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[] + tessellationDetail: 0 + bones: [] + spriteID: bd149542d608b9ed0800000000000000 + internalID: -2406188369649778213 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] bones: [] diff --git a/Assets/Scripts/Games/MrUpbeat.meta b/Assets/Scripts/Games/MrUpbeat.meta new file mode 100644 index 00000000..b12ae0e7 --- /dev/null +++ b/Assets/Scripts/Games/MrUpbeat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f22d820fe1dee4e469a337fa3e97fe7b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs new file mode 100644 index 00000000..4dea3eda --- /dev/null +++ b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs @@ -0,0 +1,89 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System; +using Starpelly; + +using RhythmHeavenMania.Util; + +namespace RhythmHeavenMania.Games.MrUpbeat +{ + public class MrUpbeat : Minigame + { + [Header("References")] + public GameObject metronome; + public UpbeatMan man; + + public GameEvent beat = new GameEvent(); + public GameEvent offbeat = new GameEvent(); + public bool canGo = false; + private int beatCount = 0; + + public static MrUpbeat instance; + + private void Awake() + { + instance = this; + } + + private void Update() + { + if (canGo) + metronome.transform.eulerAngles = new Vector3(0, 0, 270 - Mathf.Cos(Mathf.PI * Conductor.instance.songPositionInBeats) * 75); + //else + // metronome.transform.eulerAngles = new Vector3(0, 0, 200); + + List gos = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "mrUpbeat/go"); + for(int i=0; i Conductor.instance.songPositionInBeats) + { + canGo = true; + break; + } else + { + canGo = false; + } + } + + if (Conductor.instance.ReportBeat(ref beat.lastReportedBeat) && canGo) + { + if(beatCount % 2 == 0) + Jukebox.PlayOneShotGame("mrUpbeat/metronomeRight"); + else + Jukebox.PlayOneShotGame("mrUpbeat/metronomeLeft"); + + beatCount++; + } + + if (Conductor.instance.ReportBeat(ref offbeat.lastReportedBeat, 0.25f, true)) + { + man.Blip(); + if(canGo) man.targetBeat = offbeat.lastReportedBeat + 1f; + } + } + + public override void OnGameSwitch() + { + base.OnGameSwitch(); + canGo = false; + man.stepTimes = 0; + SetInterval(0); + } + + public void SetInterval(float beat) + { + beatCount = 0; + offbeat.startBeat = beat; + man.targetBeat = beat + 320f; + man.Idle(); + } + + public void Go(float beat) + { + beatCount = 0; + } + + + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs.meta b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs.meta new file mode 100644 index 00000000..b8608c7a --- /dev/null +++ b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a258517e5332c824a8b81a03036fc2a8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs new file mode 100644 index 00000000..6ed098e7 --- /dev/null +++ b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs @@ -0,0 +1,102 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System; +using Starpelly; + +using RhythmHeavenMania.Util; + +namespace RhythmHeavenMania.Games.MrUpbeat +{ + public class UpbeatMan : PlayerActionObject + { + [Header("References")] + public MrUpbeat game; + public Animator animator; + public Animator blipAnimator; + public GameObject[] shadows; + + public float targetBeat = 0.25f; + public int stepTimes = 0; + private bool stepped = false; + + public GameEvent blip = new GameEvent(); + + private void Update() + { + float normalizedBeat = Conductor.instance.GetPositionFromMargin(targetBeat, 0.5f); + StateCheck(normalizedBeat); + + if(game.canGo && normalizedBeat > Minigame.LateTime()) + { + //Fall(); + targetBeat += 100f; + return; + } + + if (PlayerInput.Pressed()) + { + if (state.perfect) + { + Step(); + } + else if(state.notPerfect()) + { + Fall(); + } + else + { + Step(); + } + } + } + + public override void OnAce() + { + if (!game.canGo) return; + + Step(); + } + + public void Idle() + { + stepTimes = 0; + transform.localScale = new Vector3(1, 1); + animator.Play("Idle", 0, 0); + } + + public void Step() + { + stepTimes++; + + animator.Play("Step", 0, 0); + Jukebox.PlayOneShotGame("mrUpbeat/step"); + + if (stepTimes % 2 == 1) + { + shadows[0].SetActive(false); + shadows[1].SetActive(true); + transform.localScale = new Vector3(-1, 1); + } else + { + shadows[0].SetActive(true); + shadows[1].SetActive(false); + transform.localScale = new Vector3(1, 1); + } + } + + public void Fall() + { + animator.Play("Fall", 0, 0); + Jukebox.PlayOneShot("miss"); + } + + public void Blip() + { + Jukebox.PlayOneShotGame("mrUpbeat/blip"); + blipAnimator.Play("Blip", 0, 0); + } + + + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs.meta b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs.meta new file mode 100644 index 00000000..36b78110 --- /dev/null +++ b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e4fa18aec69a2e949a7e2d4e33bdd2b9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/WizardsWaltz/Girl.cs b/Assets/Scripts/Games/WizardsWaltz/Girl.cs new file mode 100644 index 00000000..7d95aea9 --- /dev/null +++ b/Assets/Scripts/Games/WizardsWaltz/Girl.cs @@ -0,0 +1,36 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace RhythmHeavenMania.Games.WizardsWaltz +{ + public class Girl : MonoBehaviour + { + + public Animator animator; + + public GameObject[] flowers; + private int flowerCount = 0; + + public void Happy() + { + animator.Play("Happy", 0, 0); + SetFlowers(1); + } + + public void Sad() + { + animator.Play("Sad", 0, 0); + SetFlowers(-1); + } + + public void SetFlowers(int add = 0) + { + flowerCount = Mathf.Clamp(flowerCount + add, 0, flowers.Length); + for (int i = 0; i < flowers.Length; i++) + { + flowers[i].SetActive(i < flowerCount); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/WizardsWaltz/Girl.cs.meta b/Assets/Scripts/Games/WizardsWaltz/Girl.cs.meta new file mode 100644 index 00000000..24ca1d94 --- /dev/null +++ b/Assets/Scripts/Games/WizardsWaltz/Girl.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6e25ab9ffcdb4c945ace0b7c8db5bd9a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/WizardsWaltz/MagicFX.cs b/Assets/Scripts/Games/WizardsWaltz/MagicFX.cs new file mode 100644 index 00000000..fb38c2a9 --- /dev/null +++ b/Assets/Scripts/Games/WizardsWaltz/MagicFX.cs @@ -0,0 +1,33 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using RhythmHeavenMania.Util; +using System; + +namespace RhythmHeavenMania.Games.WizardsWaltz +{ + public class MagicFX : MonoBehaviour + { + public Animator animator; + public SpriteRenderer spriteRenderer; + public GameObject shimmer; + + public void Start() + { + int order = (int)Math.Round((transform.position.z - 2) * 1000); + spriteRenderer.sortingOrder = order; + shimmer.GetComponent().sortingOrder = order; + animator.Play("Magic", 0, 0); + + Rigidbody2D rb2d = gameObject.AddComponent(); + rb2d.gravityScale = 2.5f; + } + + public void Kill() + { + Destroy(shimmer); + Destroy(gameObject); + } + + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/WizardsWaltz/MagicFX.cs.meta b/Assets/Scripts/Games/WizardsWaltz/MagicFX.cs.meta new file mode 100644 index 00000000..4a0dc7ea --- /dev/null +++ b/Assets/Scripts/Games/WizardsWaltz/MagicFX.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b107d57be99ffe34ea2d14c49c15ff80 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/WizardsWaltz/Plant.cs b/Assets/Scripts/Games/WizardsWaltz/Plant.cs index c42a7f8d..18bd92ca 100644 --- a/Assets/Scripts/Games/WizardsWaltz/Plant.cs +++ b/Assets/Scripts/Games/WizardsWaltz/Plant.cs @@ -8,6 +8,7 @@ namespace RhythmHeavenMania.Games.WizardsWaltz public class Plant : PlayerActionObject { public Animator animator; + public SpriteRenderer spriteRenderer; public float createBeat; private WizardsWaltz game; @@ -21,6 +22,7 @@ namespace RhythmHeavenMania.Games.WizardsWaltz private void Start() { + spriteRenderer.sortingOrder = (int)Math.Round((transform.position.z - 2) * 1000); animator.Play("Appear", 0, 0); } @@ -55,6 +57,16 @@ namespace RhythmHeavenMania.Games.WizardsWaltz animator.Play("Hit", 0, 0); } + public void IdlePlant() + { + animator.Play("IdlePlant", 0, 0); + } + + public void IdleFlower() + { + animator.Play("IdleFlower", 0, 0); + } + public void Eat() { animator.Play("Eat", 0, 0); diff --git a/Assets/Scripts/Games/WizardsWaltz/Wizard.cs b/Assets/Scripts/Games/WizardsWaltz/Wizard.cs index 8ad64706..3e5f5543 100644 --- a/Assets/Scripts/Games/WizardsWaltz/Wizard.cs +++ b/Assets/Scripts/Games/WizardsWaltz/Wizard.cs @@ -7,8 +7,12 @@ namespace RhythmHeavenMania.Games.WizardsWaltz { public class Wizard : MonoBehaviour { + public Animator animator; public GameObject shadow; + private float newBeat = 0; + private int beats = 0; + private WizardsWaltz game; private float songPos; @@ -22,11 +26,11 @@ namespace RhythmHeavenMania.Games.WizardsWaltz songPos = Conductor.instance.songPositionInBeats; var am = game.beatInterval / 2f; var x = Mathf.Sin(Mathf.PI * songPos / am) * 6; - var y = Mathf.Cos(Mathf.PI * songPos / am) * 1.5f; - var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.25f; + var y = Mathf.Cos(Mathf.PI * songPos / am) * 2f; + var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.35f; - transform.position = new Vector3(x, 2 + y, -scale); - shadow.transform.position = new Vector3(x, -2.5f + y, -scale + 0.1f); + transform.position = new Vector3(x, 1f + y, scale * 2); + shadow.transform.position = new Vector3(x, -3.5f + y, scale * 2 + 0.1f); var xscale = scale; if (y > 0) xscale *= -1; @@ -34,8 +38,23 @@ namespace RhythmHeavenMania.Games.WizardsWaltz shadow.transform.localScale = new Vector3(scale, scale, 1); } + private void LateUpdate() + { + if (PlayerInput.Pressed(true)) + { + animator.Play("Magic", 0, 0); + } + } + + public void Idle() + { + animator.Play("Idle", 0, 0); + } + public void Magic(Plant plant, bool hit) { + animator.Play("Magic", 0, 0); + if(plant == null) { // TODO: Play empty A press sound @@ -45,11 +64,13 @@ namespace RhythmHeavenMania.Games.WizardsWaltz { Jukebox.PlayOneShotGame("wizardsWaltz/grow"); plant.Bloom(); + game.girl.Happy(); } else { Jukebox.PlayOneShot("miss"); plant.Eat(); + game.girl.Sad(); } } diff --git a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs index 1893f7f6..fc7dd49f 100644 --- a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs +++ b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs @@ -12,9 +12,13 @@ namespace RhythmHeavenMania.Games.WizardsWaltz { [Header("References")] public Wizard wizard; + public Girl girl; public GameObject plantHolder; public GameObject plantBase; + public GameObject fxHolder; + public GameObject fxBase; + private int timer = 0; public float beatInterval = 4f; float intervalStartBeat; bool intervalStarted; @@ -37,6 +41,26 @@ namespace RhythmHeavenMania.Games.WizardsWaltz } } + private void FixedUpdate() + { + if (timer % 8 == 0 || UnityEngine.Random.Range(0,8) == 0) + { + var songPos = Conductor.instance.songPositionInBeats; + var am = beatInterval / 2f; + var x = Mathf.Sin(Mathf.PI * songPos / am) * 6 + UnityEngine.Random.Range(-0.5f, 0.5f); + var y = Mathf.Cos(Mathf.PI * songPos / am) * 2f + UnityEngine.Random.Range(-0.5f, 0.5f); ; + var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.35f + UnityEngine.Random.Range(-0.2f, 0.2f); ; + + MagicFX magic = Instantiate(fxBase, fxHolder.transform).GetComponent(); + + magic.transform.position = new Vector3(x, 0.5f + y, scale * 2); + magic.transform.localScale = wizard.gameObject.transform.localScale; + magic.gameObject.SetActive(true); + } + + timer++; + } + public void SetIntervalStart(float beat, float interval = 4f) { // Don't do these things if the interval was already started. @@ -62,12 +86,12 @@ namespace RhythmHeavenMania.Games.WizardsWaltz var songPos = Conductor.instance.songPositionInBeats; var am = (beatInterval / 2f); var x = Mathf.Sin(Mathf.PI * songPos / am) * 6; - var y = -2.5f + Mathf.Cos(Mathf.PI * songPos / am) * 1.5f; - var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.25f; + var y = -3.5f + Mathf.Cos(Mathf.PI * songPos / am) * 2f; + var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.35f; var xscale = scale; - if (y > -2.5f) xscale *= -1; + if (y > -3.5f) xscale *= -1; - plant.transform.localPosition = new Vector3(x, y, -scale); + plant.transform.localPosition = new Vector3(x, y, scale * 2); plant.transform.localScale = new Vector3(xscale, scale, 1); plant.gameObject.SetActive(true); diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 1f973204..647f78f0 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -17,6 +17,7 @@ using RhythmHeavenMania.Games.BuiltToScaleDS; using RhythmHeavenMania.Games.TapTrial; using RhythmHeavenMania.Games.CropStomp; using RhythmHeavenMania.Games.WizardsWaltz; +using RhythmHeavenMania.Games.MrUpbeat; namespace RhythmHeavenMania { @@ -373,6 +374,11 @@ namespace RhythmHeavenMania new GameAction("start interval", delegate { WizardsWaltz.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true), new GameAction("plant", delegate { WizardsWaltz.instance.SpawnFlower(eventCaller.currentEntity.beat); }, 0.5f, false), }), + new Minigame("mrUpbeat", "Mr. Upbeat \n[WIP don't use]", "FFFFFF", false, false, new List() + { + new GameAction("prepare", delegate { MrUpbeat.instance.SetInterval(eventCaller.currentEntity.beat); }, 0.5f, true), + new GameAction("go", delegate { MrUpbeat.instance.Go(eventCaller.currentEntity.beat); }, 4f, true), + }), /*new Minigame("spaceDance", "Space Dance", "B888F8", new List() { }),