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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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spawn tempo changes on load
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7 changed files with 598 additions and 25 deletions
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--- !u!222 &1186810251
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--- !u!1 &1186982020
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GameObject:
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@ -16621,10 +16967,10 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0.03, y: 33.998}
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m_Pivot: {x: 0.5, y: 1}
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m_SizeDelta: {x: 0.03, y: -0.0000008866191}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1287203021
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MonoBehaviour:
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@ -17219,7 +17565,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 49.99994, y: 0}
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m_AnchoredPosition: {x: 50, y: 0}
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m_SizeDelta: {x: 39.999985, y: 40}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &1345846031
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@ -17599,6 +17945,81 @@ MonoBehaviour:
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layer: {fileID: 1906769994}
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tempoLayer: {fileID: 1511927534}
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musicLayer: {fileID: 954835807}
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- component: {fileID: 1436123039}
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m_Father: {fileID: 380411594}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!114 &1436123039
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m_Maskable: 1
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &1436123040
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CullTransparentMesh: 1
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--- !u!1 &1438983641
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GameObject:
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m_ObjectHideFlags: 0
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@ -20488,8 +20909,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 111.50012, y: -14.244141}
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m_SizeDelta: {x: 223, y: -138.84}
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m_AnchoredPosition: {x: 111.50012, y: -16.119995}
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m_SizeDelta: {x: 223, y: -135.09}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1671351976
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MonoBehaviour:
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|
@ -22695,7 +23116,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: -84.09497}
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m_AnchoredPosition: {x: 0, y: -84.09494}
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m_SizeDelta: {x: 320, y: -115.28}
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m_Pivot: {x: 0, y: 1}
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--- !u!1 &1852819572
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||||
|
|
|
@ -20,6 +20,7 @@ namespace HeavenStudio
|
|||
|
||||
public List<Entity> entities = new List<Entity>();
|
||||
public List<TempoChange> tempoChanges = new List<TempoChange>();
|
||||
public List<VolumeChange> volumeChanges = new List<VolumeChange>();
|
||||
public float firstBeatOffset;
|
||||
|
||||
[Serializable]
|
||||
|
@ -85,5 +86,18 @@ namespace HeavenStudio
|
|||
return this.MemberwiseClone();
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class VolumeChange : ICloneable
|
||||
{
|
||||
public float beat;
|
||||
public float length;
|
||||
public float volume;
|
||||
|
||||
public object Clone()
|
||||
{
|
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return this.MemberwiseClone();
|
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}
|
||||
}
|
||||
}
|
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}
|
|
@ -131,7 +131,16 @@ namespace HeavenStudio.Editor.Track
|
|||
UpdateOffsetText();
|
||||
}
|
||||
|
||||
private void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null)
|
||||
public void ClearTempoTimeline()
|
||||
{
|
||||
foreach (TempoTimelineObj tempoTimelineObj in tempoTimelineObjs)
|
||||
{
|
||||
Destroy(tempoTimelineObj.gameObject);
|
||||
}
|
||||
tempoTimelineObjs.Clear();
|
||||
}
|
||||
|
||||
public void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null)
|
||||
{
|
||||
GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);
|
||||
|
||||
|
|
|
@ -101,6 +101,7 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
public void LoadRemix()
|
||||
{
|
||||
// beatmap entities
|
||||
for (int i = 0; i < eventObjs.Count; i++)
|
||||
{
|
||||
Destroy(eventObjs[i].gameObject);
|
||||
|
@ -109,11 +110,21 @@ namespace HeavenStudio.Editor.Track
|
|||
|
||||
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
|
||||
{
|
||||
var entity = GameManager.instance.Beatmap.entities[i];
|
||||
var e = GameManager.instance.Beatmap.entities[i];
|
||||
|
||||
AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * LayerHeight()), e, false, RandomID());
|
||||
}
|
||||
|
||||
//tempo changes
|
||||
TempoInfo.ClearTempoTimeline();
|
||||
for (int i = 0; i < GameManager.instance.Beatmap.tempoChanges.Count; i++)
|
||||
{
|
||||
var t = GameManager.instance.Beatmap.tempoChanges[i];
|
||||
|
||||
TempoInfo.AddTempoChange(false, t);
|
||||
}
|
||||
|
||||
//volume changes
|
||||
}
|
||||
|
||||
public void Init()
|
||||
|
|
|
@ -16,6 +16,8 @@ namespace HeavenStudio.Editor.Track
|
|||
public TMP_InputField StartingVolume;
|
||||
private RectTransform StartingVolumeRect;
|
||||
|
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public List<VolumeTimelineObj> volumeTimelineObjs = new List<VolumeTimelineObj>();
|
||||
|
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private bool firstUpdate;
|
||||
|
||||
void Start()
|
||||
|
@ -74,8 +76,8 @@ namespace HeavenStudio.Editor.Track
|
|||
}
|
||||
else if (newVol < 0)
|
||||
{
|
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StartingVolume.text = "1";
|
||||
newVol = 1;
|
||||
StartingVolume.text = "0";
|
||||
newVol = 0;
|
||||
}
|
||||
|
||||
GameManager.instance.Beatmap.musicVolume = newVol;
|
||||
|
|
105
Assets/Scripts/LevelEditor/Timeline/VolumeTimelineObj.cs
Normal file
105
Assets/Scripts/LevelEditor/Timeline/VolumeTimelineObj.cs
Normal file
|
@ -0,0 +1,105 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using TMPro;
|
||||
|
||||
using DG.Tweening;
|
||||
|
||||
namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
public class VolumeTimelineObj : MonoBehaviour
|
||||
{
|
||||
[Header("Components")]
|
||||
[SerializeField] private RectTransform rectTransform;
|
||||
[SerializeField] private TMP_Text volumeTXT;
|
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[SerializeField] private RectTransform raycastRect;
|
||||
|
||||
public Beatmap.VolumeChange volumeChange;
|
||||
|
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private float startPosX;
|
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private bool moving = false;
|
||||
|
||||
public bool hovering;
|
||||
|
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private float lastPosX;
|
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|
||||
private void Start()
|
||||
{
|
||||
rectTransform = GetComponent<RectTransform>();
|
||||
volumeTXT = transform.GetChild(2).GetComponent<TMP_Text>();
|
||||
UpdateVolume();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Timeline.instance.timelineState.musicVolume && !Conductor.instance.NotStopped())
|
||||
{
|
||||
if (RectTransformUtility.RectangleContainsScreenPoint(raycastRect, Input.mousePosition, Editor.instance.EditorCamera))
|
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{
|
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float newVolume = Input.mouseScrollDelta.y;
|
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|
||||
if (Input.GetKey(KeyCode.LeftShift))
|
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newVolume *= 5f;
|
||||
if (Input.GetKey(KeyCode.LeftControl))
|
||||
newVolume /= 100f;
|
||||
|
||||
volumeChange.volume += newVolume;
|
||||
|
||||
//make sure volume is positive
|
||||
volumeChange.volume = Mathf.Clamp(volumeChange.volume, 0, 100);
|
||||
|
||||
if (Input.GetMouseButtonDown(0))
|
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{
|
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Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
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startPosX = mousePos.x - transform.position.x;
|
||||
moving = true;
|
||||
lastPosX = transform.localPosition.x;
|
||||
}
|
||||
else if (Input.GetMouseButtonDown(1))
|
||||
{
|
||||
GameManager.instance.Beatmap.volumeChanges.Remove(volumeChange);
|
||||
transform.parent.GetComponent<VolumeTimeline>().volumeTimelineObjs.Remove(this);
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
hovering = true;
|
||||
}
|
||||
else
|
||||
{
|
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hovering = false;
|
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}
|
||||
|
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if (moving)
|
||||
{
|
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Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
||||
|
||||
transform.position = new Vector3(mousePos.x - startPosX, transform.position.y, 0);
|
||||
transform.localPosition = new Vector3(Mathf.Clamp(Starpelly.Mathp.Round2Nearest(transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), transform.localPosition.y);
|
||||
}
|
||||
if (Input.GetMouseButtonUp(0))
|
||||
{
|
||||
if (transform.parent.GetComponent<VolumeTimeline>().volumeTimelineObjs.Find(c => c.gameObject.transform.localPosition.x == this.transform.localPosition.x && c != this) != null)
|
||||
{
|
||||
transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
volumeChange.beat = transform.localPosition.x;
|
||||
}
|
||||
|
||||
moving = false;
|
||||
lastPosX = transform.localPosition.x;
|
||||
}
|
||||
|
||||
UpdateVolume();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateVolume()
|
||||
{
|
||||
volumeTXT.text = $"{volumeChange.volume}%";
|
||||
Timeline.instance.FitToSong();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 86bb8f2f290876a4387f1ea6fedf332b
|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
Loading…
Reference in a new issue