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i hate multisound for being 0.10 beats late
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1 changed files with 8 additions and 7 deletions
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@ -168,14 +168,15 @@ namespace HeavenStudio.Games
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switch (type)
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switch (type)
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{
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{
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case (int) CoinToss.CoinVariation.Cowbell:
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case (int) CoinToss.CoinVariation.Cowbell:
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Jukebox.PlayOneShotGame("coinToss/cowbell1"); //this was intentional. it was to avoid the throw and cowbells to go offbeat.
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//this was intentional. it was to avoid the throw and cowbells to go offbeat.
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Jukebox.PlayOneShotGame("coinToss/cowbell1");
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MultiSound.Play(new MultiSound.Sound[] {
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("coinToss/cowbell2", beat + 1f),
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new MultiSound.Sound("coinToss/cowbell2", beat + 1f, offset: 0.01f),
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new MultiSound.Sound("coinToss/cowbell1", beat + 2f),
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new MultiSound.Sound("coinToss/cowbell1", beat + 2f, offset: 0.01f),
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new MultiSound.Sound("coinToss/cowbell2", beat + 3f),
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new MultiSound.Sound("coinToss/cowbell2", beat + 3f, offset: 0.01f),
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new MultiSound.Sound("coinToss/cowbell1", beat + 4f),
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new MultiSound.Sound("coinToss/cowbell1", beat + 4f, offset: 0.01f),
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new MultiSound.Sound("coinToss/cowbell2", beat + 5f),
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new MultiSound.Sound("coinToss/cowbell2", beat + 5f, offset: 0.01f),
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new MultiSound.Sound("coinToss/cowbell1", beat + 6f),
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new MultiSound.Sound("coinToss/cowbell1", beat + 6f, offset: 0.01f),
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});
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});
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break;
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break;
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default:
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default:
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