ namespace HeavenStudio.Games public int stepIterate = 0; private static double startSteppingBeat = double.MaxValue; private static double startBlippingBeat = double.MaxValue; + private string currentMetronomeDir = "Right"; + private static double metronomeBeat = double.MaxValue; private bool stopStepping; public bool stopBlipping; @@ -240,6 +242,16 @@ namespace HeavenStudio.Games man.RecursiveBlipping(startBlippingBeat); startBlippingBeat = double.MaxValue; } + + if (songPos > metronomeBeat + 1) + { + metronomeAnim.Play("MetronomeGo" + currentMetronomeDir, -1, 1); + metronomeAnim.speed = 0; + } + else if (songPos >= metronomeBeat) + { + metronomeAnim.DoScaledAnimation("MetronomeGo" + currentMetronomeDir, metronomeBeat, 1, ignoreSwing: false); + } } } @@ -290,9 +302,9 @@ namespace HeavenStudio.Games stopStepping = false; return; } - string dir = (stepIterate % 2 == 1) ? "Right" : "Left"; - metronomeAnim.DoScaledAnimationAsync("MetronomeGo" + dir, 0.5f); - SoundByte.PlayOneShotGame("mrUpbeat/metronome" + dir); + currentMetronomeDir = (stepIterate % 2 == 1) ? "Right" : "Left"; + SoundByte.PlayOneShotGame($"mrUpbeat/metronome{currentMetronomeDir}"); + metronomeBeat = beat; ScheduleStep(beat); BeatAction.New(this, new List() { new(beat + 1, delegate { RecursiveStepping(beat + 1); }) @@ -305,11 +317,11 @@ namespace HeavenStudio.Games var actions = new List(); for (int i = 0; i < length; i++) { - ScheduleStep(beat); + ScheduleStep(beat + i); actions.Add(new BeatAction.Action(beat + i, delegate { - string dir = (stepIterate % 2 == 1) ? "Right" : "Left"; - metronomeAnim.DoScaledAnimationAsync("MetronomeGo" + dir, 0.5f); - SoundByte.PlayOneShotGame("mrUpbeat/metronome" + dir); + currentMetronomeDir = (stepIterate % 2 == 1) ? "Right" : "Left"; + SoundByte.PlayOneShotGame($"mrUpbeat/metronome{currentMetronomeDir}"); + metronomeBeat = beat + i; stepIterate++; })); } diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs index 3c39cfec..7a33d0ad 100644 --- a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs +++ b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs @@ -123,7 +123,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty public void Jump(double beat, int alt = 1) { - startJumpTime = beat; + startJumpTime = Conductor.instance.GetUnSwungBeat(beat); jumpAlt = 0; if (alt > 1) { @@ -140,7 +140,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty public void Throw(double beat, bool highCheck) { anim.DoUnscaledAnimation("MonkeyThrow" + animSuffix); - startThrowTime = beat; + startThrowTime = Conductor.instance.GetUnSwungBeat(beat); Projectile.SetActive(true); if (highCheck) diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs index a37dddbf..2431bbab 100644 --- a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs +++ b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs @@ -182,7 +182,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { throwType = false; throwLength = 0.5; - Projectile.GetComponent().DoScaledAnimation("ThrowOut", startThrowTime, throwLength); + Projectile.GetComponent().DoScaledAnimation("ThrowOut", Conductor.instance.GetUnSwungBeat(startThrowTime), throwLength); Projectile.transform.rotation = Quaternion.Euler(0, 0, 360f * UnityEngine.Random.Range(0f, 1f)); } else @@ -310,12 +310,12 @@ namespace HeavenStudio.Games.Scripts_PajamaParty if (state <= -1f || state >= 1f) { SoundByte.PlayOneShot("miss"); - PlayerJump(cond.songPositionInBeatsAsDouble, false, true); + PlayerJump(cond.unswungSongPositionInBeatsAsDouble, false, true); } else { SoundByte.PlayOneShotGame("pajamaParty/jumpJust"); - PlayerJump(cond.songPositionInBeatsAsDouble, false, false); + PlayerJump(cond.unswungSongPositionInBeatsAsDouble, false, false); } caller.CanHit(false); } @@ -328,7 +328,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty if (canJump) { var cond = Conductor.instance; - PlayerThrough(cond.songPositionInBeatsAsDouble); + PlayerThrough(cond.unswungSongPositionInBeatsAsDouble); } } ////// @@ -359,12 +359,12 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { SoundByte.PlayOneShot("miss"); throwNg = true; - EndCharge(cond.songPositionInBeatsAsDouble, true, throwNg); + EndCharge(cond.unswungSongPositionInBeatsAsDouble, true, throwNg); } else { SoundByte.PlayOneShotGame("pajamaParty/throw5"); - EndCharge(cond.songPositionInBeatsAsDouble, true, throwNg); + EndCharge(cond.unswungSongPositionInBeatsAsDouble, true, throwNg); } caller.CanHit(false); } @@ -374,7 +374,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty if (canCharge) { var cond = Conductor.instance; - PlayerThrough(cond.songPositionInBeatsAsDouble); + PlayerThrough(cond.unswungSongPositionInBeatsAsDouble); } } // diff --git a/Assets/Scripts/Games/PlayerActionEvent.cs b/Assets/Scripts/Games/PlayerActionEvent.cs index d2fdbe56..ff6af2d3 100644 --- a/Assets/Scripts/Games/PlayerActionEvent.cs +++ b/Assets/Scripts/Games/PlayerActionEvent.cs @@ -147,6 +147,7 @@ namespace HeavenStudio.Games private bool CheckEventLock() { + Conductor cond = Conductor.instance; foreach (PlayerActionEvent toCompare in allEvents) { if (toCompare == this) continue; @@ -159,9 +160,9 @@ namespace HeavenStudio.Games && toCompare.InputAction.inputLockCategory[catIdx] != InputAction.inputLockCategory[catIdx]) continue; } - double t1 = this.startBeat + this.timer; - double t2 = toCompare.startBeat + toCompare.timer; - double songPos = Conductor.instance.songPositionInBeatsAsDouble; + double t1 = cond.GetUnSwungBeat(this.startBeat + this.timer); + double t2 = cond.GetUnSwungBeat(toCompare.startBeat + toCompare.timer); + double songPos = cond.unswungSongPositionInBeatsAsDouble; // compare distance between current time and the events // events that happen at the exact same time with the exact same inputs will return true @@ -211,7 +212,7 @@ namespace HeavenStudio.Games { var cond = Conductor.instance; double currTime = cond.songPositionAsDouble; - double targetTime = cond.GetSongPosFromBeat(startBeat + timer); + double targetTime = cond.GetSongPosFromBeat(cond.GetUnSwungBeat(startBeat + timer), true); // HS timing window uses 1 as the middle point instead of 0 return 1 + (currTime - targetTime); diff --git a/Assets/Scripts/Games/RhythmTweezers/LongHair.cs b/Assets/Scripts/Games/RhythmTweezers/LongHair.cs index 80455e27..e6b627f7 100644 --- a/Assets/Scripts/Games/RhythmTweezers/LongHair.cs +++ b/Assets/Scripts/Games/RhythmTweezers/LongHair.cs @@ -43,7 +43,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers var hairDirection = new Vector3(tst.x + 0.173f, tst.y) - holder.transform.position; holder.transform.rotation = Quaternion.FromToRotation(Vector3.down, hairDirection); - float normalizedBeat = Conductor.instance.GetPositionFromBeat(inputBeat, 0.5f); + float normalizedBeat = Conductor.instance.GetPositionFromBeat(inputBeat, 0.5f, ignoreSwing: false); anim.Play("LoopPull", 0, normalizedBeat); tweezers.anim.Play("Tweezers_LongPluck", 0, normalizedBeat); if (!game.IsExpectingInputNow(RhythmTweezers.InputAction_Release) && PlayerInput.GetIsAction(RhythmTweezers.InputAction_Release) && normalizedBeat < 1f) @@ -73,7 +73,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers public void EndEarly() { - var normalized = Conductor.instance.GetPositionFromBeat(inputBeat, 0.5f); + var normalized = Conductor.instance.GetPositionFromBeat(inputBeat, 0.5f, ignoreSwing: false); anim.Play("LoopPullReverse", 0, normalized); tweezers.anim.Play("Tweezers_Idle", 0, 0); diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index f6e87e0c..97e69ac0 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -292,7 +292,7 @@ namespace HeavenStudio.Games spawnedHairs.Add(hair); hair.gameObject.SetActive(true); hair.GetComponent().Play("SmallAppear", 0, 1); - float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1); + float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(conductor.GetUnSwungBeat(beat), 1); hair.transform.eulerAngles = new Vector3(0, 0, rot); hair.createBeat = beat; } @@ -305,7 +305,7 @@ namespace HeavenStudio.Games spawnedLongs.Add(hair); hair.gameObject.SetActive(true); hair.GetComponent().Play("LongAppear", 0, 1); - float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1); + float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(conductor.GetUnSwungBeat(beat), 1); hair.transform.eulerAngles = new Vector3(0, 0, rot); hair.createBeat = beat; } @@ -332,7 +332,7 @@ namespace HeavenStudio.Games }) }); - float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1); + float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(conductor.GetUnSwungBeat(beat), 1); hair.transform.eulerAngles = new Vector3(0, 0, rot); hair.createBeat = beat; } @@ -357,7 +357,7 @@ namespace HeavenStudio.Games }) }); - float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1); + float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(conductor.GetUnSwungBeat(beat), 1); hair.transform.eulerAngles = new Vector3(0, 0, rot); hair.createBeat = beat; } diff --git a/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs b/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs index 5b4e0f05..db2294ad 100644 --- a/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs +++ b/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs @@ -68,7 +68,7 @@ namespace HeavenStudio.Games.Scripts_SeeSaw { var cond = Conductor.instance; - double currentBeat = cond.songPositionInBeatsAsDouble; + double currentBeat = cond.unswungSongPositionInBeatsAsDouble; if (cond.isPlaying && !cond.isPaused) { @@ -298,7 +298,7 @@ namespace HeavenStudio.Games.Scripts_SeeSaw { lastState = currentState; currentState = state; - startBeat = beat; + startBeat = Conductor.instance.GetUnSwungBeat(beat); heightLastFrame = 0; hasChangedAnimMidAir = false; switch (currentState) diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs index bce5e464..afc50312 100644 --- a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs +++ b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs @@ -101,7 +101,7 @@ namespace HeavenStudio.Games } if (Conductor.instance.isPlaying) { - Conductor.instance.SetMinigamePitch(1f); + Conductor.instance.SetMinigamePitch(1f, true); } } diff --git a/Assets/Scripts/Games/SpaceSoccer/Ball.cs b/Assets/Scripts/Games/SpaceSoccer/Ball.cs index d82d900f..02c06464 100644 --- a/Assets/Scripts/Games/SpaceSoccer/Ball.cs +++ b/Assets/Scripts/Games/SpaceSoccer/Ball.cs @@ -39,10 +39,11 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer } public void Init(Kicker kicker, double dispensedBeat) { + Conductor conductor = Conductor.instance; this.kicker = kicker; kicker.ball = this; kicker.dispenserBeat = dispensedBeat; - double currentBeat = Conductor.instance.songPositionInBeatsAsDouble; + double currentBeat = conductor.unswungSongPositionInBeatsAsDouble; kickPath = SpaceSoccer.instance.GetPath("Kick"); dispensePath = SpaceSoccer.instance.GetPath("Dispense"); highKickPath = SpaceSoccer.instance.GetPath("HighKick"); @@ -53,7 +54,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer { //Debug.Log("Dispensing"); state = State.Dispensing; - startBeat = dispensedBeat; + startBeat = conductor.GetUnSwungBeat(dispensedBeat); nextAnimBeat = startBeat + GetAnimLength(State.Dispensing); kicker.kickTimes = 0; return; @@ -74,31 +75,32 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer //Debug.Log("Setting state to kicked"); state = State.Kicked; double relativeBeat = currentBeat - dispensedBeat; - startBeat = dispensedBeat + (int)(relativeBeat - 0.1); //this makes the startBeat be for the kick that is currently in progress, but it won't play the kicker's animation for that kick. the -0.1 makes it so that if playback is started right when the kicker kicks, it still plays the kicker's animation. + startBeat = conductor.GetUnSwungBeat(dispensedBeat) + (int)(relativeBeat - 0.1); //this makes the startBeat be for the kick that is currently in progress, but it won't play the kicker's animation for that kick. the -0.1 makes it so that if playback is started right when the kicker kicks, it still plays the kicker's animation. nextAnimBeat = startBeat + GetAnimLength(State.Kicked); kicker.kickTimes = (int)(relativeBeat - 0.1) - numHighKicks - 1; //every high kick has 2 kicks in the same time a regular keep-up does 3 kicks. break; } else { - highKickSwing = 0.5f; if (highKicks[i].beat + GetAnimLength(State.HighKicked) > currentBeat) { + highKickSwing = conductor.GetSwingRatioAtBeat(highKicks[i].beat, out _); //Debug.Log("Setting state to high kick"); state = State.HighKicked; double relativeBeat = highKicks[i].beat - dispensedBeat; - startBeat = dispensedBeat + Math.Ceiling(relativeBeat); //there is a chance this makes startBeat later than the current beat, but it shouldn't matter too much. It would only happen if the user places the high kicks incorrectly. + startBeat = conductor.GetUnSwungBeat(dispensedBeat) + Math.Ceiling(relativeBeat); //there is a chance this makes startBeat later than the current beat, but it shouldn't matter too much. It would only happen if the user places the high kicks incorrectly. nextAnimBeat = startBeat + GetAnimLength(State.HighKicked); kicker.kickTimes = (int)Math.Ceiling(relativeBeat) - numHighKicks - 1; break; } else { + highKickSwing = conductor.GetSwingRatioAtBeat(highKicks[i].beat + GetAnimLength(State.HighKicked), out _); //Debug.Log("Setting state to toe"); state = State.Toe; double relativeBeat = Math.Ceiling(highKicks[i].beat - dispensedBeat) + GetAnimLength(State.HighKicked); //there is a chance this makes startBeat later than the current beat, but it shouldn't matter too much. It would only happen if the user places the high kicks incorrectly. - startBeat = dispensedBeat + relativeBeat; + startBeat = conductor.GetUnSwungBeat(dispensedBeat) + relativeBeat; nextAnimBeat = startBeat + GetAnimLength(State.Toe); kicker.kickTimes = (int)(relativeBeat - GetAnimLength(State.HighKicked)) - numHighKicks; break; @@ -110,7 +112,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer //Debug.Log("Defaulting to kicked state"); state = State.Kicked; double relativeBeat = currentBeat - dispensedBeat; - startBeat = dispensedBeat + (int)(relativeBeat - 0.1); //this makes the startBeat be for the kick that is currently in progress, but it won't play the kicker's animation for that kick. the -0.1 makes it so that if playback is started right when the kicker kicks, it still plays the kicker's animation. + startBeat = conductor.GetUnSwungBeat(dispensedBeat) + (int)(relativeBeat - 0.1); //this makes the startBeat be for the kick that is currently in progress, but it won't play the kicker's animation for that kick. the -0.1 makes it so that if playback is started right when the kicker kicks, it still plays the kicker's animation. nextAnimBeat = startBeat + GetAnimLength(State.Kicked); kicker.kickTimes = (int)(relativeBeat - 0.1) - numHighKicks - 1; } @@ -178,7 +180,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer private void Update() { - double beat = Conductor.instance.songPositionInBeatsAsDouble; + double beat = Conductor.instance.unswungSongPositionInBeatsAsDouble; switch (state) //handle animations { case State.None: //the only time any ball should ever have this state is if it's the unused offscreen ball (which is the only reason this state exists) @@ -270,7 +272,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer case State.Kicked: return 1f; case State.HighKicked: - return 2f - highKickSwing; + return 1f + highKickSwing; case State.Toe: return 2f - (1f - highKickSwing); default: diff --git a/Assets/Scripts/Games/WizardsWaltz/Wizard.cs b/Assets/Scripts/Games/WizardsWaltz/Wizard.cs index c64407e8..5b547639 100644 --- a/Assets/Scripts/Games/WizardsWaltz/Wizard.cs +++ b/Assets/Scripts/Games/WizardsWaltz/Wizard.cs @@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Scripts_WizardsWaltz void Update() { - songPos = (float)(Conductor.instance.songPositionInBeatsAsDouble - game.wizardBeatOffset); + songPos = (float)(Conductor.instance.unswungSongPositionInBeatsAsDouble - game.wizardBeatOffset); var am = game.beatInterval / 2f; var x = Mathf.Sin(Mathf.PI * songPos / am) * game.xRange; var y = Mathf.Cos(Mathf.PI * songPos / am) * game.yRange; diff --git a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs index 53d737fe..207f7988 100644 --- a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs +++ b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs @@ -223,7 +223,7 @@ namespace HeavenStudio.Games intervalStartBeat = beat; foreach (var plant in currentPlants) { - var songPos = (float)(plant.createBeat - wizardBeatOffset); + var songPos = (float)(conductor.GetUnSwungBeat(plant.createBeat) - wizardBeatOffset); var am = (beatInterval / 2f); var x = Mathf.Sin(Mathf.PI * songPos / am) * xRange; var y = plantYOffset + Mathf.Cos(Mathf.PI * songPos / am) * (yRange * 1.5f); @@ -260,7 +260,7 @@ namespace HeavenStudio.Games if (!spawnedInactive) SoundByte.PlayOneShotGame("wizardsWaltz/plant", beat); Plant plant = Instantiate(plantBase, plantHolder.transform).GetComponent(); currentPlants.Add(plant); - var songPos = (float)(beat - wizardBeatOffset); + var songPos = (float)(conductor.GetUnSwungBeat(beat) - wizardBeatOffset); var am = (beatInterval / 2f); var x = Mathf.Sin(Mathf.PI * songPos / am) * xRange; var y = plantYOffset + Mathf.Cos(Mathf.PI * songPos / am) * (yRange * 1.5f); diff --git a/Assets/Scripts/InputSystem/PlayerInput.cs b/Assets/Scripts/InputSystem/PlayerInput.cs index cec570b7..0a2032f2 100644 --- a/Assets/Scripts/InputSystem/PlayerInput.cs +++ b/Assets/Scripts/InputSystem/PlayerInput.cs @@ -1,7 +1,4 @@ using System; -using System.Linq; -using System.Reflection; - using System.Collections.Generic; using HeavenStudio.InputSystem; diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs index 4297dc15..745fc7ad 100644 --- a/Assets/Scripts/LevelEditor/Editor.cs +++ b/Assets/Scripts/LevelEditor/Editor.cs @@ -15,6 +15,7 @@ using HeavenStudio.StudioDance; using Jukebox; using UnityEditor; using System.Linq; +using BurstLinq; namespace HeavenStudio.Editor { @@ -269,6 +270,11 @@ namespace HeavenStudio.Editor public void SelectMusic() { + if (Timeline.instance != null) + Timeline.instance?.Stop(0); + else + GameManager.instance.Stop(0); + var extensions = new[] { new ExtensionFilter("Music Files", "mp3", "ogg", "wav", "aiff", "aif", "aifc") diff --git a/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs b/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs index 90750f7d..e0497136 100644 --- a/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs @@ -160,6 +160,7 @@ namespace HeavenStudio.Editor.Track lastTempo /= 2f; } RiqEntity tempoC = GameManager.instance.Beatmap.AddNewTempoChange(Timeline.instance.MousePos2BeatSnap, lastTempo); + tempoC.CreateProperty("swingDivision", 1f); tempoTimelineObj.chartEntity = tempoC; CommandManager.Instance.AddCommand(new Commands.AddMarker(tempoC, tempoC.guid, HoveringTypes.TempoChange)); } diff --git a/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs b/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs index e9590f35..fe2dd3c3 100644 --- a/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs +++ b/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs @@ -14,6 +14,9 @@ public class TempoDialog : Dialog [SerializeField] Button deleteButton; [SerializeField] TMP_InputField tempoInput; + [SerializeField] TMP_InputField swingInput; + [SerializeField] Slider swingSlider; + [SerializeField] Toggle swingDivisionToggle; public void SwitchTempoDialog() { @@ -28,6 +31,9 @@ public class TempoDialog : Dialog Editor.instance.inAuthorativeMenu = true; ResetAllDialogs(); dialog.SetActive(true); + + swingSlider.maxValue = 0.25f; + swingSlider.minValue = 0; } } @@ -45,6 +51,10 @@ public class TempoDialog : Dialog deleteButton.gameObject.SetActive(!tempoObj.first); tempoInput.text = tempoObj.chartEntity["tempo"].ToString("F"); + swingInput.text = (tempoObj.chartEntity["swing"] * 400).ToString("F"); + swingSlider.value = tempoObj.chartEntity["swing"]; + + swingDivisionToggle.isOn = tempoObj.chartEntity["swingDivision"] != 1f; } public void DeleteTempo() @@ -86,4 +96,33 @@ public class TempoDialog : Dialog tempoInput.text = tempoObj.chartEntity["tempo"].ToString("F"); } } + + public void SwingSliderUpdate() + { + if (tempoObj != null) + { + tempoObj.SetSwing(System.MathF.Round(swingSlider.value, 4)); + swingInput.text = (tempoObj.chartEntity["swing"] * 400).ToString("F"); + swingSlider.value = tempoObj.chartEntity["swing"]; + } + } + + public void SetSwing() + { + if (tempoObj != null) + { + float swing = float.Parse(swingInput.text); + tempoObj.SetSwing(swing * 0.25f / 100f); + swingInput.text = (tempoObj.chartEntity["swing"] * 400).ToString("F"); + swingSlider.value = tempoObj.chartEntity["swing"]; + } + } + + public void SwingDivisionToggle() + { + if (tempoObj != null) + { + tempoObj.SetSwingDivision(swingDivisionToggle.isOn); + } + } } diff --git a/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs b/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs index 809924c9..e327263d 100644 --- a/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs +++ b/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs @@ -62,6 +62,18 @@ namespace HeavenStudio.Editor.Track SetX(chartEntity); } + public void SetSwing(float swing) + { + chartEntity["swing"] = Mathf.Clamp(swing, 0, 0.5f); + UpdateTempo(); + } + + public void SetSwingDivision(bool sixteenth) + { + chartEntity["swingDivision"] = sixteenth ? 0.5f : 1f; + UpdateTempo(); + } + public override void Init() { UpdateTempo(); diff --git a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs index d4b82526..16ba4d08 100644 --- a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs @@ -9,6 +9,7 @@ using TMPro; using Jukebox; using Newtonsoft.Json; using System.Linq; +using BurstLinq; using HeavenStudio.Util; @@ -475,7 +476,7 @@ namespace HeavenStudio.Editor.Track if (Conductor.instance.metronome) { var startBeat = Mathf.FloorToInt(Conductor.instance.songPositionInBeats - 0.5f); - var nm = Conductor.instance.GetLoopPositionFromBeat(0.5f, 1f); + var nm = Conductor.instance.GetLoopPositionFromBeat(0.5f, 1f, ignoreSwing: false); var loop = (startBeat % 2 == 0) ? Mathf.SmoothStep(-1.1f, 1f, nm) : Mathf.SmoothStep(1f, -1f, nm); rot = loop * 45f; @@ -630,7 +631,7 @@ namespace HeavenStudio.Editor.Track { TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", PlaybackBeat)}"; - if (TimelineSongPosLine != null) + if (TimelineSongPosLine != null && !Conductor.instance.WaitingForDsp) { TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats * PixelsPerBeat, TimelineSongPosLine.transform.localPosition.y); } @@ -655,13 +656,13 @@ namespace HeavenStudio.Editor.Track { if (!Conductor.instance.isPlaying) { - if (TimelineSongPosLine == null) + if (Conductor.instance.isPaused) { - Play(false, PlaybackBeat); + Play(false, Conductor.instance.songPositionInBeats); } else { - Play(false, Conductor.instance.songPositionInBeats); + Play(false, PlaybackBeat); } } else if (!Conductor.instance.isPaused) @@ -673,16 +674,14 @@ namespace HeavenStudio.Editor.Track public void Play(bool fromStart, float time) { - // if (fromStart) Stop(); - + GameManager.instance.SafePlay(time, 0, false); if (!Conductor.instance.isPaused) { TimelineSongPosLine = Instantiate(TimelineSongPosLineRef, TimelineSongPosLineRef.parent).GetComponent(); TimelineSongPosLine.gameObject.SetActive(true); + TimelineSongPosLine.transform.localPosition = new Vector3(time * PixelsPerBeat, TimelineSongPosLine.transform.localPosition.y); } - GameManager.instance.SafePlay(time, 0, false); - SetTimeButtonColors(false, true, true); } diff --git a/Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs b/Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs index 8566ebc6..efeeaf7b 100644 --- a/Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs +++ b/Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs @@ -5,6 +5,7 @@ using UnityEngine.Pool; using Jukebox; using System.Linq; +using BurstLinq; namespace HeavenStudio.Editor.Track { diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index d2bbf0c3..8ddf3bc6 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -16,6 +16,7 @@ using SatorImaging.UnitySourceGenerator; using System; using System.IO; using System.Linq; +using BurstLinq; using UnityEngine.Assertions.Must; using Newtonsoft.Json.Linq; @@ -98,6 +99,7 @@ namespace HeavenStudio { {"tempo", 120f}, {"swing", 0f}, + {"swingDivision", 1f}, {"timeSignature", new Vector2(4, 4)}, }; diff --git a/Assets/Scripts/TitleManager.cs b/Assets/Scripts/TitleManager.cs index 36476e7f..4fa2cf52 100644 --- a/Assets/Scripts/TitleManager.cs +++ b/Assets/Scripts/TitleManager.cs @@ -8,6 +8,7 @@ using HeavenStudio.Common; using HeavenStudio.InputSystem; using System.Linq; +using BurstLinq; using SFB; using Jukebox; diff --git a/Assets/Scripts/Util/AnimationHelpers.cs b/Assets/Scripts/Util/AnimationHelpers.cs index 3a5b592a..b71722cc 100644 --- a/Assets/Scripts/Util/AnimationHelpers.cs +++ b/Assets/Scripts/Util/AnimationHelpers.cs @@ -34,10 +34,10 @@ namespace HeavenStudio.Util /// duration of animation (progress 1.0) /// multiplier for animation progress (smaller values make animation slower) /// animator layer to play animation on - public static void DoScaledAnimation(this Animator anim, string animName, double startTime, double length = 1, float timeScale = 1f, int animLayer = -1, bool clamp = false) + public static void DoScaledAnimation(this Animator anim, string animName, double startTime, double length = 1, float timeScale = 1f, int animLayer = -1, bool clamp = false, bool ignoreSwing = true) { if (anim == null) return; - float pos = Conductor.instance.GetPositionFromBeat(startTime, length) * timeScale; + float pos = Conductor.instance.GetPositionFromBeat(startTime, length, ignoreSwing: ignoreSwing) * timeScale; if (clamp) pos = Mathf.Clamp01(pos); anim.Play(animName, animLayer, pos); anim.speed = 1f; //not 0 so these can still play their script events diff --git a/Assets/Scripts/Util/MultiSound.cs b/Assets/Scripts/Util/MultiSound.cs index 21ea2fbd..d79143db 100644 --- a/Assets/Scripts/Util/MultiSound.cs +++ b/Assets/Scripts/Util/MultiSound.cs @@ -106,5 +106,17 @@ namespace HeavenStudio.Util } Destroy(gameObject); } + + public void StopAll(bool destroy = false) + { + foreach (Util.Sound sound in playingSounds) + { + sound.Stop(); + } + if (destroy) + { + Destroy(gameObject); + } + } } } \ No newline at end of file diff --git a/Assets/Scripts/Util/SoundByte.cs b/Assets/Scripts/Util/SoundByte.cs index 5236b3a2..5d16239a 100644 --- a/Assets/Scripts/Util/SoundByte.cs +++ b/Assets/Scripts/Util/SoundByte.cs @@ -2,6 +2,7 @@ using System; using System.Collections; using System.Collections.Generic; using System.Linq; +using BurstLinq; using System.Threading.Tasks; using Cysharp.Threading.Tasks; using UnityEngine; diff --git a/Packages/manifest.json b/Packages/manifest.json index 66ec8d3d..6dcc066c 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,5 +1,6 @@ { "dependencies": { + "com.annulusgames.burst-linq": "https://github.com/AnnulusGames/BurstLinq.git?path=/Assets/BurstLinq", "com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git", "com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask", "com.nobi.roundedcorners": "https://github.com/kirevdokimov/Unity-UI-Rounded-Corners.git", @@ -9,7 +10,8 @@ "com.tayx.graphy": "https://github.com/Tayx94/graphy.git", "com.unity.2d.sprite": "1.0.0", "com.unity.assetbundlebrowser": "https://github.com/Unity-Technologies/AssetBundles-Browser.git", - "com.unity.collab-proxy": "2.0.1", + "com.unity.burst": "1.6.6", + "com.unity.collections": "1.2.4", "com.unity.ide.rider": "3.0.18", "com.unity.ide.visualstudio": "2.0.21", "com.unity.nuget.newtonsoft-json": "3.0.2", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 2c03dc44..82d372f7 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -1,5 +1,12 @@ { "dependencies": { + "com.annulusgames.burst-linq": { + "version": "https://github.com/AnnulusGames/BurstLinq.git?path=/Assets/BurstLinq", + "depth": 0, + "source": "git", + "dependencies": {}, + "hash": "fc354905c8e40b1491ea8a750ee722ee07adf484" + }, "com.coffee.softmask-for-ugui": { "version": "https://github.com/mob-sakai/SoftMaskForUGUI.git", "depth": 0, @@ -67,11 +74,23 @@ "dependencies": {}, "hash": "b7c279278d1a343c6957c9f15b45173d3211f01c" }, - "com.unity.collab-proxy": { - "version": "2.0.1", + "com.unity.burst": { + "version": "1.6.6", "depth": 0, "source": "registry", - "dependencies": {}, + "dependencies": { + "com.unity.mathematics": "1.2.1" + }, + "url": "https://packages.unity.com" + }, + "com.unity.collections": { + "version": "1.2.4", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.burst": "1.6.6", + "com.unity.test-framework": "1.1.31" + }, "url": "https://packages.unity.com" }, "com.unity.ext.nunit": { @@ -99,6 +118,13 @@ }, "url": "https://packages.unity.com" }, + "com.unity.mathematics": { + "version": "1.2.6", + "depth": 1, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, "com.unity.nuget.newtonsoft-json": { "version": "3.2.1", "depth": 1, diff --git a/ProjectSettings/BurstAotSettings_StandaloneWindows.json b/ProjectSettings/BurstAotSettings_StandaloneWindows.json new file mode 100644 index 00000000..e02ae332 --- /dev/null +++ b/ProjectSettings/BurstAotSettings_StandaloneWindows.json @@ -0,0 +1,17 @@ +{ + "MonoBehaviour": { + "Version": 4, + "EnableBurstCompilation": true, + "EnableOptimisations": true, + "EnableSafetyChecks": false, + "EnableDebugInAllBuilds": false, + "UsePlatformSDKLinker": false, + "CpuMinTargetX32": 0, + "CpuMaxTargetX32": 0, + "CpuMinTargetX64": 0, + "CpuMaxTargetX64": 0, + "CpuTargetsX32": 6, + "CpuTargetsX64": 72, + "OptimizeFor": 0 + } +} diff --git a/ProjectSettings/CommonBurstAotSettings.json b/ProjectSettings/CommonBurstAotSettings.json new file mode 100644 index 00000000..0293dafc --- /dev/null +++ b/ProjectSettings/CommonBurstAotSettings.json @@ -0,0 +1,6 @@ +{ + "MonoBehaviour": { + "Version": 4, + "DisabledWarnings": "" + } +} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index beaddb30..e24fa8dc 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -134,7 +134,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 1.0.2 + bundleVersion: 1.0.10 preloadedAssets: - {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3} metroInputSource: 0 @@ -158,11 +158,11 @@ PlayerSettings: applicationIdentifier: Standalone: com.RHeavenStudio.Heaven-Studio buildNumber: - Standalone: 100002 + Standalone: 100010 iPhone: 0 tvOS: 0 overrideDefaultApplicationIdentifier: 0 - AndroidBundleVersionCode: 100002 + AndroidBundleVersionCode: 100010 AndroidMinSdkVersion: 22 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1 @@ -689,7 +689,11 @@ PlayerSettings: Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2 XboxOne: UNITY_POST_PROCESSING_STACK_V2 tvOS: UNITY_POST_PROCESSING_STACK_V2 - additionalCompilerArguments: {} + additionalCompilerArguments: + Standalone: + - /nowarn:0168 + - /nowarn:0219 + - /nowarn:0414 platformArchitecture: {} scriptingBackend: {} il2cppCompilerConfiguration: {} diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset index ead3389e..76c6f91d 100644 --- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset +++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset @@ -17,6 +17,30 @@ MonoBehaviour: DenseViewWidthThreshold: 512 _disableAutoReloadInBackground: 0 ImportedScriptPaths: - - Assets/Scripts/Games/Tunnel/Tunnel.cs + - Assets/Scripts/Games/GleeClub/GleeClub.cs + - Assets/Scripts/Minigames.cs + - Assets/Scripts/LevelEditor/Editor.cs + - Assets/Scripts/Games/FreezeFrame/Car.cs + - Assets/Scripts/Games/Fillbots/Fillbots.cs + - Assets/Scripts/Games/Fillbots/FullBody.cs + - Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs + - Assets/Scripts/Util/ParticleSystemHelpers.cs + - Assets/Scripts/Games/Fillbots/NtrFillbot.cs + - Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs + - Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs + - Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs + - Assets/Scripts/Conductor.cs + - Assets/Scripts/GameManager.cs + - Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs + - Assets/Scripts/TitleManager.cs + - Assets/Scripts/Util/MultiSound.cs + - Assets/Scripts/LevelEditor/Timeline/Timeline.cs + - Assets/Scripts/EventCaller.cs + - Assets/Scripts/Games/Minigame.cs + - Assets/Scripts/InputSystem/PlayerInput.cs + - Assets/Scripts/GameCamera.cs + - Assets/Scripts/Util/SoundByte.cs + - Assets/Scripts/GameInitializer.cs + - Assets/Scripts/AppInfo.cs PathsToSkipImportEvent: [] PathsToIgnoreOverwriteSettingOnAttribute: []