Crop Stomp: Dots bg

This commit is contained in:
Jenny Crowe 2022-03-03 04:18:16 -07:00
parent 93bbbd0ee2
commit 71838124c9
3 changed files with 192 additions and 2 deletions

View file

@ -261,6 +261,88 @@ MonoBehaviour:
handleType: 0
leftHandleLocalPosition: {x: 0, y: -1, z: 0}
rightHandleLocalPosition: {x: -0, y: 1, z: -0}
--- !u!1 &2196892543300460367
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 705117715505720769}
- component: {fileID: 8392844652767620313}
m_Layer: 0
m_Name: Dots
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &705117715505720769
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2196892543300460367}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 1.34, z: 0}
m_LocalScale: {x: 0.75, y: 0.75, z: 1}
m_Children: []
m_Father: {fileID: 5813499711186931250}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &8392844652767620313
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2196892543300460367}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -100
m_Sprite: {fileID: 21300000, guid: 00958a184f8b38940869d44305381337, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 2
m_Size: {x: 120, y: 12.8}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &2339041431090773305
GameObject:
m_ObjectHideFlags: 0
@ -1076,7 +1158,7 @@ Transform:
m_LocalScale: {x: 4.5, y: 4.5, z: 5}
m_Children: []
m_Father: {fileID: 5813499711186931250}
m_RootOrder: 3
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &6072388044625575886
SpriteRenderer:
@ -1242,6 +1324,7 @@ Transform:
- {fileID: 3229117913716202416}
- {fileID: 6378453749366738950}
- {fileID: 5722211921049515452}
- {fileID: 705117715505720769}
- {fileID: 9053856824134827426}
- {fileID: 5813499711658895220}
m_Father: {fileID: 0}
@ -1268,6 +1351,7 @@ MonoBehaviour:
farmerTrans: {fileID: 2890674062888421961}
grass: {fileID: 6072388044625575886}
grassTrans: {fileID: 9053856824134827426}
dotsTrans: {fileID: 705117715505720769}
scrollingHolder: {fileID: 3229117913716202416}
veggieHolder: {fileID: 6205523899711794644}
farmer: {fileID: 2943047049103139379}
@ -1302,7 +1386,7 @@ Transform:
m_LocalScale: {x: 18.9426, y: 11.7704, z: 1}
m_Children: []
m_Father: {fileID: 5813499711186931250}
m_RootOrder: 4
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &5813499711658895221
SpriteRenderer:

View file

@ -0,0 +1,96 @@
fileFormatVersion: 2
guid: 00958a184f8b38940869d44305381337
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -16,6 +16,7 @@ namespace RhythmHeavenMania.Games.CropStomp
float scrollRate => stepDistance / (Conductor.instance.secPerBeat * 2f / Conductor.instance.musicSource.pitch);
float grassWidth;
float dotsWidth = 19.2f;
private float newBeat = -1f; // So that marching can happen on beat 0.
private float marchStartBeat = -1f;
@ -35,6 +36,7 @@ namespace RhythmHeavenMania.Games.CropStomp
public Transform farmerTrans;
public SpriteRenderer grass;
public Transform grassTrans;
public Transform dotsTrans;
public Transform scrollingHolder;
public Transform veggieHolder;
public Farmer farmer;
@ -187,6 +189,14 @@ namespace RhythmHeavenMania.Games.CropStomp
newGrassX = (newGrassX % (grassWidth * 4.5f));
grassTrans.localPosition = new Vector3(newGrassX, grassPos.y, grassPos.z);
// Dots scroll
var dotsPos = dotsTrans.localPosition;
var newDotsX = dotsPos.x + (scrollRate * Time.deltaTime);
newDotsX = (newDotsX % dotsWidth);
dotsTrans.localPosition = new Vector3(newDotsX, dotsPos.y, dotsPos.z);
}
private void LateUpdate()