diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs
index a2f1cf97..1f5e0a69 100644
--- a/Assets/Scripts/Games/BlueBear/BlueBear.cs
+++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs
@@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders
public static class CtrBearLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
- return new Minigame("blueBear", "Blue Bear \n[WIP don't use]", "B4E6F6", false, false, new List()
+ return new Minigame("blueBear", "Blue Bear", "B4E6F6", false, false, new List()
{
new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false),
new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false),
diff --git a/Assets/Scripts/Games/CoinToss/CoinToss.cs b/Assets/Scripts/Games/CoinToss/CoinToss.cs
index a5961177..c1923e09 100644
--- a/Assets/Scripts/Games/CoinToss/CoinToss.cs
+++ b/Assets/Scripts/Games/CoinToss/CoinToss.cs
@@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
- return new Minigame("coinToss", "Coin Toss \n [One coin at a time!]", "B4E6F6", false, false, new List()
+ return new Minigame("coinToss", "Coin Toss", "B4E6F6", false, false, new List()
{
new GameAction("toss", delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle); }, 7, false, parameters: new List()
{
diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs
index c1f5603a..697adcaa 100644
--- a/Assets/Scripts/Games/Fireworks/Fireworks.cs
+++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs
@@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbFireworkLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
- return new Minigame("fireworks", "Fireworks \n[WIP don't use]", "000000", false, false, new List()
+ return new Minigame("fireworks", "Fireworks \n[WIP]", "000000", false, false, new List()
{
});
}
diff --git a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs
index c7c39569..b4e03000 100644
--- a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs
+++ b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs
@@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
public static class RvlRocketLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
- return new Minigame("launch party", "Launch Party \n[WIP don't use]", "000000", false, false, new List()
+ return new Minigame("launch party", "Launch Party \n[WIP]", "000000", false, false, new List()
{
});
}
diff --git a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
index c1215323..25b567e0 100644
--- a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
+++ b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
@@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
public static class PcoSomenLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
- return new Minigame("rhythmSomen", "Rhythm Sōmen \n[WIP don't use]", "000000", false, false, new List()
+ return new Minigame("rhythmSomen", "Rhythm Sōmen", "000000", false, false, new List()
{
new GameAction("crane (far)", delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); }, 4.0f, false),
new GameAction("crane (close)", delegate { RhythmSomen.instance.DoCloseCrane(eventCaller.currentEntity.beat); }, 3.0f, false),
diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
index 4180189c..f01cc41f 100644
--- a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
+++ b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
@@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
public static class NtrSamuraiLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
- return new Minigame("samuraiSliceNtr", "Samurai Slice (DS) \n[WIP]", "00165D", false, false, new List()
+ return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "00165D", false, false, new List()
{
new GameAction("spawn object", delegate
{
diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs
index 2185cb81..eb98da2e 100644
--- a/Assets/Scripts/Games/TapTrial/TapTrial.cs
+++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs
@@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbTapLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
- return new Minigame("tapTrial", "Tap Trial \n[WIP don't use]", "93ffb3", false, false, new List()
+ return new Minigame("tapTrial", "Tap Trial \n[WIP]", "93ffb3", false, false, new List()
{
new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 2.0f, false),
new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false),
diff --git a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs
index 6d31b5b3..c1a79047 100644
--- a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs
+++ b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs
@@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
- return new Minigame("tram&Pauline", "Tram&Pauline \n[WIP don't use]", "000000", false, false, new List()
+ return new Minigame("tram&Pauline", "Tram & Pauline \n[WIP don't use]", "000000", false, false, new List()
{
new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f),
new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List()
diff --git a/Assets/Scripts/Games/TrickClass/TrickClass.cs b/Assets/Scripts/Games/TrickClass/TrickClass.cs
index 14808296..8d40c21e 100644
--- a/Assets/Scripts/Games/TrickClass/TrickClass.cs
+++ b/Assets/Scripts/Games/TrickClass/TrickClass.cs
@@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders
public static class MobTrickLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
- return new Minigame("trickClass", "Trick on the Class\n[WIP]", "C0171D", false, false, new List()
+ return new Minigame("trickClass", "Trick on the Class", "C0171D", false, false, new List()
{
new GameAction("toss", delegate
{