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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Spaceball camera easings
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b55a6dcabc
commit
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9 changed files with 2597 additions and 38 deletions
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@ -2,6 +2,8 @@ using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania
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{
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[Serializable]
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@ -19,6 +21,7 @@ namespace RhythmHeavenMania
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float length;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valA;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public int type;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public EasingFunction.Ease ease;
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public string datamodel;
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[JsonIgnore] public Editor.Track.TimelineEventObj eventObj;
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@ -27,6 +27,8 @@ namespace RhythmHeavenMania.Games.Spaceball
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public Alien alien;
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private EasingFunction.Ease lastEase;
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public static Spaceball instance { get; set; }
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public override void OnGameSwitch()
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@ -51,7 +53,17 @@ namespace RhythmHeavenMania.Games.Spaceball
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private void Start()
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{
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allCameraEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "camera" });
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var camEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "camera" });
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List<Beatmap.Entity> tempEvents = new List<Beatmap.Entity>();
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for (int i = 0; i < camEvents.Count; i++)
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{
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if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeats)
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{
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tempEvents.Add(camEvents[i]);
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}
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}
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allCameraEvents = tempEvents;
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UpdateCameraZoom(); // can't believe this shit actually works
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}
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@ -71,22 +83,33 @@ namespace RhythmHeavenMania.Games.Spaceball
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(currentZoomCamBeat, currentZoomCamLength);
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if (normalizedBeat > Minigame.EndTime())
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if (normalizedBeat >= 0)
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{
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// lastCamDistance = GameCamera.instance.camera.transform.localPosition.z;
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}
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else
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{
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if (currentZoomCamLength < 0)
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if (normalizedBeat > Minigame.EndTime())
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{
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GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance);
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// lastCamDistance = GameCamera.instance.camera.transform.localPosition.z;
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}
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else
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{
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float newPosZ = Mathf.Lerp(lastCamDistance, currentZoomCamDistance, normalizedBeat);
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GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, newPosZ);
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if (currentZoomCamLength < 0)
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{
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GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance);
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}
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else
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{
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EasingFunction.Ease ease = EasingFunction.Ease.EaseInOutCirc;
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EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase);
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float newPosZ = func(lastCamDistance, currentZoomCamDistance, normalizedBeat);
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GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, newPosZ);
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}
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}
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}
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else
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{
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// ?
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GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, -10f);
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}
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}
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}
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@ -116,6 +139,8 @@ namespace RhythmHeavenMania.Games.Spaceball
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currentZoomCamDistance = 0;
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else
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currentZoomCamDistance = dist;
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lastEase = allCameraEvents[currentZoomIndex].ease;
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}
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}
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@ -53,7 +53,7 @@ namespace RhythmHeavenMania.Editor
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private bool changedMusic = false;
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private bool loadedMusic = false;
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private string currentRemixPath = "";
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private int lastEditorObjectsCount = 0;
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private string remixName = "";
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private bool fullscreen;
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public bool discordDuringTesting = false;
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@ -176,13 +176,6 @@ namespace RhythmHeavenMania.Editor
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}
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}
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if (lastEditorObjectsCount != GameManager.instance.BeatmapEntities())
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{
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UpdateEditorStatus(false);
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}
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lastEditorObjectsCount = GameManager.instance.BeatmapEntities();
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if (Application.isEditor)
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{
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if (Input.GetKeyDown(KeyCode.S))
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@ -308,6 +301,9 @@ namespace RhythmHeavenMania.Editor
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zipStream.Write(bytes, 0, bytes.Length);
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}
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}
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currentRemixPath = path;
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UpdateEditorStatus(false);
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}
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}
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@ -364,6 +360,8 @@ namespace RhythmHeavenMania.Editor
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}
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currentRemixPath = path;
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remixName = Path.GetFileName(path);
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UpdateEditorStatus(false);
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CommandManager.instance.Clear();
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}
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});
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@ -394,7 +392,7 @@ namespace RhythmHeavenMania.Editor
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private void UpdateEditorStatus(bool updateTime)
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{
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if (discordDuringTesting || !Application.isEditor)
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DiscordRPC.DiscordRPC.UpdateActivity("In Editor", $"Objects: {GameManager.instance.Beatmap.entities.Count + GameManager.instance.Beatmap.tempoChanges.Count}", updateTime);
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DiscordRPC.DiscordRPC.UpdateActivity("In Editor", $"{remixName}", updateTime);
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}
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public string GetJson()
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@ -14,6 +14,7 @@ namespace RhythmHeavenMania.Editor
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[Header("Property Prefabs")]
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[SerializeField] private GameObject IntegerP;
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[SerializeField] private GameObject DropdownP;
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public Beatmap.Entity entity;
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@ -88,6 +89,10 @@ namespace RhythmHeavenMania.Editor
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{
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prefab = IntegerP;
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}
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else if (type.GetType() == typeof(RhythmHeavenMania.Util.EasingFunction.Ease))
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{
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prefab = DropdownP;
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}
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GameObject input = Instantiate(prefab);
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input.transform.SetParent(this.gameObject.transform);
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@ -101,7 +106,7 @@ namespace RhythmHeavenMania.Editor
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private void DestroyParams()
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{
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active = false;
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for (int i = 1; i < transform.childCount; i++)
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for (int i = 2; i < transform.childCount; i++)
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{
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Destroy(transform.GetChild(i).gameObject);
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}
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@ -5,39 +5,68 @@ using UnityEngine.UI;
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using TMPro;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Editor
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{
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public class EventPropertyPrefab : MonoBehaviour
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{
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public TMP_Text caption;
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[SerializeField] private EventParameterManager parameterManager;
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[Header("Integer and Float")]
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[Space(10)]
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public Slider slider;
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public TMP_InputField inputField;
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[Header("Dropdown")]
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[Space(10)]
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public TMP_Dropdown dropdown;
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private string propertyName;
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[SerializeField] private EventParameterManager parameterManager;
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public void SetProperties(string propertyName, object type, string caption)
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{
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this.propertyName = propertyName;
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this.caption.text = caption;
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var integer = ((EntityTypes.Integer)type);
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if (type.GetType() == typeof(EntityTypes.Integer))
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{
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var integer = ((EntityTypes.Integer)type);
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slider.minValue = integer.min;
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slider.maxValue = integer.max;
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slider.minValue = integer.min;
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slider.maxValue = integer.max;
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slider.value = Mathf.RoundToInt(System.Convert.ToSingle(parameterManager.entity[propertyName]));
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inputField.text = slider.value.ToString();
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slider.value = Mathf.RoundToInt(System.Convert.ToSingle(parameterManager.entity[propertyName]));
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inputField.text = slider.value.ToString();
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slider.onValueChanged.AddListener(delegate { TestChange(); });
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}
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slider.onValueChanged.AddListener(delegate
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{
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inputField.text = slider.value.ToString();
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parameterManager.entity[propertyName] = (int)slider.value;
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});
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}
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else if (type.GetType() == typeof(EasingFunction.Ease))
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{
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List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
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for (int i = 0; i < System.Enum.GetValues(typeof(EasingFunction.Ease)).Length; i++)
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{
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string name = System.Enum.GetNames(typeof(EasingFunction.Ease))[i];
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TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
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public void TestChange()
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{
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print("bru");
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inputField.text = slider.value.ToString();
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parameterManager.entity[propertyName] = (int)slider.value;
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optionData.text = name;
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dropDownData.Add(optionData);
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}
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dropdown.AddOptions(dropDownData);
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dropdown.value = ((int)(EasingFunction.Ease)parameterManager.entity[propertyName]);
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dropdown.onValueChanged.AddListener(delegate
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{
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parameterManager.entity[propertyName] = (EasingFunction.Ease)dropdown.value;
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});
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}
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}
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}
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}
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@ -127,7 +127,7 @@ namespace RhythmHeavenMania
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new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, true, eventCaller.currentType); }, 3),
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new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentType); }, 1f, false, new List<Param>() { new Param("type", new EntityTypes.Integer(0, 2), "type") } ),
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new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentBeat); } ),
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new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List<Param>() { new Param("valA", new EntityTypes.Integer(1, 320, 10), "zoom") } ),
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new GameAction("camera", delegate { Spaceball.instance.OverrideCurrentZoom(); }, 4, true, new List<Param>() { new Param("valA", new EntityTypes.Integer(1, 320, 10), "zoom"), new Param("ease", EasingFunction.Ease.Linear, "ease") } ),
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new GameAction("prepare dispenser", delegate { Spaceball.instance.PrepareDispenser(); }, 1 ),
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}),
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new Minigame("karateman", "Karate Man", "70A8D8", false, false, new List<GameAction>()
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1110
Assets/Scripts/Util/EasingFunctions.cs
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Assets/Scripts/Util/EasingFunctions.cs
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Assets/Scripts/Util/EasingFunctions.cs.meta
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Assets/Scripts/Util/EasingFunctions.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 469bc36024b0e9746b909a02559d8b8a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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