Got rid of unnecessary calculations

This commit is contained in:
Braedon 2022-02-17 21:59:52 -05:00
parent c2c59e7910
commit 6ca364d5a0

View file

@ -83,14 +83,13 @@ namespace RhythmHeavenMania.Editor.Track
// thank you to @chrislo27 for suggesting the fix for this.
// only renders blocks if they're in view of the timeline viewport
bool visible = rectTransform.IsVisibleFrom(Editor.instance.EditorCamera);
var leftSide = rectTransform.localPosition.x;
var rightSide = leftSide + rectTransform.sizeDelta.x;
var timelineLeftSide = (Timeline.instance.TimelineContent.localPosition.x / 100f) * -1;
var timelineRightSide = timelineLeftSide + 10.563f; // what a magic number, i'm sure I could calculate this but I'm lazy
visible = (rightSide >= timelineLeftSide && leftSide <= timelineRightSide);
bool visible = (rightSide >= timelineLeftSide && leftSide <= timelineRightSide);
if (visible != lastVisible)