Spaceball camera easings

This commit is contained in:
Braedon 2022-02-04 17:16:22 -05:00
parent b55a6dcabc
commit 686a8942f5
9 changed files with 2597 additions and 38 deletions

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@ -2,6 +2,8 @@ using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania
{
[Serializable]
@ -19,6 +21,7 @@ namespace RhythmHeavenMania
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float length;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valA;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public int type;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public EasingFunction.Ease ease;
public string datamodel;
[JsonIgnore] public Editor.Track.TimelineEventObj eventObj;

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@ -27,6 +27,8 @@ namespace RhythmHeavenMania.Games.Spaceball
public Alien alien;
private EasingFunction.Ease lastEase;
public static Spaceball instance { get; set; }
public override void OnGameSwitch()
@ -51,7 +53,17 @@ namespace RhythmHeavenMania.Games.Spaceball
private void Start()
{
allCameraEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "camera" });
var camEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "camera" });
List<Beatmap.Entity> tempEvents = new List<Beatmap.Entity>();
for (int i = 0; i < camEvents.Count; i++)
{
if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeats)
{
tempEvents.Add(camEvents[i]);
}
}
allCameraEvents = tempEvents;
UpdateCameraZoom(); // can't believe this shit actually works
}
@ -71,22 +83,33 @@ namespace RhythmHeavenMania.Games.Spaceball
float normalizedBeat = Conductor.instance.GetPositionFromBeat(currentZoomCamBeat, currentZoomCamLength);
if (normalizedBeat > Minigame.EndTime())
if (normalizedBeat >= 0)
{
// lastCamDistance = GameCamera.instance.camera.transform.localPosition.z;
}
else
{
if (currentZoomCamLength < 0)
if (normalizedBeat > Minigame.EndTime())
{
GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance);
// lastCamDistance = GameCamera.instance.camera.transform.localPosition.z;
}
else
{
float newPosZ = Mathf.Lerp(lastCamDistance, currentZoomCamDistance, normalizedBeat);
GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, newPosZ);
if (currentZoomCamLength < 0)
{
GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance);
}
else
{
EasingFunction.Ease ease = EasingFunction.Ease.EaseInOutCirc;
EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase);
float newPosZ = func(lastCamDistance, currentZoomCamDistance, normalizedBeat);
GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, newPosZ);
}
}
}
else
{
// ?
GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, -10f);
}
}
}
@ -116,6 +139,8 @@ namespace RhythmHeavenMania.Games.Spaceball
currentZoomCamDistance = 0;
else
currentZoomCamDistance = dist;
lastEase = allCameraEvents[currentZoomIndex].ease;
}
}

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@ -53,7 +53,7 @@ namespace RhythmHeavenMania.Editor
private bool changedMusic = false;
private bool loadedMusic = false;
private string currentRemixPath = "";
private int lastEditorObjectsCount = 0;
private string remixName = "";
private bool fullscreen;
public bool discordDuringTesting = false;
@ -176,13 +176,6 @@ namespace RhythmHeavenMania.Editor
}
}
if (lastEditorObjectsCount != GameManager.instance.BeatmapEntities())
{
UpdateEditorStatus(false);
}
lastEditorObjectsCount = GameManager.instance.BeatmapEntities();
if (Application.isEditor)
{
if (Input.GetKeyDown(KeyCode.S))
@ -308,6 +301,9 @@ namespace RhythmHeavenMania.Editor
zipStream.Write(bytes, 0, bytes.Length);
}
}
currentRemixPath = path;
UpdateEditorStatus(false);
}
}
@ -364,6 +360,8 @@ namespace RhythmHeavenMania.Editor
}
currentRemixPath = path;
remixName = Path.GetFileName(path);
UpdateEditorStatus(false);
CommandManager.instance.Clear();
}
});
@ -394,7 +392,7 @@ namespace RhythmHeavenMania.Editor
private void UpdateEditorStatus(bool updateTime)
{
if (discordDuringTesting || !Application.isEditor)
DiscordRPC.DiscordRPC.UpdateActivity("In Editor", $"Objects: {GameManager.instance.Beatmap.entities.Count + GameManager.instance.Beatmap.tempoChanges.Count}", updateTime);
DiscordRPC.DiscordRPC.UpdateActivity("In Editor", $"{remixName}", updateTime);
}
public string GetJson()

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@ -14,6 +14,7 @@ namespace RhythmHeavenMania.Editor
[Header("Property Prefabs")]
[SerializeField] private GameObject IntegerP;
[SerializeField] private GameObject DropdownP;
public Beatmap.Entity entity;
@ -88,6 +89,10 @@ namespace RhythmHeavenMania.Editor
{
prefab = IntegerP;
}
else if (type.GetType() == typeof(RhythmHeavenMania.Util.EasingFunction.Ease))
{
prefab = DropdownP;
}
GameObject input = Instantiate(prefab);
input.transform.SetParent(this.gameObject.transform);
@ -101,7 +106,7 @@ namespace RhythmHeavenMania.Editor
private void DestroyParams()
{
active = false;
for (int i = 1; i < transform.childCount; i++)
for (int i = 2; i < transform.childCount; i++)
{
Destroy(transform.GetChild(i).gameObject);
}

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@ -5,39 +5,68 @@ using UnityEngine.UI;
using TMPro;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Editor
{
public class EventPropertyPrefab : MonoBehaviour
{
public TMP_Text caption;
[SerializeField] private EventParameterManager parameterManager;
[Header("Integer and Float")]
[Space(10)]
public Slider slider;
public TMP_InputField inputField;
[Header("Dropdown")]
[Space(10)]
public TMP_Dropdown dropdown;
private string propertyName;
[SerializeField] private EventParameterManager parameterManager;
public void SetProperties(string propertyName, object type, string caption)
{
this.propertyName = propertyName;
this.caption.text = caption;
var integer = ((EntityTypes.Integer)type);
if (type.GetType() == typeof(EntityTypes.Integer))
{
var integer = ((EntityTypes.Integer)type);
slider.minValue = integer.min;
slider.maxValue = integer.max;
slider.minValue = integer.min;
slider.maxValue = integer.max;
slider.value = Mathf.RoundToInt(System.Convert.ToSingle(parameterManager.entity[propertyName]));
inputField.text = slider.value.ToString();
slider.value = Mathf.RoundToInt(System.Convert.ToSingle(parameterManager.entity[propertyName]));
inputField.text = slider.value.ToString();
slider.onValueChanged.AddListener(delegate { TestChange(); });
}
slider.onValueChanged.AddListener(delegate
{
inputField.text = slider.value.ToString();
parameterManager.entity[propertyName] = (int)slider.value;
});
}
else if (type.GetType() == typeof(EasingFunction.Ease))
{
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
for (int i = 0; i < System.Enum.GetValues(typeof(EasingFunction.Ease)).Length; i++)
{
string name = System.Enum.GetNames(typeof(EasingFunction.Ease))[i];
TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
public void TestChange()
{
print("bru");
inputField.text = slider.value.ToString();
parameterManager.entity[propertyName] = (int)slider.value;
optionData.text = name;
dropDownData.Add(optionData);
}
dropdown.AddOptions(dropDownData);
dropdown.value = ((int)(EasingFunction.Ease)parameterManager.entity[propertyName]);
dropdown.onValueChanged.AddListener(delegate
{
parameterManager.entity[propertyName] = (EasingFunction.Ease)dropdown.value;
});
}
}
}
}

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@ -127,7 +127,7 @@ namespace RhythmHeavenMania
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, true, eventCaller.currentType); }, 3),
new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentType); }, 1f, false, new List<Param>() { new Param("type", new EntityTypes.Integer(0, 2), "type") } ),
new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentBeat); } ),
new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List<Param>() { new Param("valA", new EntityTypes.Integer(1, 320, 10), "zoom") } ),
new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List<Param>() { new Param("valA", new EntityTypes.Integer(1, 320, 10), "zoom"), new Param("ease", EasingFunction.Ease.Linear, "ease") } ),
new GameAction("prepare dispenser", delegate { Spaceball.instance.PrepareDispenser(); }, 1 ),
}),
new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List<GameAction>()

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