Merge pull request #25 from jakobwcrowe/megaminerzero

Rhythm Tweezers: Additional implementation
This commit is contained in:
Braedon 2022-02-09 13:14:39 -05:00 committed by GitHub
commit 6d9a790b3b
13 changed files with 1022 additions and 41 deletions

View File

@ -1,5 +1,169 @@
%YAML 1.1 %YAML 1.1
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!1 &300770731161108432
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1068057833613208623}
- component: {fileID: 4373396913594735275}
m_Layer: 0
m_Name: Nose
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1068057833613208623
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 300770731161108432}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.025, z: 0}
m_LocalScale: {x: 0.78, y: 0.78, z: 1}
m_Children: []
m_Father: {fileID: 7193044971820823585}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &4373396913594735275
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 300770731161108432}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 1
m_Sprite: {fileID: -2904130086847097766, guid: bb906660940d6854a9688fa29ee3320f, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0.92, y: 0.92}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &902222063864193436
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6226512453236459454}
- component: {fileID: 1307903343854575920}
m_Layer: 0
m_Name: Eye_Left
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6226512453236459454
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 902222063864193436}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.535, y: 0.4, z: 0}
m_LocalScale: {x: -1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 7193044971820823585}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &1307903343854575920
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 902222063864193436}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 1
m_Sprite: {fileID: 307920376999289829, guid: bb906660940d6854a9688fa29ee3320f, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0.92, y: 0.92}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &2002856028339003249 --- !u!1 &2002856028339003249
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -195,6 +359,88 @@ SpriteRenderer:
m_WasSpriteAssigned: 1 m_WasSpriteAssigned: 1
m_MaskInteraction: 0 m_MaskInteraction: 0
m_SpriteSortPoint: 0 m_SpriteSortPoint: 0
--- !u!1 &3082739543595333088
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4348353426286950626}
- component: {fileID: 8734625411924137723}
m_Layer: 0
m_Name: Clamp
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &4348353426286950626
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3082739543595333088}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -5.6, z: 0}
m_LocalScale: {x: 3.9, y: 3.9, z: 1}
m_Children: []
m_Father: {fileID: 3942464277001988917}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &8734625411924137723
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3082739543595333088}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 3
m_Sprite: {fileID: 7399396556213270179, guid: 8b24cfccb5b27054bbfccc7d7a912b73, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0.92, y: 1.24}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &3177931334588542204 --- !u!1 &3177931334588542204
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -220,7 +466,7 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3177931334588542204} m_GameObject: {fileID: 3177931334588542204}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 2.68, z: 0} m_LocalPosition: {x: 0, y: 2.68, z: 0}
m_LocalScale: {x: 4.2, y: 4.2, z: 4.2} m_LocalScale: {x: 4.2, y: 4.2, z: 4.2}
m_Children: m_Children:
@ -231,7 +477,7 @@ Transform:
- {fileID: 8812709733616465685} - {fileID: 8812709733616465685}
- {fileID: 3938391035996190295} - {fileID: 3938391035996190295}
- {fileID: 6879237219359362440} - {fileID: 6879237219359362440}
m_Father: {fileID: 5813499711186931250} m_Father: {fileID: 2852202173104472746}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &6331401567023014501 --- !u!212 &6331401567023014501
@ -304,6 +550,170 @@ Animator:
m_HasTransformHierarchy: 1 m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1 m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0 m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &3377502766692825364
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4456784854969573225}
- component: {fileID: 4368596209713301186}
m_Layer: 0
m_Name: Stache_Left
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4456784854969573225
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3377502766692825364}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.635, y: -0.15, z: 0}
m_LocalScale: {x: -0.78, y: 0.78, z: 1}
m_Children: []
m_Father: {fileID: 7193044971820823585}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &4368596209713301186
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3377502766692825364}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 1
m_Sprite: {fileID: 8417594603833463690, guid: bb906660940d6854a9688fa29ee3320f, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0.92, y: 0.92}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &3408375032701308831
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1413573573330694987}
- component: {fileID: 2746423023479453275}
m_Layer: 0
m_Name: Mouth
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1413573573330694987
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3408375032701308831}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -0.42, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 7193044971820823585}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &2746423023479453275
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3408375032701308831}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 1
m_Sprite: {fileID: 115328013575038345, guid: bb906660940d6854a9688fa29ee3320f, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0.92, y: 0.92}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &3684904985109994079 --- !u!1 &3684904985109994079
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -335,6 +745,7 @@ Transform:
m_Children: m_Children:
- {fileID: 2763505388420312793} - {fileID: 2763505388420312793}
- {fileID: 3093870637168933024} - {fileID: 3093870637168933024}
- {fileID: 4348353426286950626}
m_Father: {fileID: 5813499711186931250} m_Father: {fileID: 5813499711186931250}
m_RootOrder: 1 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -60} m_LocalEulerAnglesHint: {x: 0, y: 0, z: -60}
@ -440,7 +851,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0} m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 2 m_SortingOrder: 3
m_Sprite: {fileID: 949200655566714557, guid: 8b24cfccb5b27054bbfccc7d7a912b73, type: 3} m_Sprite: {fileID: 949200655566714557, guid: 8b24cfccb5b27054bbfccc7d7a912b73, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0 m_FlipX: 0
@ -692,6 +1103,88 @@ MonoBehaviour:
eligibleHitsList: [] eligibleHitsList: []
aceTimes: 0 aceTimes: 0
createBeat: 0 createBeat: 0
--- !u!1 &4779801656278380537
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2028814728392102610}
- component: {fileID: 8681571750292172627}
m_Layer: 0
m_Name: Stache_Right
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2028814728392102610
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4779801656278380537}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.635, y: -0.15, z: 0}
m_LocalScale: {x: 0.78, y: 0.78, z: 1}
m_Children: []
m_Father: {fileID: 7193044971820823585}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &8681571750292172627
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4779801656278380537}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 1
m_Sprite: {fileID: 8417594603833463690, guid: bb906660940d6854a9688fa29ee3320f, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0.92, y: 0.92}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &5285659482387172336 --- !u!1 &5285659482387172336
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -884,7 +1377,7 @@ Transform:
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 1118188506360081759} - {fileID: 2852202173104472746}
- {fileID: 3942464277001988917} - {fileID: 3942464277001988917}
- {fileID: 5813499711658895220} - {fileID: 5813499711658895220}
- {fileID: 6940817485402149263} - {fileID: 6940817485402149263}
@ -906,13 +1399,14 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
EligibleHits: [] EligibleHits: []
firstEnable: 0 firstEnable: 0
VegetableHolder: {fileID: 2852202173104472746}
Vegetable: {fileID: 3177931334588542204} Vegetable: {fileID: 3177931334588542204}
VegetableAnimator: {fileID: 3603513546661280919}
Tweezers: {fileID: 3391455012319192365} Tweezers: {fileID: 3391455012319192365}
hairBase: {fileID: 4104508031135416673}
HairsHolder: {fileID: 2002856028339003249} HairsHolder: {fileID: 2002856028339003249}
tweezersBeatOffset: 2 beatInterval: 4
tweezersRotOffset: {x: -202, y: 180} tweezerBeatOffset: 0
rotSpd: 10.5
offset: 59
--- !u!1 &5813499711658895222 --- !u!1 &5813499711658895222
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -995,6 +1489,38 @@ SpriteRenderer:
m_WasSpriteAssigned: 1 m_WasSpriteAssigned: 1
m_MaskInteraction: 0 m_MaskInteraction: 0
m_SpriteSortPoint: 0 m_SpriteSortPoint: 0
--- !u!1 &5972653925803972848
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2852202173104472746}
m_Layer: 0
m_Name: VegetableHolder
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2852202173104472746
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5972653925803972848}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1118188506360081759}
- {fileID: 7193044971820823585}
m_Father: {fileID: 5813499711186931250}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &7069042066287342983 --- !u!1 &7069042066287342983
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1230,7 +1756,7 @@ SpriteRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 100 m_SortingOrder: 100
m_Sprite: {fileID: 21300000, guid: 2723b94c2b1ab8e44898a44a546f7ceb, type: 3} m_Sprite: {fileID: 21300000, guid: 196a4cec9936ec146a4581839cfc99f8, type: 3}
m_Color: {r: 0, g: 0.58743, b: 1, a: 0.36078432} m_Color: {r: 0, g: 0.58743, b: 1, a: 0.36078432}
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
@ -1241,6 +1767,94 @@ SpriteRenderer:
m_WasSpriteAssigned: 1 m_WasSpriteAssigned: 1
m_MaskInteraction: 0 m_MaskInteraction: 0
m_SpriteSortPoint: 0 m_SpriteSortPoint: 0
--- !u!1 &8120557903780212462
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7193044971820823585}
- component: {fileID: 9096051369561297840}
m_Layer: 0
m_Name: VegetableDuplicate
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7193044971820823585
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8120557903780212462}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 16.7, y: 2.68, z: 0}
m_LocalScale: {x: 4.2, y: 4.2, z: 4.2}
m_Children:
- {fileID: 6226512453236459454}
- {fileID: 5361624405334515297}
- {fileID: 1068057833613208623}
- {fileID: 2028814728392102610}
- {fileID: 4456784854969573225}
- {fileID: 1413573573330694987}
m_Father: {fileID: 2852202173104472746}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &9096051369561297840
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8120557903780212462}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 848710030467426981, guid: 27e9694e644a6914d9047c1029955365, type: 3}
m_Color: {r: 0.8679245, g: 0.6164698, b: 0, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 2.68, y: 3.32}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &8626470253387948976 --- !u!1 &8626470253387948976
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1323,3 +1937,85 @@ SpriteRenderer:
m_WasSpriteAssigned: 1 m_WasSpriteAssigned: 1
m_MaskInteraction: 0 m_MaskInteraction: 0
m_SpriteSortPoint: 0 m_SpriteSortPoint: 0
--- !u!1 &8946559871729365377
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5361624405334515297}
- component: {fileID: 7714950059230223278}
m_Layer: 0
m_Name: Eye_Right
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5361624405334515297
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8946559871729365377}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.535, y: 0.4, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 7193044971820823585}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &7714950059230223278
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8946559871729365377}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 1
m_Sprite: {fileID: 307920376999289829, guid: bb906660940d6854a9688fa29ee3320f, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0.92, y: 0.92}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0

View File

@ -86,6 +86,34 @@ AnimationClip:
path: Zoom path: Zoom
classID: 1 classID: 1
script: {fileID: 0} script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.05
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_IsActive
path: Clamp
classID: 1
script: {fileID: 0}
m_PPtrCurves: m_PPtrCurves:
- curve: - curve:
- time: 0 - time: 0
@ -117,6 +145,13 @@ AnimationClip:
typeID: 1 typeID: 1
customType: 0 customType: 0
isPPtrCurve: 0 isPPtrCurve: 0
- serializedVersion: 2
path: 1640126718
attribute: 2086281974
script: {fileID: 0}
typeID: 1
customType: 0
isPPtrCurve: 0
- serializedVersion: 2 - serializedVersion: 2
path: 183621861 path: 183621861
attribute: 0 attribute: 0
@ -324,6 +359,34 @@ AnimationClip:
path: Zoom path: Zoom
classID: 4 classID: 4
script: {fileID: 0} script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.05
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_IsActive
path: Clamp
classID: 1
script: {fileID: 0}
m_EulerEditorCurves: [] m_EulerEditorCurves: []
m_HasGenericRootTransform: 0 m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0 m_HasMotionFloatCurves: 0

View File

@ -26,6 +26,28 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1101 &-4419592797222438125
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -8842574261698634582}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-2331805597223418774 --- !u!1102 &-2331805597223418774
AnimatorState: AnimatorState:
serializedVersion: 6 serializedVersion: 6
@ -115,7 +137,8 @@ AnimatorState:
m_Name: HopFinal m_Name: HopFinal
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
- {fileID: -4419592797222438125}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b76a91a2e00e0da449336c34c0ad5b1e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,96 @@
fileFormatVersion: 2
guid: 196a4cec9936ec146a4581839cfc99f8
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -7,16 +7,18 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
public class Hair : PlayerActionObject public class Hair : PlayerActionObject
{ {
public float createBeat; public float createBeat;
private RhythmTweezers game;
private Tweezers tweezers; private Tweezers tweezers;
private void Awake() private void Awake()
{ {
tweezers = RhythmTweezers.instance.Tweezers; game = RhythmTweezers.instance;
tweezers = game.Tweezers;
} }
private void Update() private void Update()
{ {
float stateBeat = Conductor.instance.GetPositionFromBeat(createBeat, 4f); float stateBeat = Conductor.instance.GetPositionFromBeat(createBeat + game.tweezerBeatOffset, game.beatInterval);
StateCheck(stateBeat); StateCheck(stateBeat);
if (PlayerInput.Pressed() && tweezers.hitOnFrame == 0) if (PlayerInput.Pressed() && tweezers.hitOnFrame == 0)

View File

@ -1,6 +1,9 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using System;
using Starpelly;
using DG.Tweening;
using RhythmHeavenMania.Util; using RhythmHeavenMania.Util;
@ -9,16 +12,22 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
// use PlayerActionObject for the actual tweezers but this isn't playable rn so IDC // use PlayerActionObject for the actual tweezers but this isn't playable rn so IDC
public class RhythmTweezers : Minigame public class RhythmTweezers : Minigame
{ {
public Transform VegetableHolder;
public GameObject Vegetable; public GameObject Vegetable;
public Animator VegetableAnimator; public Animator VegetableAnimator;
public Tweezers Tweezers; public Tweezers Tweezers;
public GameObject hairBase;
[SerializeField] private GameObject HairsHolder; [SerializeField] private GameObject HairsHolder;
[NonSerialized] public int hairsLeft = 0;
public float tweezersBeatOffset; public float beatInterval = 4f;
public Vector2 tweezersRotOffset; float intervalStartBeat;
public float rotSpd; bool intervalStarted;
public float offset; public float tweezerBeatOffset = 0f;
Tween transitionTween;
bool transitioning = false;
public static RhythmTweezers instance { get; set; } public static RhythmTweezers instance { get; set; }
@ -27,39 +36,108 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
instance = this; instance = this;
} }
private void Start() public void SpawnHair(float beat)
{ {
float beat = 0; // End transition early if the next hair is a lil early.
float offset = 0f; StopTransitionIfActive();
BeatAction.New(HairsHolder, new List<BeatAction.Action>()
// If interval hasn't started, assume this is the first hair of the interval.
if (!intervalStarted)
{ {
new BeatAction.Action(beat + offset, delegate { SpawnHair(beat + offset); }), SetIntervalStart(beat, beatInterval);
new BeatAction.Action(beat + 1f + offset, delegate { SpawnHair(beat + 1f + offset); }),
new BeatAction.Action(beat + 2f + offset, delegate
{
SpawnHair(beat + 2f + offset);
}),
new BeatAction.Action(beat + 3f + offset, delegate { SpawnHair(beat + 3f + offset); }),
});
} }
private void SpawnHair(float beat)
{
Jukebox.PlayOneShotGame("rhythmTweezers/shortAppear", beat); Jukebox.PlayOneShotGame("rhythmTweezers/shortAppear", beat);
GameObject hair = Instantiate(HairsHolder.transform.GetChild(0).gameObject, HairsHolder.transform); Hair hair = Instantiate(hairBase, HairsHolder.transform).GetComponent<Hair>();
hair.SetActive(true); hair.gameObject.SetActive(true);
float rot = ((offset / 3f) * (beat * 2f)) - offset;
float rot = -58f + 116 * Mathp.Normalize(beat, intervalStartBeat, intervalStartBeat + beatInterval - 1f);
hair.transform.eulerAngles = new Vector3(0, 0, rot); hair.transform.eulerAngles = new Vector3(0, 0, rot);
hair.GetComponent<Hair>().createBeat = beat; hair.createBeat = beat;
hairsLeft++;
}
public void SetIntervalStart(float beat, float interval = 4f)
{
// End transition early if the interval starts a lil early.
StopTransitionIfActive();
intervalStartBeat = beat;
beatInterval = interval;
intervalStarted = true;
hairsLeft = 0;
}
const float vegDupeOffset = 16.7f;
public void NextVegetable(float beat)
{
transitioning = true;
Jukebox.PlayOneShotGame("rhythmTweezers/register", beat);
// Move both vegetables to the left by vegDupeOffset, then reset their positions.
// On position reset, reset state of core vegetable.
transitionTween = VegetableHolder.DOLocalMoveX(-vegDupeOffset, Conductor.instance.secPerBeat * 0.5f)
.OnComplete(() => {
var holderPos = VegetableHolder.localPosition;
VegetableHolder.localPosition = new Vector3(0f, holderPos.y, holderPos.z);
ResetVegetable();
transitioning = false;
intervalStarted = false;
}).SetEase(Ease.InOutSine);
} }
private void Update() private void Update()
{ {
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(tweezersBeatOffset, rotSpd); if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused && intervalStarted)
float rot = Mathf.Lerp(tweezersRotOffset.x, tweezersRotOffset.y, normalizedBeat); {
Tweezers.transform.eulerAngles = new Vector3(0, 0, rot); StopTransitionIfActive();
ResetVegetable();
intervalStarted = false;
}
}
private void LateUpdate()
{
// Set tweezer angle.
var tweezerAngle = -180f;
if (intervalStarted)
{
var tweezerTime = Conductor.instance.songPositionInBeats - beatInterval - tweezerBeatOffset;
var unclampedAngle = -58f + 116 * Mathp.Normalize(tweezerTime, intervalStartBeat, intervalStartBeat + beatInterval - 1f);
tweezerAngle = Mathf.Clamp(unclampedAngle, -180f, 180f);
}
Tweezers.transform.eulerAngles = new Vector3(0, 0, tweezerAngle);
// Set tweezer to follow vegetable.
var currentTweezerPos = Tweezers.transform.localPosition;
Tweezers.transform.localPosition = new Vector3(currentTweezerPos.x, Vegetable.transform.localPosition.y + 1f, currentTweezerPos.z);
}
private void ResetVegetable()
{
foreach (Transform t in HairsHolder.transform)
{
var go = t.gameObject;
if (go != hairBase)
GameObject.Destroy(go);
}
VegetableAnimator.Play("Idle", 0, 0);
}
private void StopTransitionIfActive()
{
if (transitioning)
{
if (transitionTween != null)
transitionTween.Kill(true);
}
} }
} }
} }

View File

@ -35,9 +35,17 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
if (ace) if (ace)
{ {
RhythmTweezers.instance.Vegetable.GetComponent<Animator>().Play("Hop", 0, 0); var game = RhythmTweezers.instance;
Jukebox.PlayOneShotGame($"rhythmTweezers/shortPluck{Random.Range(1, 21)}"); Jukebox.PlayOneShotGame($"rhythmTweezers/shortPluck{Random.Range(1, 21)}");
Destroy(hair.gameObject); Destroy(hair.gameObject);
game.hairsLeft--;
if (game.hairsLeft <= 0)
vegetableAnim.Play("HopFinal", 0, 0);
else
vegetableAnim.Play("Hop", 0, 0);
} }
} }
} }

View File

@ -10,6 +10,7 @@ using RhythmHeavenMania.Games.Spaceball;
using RhythmHeavenMania.Games.KarateMan; using RhythmHeavenMania.Games.KarateMan;
using RhythmHeavenMania.Games.SpaceSoccer; using RhythmHeavenMania.Games.SpaceSoccer;
using RhythmHeavenMania.Games.DJSchool; using RhythmHeavenMania.Games.DJSchool;
using RhythmHeavenMania.Games.RhythmTweezers;
namespace RhythmHeavenMania namespace RhythmHeavenMania
{ {
@ -194,10 +195,16 @@ namespace RhythmHeavenMania
new Param("type", new EntityTypes.Integer(0, 2, 0), "Type"), new Param("type", new EntityTypes.Integer(0, 2, 0), "Type"),
}), }),
}), }),
new Minigame("rhythmTweezers", "VeggieTales", "008c97", false, false, new List<GameAction>() new Minigame("rhythmTweezers", "Rhythm Tweezers \n<color=#eb5454>[WIP don't use]</color>", "98b389", false, false, new List<GameAction>()
{ {
new GameAction("start interval", delegate { RhythmTweezers.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
new GameAction("short hair", delegate { RhythmTweezers.instance.SpawnHair(eventCaller.currentEntity.beat); }, 0.5f),
new GameAction("next vegetable", delegate { RhythmTweezers.instance.NextVegetable(eventCaller.currentEntity.beat); }, 0.5f),
new GameAction("set tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, 1f, true),
new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f),
}), }),
/*new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List<GameAction>() /*
new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List<GameAction>()
{ {
}), }),