diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs index a2f1cf97..1f5e0a69 100644 --- a/Assets/Scripts/Games/BlueBear/BlueBear.cs +++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders public static class CtrBearLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("blueBear", "Blue Bear \n[WIP don't use]", "B4E6F6", false, false, new List() + return new Minigame("blueBear", "Blue Bear", "B4E6F6", false, false, new List() { new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false), new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false), diff --git a/Assets/Scripts/Games/CoinToss/CoinToss.cs b/Assets/Scripts/Games/CoinToss/CoinToss.cs index a5961177..c1923e09 100644 --- a/Assets/Scripts/Games/CoinToss/CoinToss.cs +++ b/Assets/Scripts/Games/CoinToss/CoinToss.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("coinToss", "Coin Toss \n [One coin at a time!]", "B4E6F6", false, false, new List() + return new Minigame("coinToss", "Coin Toss", "B4E6F6", false, false, new List() { new GameAction("toss", delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle); }, 7, false, parameters: new List() { diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs index c1f5603a..697adcaa 100644 --- a/Assets/Scripts/Games/Fireworks/Fireworks.cs +++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbFireworkLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("fireworks", "Fireworks \n[WIP don't use]", "000000", false, false, new List() + return new Minigame("fireworks", "Fireworks \n[WIP]", "000000", false, false, new List() { }); } diff --git a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs index c7c39569..b4e03000 100644 --- a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs +++ b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders public static class RvlRocketLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("launch party", "Launch Party \n[WIP don't use]", "000000", false, false, new List() + return new Minigame("launch party", "Launch Party \n[WIP]", "000000", false, false, new List() { }); } diff --git a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs index c1215323..25b567e0 100644 --- a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs +++ b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders public static class PcoSomenLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("rhythmSomen", "Rhythm Sōmen \n[WIP don't use]", "000000", false, false, new List() + return new Minigame("rhythmSomen", "Rhythm Sōmen", "000000", false, false, new List() { new GameAction("crane (far)", delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); }, 4.0f, false), new GameAction("crane (close)", delegate { RhythmSomen.instance.DoCloseCrane(eventCaller.currentEntity.beat); }, 3.0f, false), diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs index 4180189c..f01cc41f 100644 --- a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs +++ b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs @@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders public static class NtrSamuraiLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("samuraiSliceNtr", "Samurai Slice (DS) \n[WIP]", "00165D", false, false, new List() + return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "00165D", false, false, new List() { new GameAction("spawn object", delegate { diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs index 2185cb81..eb98da2e 100644 --- a/Assets/Scripts/Games/TapTrial/TapTrial.cs +++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbTapLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tapTrial", "Tap Trial \n[WIP don't use]", "93ffb3", false, false, new List() + return new Minigame("tapTrial", "Tap Trial \n[WIP]", "93ffb3", false, false, new List() { new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 2.0f, false), new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false), diff --git a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs index 6d31b5b3..c1a79047 100644 --- a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs +++ b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tram&Pauline", "Tram&Pauline \n[WIP don't use]", "000000", false, false, new List() + return new Minigame("tram&Pauline", "Tram & Pauline \n[WIP don't use]", "000000", false, false, new List() { new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f), new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List() diff --git a/Assets/Scripts/Games/TrickClass/TrickClass.cs b/Assets/Scripts/Games/TrickClass/TrickClass.cs index 14808296..8d40c21e 100644 --- a/Assets/Scripts/Games/TrickClass/TrickClass.cs +++ b/Assets/Scripts/Games/TrickClass/TrickClass.cs @@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders public static class MobTrickLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("trickClass", "Trick on the Class\n[WIP]", "C0171D", false, false, new List() + return new Minigame("trickClass", "Trick on the Class", "C0171D", false, false, new List() { new GameAction("toss", delegate {