mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-27 12:03:00 +00:00
Added animations to the Wizard in Wizard's Waltz
This commit is contained in:
parent
589db0f4e2
commit
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16 changed files with 306 additions and 4 deletions
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m_EulerEditorCurves: []
|
||||||
|
m_HasGenericRootTransform: 0
|
||||||
|
m_HasMotionFloatCurves: 0
|
||||||
|
m_Events: []
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 93734c9b385564b4faedd93baa9d3252
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 7400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -7,6 +7,7 @@ namespace RhythmHeavenMania.Games.WizardsWaltz
|
||||||
{
|
{
|
||||||
public class Wizard : MonoBehaviour
|
public class Wizard : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public Animator animator;
|
||||||
public GameObject shadow;
|
public GameObject shadow;
|
||||||
|
|
||||||
private WizardsWaltz game;
|
private WizardsWaltz game;
|
||||||
|
@ -34,8 +35,18 @@ namespace RhythmHeavenMania.Games.WizardsWaltz
|
||||||
shadow.transform.localScale = new Vector3(scale, scale, 1);
|
shadow.transform.localScale = new Vector3(scale, scale, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
if (PlayerInput.Pressed(true))
|
||||||
|
{
|
||||||
|
animator.Play("Magic", 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Magic(Plant plant, bool hit)
|
public void Magic(Plant plant, bool hit)
|
||||||
{
|
{
|
||||||
|
animator.Play("Magic", 0, 0);
|
||||||
|
|
||||||
if(plant == null)
|
if(plant == null)
|
||||||
{
|
{
|
||||||
// TODO: Play empty A press sound
|
// TODO: Play empty A press sound
|
||||||
|
|
Loading…
Reference in a new issue