update Samurai Slice (Gold) sprites

- add easter egg object type
This commit is contained in:
minenice55 2022-08-18 13:15:50 -04:00
parent a67ef05979
commit 6fefac4122
20 changed files with 12225 additions and 655 deletions

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weights: []
outline: [] outline: []
physicsShape: [] physicsShape: []
bones: [] bones: []

View file

@ -105,7 +105,7 @@ TextureImporter:
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100 spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1 alphaUsage: 1
alphaIsTransparency: 1 alphaIsTransparency: 1
spriteTessellationDetail: -1 spriteTessellationDetail: -1
@ -151,10 +151,10 @@ TextureImporter:
name: obj_00 name: obj_00
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 514 x: 528
y: 606 y: 609
width: 175 width: 153
height: 161 height: 153
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -172,10 +172,10 @@ TextureImporter:
name: obj_01 name: obj_01
rect: rect:
serializedVersion: 2 serializedVersion: 2
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alignment: 0 alignment: 0
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@ -193,10 +193,10 @@ TextureImporter:
name: obj_10 name: obj_10
rect: rect:
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@ -214,10 +214,10 @@ TextureImporter:
name: obj_11 name: obj_11
rect: rect:
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@ -340,10 +340,10 @@ TextureImporter:
name: obj_12 name: obj_12
rect: rect:
serializedVersion: 2 serializedVersion: 2
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alignment: 0 alignment: 0
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@ -361,10 +361,10 @@ TextureImporter:
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View file

@ -11,6 +11,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
{ {
[Header("Objects")] [Header("Objects")]
public ParticleSystem moneyBurst; public ParticleSystem moneyBurst;
public ParticleSystem pickelBurst;
public Animator anim; public Animator anim;
public NtrSamuraiObject secondHalf; public NtrSamuraiObject secondHalf;
@ -44,6 +45,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
case (int) SamuraiSliceNtr.ObjectType.Demon: case (int) SamuraiSliceNtr.ObjectType.Demon:
anim.Play("ObjDemonDebris02"); anim.Play("ObjDemonDebris02");
break; break;
case (int) SamuraiSliceNtr.ObjectType.Melon2B2T:
anim.Play("ObjMelonPickelDebris02");
break;
default: default:
anim.Play("ObjMelonDebris"); anim.Play("ObjMelonDebris");
break; break;
@ -70,6 +74,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 2f), new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 2f),
}); });
break; break;
case (int) SamuraiSliceNtr.ObjectType.Melon2B2T:
anim.Play("ObjMelonPickel");
break;
default: default:
anim.Play("ObjMelon"); anim.Play("ObjMelon");
break; break;
@ -280,8 +287,12 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
this.startBeat = caller.startBeat + caller.timer; this.startBeat = caller.startBeat + caller.timer;
if (type == (int) SamuraiSliceNtr.ObjectType.Demon) if (type == (int) SamuraiSliceNtr.ObjectType.Demon)
{
anim.Play("ObjDemonDebris01"); anim.Play("ObjDemonDebris01");
else if (type == (int) SamuraiSliceNtr.ObjectType.Melon2B2T)
{
Jukebox.PlayOneShotGame("samuraiSliceNtr/melon_dig");
pickelBurst.Play();
anim.Play("ObjMelonPickelDebris01");
} }
if (holdingCash > 0) if (holdingCash > 0)

View file

@ -41,7 +41,8 @@ namespace HeavenStudio.Games
public enum ObjectType { public enum ObjectType {
Melon, Melon,
Fish, Fish,
Demon Demon,
Melon2B2T,
} }
[Header("References")] [Header("References")]

View file

@ -1,12 +1,12 @@
ManifestFileVersion: 0 ManifestFileVersion: 0
CRC: 1510917746 CRC: 3054716629
Hashes: Hashes:
AssetFileHash: AssetFileHash:
serializedVersion: 2 serializedVersion: 2
Hash: c8d19e801b0e1477237100154f79ddc7 Hash: 7de7ed1ceb30a914c04951332a09f02e
TypeTreeHash: TypeTreeHash:
serializedVersion: 2 serializedVersion: 2
Hash: 50cf51288f63e2caccd9f845d8454555 Hash: 788d5843115df613774b9a4b273d2334
HashAppended: 0 HashAppended: 0
ClassTypes: ClassTypes:
- Class: 1 - Class: 1
@ -72,6 +72,7 @@ Assets:
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_catch.wav - Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_catch.wav
- Assets/Resources/Sfx/games/samuraiSliceNtr/holy_mackerel1.wav - Assets/Resources/Sfx/games/samuraiSliceNtr/holy_mackerel1.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemon.anim - Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemon.anim
- Assets/Resources/Sfx/games/samuraiSliceNtr/melon_dig.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_obj.png - Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_obj.png
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/UnStep.anim - Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/UnStep.anim
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemonDebris01.anim - Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemonDebris01.anim