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update Samurai Slice (Gold) sprites
- add easter egg object type
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20 changed files with 12225 additions and 655 deletions
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||||||
name: sword01
|
name: sword01
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 693
|
x: 727
|
||||||
y: 1097
|
y: 1097
|
||||||
width: 486
|
width: 485
|
||||||
height: 358
|
height: 356
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0.5, y: 0.5}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
@ -611,7 +614,7 @@ TextureImporter:
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 755
|
x: 755
|
||||||
y: 2230
|
y: 2210
|
||||||
width: 326
|
width: 326
|
||||||
height: 190
|
height: 190
|
||||||
alignment: 0
|
alignment: 0
|
||||||
|
@ -690,6 +693,27 @@ TextureImporter:
|
||||||
indices:
|
indices:
|
||||||
edges: []
|
edges: []
|
||||||
weights: []
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: legR02
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 329
|
||||||
|
y: 1194
|
||||||
|
width: 229
|
||||||
|
height: 219
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: b1668cc4be2745a30800000000000000
|
||||||
|
internalID: 4203110707174598171
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
|
|
|
@ -105,7 +105,7 @@ TextureImporter:
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 100
|
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
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spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
alphaIsTransparency: 1
|
alphaIsTransparency: 1
|
||||||
spriteTessellationDetail: -1
|
spriteTessellationDetail: -1
|
||||||
|
@ -151,10 +151,10 @@ TextureImporter:
|
||||||
name: obj_00
|
name: obj_00
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 514
|
x: 528
|
||||||
y: 606
|
y: 609
|
||||||
width: 175
|
width: 153
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||||||
height: 161
|
height: 153
|
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alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0.5, y: 0.5}
|
pivot: {x: 0.5, y: 0.5}
|
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border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
@ -172,10 +172,10 @@ TextureImporter:
|
||||||
name: obj_01
|
name: obj_01
|
||||||
rect:
|
rect:
|
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serializedVersion: 2
|
serializedVersion: 2
|
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x: 777
|
x: 796
|
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y: 606
|
y: 606
|
||||||
width: 175
|
width: 153
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||||||
height: 161
|
height: 153
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0.5, y: 0.5}
|
pivot: {x: 0.5, y: 0.5}
|
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border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
@ -193,10 +193,10 @@ TextureImporter:
|
||||||
name: obj_10
|
name: obj_10
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 382
|
x: 383
|
||||||
y: 307
|
y: 314
|
||||||
width: 260
|
width: 259
|
||||||
height: 219
|
height: 220
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0.5, y: 0.5}
|
pivot: {x: 0.5, y: 0.5}
|
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border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
@ -214,10 +214,10 @@ TextureImporter:
|
||||||
name: obj_11
|
name: obj_11
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 729
|
x: 730
|
||||||
y: 307
|
y: 314
|
||||||
width: 249
|
width: 248
|
||||||
height: 219
|
height: 220
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0.5, y: 0.5}
|
pivot: {x: 0.5, y: 0.5}
|
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border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
@ -340,10 +340,10 @@ TextureImporter:
|
||||||
name: obj_12
|
name: obj_12
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 382
|
x: 522
|
||||||
y: 26
|
y: 98
|
||||||
width: 259
|
width: 91
|
||||||
height: 219
|
height: 78
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0.5, y: 0.5}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
@ -361,10 +361,10 @@ TextureImporter:
|
||||||
name: obj_13
|
name: obj_13
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 719
|
x: 760
|
||||||
y: 24
|
y: 48
|
||||||
width: 259
|
width: 161
|
||||||
height: 219
|
height: 179
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0.5, y: 0.5}
|
pivot: {x: 0.5, y: 0.5}
|
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border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
|
|
@ -11,6 +11,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
{
|
{
|
||||||
[Header("Objects")]
|
[Header("Objects")]
|
||||||
public ParticleSystem moneyBurst;
|
public ParticleSystem moneyBurst;
|
||||||
|
public ParticleSystem pickelBurst;
|
||||||
public Animator anim;
|
public Animator anim;
|
||||||
public NtrSamuraiObject secondHalf;
|
public NtrSamuraiObject secondHalf;
|
||||||
|
|
||||||
|
@ -44,6 +45,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
case (int) SamuraiSliceNtr.ObjectType.Demon:
|
case (int) SamuraiSliceNtr.ObjectType.Demon:
|
||||||
anim.Play("ObjDemonDebris02");
|
anim.Play("ObjDemonDebris02");
|
||||||
break;
|
break;
|
||||||
|
case (int) SamuraiSliceNtr.ObjectType.Melon2B2T:
|
||||||
|
anim.Play("ObjMelonPickelDebris02");
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
anim.Play("ObjMelonDebris");
|
anim.Play("ObjMelonDebris");
|
||||||
break;
|
break;
|
||||||
|
@ -70,6 +74,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 2f),
|
new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 2f),
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
|
case (int) SamuraiSliceNtr.ObjectType.Melon2B2T:
|
||||||
|
anim.Play("ObjMelonPickel");
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
anim.Play("ObjMelon");
|
anim.Play("ObjMelon");
|
||||||
break;
|
break;
|
||||||
|
@ -280,8 +287,12 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
|
||||||
|
|
||||||
this.startBeat = caller.startBeat + caller.timer;
|
this.startBeat = caller.startBeat + caller.timer;
|
||||||
if (type == (int) SamuraiSliceNtr.ObjectType.Demon)
|
if (type == (int) SamuraiSliceNtr.ObjectType.Demon)
|
||||||
{
|
|
||||||
anim.Play("ObjDemonDebris01");
|
anim.Play("ObjDemonDebris01");
|
||||||
|
else if (type == (int) SamuraiSliceNtr.ObjectType.Melon2B2T)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("samuraiSliceNtr/melon_dig");
|
||||||
|
pickelBurst.Play();
|
||||||
|
anim.Play("ObjMelonPickelDebris01");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (holdingCash > 0)
|
if (holdingCash > 0)
|
||||||
|
|
|
@ -41,7 +41,8 @@ namespace HeavenStudio.Games
|
||||||
public enum ObjectType {
|
public enum ObjectType {
|
||||||
Melon,
|
Melon,
|
||||||
Fish,
|
Fish,
|
||||||
Demon
|
Demon,
|
||||||
|
Melon2B2T,
|
||||||
}
|
}
|
||||||
|
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -1,12 +1,12 @@
|
||||||
ManifestFileVersion: 0
|
ManifestFileVersion: 0
|
||||||
CRC: 1510917746
|
CRC: 3054716629
|
||||||
Hashes:
|
Hashes:
|
||||||
AssetFileHash:
|
AssetFileHash:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
Hash: c8d19e801b0e1477237100154f79ddc7
|
Hash: 7de7ed1ceb30a914c04951332a09f02e
|
||||||
TypeTreeHash:
|
TypeTreeHash:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
Hash: 50cf51288f63e2caccd9f845d8454555
|
Hash: 788d5843115df613774b9a4b273d2334
|
||||||
HashAppended: 0
|
HashAppended: 0
|
||||||
ClassTypes:
|
ClassTypes:
|
||||||
- Class: 1
|
- Class: 1
|
||||||
|
@ -72,6 +72,7 @@ Assets:
|
||||||
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_catch.wav
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_catch.wav
|
||||||
- Assets/Resources/Sfx/games/samuraiSliceNtr/holy_mackerel1.wav
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/holy_mackerel1.wav
|
||||||
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemon.anim
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemon.anim
|
||||||
|
- Assets/Resources/Sfx/games/samuraiSliceNtr/melon_dig.wav
|
||||||
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_obj.png
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_obj.png
|
||||||
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/UnStep.anim
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/UnStep.anim
|
||||||
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemonDebris01.anim
|
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemonDebris01.anim
|
||||||
|
|
Loading…
Reference in a new issue