spawn tempo changes on load

This commit is contained in:
minenice55 2022-07-04 10:28:40 -04:00
parent a8f87c079c
commit 70a335da5d
7 changed files with 598 additions and 25 deletions

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@ -20,6 +20,7 @@ namespace HeavenStudio
public List<Entity> entities = new List<Entity>(); public List<Entity> entities = new List<Entity>();
public List<TempoChange> tempoChanges = new List<TempoChange>(); public List<TempoChange> tempoChanges = new List<TempoChange>();
public List<VolumeChange> volumeChanges = new List<VolumeChange>();
public float firstBeatOffset; public float firstBeatOffset;
[Serializable] [Serializable]
@ -85,5 +86,18 @@ namespace HeavenStudio
return this.MemberwiseClone(); return this.MemberwiseClone();
} }
} }
[Serializable]
public class VolumeChange : ICloneable
{
public float beat;
public float length;
public float volume;
public object Clone()
{
return this.MemberwiseClone();
}
}
} }
} }

View File

@ -131,7 +131,16 @@ namespace HeavenStudio.Editor.Track
UpdateOffsetText(); UpdateOffsetText();
} }
private void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null) public void ClearTempoTimeline()
{
foreach (TempoTimelineObj tempoTimelineObj in tempoTimelineObjs)
{
Destroy(tempoTimelineObj.gameObject);
}
tempoTimelineObjs.Clear();
}
public void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null)
{ {
GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform); GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);

View File

@ -101,6 +101,7 @@ namespace HeavenStudio.Editor.Track
public void LoadRemix() public void LoadRemix()
{ {
// beatmap entities
for (int i = 0; i < eventObjs.Count; i++) for (int i = 0; i < eventObjs.Count; i++)
{ {
Destroy(eventObjs[i].gameObject); Destroy(eventObjs[i].gameObject);
@ -109,11 +110,21 @@ namespace HeavenStudio.Editor.Track
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++) for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
{ {
var entity = GameManager.instance.Beatmap.entities[i];
var e = GameManager.instance.Beatmap.entities[i]; var e = GameManager.instance.Beatmap.entities[i];
AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * LayerHeight()), e, false, RandomID()); AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * LayerHeight()), e, false, RandomID());
} }
//tempo changes
TempoInfo.ClearTempoTimeline();
for (int i = 0; i < GameManager.instance.Beatmap.tempoChanges.Count; i++)
{
var t = GameManager.instance.Beatmap.tempoChanges[i];
TempoInfo.AddTempoChange(false, t);
}
//volume changes
} }
public void Init() public void Init()

View File

@ -16,6 +16,8 @@ namespace HeavenStudio.Editor.Track
public TMP_InputField StartingVolume; public TMP_InputField StartingVolume;
private RectTransform StartingVolumeRect; private RectTransform StartingVolumeRect;
public List<VolumeTimelineObj> volumeTimelineObjs = new List<VolumeTimelineObj>();
private bool firstUpdate; private bool firstUpdate;
void Start() void Start()
@ -74,8 +76,8 @@ namespace HeavenStudio.Editor.Track
} }
else if (newVol < 0) else if (newVol < 0)
{ {
StartingVolume.text = "1"; StartingVolume.text = "0";
newVol = 1; newVol = 0;
} }
GameManager.instance.Beatmap.musicVolume = newVol; GameManager.instance.Beatmap.musicVolume = newVol;

View File

@ -0,0 +1,105 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using DG.Tweening;
namespace HeavenStudio.Editor.Track
{
public class VolumeTimelineObj : MonoBehaviour
{
[Header("Components")]
[SerializeField] private RectTransform rectTransform;
[SerializeField] private TMP_Text volumeTXT;
[SerializeField] private RectTransform raycastRect;
public Beatmap.VolumeChange volumeChange;
private float startPosX;
private bool moving = false;
public bool hovering;
private float lastPosX;
private void Start()
{
rectTransform = GetComponent<RectTransform>();
volumeTXT = transform.GetChild(2).GetComponent<TMP_Text>();
UpdateVolume();
}
private void Update()
{
if (Timeline.instance.timelineState.musicVolume && !Conductor.instance.NotStopped())
{
if (RectTransformUtility.RectangleContainsScreenPoint(raycastRect, Input.mousePosition, Editor.instance.EditorCamera))
{
float newVolume = Input.mouseScrollDelta.y;
if (Input.GetKey(KeyCode.LeftShift))
newVolume *= 5f;
if (Input.GetKey(KeyCode.LeftControl))
newVolume /= 100f;
volumeChange.volume += newVolume;
//make sure volume is positive
volumeChange.volume = Mathf.Clamp(volumeChange.volume, 0, 100);
if (Input.GetMouseButtonDown(0))
{
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
startPosX = mousePos.x - transform.position.x;
moving = true;
lastPosX = transform.localPosition.x;
}
else if (Input.GetMouseButtonDown(1))
{
GameManager.instance.Beatmap.volumeChanges.Remove(volumeChange);
transform.parent.GetComponent<VolumeTimeline>().volumeTimelineObjs.Remove(this);
Destroy(this.gameObject);
}
hovering = true;
}
else
{
hovering = false;
}
if (moving)
{
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
transform.position = new Vector3(mousePos.x - startPosX, transform.position.y, 0);
transform.localPosition = new Vector3(Mathf.Clamp(Starpelly.Mathp.Round2Nearest(transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), transform.localPosition.y);
}
if (Input.GetMouseButtonUp(0))
{
if (transform.parent.GetComponent<VolumeTimeline>().volumeTimelineObjs.Find(c => c.gameObject.transform.localPosition.x == this.transform.localPosition.x && c != this) != null)
{
transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);
}
else
{
volumeChange.beat = transform.localPosition.x;
}
moving = false;
lastPosX = transform.localPosition.x;
}
UpdateVolume();
}
}
private void UpdateVolume()
{
volumeTXT.text = $"{volumeChange.volume}%";
Timeline.instance.FitToSong();
}
}
}

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