Game switching in every game

This commit is contained in:
Braedon 2022-01-15 13:46:50 -05:00
parent ff6eb94055
commit 660af3f678
5 changed files with 68 additions and 24 deletions

View file

@ -5944,8 +5944,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f86858990a87c764892672104bdaef1f, type: 3} m_Script: {fileID: 11500000, guid: f86858990a87c764892672104bdaef1f, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
level: {fileID: 4900000, guid: 4b7512c586e16a847a5b8490bf35e852, type: 3} level: {fileID: 4900000, guid: 244c565c8088cfa4597e0ebda9c7de98, type: 3}
music: {fileID: 0} music: {fileID: 8300000, guid: e5cf71158cc9bff4a8fbfbca1e73e500, type: 3}
debugUI: 0 debugUI: 0
playOnStart: 0 playOnStart: 0
editor: 1 editor: 1

View file

@ -176,21 +176,35 @@ namespace RhythmHeavenMania
currentEvent = entities.IndexOf(Mathp.GetClosestInList(entities, beat)); currentEvent = entities.IndexOf(Mathp.GetClosestInList(entities, beat));
var gameSwitchs = Beatmap.entities.FindAll(c => c.datamodel.Split(1) == "switchGame" && c.beat <= beat); var gameSwitchs = Beatmap.entities.FindAll(c => c.datamodel.Split(1) == "switchGame");
string newGame = Beatmap.entities[currentEvent].datamodel.Split(0); string newGame = Beatmap.entities[currentEvent].datamodel.Split(0);
if (gameSwitchs.Count > 0) if (gameSwitchs.Count > 0)
{ {
newGame = gameSwitchs[gameSwitchs.IndexOf(gameSwitchs.Find(c => c.beat == Mathp.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat)))].datamodel.Split(2); int index = gameSwitchs.FindIndex(c => c.beat == Mathp.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat));
var closestGameSwitch = gameSwitchs[index];
if (closestGameSwitch.beat <= beat)
{
newGame = closestGameSwitch.datamodel.Split(2);
}
else if (closestGameSwitch.beat > beat)
{
if (index - 1 >= 0)
{
newGame = gameSwitchs[index - 1].datamodel.Split(2);
}
else
{
newGame = Beatmap.entities[Beatmap.entities.IndexOf(closestGameSwitch) - 1].datamodel.Split(0);
}
}
// newGame = gameSwitchs[gameSwitchs.IndexOf(gameSwitchs.Find(c => c.beat == Mathp.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat)))].datamodel.Split(2);
} }
if (Beatmap.entities[currentEvent].datamodel.Split(1) != "switchGame" && Beatmap.entities[currentEvent].datamodel.Split(0) != "gameManager")
{
SetGame(newGame); SetGame(newGame);
} }
} }
}
#endregion #endregion

View file

@ -15,11 +15,11 @@ namespace RhythmHeavenMania.Games.ForkLifter
public void CheckNextFlick() public void CheckNextFlick()
{ {
// allPlayerActions = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "gulp", "sigh", "prepare" }); // var allPlayerActions = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "gulp", "sigh", "prepare" });
var allPlayerActions = EventCaller.GetAllPlayerEntities("forkLifter"); // var allPlayerActions = EventCaller.GetAllPlayerEntities("forkLifter");
int currentPlayerEvent = GameManager.instance.currentPlayerEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("forkLifter", Conductor.instance.songPositionInBeats).Count; // int currentPlayerEvent = GameManager.instance.currentEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("forkLifter", Conductor.instance.songPositionInBeats).Count;
if (currentPlayerEvent < allPlayerActions.Count) /* if (currentPlayerEvent < allPlayerActions.Count)
{ {
switch (allPlayerActions[currentPlayerEvent].datamodel.Split('/')[1]) switch (allPlayerActions[currentPlayerEvent].datamodel.Split('/')[1])
{ {
@ -44,7 +44,9 @@ namespace RhythmHeavenMania.Games.ForkLifter
else else
{ {
ForkLifter.instance.peaPreview.sprite = null; ForkLifter.instance.peaPreview.sprite = null;
} }*/
// will fix later
} }
public void Prepare() public void Prepare()

View file

@ -48,7 +48,14 @@ namespace RhythmHeavenMania.Editor
if (Timeline.instance.CheckIfMouseInTimeline() && dragTimes < 1) if (Timeline.instance.CheckIfMouseInTimeline() && dragTimes < 1)
{ {
dragTimes++; dragTimes++;
Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex].actionName, true, new Vector3(0, 0)); if (currentEventIndex == 0)
{
Timeline.instance.AddEventObject($"gameManager/switchGame/{mg.name}", true, new Vector3(0, 0));
}
else
{
Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex - 1].actionName, true, new Vector3(0, 0));
}
} }
} }
@ -69,9 +76,9 @@ namespace RhythmHeavenMania.Editor
if (currentEventIndex < 0) if (currentEventIndex < 0)
{ {
currentEventIndex = mg.actions.Count - 1; currentEventIndex = EventRef.transform.parent.childCount - 2;
} }
else if (currentEventIndex > mg.actions.Count - 1) else if (currentEventIndex > EventRef.transform.parent.childCount - 2)
{ {
currentEventIndex = 0; currentEventIndex = 0;
} }
@ -100,16 +107,31 @@ namespace RhythmHeavenMania.Editor
mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName); mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName);
AddEvents();
gameOpen = true;
currentEventIndex = 0;
SetColor(0);
}
private void AddEvents()
{
if (mg.name != "gameManager")
{
GameObject sg = Instantiate(EventRef, EventRef.transform.parent);
sg.GetComponent<TMP_Text>().text = "switchGame";
sg.SetActive(true);
}
for (int i = 0; i < mg.actions.Count; i++) for (int i = 0; i < mg.actions.Count; i++)
{
if (mg.actions[i].actionName != "switchGame")
{ {
GameObject e = Instantiate(EventRef, EventRef.transform.parent); GameObject e = Instantiate(EventRef, EventRef.transform.parent);
e.GetComponent<TMP_Text>().text = mg.actions[i].actionName; e.GetComponent<TMP_Text>().text = mg.actions[i].actionName;
e.SetActive(true); e.SetActive(true);
} }
}
gameOpen = true;
currentEventIndex = 0;
SetColor(0);
} }
private void SetColor(int ind) private void SetColor(int ind)

View file

@ -121,14 +121,16 @@ namespace RhythmHeavenMania.Editor
} }
lastBeatPos = Conductor.instance.songPositionInBeats;
if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying && CheckIfMouseInTimeline()) if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying && CheckIfMouseInTimeline())
{ {
RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos); RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos);
TimelineSlider.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(lastMousePos.x + 0.12f, 0.25f), 0, Mathf.Infinity), TimelineSlider.transform.localPosition.y); TimelineSlider.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(lastMousePos.x + 0.12f, 0.25f), 0, Mathf.Infinity), TimelineSlider.transform.localPosition.y);
if (TimelineSlider.localPosition.x != lastBeatPos)
Conductor.instance.SetBeat(TimelineSlider.transform.localPosition.x); Conductor.instance.SetBeat(TimelineSlider.transform.localPosition.x);
lastBeatPos = TimelineSlider.localPosition.x;
} }
float moveSpeed = 750; float moveSpeed = 750;
@ -276,6 +278,10 @@ namespace RhythmHeavenMania.Editor
g.transform.GetChild(2).GetComponent<TMP_Text>().text = eventName.Split('/')[1]; g.transform.GetChild(2).GetComponent<TMP_Text>().text = eventName.Split('/')[1];
TimelineEventObj eventObj = g.GetComponent<TimelineEventObj>(); TimelineEventObj eventObj = g.GetComponent<TimelineEventObj>();
if (eventName.Split(1) == "switchGame")
eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(2));
else
eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(0)); eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(0));
EventCaller.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(eventName.Split(0)), eventName.Split(1)); EventCaller.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(eventName.Split(0)), eventName.Split(1));