gandw on balls has been added

This commit is contained in:
Rapandrasmus 2023-06-13 15:51:35 +02:00
parent 349867d983
commit 6eac745eae
12 changed files with 514 additions and 213 deletions

View file

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@ -11,11 +11,13 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
{
private double startBeat = double.MinValue;
private Path path;
[SerializeField] private GameObject gandw;
public void Init(double beat)
public void Init(double beat, bool hasGandw)
{
startBeat = beat;
path = WorkingDough.instance.GetPath("BGBall");
if (gandw != null) gandw.SetActive(hasGandw);
Update();
}
@ -30,6 +32,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
{
Vector3 pos = GetPathPositionFromBeat(path, Math.Max(startBeat, beat), startBeat);
transform.position = pos;
transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (-90 * Time.deltaTime * (1f / Conductor.instance.pitchedSecPerBeat)));
if (beat >= startBeat + 9) Destroy(gameObject);
}
}

View file

@ -11,11 +11,13 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
{
private double startBeat = double.MinValue;
private Path path;
[SerializeField] private GameObject gandw;
public void Init(double beat)
public void Init(double beat, bool hasGandw)
{
startBeat = beat;
path = WorkingDough.instance.GetPath("NPCBall");
if (gandw != null) gandw.SetActive(hasGandw);
Update();
}

View file

@ -35,12 +35,14 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
private PlayerActionEvent wrongInput;
private PlayerActionEvent rightInput;
[SerializeField] private GameObject gandw;
private void Awake()
{
game = WorkingDough.instance;
}
public void Init(double beat, bool isBig)
public void Init(double beat, bool isBig, bool hasGandw)
{
startBeat = beat;
big = isBig;
@ -52,6 +54,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
rightInput = game.ScheduleInput(beat, 1, isBig ? InputType.STANDARD_ALT_DOWN : InputType.STANDARD_DOWN, Just, Miss, Empty);
wrongInput = game.ScheduleUserInput(beat, 1, isBig ? InputType.STANDARD_DOWN : InputType.STANDARD_ALT_DOWN, WrongInput, Empty, Empty);
currentState = State.Entering;
if (gandw != null) gandw.SetActive(hasGandw);
Update();
}
@ -144,11 +147,12 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
SoundByte.PlayOneShotGame("workingDough/hitSmallPlayer");
game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
}
bool hasGandw = gandw.activeSelf;
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 0.9f, delegate { game.arrowSRRightPlayer.sprite = game.redArrowSprite; }),
new BeatAction.Action(beat + 1f, delegate { game.arrowSRRightPlayer.sprite = game.whiteArrowSprite; }),
new BeatAction.Action(beat + 2f, delegate { game.SpawnBGBall(beat + 2f, big); }),
new BeatAction.Action(beat + 2f, delegate { game.SpawnBGBall(beat + 2f, big, hasGandw); }),
});
Update();
}

View file

@ -22,19 +22,23 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("small ball", "Small Ball")
{
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false); },
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false, false); },
defaultLength = 0.5f,
priority = 1,
inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, false); },
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, false); }
inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, false, false); },
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, false, false); }
},
new GameAction("big ball", "Big Ball")
{
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true); },
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true, e["hasGandw"]); },
defaultLength = 0.5f,
priority = 1,
inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, true); },
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, true); }
inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, true, e["hasGandw"]); },
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, true, e["hasGandw"]); },
parameters = new List<Param>()
{
new Param("hasGandw", false, "Has Mr. Game & Watch")
}
},
new GameAction("passTurn", "Pass Turn")
{
@ -97,6 +101,11 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
priority = 0
},
new GameAction("disableBG", "Toggle Background")
{
function = delegate { WorkingDough.instance.DisableBG(); },
defaultLength = 0.5f
}
},
new List<string>() {"rvl", "repeat"},
"rvldough", "en",
@ -144,6 +153,9 @@ namespace HeavenStudio.Games
[SerializeField] Animator doughDudesHolderAnim;
[SerializeField] Animator gandwAnim;
[SerializeField] private GameObject[] bgObjects;
private bool bgDisabled;
[Header("Variables")]
float risingLength = 4f;
double risingStartBeat;
@ -159,6 +171,7 @@ namespace HeavenStudio.Games
{
public double beat;
public bool isBig;
public bool hasGandw;
}
public bool spaceshipRisen = false;
public bool spaceshipRising = false;
@ -215,6 +228,15 @@ namespace HeavenStudio.Games
doughDudesHolderAnim.Play("OnGround", 0, 0);
}
public void DisableBG()
{
bgDisabled = !bgDisabled;
foreach (var bgObject in bgObjects)
{
bgObject.SetActive(!bgDisabled);
}
}
public void SetIntervalStart(double beat, float interval)
{
if (!crHandlerInstance.IntervalIsActive())
@ -228,7 +250,7 @@ namespace HeavenStudio.Games
{
instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
if (instance.gandwHasEntered && !bgDisabled) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
}
}),
//Open player transporters
@ -288,7 +310,7 @@ namespace HeavenStudio.Games
ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
foreach (var ball in crHandlerInstance.queuedEvents)
{
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big");
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]);
}
crHandlerInstance.queuedEvents.Clear();
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
@ -299,14 +321,14 @@ namespace HeavenStudio.Games
{
foreach (var ball in crHandlerInstance.queuedEvents)
{
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big");
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]);
}
crHandlerInstance.queuedEvents.Clear();
}
}),
new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
new BeatAction.Action(beat + 1, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
new BeatAction.Action(beat + 1, delegate { if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
//Close player transporters
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
@ -321,14 +343,14 @@ namespace HeavenStudio.Games
}
}
public void SpawnBall(double beat, bool isBig)
public void SpawnBall(double beat, bool isBig, bool hasGandw)
{
var objectToSpawn = isBig ? bigBallNPC : smallBallNPC;
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
var ballComponent = spawnedBall.GetComponent<NPCDoughBall>();
spawnedBall.SetActive(true);
ballComponent.Init(beat);
ballComponent.Init(beat, hasGandw);
if (isBig && !bigMode)
@ -351,7 +373,7 @@ namespace HeavenStudio.Games
});
}
public static void PreSpawnBall(double beat, bool isBig)
public static void PreSpawnBall(double beat, bool isBig, bool hasGandw)
{
double spawnBeat = beat - 1f;
beat -= 1f;
@ -361,14 +383,14 @@ namespace HeavenStudio.Games
{
new BeatAction.Action(spawnBeat, delegate
{
if (!instance.ballTransporterLeftNPC.GetComponent<Animator>().IsPlayingAnimationName("BallTransporterLeftOpened") && !crHandlerInstance.IntervalIsActive())
if (!instance.ballTransporterLeftNPC.GetComponent<Animator>().IsPlayingAnimationName("BallTransporterLeftOpened") && !crHandlerInstance.IntervalIsActive() && !instance.bgDisabled)
{
instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
}
}),
new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.SpawnBall(beat, isBig); }),
new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.SpawnBall(beat, isBig, hasGandw); }),
// new BeatAction.Action(spawnBeat + instance.beatInterval, delegate { instance.SpawnPlayerBall(beat + instance.beatInterval, isBig); }),
});
}
@ -378,22 +400,29 @@ namespace HeavenStudio.Games
{
beat = beat + 1f,
isBig = isBig,
hasGandw = hasGandw
});
}
}
public static void OnSpawnBallInactive(double beat, bool isBig)
public static void OnSpawnBallInactive(double beat, bool isBig, bool hasGandw)
{
if (crHandlerInstance == null)
{
crHandlerInstance = new CallAndResponseHandler(8);
}
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small");
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small", new List<CallAndResponseHandler.CallAndResponseEventParam>()
{
new CallAndResponseHandler.CallAndResponseEventParam("hasGandw", hasGandw)
});
}
public void OnSpawnBall(double beat, bool isBig)
public void OnSpawnBall(double beat, bool isBig, bool hasGandw)
{
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small");
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small", new List<CallAndResponseHandler.CallAndResponseEventParam>()
{
new CallAndResponseHandler.CallAndResponseEventParam("hasGandw", hasGandw)
});
SoundByte.PlayOneShotGame(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther");
SoundByte.PlayOneShotGame(isBig ? "workingDough/bigOther" : "workingDough/smallOther");
}
@ -407,14 +436,14 @@ namespace HeavenStudio.Games
crHandlerInstance.StartInterval(beat, interval);
}
public void SpawnPlayerBall(double beat, bool isBig)
public void SpawnPlayerBall(double beat, bool isBig, bool hasGandw)
{
var objectToSpawn = isBig ? playerEnterBigBall : playerEnterSmallBall;
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
var ballComponent = spawnedBall.GetComponent<PlayerEnterDoughBall>();
spawnedBall.SetActive(true);
ballComponent.Init(beat, isBig);
ballComponent.Init(beat, isBig, hasGandw);
if (isBig && !bigModePlayer)
{
@ -467,9 +496,9 @@ namespace HeavenStudio.Games
{
ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpened", 0, 0);
ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpened", 0, 0);
if (gandwHasEntered) gandwAnim.Play("GANDWLeverUp", 0, 0);
if (gandwHasEntered && !bgDisabled) gandwAnim.Play("GANDWLeverUp", 0, 0);
}
if (ball.beat > beat - 1) SpawnBall(ball.beat - 1, ball.isBig);
if (ball.beat > beat - 1) SpawnBall(ball.beat - 1, ball.isBig, ball.hasGandw);
}
queuedBalls.Clear();
@ -484,9 +513,9 @@ namespace HeavenStudio.Games
if (queuedBalls.Count > 0) queuedBalls.Clear();
}
if (spaceshipRising) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength);
if (liftingDoughDudes) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength);
if (gandwMoving) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength);
if (spaceshipRising && !bgDisabled) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength);
if (liftingDoughDudes && !bgDisabled) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength);
if (gandwMoving && !bgDisabled) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength);
if (passedTurns.Count > 0)
{
foreach (var passTurn in passedTurns)
@ -507,17 +536,17 @@ namespace HeavenStudio.Games
}
}
public void SpawnBGBall(double beat, bool isBig)
public void SpawnBGBall(double beat, bool isBig, bool hasGandw)
{
var objectToSpawn = isBig ? bigBGBall : smallBGBall;
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
var ballComponent = spawnedBall.GetComponent<BGBall>();
spawnedBall.SetActive(true);
ballComponent.Init(beat);
ballComponent.Init(beat, hasGandw);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 9f, delegate { if (!spaceshipRisen) spaceshipAnimator.Play("AbsorbBall", 0, 0); }),
new BeatAction.Action(beat + 9f, delegate { if (!spaceshipRisen && !bgDisabled) spaceshipAnimator.Play("AbsorbBall", 0, 0); }),
});
}
@ -541,6 +570,7 @@ namespace HeavenStudio.Games
public void LaunchShip(double beat, float length)
{
if (bgDisabled) return;
spaceshipRisen = true;
if (!spaceshipLights.activeSelf)
{
@ -557,6 +587,7 @@ namespace HeavenStudio.Games
public void RiseUpShip(double beat, float length)
{
if (bgDisabled) return;
spaceshipRisen = true;
spaceshipRising = true;
risingLength = length;
@ -575,6 +606,7 @@ namespace HeavenStudio.Games
public void GANDWEnterOrExit(double beat, float length, bool shouldExit)
{
if (bgDisabled) return;
gandwMoving = true;
gandwHasEntered = false;
gandMovingLength = length;
@ -590,6 +622,7 @@ namespace HeavenStudio.Games
public void InstantGANDWEnterOrExit(bool shouldExit)
{
if (bgDisabled) return;
gandwAnim.Play(shouldExit ? "GANDWLeft" : "MrGameAndWatchLeverDown", 0, 0);
gandwHasEntered = shouldExit ? false : true;
}

View file

@ -1,5 +1,5 @@
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CRC: 3918252829
CRC: 2726306962
AssetBundleManifest:
AssetBundleInfos:
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View file

@ -1,12 +1,12 @@
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CRC: 3049152735
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TypeTreeHash:
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