From 6e3f4d4252bb7b51631c6a7a217d1fba709c50c2 Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Wed, 26 Jul 2023 00:26:03 +0200 Subject: [PATCH] there we go (#510) --- .../Games/SneakySpirits/SneakySpirits.cs | 20 ++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-) diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs index 6f3ee20f..bdfc4bfd 100644 --- a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs +++ b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs @@ -13,10 +13,19 @@ namespace HeavenStudio.Games.Loaders { new GameAction("spawnGhost", "Ghost") { - preFunction = delegate { var e = eventCaller.currentEntity; SneakySpirits.PreSpawnGhost(e.beat, e.length, e["slowDown"], e["volume1"], e["volume2"], e["volume3"], e["volume4"], e["volume5"], e["volume6"], + preFunction = delegate { var e = eventCaller.currentEntity; SneakySpirits.PreSpawnGhost(e.beat, e.length, e["volume1"], e["volume2"], e["volume3"], e["volume4"], e["volume5"], e["volume6"], e["volume7"]); }, defaultLength = 1f, resizable = true, + function = delegate + { + var e = eventCaller.currentEntity; + SneakySpirits.instance.SpawnGhost(e.beat, e.beat, e.length, e["slowDown"], new List() + { + e["volume1"], e["volume2"], e["volume3"], e["volume4"], e["volume5"], e["volume6"], + e["volume7"] + }); + }, parameters = new List() { new Param("slowDown", true, "Slowdown Effect", "Should there be a slowdown effect when the ghost is hit?"), @@ -162,7 +171,7 @@ namespace HeavenStudio.Games lastEase = (EasingFunction.Ease)ease; } - public static void PreSpawnGhost(double beat, float length, bool slowDown, int volume1, int volume2, int volume3, int volume4, int volume5, int volume6, int volume7) + public static void PreSpawnGhost(double beat, float length, int volume1, int volume2, int volume3, int volume4, int volume5, int volume6, int volume7) { MultiSound.Play(new MultiSound.Sound[] { @@ -174,13 +183,6 @@ namespace HeavenStudio.Games new MultiSound.Sound("sneakySpirits/moving", beat + length * 5, 1f, volume6 * 0.01f), new MultiSound.Sound("sneakySpirits/moving", beat + length * 6, 1f, volume7 * 0.01f), }, forcePlay: true); - if (GameManager.instance.currentGame == "sneakySpirits") - { - SneakySpirits.instance.SpawnGhost(beat, beat, length, slowDown, new List() - { - volume1, volume2, volume3, volume4, volume5, volume6, volume7 - }); - } } public void SpawnGhost(double beat, double gameSwitchBeat, float length, bool slowDown, List volumes)