gandw on balls has been added

This commit is contained in:
Rapandrasmus 2023-06-13 15:51:35 +02:00
parent 349867d983
commit 6eac745eae
12 changed files with 514 additions and 213 deletions

View File

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@ -11,11 +11,13 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
{ {
private double startBeat = double.MinValue; private double startBeat = double.MinValue;
private Path path; private Path path;
[SerializeField] private GameObject gandw;
public void Init(double beat) public void Init(double beat, bool hasGandw)
{ {
startBeat = beat; startBeat = beat;
path = WorkingDough.instance.GetPath("BGBall"); path = WorkingDough.instance.GetPath("BGBall");
if (gandw != null) gandw.SetActive(hasGandw);
Update(); Update();
} }
@ -30,6 +32,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
{ {
Vector3 pos = GetPathPositionFromBeat(path, Math.Max(startBeat, beat), startBeat); Vector3 pos = GetPathPositionFromBeat(path, Math.Max(startBeat, beat), startBeat);
transform.position = pos; transform.position = pos;
transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (-90 * Time.deltaTime * (1f / Conductor.instance.pitchedSecPerBeat)));
if (beat >= startBeat + 9) Destroy(gameObject); if (beat >= startBeat + 9) Destroy(gameObject);
} }
} }

View File

@ -11,11 +11,13 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
{ {
private double startBeat = double.MinValue; private double startBeat = double.MinValue;
private Path path; private Path path;
[SerializeField] private GameObject gandw;
public void Init(double beat) public void Init(double beat, bool hasGandw)
{ {
startBeat = beat; startBeat = beat;
path = WorkingDough.instance.GetPath("NPCBall"); path = WorkingDough.instance.GetPath("NPCBall");
if (gandw != null) gandw.SetActive(hasGandw);
Update(); Update();
} }

View File

@ -35,12 +35,14 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
private PlayerActionEvent wrongInput; private PlayerActionEvent wrongInput;
private PlayerActionEvent rightInput; private PlayerActionEvent rightInput;
[SerializeField] private GameObject gandw;
private void Awake() private void Awake()
{ {
game = WorkingDough.instance; game = WorkingDough.instance;
} }
public void Init(double beat, bool isBig) public void Init(double beat, bool isBig, bool hasGandw)
{ {
startBeat = beat; startBeat = beat;
big = isBig; big = isBig;
@ -52,6 +54,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
rightInput = game.ScheduleInput(beat, 1, isBig ? InputType.STANDARD_ALT_DOWN : InputType.STANDARD_DOWN, Just, Miss, Empty); rightInput = game.ScheduleInput(beat, 1, isBig ? InputType.STANDARD_ALT_DOWN : InputType.STANDARD_DOWN, Just, Miss, Empty);
wrongInput = game.ScheduleUserInput(beat, 1, isBig ? InputType.STANDARD_DOWN : InputType.STANDARD_ALT_DOWN, WrongInput, Empty, Empty); wrongInput = game.ScheduleUserInput(beat, 1, isBig ? InputType.STANDARD_DOWN : InputType.STANDARD_ALT_DOWN, WrongInput, Empty, Empty);
currentState = State.Entering; currentState = State.Entering;
if (gandw != null) gandw.SetActive(hasGandw);
Update(); Update();
} }
@ -144,11 +147,12 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
SoundByte.PlayOneShotGame("workingDough/hitSmallPlayer"); SoundByte.PlayOneShotGame("workingDough/hitSmallPlayer");
game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0); game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
} }
bool hasGandw = gandw.activeSelf;
BeatAction.New(game.gameObject, new List<BeatAction.Action>() BeatAction.New(game.gameObject, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat + 0.9f, delegate { game.arrowSRRightPlayer.sprite = game.redArrowSprite; }), new BeatAction.Action(beat + 0.9f, delegate { game.arrowSRRightPlayer.sprite = game.redArrowSprite; }),
new BeatAction.Action(beat + 1f, delegate { game.arrowSRRightPlayer.sprite = game.whiteArrowSprite; }), new BeatAction.Action(beat + 1f, delegate { game.arrowSRRightPlayer.sprite = game.whiteArrowSprite; }),
new BeatAction.Action(beat + 2f, delegate { game.SpawnBGBall(beat + 2f, big); }), new BeatAction.Action(beat + 2f, delegate { game.SpawnBGBall(beat + 2f, big, hasGandw); }),
}); });
Update(); Update();
} }

View File

@ -22,19 +22,23 @@ namespace HeavenStudio.Games.Loaders
}, },
new GameAction("small ball", "Small Ball") new GameAction("small ball", "Small Ball")
{ {
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false); }, preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false, false); },
defaultLength = 0.5f, defaultLength = 0.5f,
priority = 1, priority = 1,
inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, false); }, inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, false, false); },
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, false); } function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, false, false); }
}, },
new GameAction("big ball", "Big Ball") new GameAction("big ball", "Big Ball")
{ {
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true); }, preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true, e["hasGandw"]); },
defaultLength = 0.5f, defaultLength = 0.5f,
priority = 1, priority = 1,
inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, true); }, inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, true, e["hasGandw"]); },
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, true); } function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, true, e["hasGandw"]); },
parameters = new List<Param>()
{
new Param("hasGandw", false, "Has Mr. Game & Watch")
}
}, },
new GameAction("passTurn", "Pass Turn") new GameAction("passTurn", "Pass Turn")
{ {
@ -97,6 +101,11 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f, defaultLength = 0.5f,
priority = 0 priority = 0
}, },
new GameAction("disableBG", "Toggle Background")
{
function = delegate { WorkingDough.instance.DisableBG(); },
defaultLength = 0.5f
}
}, },
new List<string>() {"rvl", "repeat"}, new List<string>() {"rvl", "repeat"},
"rvldough", "en", "rvldough", "en",
@ -144,6 +153,9 @@ namespace HeavenStudio.Games
[SerializeField] Animator doughDudesHolderAnim; [SerializeField] Animator doughDudesHolderAnim;
[SerializeField] Animator gandwAnim; [SerializeField] Animator gandwAnim;
[SerializeField] private GameObject[] bgObjects;
private bool bgDisabled;
[Header("Variables")] [Header("Variables")]
float risingLength = 4f; float risingLength = 4f;
double risingStartBeat; double risingStartBeat;
@ -159,6 +171,7 @@ namespace HeavenStudio.Games
{ {
public double beat; public double beat;
public bool isBig; public bool isBig;
public bool hasGandw;
} }
public bool spaceshipRisen = false; public bool spaceshipRisen = false;
public bool spaceshipRising = false; public bool spaceshipRising = false;
@ -215,6 +228,15 @@ namespace HeavenStudio.Games
doughDudesHolderAnim.Play("OnGround", 0, 0); doughDudesHolderAnim.Play("OnGround", 0, 0);
} }
public void DisableBG()
{
bgDisabled = !bgDisabled;
foreach (var bgObject in bgObjects)
{
bgObject.SetActive(!bgDisabled);
}
}
public void SetIntervalStart(double beat, float interval) public void SetIntervalStart(double beat, float interval)
{ {
if (!crHandlerInstance.IntervalIsActive()) if (!crHandlerInstance.IntervalIsActive())
@ -228,7 +250,7 @@ namespace HeavenStudio.Games
{ {
instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0); instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0); instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0); if (instance.gandwHasEntered && !bgDisabled) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
} }
}), }),
//Open player transporters //Open player transporters
@ -288,7 +310,7 @@ namespace HeavenStudio.Games
ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0); ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
foreach (var ball in crHandlerInstance.queuedEvents) foreach (var ball in crHandlerInstance.queuedEvents)
{ {
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big"); SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]);
} }
crHandlerInstance.queuedEvents.Clear(); crHandlerInstance.queuedEvents.Clear();
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
@ -299,14 +321,14 @@ namespace HeavenStudio.Games
{ {
foreach (var ball in crHandlerInstance.queuedEvents) foreach (var ball in crHandlerInstance.queuedEvents)
{ {
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big"); SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]);
} }
crHandlerInstance.queuedEvents.Clear(); crHandlerInstance.queuedEvents.Clear();
} }
}), }),
new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }), new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }), new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
new BeatAction.Action(beat + 1, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }), new BeatAction.Action(beat + 1, delegate { if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
//Close player transporters //Close player transporters
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }), new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }), new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
@ -321,14 +343,14 @@ namespace HeavenStudio.Games
} }
} }
public void SpawnBall(double beat, bool isBig) public void SpawnBall(double beat, bool isBig, bool hasGandw)
{ {
var objectToSpawn = isBig ? bigBallNPC : smallBallNPC; var objectToSpawn = isBig ? bigBallNPC : smallBallNPC;
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
var ballComponent = spawnedBall.GetComponent<NPCDoughBall>(); var ballComponent = spawnedBall.GetComponent<NPCDoughBall>();
spawnedBall.SetActive(true); spawnedBall.SetActive(true);
ballComponent.Init(beat); ballComponent.Init(beat, hasGandw);
if (isBig && !bigMode) if (isBig && !bigMode)
@ -351,7 +373,7 @@ namespace HeavenStudio.Games
}); });
} }
public static void PreSpawnBall(double beat, bool isBig) public static void PreSpawnBall(double beat, bool isBig, bool hasGandw)
{ {
double spawnBeat = beat - 1f; double spawnBeat = beat - 1f;
beat -= 1f; beat -= 1f;
@ -361,14 +383,14 @@ namespace HeavenStudio.Games
{ {
new BeatAction.Action(spawnBeat, delegate new BeatAction.Action(spawnBeat, delegate
{ {
if (!instance.ballTransporterLeftNPC.GetComponent<Animator>().IsPlayingAnimationName("BallTransporterLeftOpened") && !crHandlerInstance.IntervalIsActive()) if (!instance.ballTransporterLeftNPC.GetComponent<Animator>().IsPlayingAnimationName("BallTransporterLeftOpened") && !crHandlerInstance.IntervalIsActive() && !instance.bgDisabled)
{ {
instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0); instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0); instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0); if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
} }
}), }),
new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.SpawnBall(beat, isBig); }), new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.SpawnBall(beat, isBig, hasGandw); }),
// new BeatAction.Action(spawnBeat + instance.beatInterval, delegate { instance.SpawnPlayerBall(beat + instance.beatInterval, isBig); }), // new BeatAction.Action(spawnBeat + instance.beatInterval, delegate { instance.SpawnPlayerBall(beat + instance.beatInterval, isBig); }),
}); });
} }
@ -378,22 +400,29 @@ namespace HeavenStudio.Games
{ {
beat = beat + 1f, beat = beat + 1f,
isBig = isBig, isBig = isBig,
hasGandw = hasGandw
}); });
} }
} }
public static void OnSpawnBallInactive(double beat, bool isBig) public static void OnSpawnBallInactive(double beat, bool isBig, bool hasGandw)
{ {
if (crHandlerInstance == null) if (crHandlerInstance == null)
{ {
crHandlerInstance = new CallAndResponseHandler(8); crHandlerInstance = new CallAndResponseHandler(8);
} }
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small"); crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small", new List<CallAndResponseHandler.CallAndResponseEventParam>()
{
new CallAndResponseHandler.CallAndResponseEventParam("hasGandw", hasGandw)
});
} }
public void OnSpawnBall(double beat, bool isBig) public void OnSpawnBall(double beat, bool isBig, bool hasGandw)
{ {
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small"); crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small", new List<CallAndResponseHandler.CallAndResponseEventParam>()
{
new CallAndResponseHandler.CallAndResponseEventParam("hasGandw", hasGandw)
});
SoundByte.PlayOneShotGame(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther"); SoundByte.PlayOneShotGame(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther");
SoundByte.PlayOneShotGame(isBig ? "workingDough/bigOther" : "workingDough/smallOther"); SoundByte.PlayOneShotGame(isBig ? "workingDough/bigOther" : "workingDough/smallOther");
} }
@ -407,14 +436,14 @@ namespace HeavenStudio.Games
crHandlerInstance.StartInterval(beat, interval); crHandlerInstance.StartInterval(beat, interval);
} }
public void SpawnPlayerBall(double beat, bool isBig) public void SpawnPlayerBall(double beat, bool isBig, bool hasGandw)
{ {
var objectToSpawn = isBig ? playerEnterBigBall : playerEnterSmallBall; var objectToSpawn = isBig ? playerEnterBigBall : playerEnterSmallBall;
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
var ballComponent = spawnedBall.GetComponent<PlayerEnterDoughBall>(); var ballComponent = spawnedBall.GetComponent<PlayerEnterDoughBall>();
spawnedBall.SetActive(true); spawnedBall.SetActive(true);
ballComponent.Init(beat, isBig); ballComponent.Init(beat, isBig, hasGandw);
if (isBig && !bigModePlayer) if (isBig && !bigModePlayer)
{ {
@ -467,9 +496,9 @@ namespace HeavenStudio.Games
{ {
ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpened", 0, 0); ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpened", 0, 0);
ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpened", 0, 0); ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpened", 0, 0);
if (gandwHasEntered) gandwAnim.Play("GANDWLeverUp", 0, 0); if (gandwHasEntered && !bgDisabled) gandwAnim.Play("GANDWLeverUp", 0, 0);
} }
if (ball.beat > beat - 1) SpawnBall(ball.beat - 1, ball.isBig); if (ball.beat > beat - 1) SpawnBall(ball.beat - 1, ball.isBig, ball.hasGandw);
} }
queuedBalls.Clear(); queuedBalls.Clear();
@ -484,9 +513,9 @@ namespace HeavenStudio.Games
if (queuedBalls.Count > 0) queuedBalls.Clear(); if (queuedBalls.Count > 0) queuedBalls.Clear();
} }
if (spaceshipRising) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength); if (spaceshipRising && !bgDisabled) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength);
if (liftingDoughDudes) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength); if (liftingDoughDudes && !bgDisabled) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength);
if (gandwMoving) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength); if (gandwMoving && !bgDisabled) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength);
if (passedTurns.Count > 0) if (passedTurns.Count > 0)
{ {
foreach (var passTurn in passedTurns) foreach (var passTurn in passedTurns)
@ -507,17 +536,17 @@ namespace HeavenStudio.Games
} }
} }
public void SpawnBGBall(double beat, bool isBig) public void SpawnBGBall(double beat, bool isBig, bool hasGandw)
{ {
var objectToSpawn = isBig ? bigBGBall : smallBGBall; var objectToSpawn = isBig ? bigBGBall : smallBGBall;
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
var ballComponent = spawnedBall.GetComponent<BGBall>(); var ballComponent = spawnedBall.GetComponent<BGBall>();
spawnedBall.SetActive(true); spawnedBall.SetActive(true);
ballComponent.Init(beat); ballComponent.Init(beat, hasGandw);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat + 9f, delegate { if (!spaceshipRisen) spaceshipAnimator.Play("AbsorbBall", 0, 0); }), new BeatAction.Action(beat + 9f, delegate { if (!spaceshipRisen && !bgDisabled) spaceshipAnimator.Play("AbsorbBall", 0, 0); }),
}); });
} }
@ -541,6 +570,7 @@ namespace HeavenStudio.Games
public void LaunchShip(double beat, float length) public void LaunchShip(double beat, float length)
{ {
if (bgDisabled) return;
spaceshipRisen = true; spaceshipRisen = true;
if (!spaceshipLights.activeSelf) if (!spaceshipLights.activeSelf)
{ {
@ -556,7 +586,8 @@ namespace HeavenStudio.Games
} }
public void RiseUpShip(double beat, float length) public void RiseUpShip(double beat, float length)
{ {
if (bgDisabled) return;
spaceshipRisen = true; spaceshipRisen = true;
spaceshipRising = true; spaceshipRising = true;
risingLength = length; risingLength = length;
@ -575,6 +606,7 @@ namespace HeavenStudio.Games
public void GANDWEnterOrExit(double beat, float length, bool shouldExit) public void GANDWEnterOrExit(double beat, float length, bool shouldExit)
{ {
if (bgDisabled) return;
gandwMoving = true; gandwMoving = true;
gandwHasEntered = false; gandwHasEntered = false;
gandMovingLength = length; gandMovingLength = length;
@ -590,6 +622,7 @@ namespace HeavenStudio.Games
public void InstantGANDWEnterOrExit(bool shouldExit) public void InstantGANDWEnterOrExit(bool shouldExit)
{ {
if (bgDisabled) return;
gandwAnim.Play(shouldExit ? "GANDWLeft" : "MrGameAndWatchLeverDown", 0, 0); gandwAnim.Play(shouldExit ? "GANDWLeft" : "MrGameAndWatchLeverDown", 0, 0);
gandwHasEntered = shouldExit ? false : true; gandwHasEntered = shouldExit ? false : true;
} }

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@ -1,12 +1,12 @@
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TypeTreeHash: TypeTreeHash:
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