convert float to double and all that

This commit is contained in:
AstrlJelly 2023-06-10 16:55:10 -04:00
parent a4b66367fd
commit 67b6658cd3
66 changed files with 253 additions and 416 deletions

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@ -155,7 +155,7 @@ namespace HeavenStudio.Games
} }
public void Bop(float beat, float length, bool doesBop, bool autoBop) public void Bop(double beat, double length, bool doesBop, bool autoBop)
{ {
playerInstance.shouldBop = (autoBop || doesBop); playerInstance.shouldBop = (autoBop || doesBop);
if (!autoBop && doesBop) { if (!autoBop && doesBop) {

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@ -27,7 +27,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
public int currentEarlyPeasOnFork; public int currentEarlyPeasOnFork;
public int currentPerfectPeasOnFork; public int currentPerfectPeasOnFork;
public int currentLatePeasOnFork; public int currentLatePeasOnFork;
private float lastReportedBeat; private double lastReportedBeat;
private bool isEating = false; private bool isEating = false;

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@ -1,25 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_MarchingOrders
{
public class Cadet : MonoBehaviour
{
public bool isSparkler;
// Start is called before the first frame update
void Awake()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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@ -170,7 +170,6 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games namespace HeavenStudio.Games
{ {
using Scripts_MarchingOrders;
public class MarchingOrders : Minigame public class MarchingOrders : Minigame
{ {
public static MarchingOrders instance; public static MarchingOrders instance;
@ -197,10 +196,10 @@ namespace HeavenStudio.Games
bool goBop; bool goBop;
bool shouldClap; bool shouldClap;
bool keepMarching; bool keepMarching;
private int marchOtherCount; int marchOtherCount;
private int marchPlayerCount; int marchPlayerCount;
private double lastMissBeat; double lastMissBeat;
private double lastReportedBeat; double lastReportedBeat;
public static double wantMarch = double.MinValue; public static double wantMarch = double.MinValue;

View File

@ -79,7 +79,7 @@ namespace HeavenStudio.Games
struct QueuedInterval struct QueuedInterval
{ {
public double beat; public double beat;
public float length; public double length;
} }
[Header("Objects")] [Header("Objects")]
@ -93,7 +93,7 @@ namespace HeavenStudio.Games
bool intervalStarted; bool intervalStarted;
double intervalStartBeat; double intervalStartBeat;
bool bossBop = true; bool bossBop = true;
public float beatInterval = 4f; public double beatInterval = 4f;
public bool bossAnnoyed = false; public bool bossAnnoyed = false;
private double lastReportedBeat = 0f; private double lastReportedBeat = 0f;
const string sfxName = "meatGrinder/"; const string sfxName = "meatGrinder/";
@ -128,7 +128,7 @@ namespace HeavenStudio.Games
TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f); TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f);
TackAnim.SetBool("tackMeated", false); TackAnim.SetBool("tackMeated", false);
SoundByte.PlayOneShotGame(sfxName+"whiff"); SoundByte.PlayOneShotGame(sfxName+"whiff");
if (bossAnnoyed) BossAnim.DoScaledAnimationAsync("Bop", 0.5f); bossAnnoyed = false;
} }
if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true); if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true);
@ -150,7 +150,7 @@ namespace HeavenStudio.Games
} }
} }
public void Bop(double beat, float length, bool doesBop, bool autoBop) public void Bop(double beat, double length, bool doesBop, bool autoBop)
{ {
bossBop = autoBop; bossBop = autoBop;
if (doesBop) { if (doesBop) {
@ -166,7 +166,7 @@ namespace HeavenStudio.Games
} }
} }
public static void PreInterval(double beat, float length) public static void PreInterval(double beat, double length)
{ {
if (MeatGrinder.instance.intervalStarted || MeatGrinder.queuedIntervals.Count > 0) return; if (MeatGrinder.instance.intervalStarted || MeatGrinder.queuedIntervals.Count > 0) return;
@ -175,7 +175,7 @@ namespace HeavenStudio.Games
length = length, length = length,
}); });
Jukebox.PlayOneShotGame("meatGrinder/startSignal", beat - 1, forcePlay: true); SoundByte.PlayOneShotGame("meatGrinder/startSignal", beat - 1, forcePlay: true);
if (GameManager.instance.currentGame == "meatGrinder") { if (GameManager.instance.currentGame == "meatGrinder") {
BeatAction.New(MeatGrinder.instance.gameObject, new List<BeatAction.Action>() { BeatAction.New(MeatGrinder.instance.gameObject, new List<BeatAction.Action>() {
@ -186,7 +186,7 @@ namespace HeavenStudio.Games
} }
} }
public void StartInterval(double beat, float length) public void StartInterval(double beat, double length)
{ {
if (MeatGrinder.instance.intervalStarted) return; if (MeatGrinder.instance.intervalStarted) return;

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@ -221,7 +221,7 @@ namespace HeavenStudio.Games
// the variables for scroll // the variables for scroll
bool scrollRampUp; bool scrollRampUp;
double scrollBeat; double scrollBeat;
float scrollLength; double scrollLength;
float scrollMod; float scrollMod;
static float scrollModCurrent = 0; static float scrollModCurrent = 0;
EasingFunction.Ease scrollEase; EasingFunction.Ease scrollEase;
@ -229,7 +229,7 @@ namespace HeavenStudio.Games
// the variables for the monk moving // the variables for the monk moving
bool isMoving; bool isMoving;
double movingStartBeat; double movingStartBeat;
float movingLength; double movingLength;
string moveAnim; string moveAnim;
EasingFunction.Ease lastEase; EasingFunction.Ease lastEase;
ScrollObject[] scrollObjects; ScrollObject[] scrollObjects;
@ -563,7 +563,7 @@ namespace HeavenStudio.Games
if (vineBoom) SoundByte.PlayOneShotGame("fanClub/arisa_dab", forcePlay: true); if (vineBoom) SoundByte.PlayOneShotGame("fanClub/arisa_dab", forcePlay: true);
} }
public void MonkMove(double beat, float length, int goToSide, int ease) public void MonkMove(double beat, double length, int goToSide, int ease)
{ {
movingStartBeat = beat; movingStartBeat = beat;
movingLength = length; movingLength = length;
@ -602,7 +602,7 @@ namespace HeavenStudio.Games
MunchyMonk.instance.Baby.SetActive(!disableBaby); MunchyMonk.instance.Baby.SetActive(!disableBaby);
} }
public void ScrollBG(double beat, float length, float scrollSpeed, int ease) public void ScrollBG(double beat, double length, float scrollSpeed, int ease)
{ {
scrollBeat = beat; scrollBeat = beat;
scrollLength = length; scrollLength = length;
@ -611,11 +611,11 @@ namespace HeavenStudio.Games
scrollEase = (EasingFunction.Ease)ease; scrollEase = (EasingFunction.Ease)ease;
} }
public void MoveCloudMonkey(float beat, float length, bool go, int direction) public void MoveCloudMonkey(double beat, double length, bool go, int direction)
{ {
bool wasActive = CloudMonkey.activeInHierarchy; bool wasActive = CloudMonkey.activeInHierarchy;
CloudMonkey.SetActive(true); CloudMonkey.SetActive(true);
CloudMonkeyScroll.SpeedMod = ((direction == 0 ? 34 : -34)/length)*(Conductor.instance.songBpm/100); CloudMonkeyScroll.SpeedMod = (float)((direction == 0 ? 34 : -34)/length)*(Conductor.instance.songBpm/100);
CloudMonkeyScroll.AutoScroll = go; CloudMonkeyScroll.AutoScroll = go;
if (!wasActive) CloudMonkey.transform.position = new Vector3((direction == 0 ? -5f : 15.5f), 0, 0); if (!wasActive) CloudMonkey.transform.position = new Vector3((direction == 0 ? -5f : 15.5f), 0, 0);
} }

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@ -30,7 +30,6 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
private bool startedSleeping = false; private bool startedSleeping = false;
float startThrowTime = Single.MinValue;
double startThrowTime = double.MinValue; double startThrowTime = double.MinValue;
float throwLength = 0; float throwLength = 0;
float throwHeight = 0; float throwHeight = 0;

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@ -182,32 +182,6 @@ namespace HeavenStudio.Games
} }
} }
public void Bop(double beat, double length, bool doesBop, bool autoBop)
{
void Bops(bool bop) {
Mako.shouldBop = bop;
for (int y = 0; y < 5; y++) {
for (int x = 0; x < 5; x++) {
if (!(y == 0 && x == 2)) monkeys[x, y].shouldBop = bop;
}
}
}
Bops(autoBop || doesBop);
if (!autoBop && doesBop) {
BeatAction.New(gameObject, new List<BeatAction.Action>() {
new BeatAction.Action(beat + length, delegate {
Bops(false);
})
});
}
if (WantInstantSleep != Single.MinValue)
{
DoInstantSleep(WantInstantSleep, WantInstantSleepAction);
WantInstantSleep = Single.MinValue;
}
}
public void Bop(double beat, double length, bool doesBop, bool autoBop) public void Bop(double beat, double length, bool doesBop, bool autoBop)
{ {
void Bops(bool bop) { void Bops(bool bop) {

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