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static class AgbMannequinFactoryLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("mannequinFactory", "Mannequin Factory", "554899", false, false, new List() + { + new GameAction("headOut", "Send Head Out") + { + inactiveFunction = delegate { + MannequinFactory.HeadOutSFX(eventCaller.currentEntity.beat, 0); + }, + function = delegate { + MannequinFactory.HeadOutSFX(eventCaller.currentEntity.beat, 0); + if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) { + instance.HeadOut(eventCaller.currentEntity.beat, 0); + } + }, + defaultLength = 7, + }, + new GameAction("misalignedHeadOut", "Send Misaligned Head Out") + { + inactiveFunction = delegate { + MannequinFactory.HeadOutSFX(eventCaller.currentEntity.beat, 1); + }, + function = delegate { + MannequinFactory.HeadOutSFX(eventCaller.currentEntity.beat, 1); + if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) { + instance.HeadOut(eventCaller.currentEntity.beat, 1); + } + }, + defaultLength = 7, + }, + new GameAction("randomHeadOut", "Send Random Head Out") + { + // inactiveFunction = delegate { + // int random = Random.Range(0, 2); + // MannequinFactory.HeadOutSFX(eventCaller.currentEntity.beat, random); + // }, + function = delegate { + int random = Random.Range(0, 2); + MannequinFactory.HeadOutSFX(eventCaller.currentEntity.beat, random); + if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) { + instance.HeadOut(eventCaller.currentEntity.beat, random); + } + }, + defaultLength = 7, + }, + new GameAction("changeText", "Change Text") + { + function = delegate { + if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) { + instance.SignText.text = eventCaller.currentEntity["text"]; + } + }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("text", "Mannequin Factory", "Text", "The text to be displayed on the sign"), + } + }, + new GameAction("bgColor", "Change Background Color") + { + function = delegate { + if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) { + var e = eventCaller.currentEntity; + instance.BackgroundColor(e.beat, e.length, e["colorStart"], e["colorEnd"], e["ease"]); + } + }, + parameters = new List() + { + new Param("colorStart", new Color(0.97f, 0.94f, 0.51f, 1f), "Start Color", "The color to start fading from."), + new Param("colorEnd", new Color(0.97f, 0.94f, 0.51f, 1f), "End Color", "The color to end the fade."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "The ease to use for color fade", new() { + new Param.CollapseParam((x, _) => (int)x != (int)Util.EasingFunction.Ease.Instant, new[] { "colorStart" }), + }), + }, + resizable = true + }, + }, + new List() {"agb", "normal"}, + "agbmannequin", "en", + new List() {} + ); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_MannequinFactory; + public class MannequinFactory : Minigame + { + [Header("Animators")] + public Animator HandAnim; + public Animator StampAnim; + + [Header("References")] + [SerializeField] SpriteRenderer bg; + public TMP_Text SignText; + public GameObject MannequinHeadObject; + + public double slapScheduledBeat = double.MinValue; + + private double colorStartBeat = -1; + private float colorLength = 0f; + private Color colorStart, colorEnd = new Color(0.97f, 0.94f, 0.51f, 1f); // default bg color + private Util.EasingFunction.Ease colorEase; + + protected static bool IA_PadLeft(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt); + } + + public static PlayerInput.InputAction InputAction_First = + new("AgbMannequinFactoryTouchFirst", new int[] { IAPressCat, IAPressCat, IAPressCat }, + IA_PadLeft, IA_TouchFlick, IA_Empty); + + public static PlayerInput.InputAction InputAction_Second = + new("AgbMannequinFactoryTouchSecond", new int[] { IAPressCat, IAPressCat, IAPressCat }, + IA_PadBasicPress, IA_TouchBasicPress, IA_Empty); + + private void Update() + { + if (PlayerInput.GetIsAction(InputAction_First) && !IsExpectingInputNow(InputAction_First) + && !HandAnim.IsPlayingAnimationNames("SlapEmpty", "SlapJust")) + { + HandAnim.DoScaledAnimationAsync("SlapEmpty", 0.3f); + } + + bool canSlap = PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || slapScheduledBeat < conductor.songPositionInBeatsAsDouble; + + if (PlayerInput.GetIsAction(InputAction_Second) && !IsExpectingInputNow(InputAction_Second) + && !StampAnim.IsPlayingAnimationNames("StampEmpty", "StampJust") && canSlap) + { + StampAnim.DoScaledAnimationAsync("StampEmpty", 0.3f); + } + + float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength)); + + var func = Util.EasingFunction.GetEasingFunction(colorEase); + + float newR = func(colorStart.r, colorEnd.r, normalizedBeat); + float newG = func(colorStart.g, colorEnd.g, normalizedBeat); + float newB = func(colorStart.b, colorEnd.b, normalizedBeat); + + bg.color = new Color(newR, newG, newB); + } + + public override void OnPlay(double beat) => StartGame(beat, true); + public override void OnGameSwitch(double beat) => StartGame(beat, false); + + private void StartGame(double beat, bool isPlay) + { + var events = gameManager.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] == "mannequinFactory"); + + foreach (var e in events) + { + if (e.beat < beat && e.beat + 2.75 > beat && e.datamodel is "mannequinFactory/headOut" or "mannequinFactory/misalignedHeadOut" /* or "mannequinFactory/randomHeadOut" */) { + int cueType = e.datamodel switch { + "mannequinFactory/headOut" => 0, + "mannequinFactory/misalignedHeadOut" => 1, + "mannequinFactory/randomHeadOut" or _ => Random.Range(0, 2), + }; + HeadOut(e.beat, cueType); + if (isPlay) { + HeadOutSFX(e.beat, cueType, beat); + } + } + } + + var bg = events.FindLast(e => e.datamodel == "mannequinFactory/bgColor" && e.beat < beat); + if (bg != null) { + BackgroundColor(bg.beat, bg.length, bg["colorStart"], bg["colorEnd"], bg["ease"]); + } else { + Color color = new Color(0.97f, 0.94f, 0.51f, 1f); + BackgroundColor(0, 0, color, color, (int)EasingFunction.Ease.Instant); + } + } + + public static void HeadOutSFX(double beat, int cueType, double fromBeat = 0) + { + var sfx = new List() { + new("mannequinFactory/drum", beat ), + new("mannequinFactory/drum", beat + 0.5), + new("mannequinFactory/drum", beat + 1.5), + new("mannequinFactory/drum", beat + 2 ), + new("mannequinFactory/whoosh", beat + 5), + }; + if (cueType == 0) { + for (int i = 0; i < 7; i++) { + sfx.Add(new($"mannequinFactory/drumroll{i + 1}", beat + 3 + (i * 0.1667))); + } + } else { + sfx.AddRange(new MultiSound.Sound[] { + new("mannequinFactory/drum", beat + 0.75), + new("mannequinFactory/drum", beat + 1 ), + new("mannequinFactory/whoosh", beat + 3), + }); + } + sfx.Sort((x, y) => x.beat.CompareTo(y.beat)); + sfx.RemoveAll(x => x.beat < fromBeat); + if (sfx.Count > 0) { + MultiSound.Play(sfx.ToArray(), forcePlay: true); + } + } + + public void HeadOut(double beat, int cueType) + { + MannequinHead head = Instantiate(MannequinHeadObject, transform).GetComponent(); + head.game = this; + head.startBeat = beat; + head.needSlap = cueType == 1; + } + + public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, int ease) + { + colorStartBeat = beat; + colorLength = length; + colorStart = colorStartSet; + colorEnd = colorEndSet; + colorEase = (Util.EasingFunction.Ease)ease; + } + } +} diff --git a/Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs.meta b/Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs.meta new file mode 100644 index 00000000..154e53c5 --- /dev/null +++ b/Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d0697b066afb3aa41a8bef8800523a8b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/MannequinFactory/MannequinHead.cs b/Assets/Scripts/Games/MannequinFactory/MannequinHead.cs new file mode 100644 index 00000000..98a9dd98 --- /dev/null +++ b/Assets/Scripts/Games/MannequinFactory/MannequinHead.cs @@ -0,0 +1,136 @@ +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_MannequinFactory +{ + public class MannequinHead : MonoBehaviour + { + public double startBeat; + public bool needSlap; + + [Header("Animators")] + [SerializeField] SpriteRenderer headSr; + [SerializeField] Sprite[] heads; + [SerializeField] SpriteRenderer eyesSr; + [SerializeField] Sprite[] eyes; + [SerializeField] Animator headAnim; + + int turnStatus; + + public MannequinFactory game; + + private void Start() + { + game.slapScheduledBeat = startBeat + 4; + + turnStatus = needSlap ? 0 : 1; + headSr.sprite = heads[turnStatus]; + + BeatAction.New(game, new List { + new(startBeat + 1, delegate { headAnim.DoScaledAnimationAsync("Move1", 0.3f); }), + new(startBeat + 3, delegate { if (game.gameManager.autoplay) headAnim.DoScaledAnimationAsync("Move2", 0.3f); }), + new(startBeat + 4, delegate { + PlayerActionEvent input; + if (turnStatus == 1) { + input = game.ScheduleInput(startBeat, 5, MannequinFactory.InputAction_Second, StampJust, StampMiss, null); + } else { + input = game.ScheduleUserInput(startBeat, 5, MannequinFactory.InputAction_Second, StampUnJust, StampMiss, null); + } + input.IsHittable = () => !game.StampAnim.IsPlayingAnimationNames("StampEmpty", "StampJust"); + }), + }); + + PlayerActionEvent input; + if (needSlap) { + input = game.ScheduleInput(startBeat, 3, MannequinFactory.InputAction_First, SlapJust, SlapMiss, null); + } else { + input = game.ScheduleUserInput(startBeat, 3, MannequinFactory.InputAction_First, SlapUnJust, SlapMiss, null); + } + input.IsHittable = () => !game.HandAnim.IsPlayingAnimationNames("SlapEmpty", "SlapJust"); + } + + private void SlapJust(PlayerActionEvent caller, float state) + { + SlapHit(state); + headSr.sprite = heads[turnStatus]; + } + + private void SlapUnJust(PlayerActionEvent caller, float state) + { + eyesSr.transform.localScale = new Vector2(-1, 1); + headSr.transform.localScale = new Vector2(-1, 1); + headSr.sprite = heads[0]; + game.ScoreMiss(); + SlapHit(state); + } + + private void SlapHit(float state) + { + if (state >= 1f || state <= -1f) SoundByte.PlayOneShot("nearMiss"); + turnStatus++; + SoundByte.PlayOneShotGame("mannequinFactory/slap"); + game.HandAnim.DoScaledAnimationAsync("SlapJust", 0.3f); + headAnim.Play("Slapped", 0, 0); + } + + private void SlapMiss(PlayerActionEvent caller) + { + headAnim.DoScaledAnimationAsync("Move2", 0.3f); + } + + private void StampHit(float state) + { + if (state >= 1f || state <= -1f) SoundByte.PlayOneShot("nearMiss"); + headAnim.DoScaledAnimationAsync("Stamp", 0.3f); + game.StampAnim.DoScaledAnimationAsync("StampJust", 0.3f); + SoundByte.PlayOneShotGame("mannequinFactory/eyes"); + eyesSr.gameObject.SetActive(true); + } + + private void StampJust(PlayerActionEvent caller, float state) + { + StampHit(state); + + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("mannequinFactory/claw1", startBeat + 6), + new MultiSound.Sound("mannequinFactory/claw2", startBeat + 6.5), + }); + BeatAction.New(game, new List { + new BeatAction.Action(startBeat + 5.75, delegate { headAnim.DoScaledAnimationAsync("Grabbed1", 0.3f); }), + new BeatAction.Action(startBeat + 6 , delegate { headAnim.DoScaledAnimationAsync("Grabbed2", 0.3f); }), + }); + } + + private void StampUnJust(PlayerActionEvent caller, float state) + { + StampHit(state); + eyesSr.sprite = eyes[1]; + + BeatAction.New(game, new List { + new BeatAction.Action(startBeat + 6, delegate { + SoundByte.PlayOneShotGame("mannequinFactory/miss"); + headAnim.DoScaledAnimationAsync("StampMiss", 0.3f); + }), + }); + } + + private void StampMiss(PlayerActionEvent caller) + { + headAnim.DoScaledAnimationAsync("Move3", 0.3f); + BeatAction.New(game, new List { + new BeatAction.Action(startBeat + 6.5, delegate { + SoundByte.PlayOneShotGame("mannequinFactory/miss"); + headAnim.DoScaledAnimationAsync("Miss", 0.3f); + }), + }); + } + + // animation event + public void DestroySelf() + { + Destroy(this); + } + } +} diff --git a/Assets/Scripts/Games/MannequinFactory/MannequinHead.cs.meta b/Assets/Scripts/Games/MannequinFactory/MannequinHead.cs.meta new file mode 100644 index 00000000..4f015e3e --- /dev/null +++ b/Assets/Scripts/Games/MannequinFactory/MannequinHead.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e6b776b7f3531104982259e4ca09d7d5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index 8bab4a7e..df03f729 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -266,6 +266,17 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrBackbeatLoader failed!"); } + Debug.Log("Running game loader AgbMannequinFactoryLoader"); + game = AgbMannequinFactoryLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader AgbMannequinFactoryLoader failed!"); + } + Debug.Log("Running game loader RvlManzaiLoader"); game = RvlManzaiLoader.AddGame(eventCaller); if (game != null) diff --git a/Assets/Scripts/Util/AnimationHelpers.cs b/Assets/Scripts/Util/AnimationHelpers.cs index 3a5b592a..52610a4a 100644 --- a/Assets/Scripts/Util/AnimationHelpers.cs +++ b/Assets/Scripts/Util/AnimationHelpers.cs @@ -73,6 +73,10 @@ namespace HeavenStudio.Util if (!double.IsNaN(startBeat)) { var cond = Conductor.instance; var animClip = Array.Find(anim.runtimeAnimatorController.animationClips, x => x.name == animName); + if (animClip == null) { + Debug.LogError("Animation clip " + animName + " not found!"); + return; + } double animLength = cond.SecsToBeats(animClip.length, cond.GetBpmAtBeat(startBeat)); pos = cond.GetPositionFromBeat(startBeat, animLength) * timeScale; } else {