mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
spawn tempo changes on load
This commit is contained in:
parent
a8f87c079c
commit
70a335da5d
7 changed files with 598 additions and 25 deletions
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--- !u!1 &1852819572
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--- !u!1 &1852819572
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||||||
|
|
|
@ -20,6 +20,7 @@ namespace HeavenStudio
|
||||||
|
|
||||||
public List<Entity> entities = new List<Entity>();
|
public List<Entity> entities = new List<Entity>();
|
||||||
public List<TempoChange> tempoChanges = new List<TempoChange>();
|
public List<TempoChange> tempoChanges = new List<TempoChange>();
|
||||||
|
public List<VolumeChange> volumeChanges = new List<VolumeChange>();
|
||||||
public float firstBeatOffset;
|
public float firstBeatOffset;
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
|
@ -85,5 +86,18 @@ namespace HeavenStudio
|
||||||
return this.MemberwiseClone();
|
return this.MemberwiseClone();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class VolumeChange : ICloneable
|
||||||
|
{
|
||||||
|
public float beat;
|
||||||
|
public float length;
|
||||||
|
public float volume;
|
||||||
|
|
||||||
|
public object Clone()
|
||||||
|
{
|
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|
return this.MemberwiseClone();
|
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|
}
|
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|
}
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}
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}
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}
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}
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|
@ -131,7 +131,16 @@ namespace HeavenStudio.Editor.Track
|
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UpdateOffsetText();
|
UpdateOffsetText();
|
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}
|
}
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|
|
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private void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null)
|
public void ClearTempoTimeline()
|
||||||
|
{
|
||||||
|
foreach (TempoTimelineObj tempoTimelineObj in tempoTimelineObjs)
|
||||||
|
{
|
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|
Destroy(tempoTimelineObj.gameObject);
|
||||||
|
}
|
||||||
|
tempoTimelineObjs.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null)
|
||||||
{
|
{
|
||||||
GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);
|
GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);
|
||||||
|
|
||||||
|
|
|
@ -101,6 +101,7 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
public void LoadRemix()
|
public void LoadRemix()
|
||||||
{
|
{
|
||||||
|
// beatmap entities
|
||||||
for (int i = 0; i < eventObjs.Count; i++)
|
for (int i = 0; i < eventObjs.Count; i++)
|
||||||
{
|
{
|
||||||
Destroy(eventObjs[i].gameObject);
|
Destroy(eventObjs[i].gameObject);
|
||||||
|
@ -109,11 +110,21 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
|
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
|
||||||
{
|
{
|
||||||
var entity = GameManager.instance.Beatmap.entities[i];
|
|
||||||
var e = GameManager.instance.Beatmap.entities[i];
|
var e = GameManager.instance.Beatmap.entities[i];
|
||||||
|
|
||||||
AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * LayerHeight()), e, false, RandomID());
|
AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * LayerHeight()), e, false, RandomID());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//tempo changes
|
||||||
|
TempoInfo.ClearTempoTimeline();
|
||||||
|
for (int i = 0; i < GameManager.instance.Beatmap.tempoChanges.Count; i++)
|
||||||
|
{
|
||||||
|
var t = GameManager.instance.Beatmap.tempoChanges[i];
|
||||||
|
|
||||||
|
TempoInfo.AddTempoChange(false, t);
|
||||||
|
}
|
||||||
|
|
||||||
|
//volume changes
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Init()
|
public void Init()
|
||||||
|
|
|
@ -16,6 +16,8 @@ namespace HeavenStudio.Editor.Track
|
||||||
public TMP_InputField StartingVolume;
|
public TMP_InputField StartingVolume;
|
||||||
private RectTransform StartingVolumeRect;
|
private RectTransform StartingVolumeRect;
|
||||||
|
|
||||||
|
public List<VolumeTimelineObj> volumeTimelineObjs = new List<VolumeTimelineObj>();
|
||||||
|
|
||||||
private bool firstUpdate;
|
private bool firstUpdate;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
|
@ -74,8 +76,8 @@ namespace HeavenStudio.Editor.Track
|
||||||
}
|
}
|
||||||
else if (newVol < 0)
|
else if (newVol < 0)
|
||||||
{
|
{
|
||||||
StartingVolume.text = "1";
|
StartingVolume.text = "0";
|
||||||
newVol = 1;
|
newVol = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
GameManager.instance.Beatmap.musicVolume = newVol;
|
GameManager.instance.Beatmap.musicVolume = newVol;
|
||||||
|
|
105
Assets/Scripts/LevelEditor/Timeline/VolumeTimelineObj.cs
Normal file
105
Assets/Scripts/LevelEditor/Timeline/VolumeTimelineObj.cs
Normal file
|
@ -0,0 +1,105 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
using DG.Tweening;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Editor.Track
|
||||||
|
{
|
||||||
|
public class VolumeTimelineObj : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Components")]
|
||||||
|
[SerializeField] private RectTransform rectTransform;
|
||||||
|
[SerializeField] private TMP_Text volumeTXT;
|
||||||
|
[SerializeField] private RectTransform raycastRect;
|
||||||
|
|
||||||
|
public Beatmap.VolumeChange volumeChange;
|
||||||
|
|
||||||
|
private float startPosX;
|
||||||
|
private bool moving = false;
|
||||||
|
|
||||||
|
public bool hovering;
|
||||||
|
|
||||||
|
private float lastPosX;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
rectTransform = GetComponent<RectTransform>();
|
||||||
|
volumeTXT = transform.GetChild(2).GetComponent<TMP_Text>();
|
||||||
|
UpdateVolume();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Timeline.instance.timelineState.musicVolume && !Conductor.instance.NotStopped())
|
||||||
|
{
|
||||||
|
if (RectTransformUtility.RectangleContainsScreenPoint(raycastRect, Input.mousePosition, Editor.instance.EditorCamera))
|
||||||
|
{
|
||||||
|
float newVolume = Input.mouseScrollDelta.y;
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.LeftShift))
|
||||||
|
newVolume *= 5f;
|
||||||
|
if (Input.GetKey(KeyCode.LeftControl))
|
||||||
|
newVolume /= 100f;
|
||||||
|
|
||||||
|
volumeChange.volume += newVolume;
|
||||||
|
|
||||||
|
//make sure volume is positive
|
||||||
|
volumeChange.volume = Mathf.Clamp(volumeChange.volume, 0, 100);
|
||||||
|
|
||||||
|
if (Input.GetMouseButtonDown(0))
|
||||||
|
{
|
||||||
|
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
startPosX = mousePos.x - transform.position.x;
|
||||||
|
moving = true;
|
||||||
|
lastPosX = transform.localPosition.x;
|
||||||
|
}
|
||||||
|
else if (Input.GetMouseButtonDown(1))
|
||||||
|
{
|
||||||
|
GameManager.instance.Beatmap.volumeChanges.Remove(volumeChange);
|
||||||
|
transform.parent.GetComponent<VolumeTimeline>().volumeTimelineObjs.Remove(this);
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
hovering = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
hovering = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (moving)
|
||||||
|
{
|
||||||
|
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
|
||||||
|
transform.position = new Vector3(mousePos.x - startPosX, transform.position.y, 0);
|
||||||
|
transform.localPosition = new Vector3(Mathf.Clamp(Starpelly.Mathp.Round2Nearest(transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), transform.localPosition.y);
|
||||||
|
}
|
||||||
|
if (Input.GetMouseButtonUp(0))
|
||||||
|
{
|
||||||
|
if (transform.parent.GetComponent<VolumeTimeline>().volumeTimelineObjs.Find(c => c.gameObject.transform.localPosition.x == this.transform.localPosition.x && c != this) != null)
|
||||||
|
{
|
||||||
|
transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
volumeChange.beat = transform.localPosition.x;
|
||||||
|
}
|
||||||
|
|
||||||
|
moving = false;
|
||||||
|
lastPosX = transform.localPosition.x;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateVolume();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateVolume()
|
||||||
|
{
|
||||||
|
volumeTXT.text = $"{volumeChange.volume}%";
|
||||||
|
Timeline.instance.FitToSong();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 86bb8f2f290876a4387f1ea6fedf332b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue