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b/Assets/Resources/Sprites/Games/RhythmSomen/Animations/teststs.anim.meta new file mode 100644 index 00000000..58799c98 --- /dev/null +++ b/Assets/Resources/Sprites/Games/RhythmSomen/Animations/teststs.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8ef3150a73054154e86f00c94273349b +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs index 74ee0941..c1215323 100644 --- a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs +++ b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs @@ -26,6 +26,11 @@ namespace HeavenStudio.Games public class RhythmSomen : Minigame { public Animator SomenPlayer; + public Animator FrontArm; + public Animator EffectHit; + public Animator EffectSweat; + public Animator EffectExclam; + public Animator EffectShock; public Animator CloseCrane; public Animator FarCrane; public GameObject Player; @@ -48,11 +53,19 @@ namespace HeavenStudio.Games { SomenPlayer.Play("HeadBob", -1, 0); } + + if (PlayerInput.Pressed() && !IsExpectingInputNow()) + { + Jukebox.PlayOneShotGame("rhythmSomen/somen_mistake"); + FrontArm.Play("ArmPluck", -1, 0); + EffectSweat.Play("BlobSweating", -1, 0); + } } public void DoFarCrane(float beat) { //Far Drop Multisound + ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat), new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f), @@ -71,6 +84,7 @@ namespace HeavenStudio.Games public void DoCloseCrane(float beat) { //Close Drop Multisound + ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("rhythmSomen/somen_lowerclose", beat), new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f), @@ -89,6 +103,8 @@ namespace HeavenStudio.Games public void DoBothCrane(float beat) { //Both Drop Multisound + ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty); + ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat), new MultiSound.Sound("rhythmSomen/somen_doublealarm", beat), @@ -115,9 +131,26 @@ namespace HeavenStudio.Games BeatAction.New(Player, new List() { - new BeatAction.Action(beat, delegate { SomenPlayer.Play("Exclam", -1, 0);}), + new BeatAction.Action(beat, delegate { EffectExclam.Play("ExclamAppear", -1, 0);}), }); - } + } + + public void CatchSuccess(PlayerActionEvent caller, float state) + { + Jukebox.PlayOneShotGame("rhythmSomen/somen_catch"); + FrontArm.Play("ArmPluck", -1, 0); + EffectHit.Play("HitAppear", -1, 0); + } + + public void CatchMiss(PlayerActionEvent caller) + { + EffectShock.Play("ShockAppear", -1, 0); + } + + public void CatchEmpty(PlayerActionEvent caller) + { + + } } } \ No newline at end of file