Editor Sorting Fixes & Upgrades (#808)

* ready to pr i think

Fixed Alphabetical Sorting.
Fixed Chronological Sorting by adding a sorting value to every minigame.
Added Sort By Usage.

* i accidentally removed a bunch of work from yall oops this should fix that i think
This commit is contained in:
playinful 2024-03-28 22:35:07 -04:00 committed by GitHub
parent 60cf2c146d
commit 65a243fa68
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78 changed files with 607 additions and 145 deletions

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View file

@ -110,6 +110,11 @@ namespace HeavenStudio
}
}
public static List<RiqEntity> GetAllInGameManagerList(string gameName)
{
return instance.gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
}
public static List<RiqEntity> GetAllInGameManagerList(string gameName, string[] include)
{
List<RiqEntity> temp1 = instance.gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);

View file

@ -223,7 +223,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "rvl", "keep" },
"rvlbadminton", "en",
new List<string>() { "en" }
new List<string>() { "en" },
chronologicalSortKey: 13
);
}
}

View file

@ -132,11 +132,12 @@ namespace HeavenStudio.Games.Loaders
new Param("additive", true, "Additive Rotation", "Toggle if the above rotation should be added to the current angle instead of setting the target angle to travel to.")
}
},
}
},
// ,
// new List<string>() {"ntr", "normal"},
new List<string>() {"ntr", "normal"},
// "ntrAirboarder", "en",
// new List<string>() { }
chronologicalSortKey: 99
);
}
}

View file

@ -90,7 +90,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "ctr", "normal" },
"ctrbear", "en",
new List<string>() { }
new List<string>() { },
chronologicalSortKey: 70
);
}
}

View file

@ -68,7 +68,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "rvl", "normal" },
"rvlrotation", "en",
new List<string>() { "en" }
new List<string>() { "en" },
chronologicalSortKey: 8
);
}
}

View file

@ -155,7 +155,8 @@ namespace HeavenStudio.Games.Loaders
}
},
},
new List<string>() { "agb", "normal" }, "agbBonOdori", "en", new List<string>() { }
new List<string>() { "agb", "normal" }, "agbBonOdori", "en", new List<string>() { },
chronologicalSortKey: 10
);
}
};

View file

@ -65,7 +65,8 @@ namespace HeavenStudio.Games.Loaders
new Param("auto", true, "Lights (Auto)", "Toggle if the lights should automatically activate until the another Lights event is reached.")
}
}
}, new List<string>() { "ntr", "normal" }, "ntrassembly", "en", new List<string>() { });
}, new List<string>() { "ntr", "normal" }, "ntrassembly", "en", new List<string>() { },
chronologicalSortKey: 1);
}
}
}

View file

@ -81,7 +81,8 @@ namespace HeavenStudio.Games.Loaders
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
}
},
}, new List<string>() { "rvl", "normal" }, "rvlbuilt", "en", new List<string>() { });
}, new List<string>() { "rvl", "normal" }, "rvlbuilt", "en", new List<string>() { },
chronologicalSortKey: 12);
}
}
}

View file

@ -85,8 +85,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "pco", "normal" },
"pcocannery", "en",
new List<string>() { }
);
new List<string>() { },
chronologicalSortKey: 20160704);
}
}
}

View file

@ -59,7 +59,8 @@ namespace HeavenStudio.Games.Loaders
new List<string>() { "ctr", "normal" },
"ctrcatchy",
"en",
new List<string>() { }
new List<string>() { },
chronologicalSortKey: 4
);
}
}

View file

@ -102,7 +102,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "rvl", "normal" },
"rvlbooks", "en",
new List<string>() { "en" }
new List<string>() { "en" },
chronologicalSortKey: 33
);
}
}

View file

@ -69,7 +69,9 @@ namespace HeavenStudio.Games.Loaders
},
},
});
},
new List<string>() {"rvl", "normal"},
chronologicalSortKey: 301);
}
}
}

View file

@ -62,7 +62,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"agb", "normal"},
"agbclap", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 5
);
}
}

View file

@ -53,7 +53,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "ntr", "aim" },
"ntrcoin", "en",
new List<string>() { }
new List<string>() { },
chronologicalSortKey: 101
);
}
}

View file

@ -66,7 +66,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"ntr", "keep"},
"ntrstomp", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 12
);
}
}

View file

@ -81,7 +81,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"ntr", "normal"},
"ntrdj", "en",
new List<string>(){}
new List<string>(){},
chronologicalSortKey: 17
);
}
}

View file

@ -116,7 +116,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "ntr", "normal" },
"ntrninja", "en",
new List<string>() { }
new List<string>() { },
chronologicalSortKey: 23
);
}
}

View file

@ -85,7 +85,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"rvl", "normal"},
"rvldate", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 4
);
}
}

View file

@ -78,7 +78,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"ctr", "normal"},
"ctrintro", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 0
);
}
}

View file

@ -109,7 +109,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "ntr", "normal" },
"ntridol", "jp",
new List<string>() { "jp" }
new List<string>() { "jp" },
chronologicalSortKey: 4
);
}
}

View file

@ -70,7 +70,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"agb", "normal"},
"agbexplode", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 28
);
}
}

View file

@ -82,7 +82,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "ctr", "repeat" },
"ctrinterpreter", "en",
new List<string>() { }
new List<string>() { },
chronologicalSortKey: 13
);
}
}

View file

@ -100,7 +100,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "rvl", "keep" },
"rvlseal", "en",
new List<string>() { "en" }
new List<string>() { "en" },
chronologicalSortKey: 22
);
}
}

View file

@ -76,7 +76,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"rvl", "normal"},
"rvlfork", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 6
);
}
}

View file

@ -204,7 +204,8 @@ namespace HeavenStudio.Games.Loaders
},
},
new List<string>() { "ntr", "normal" },
"ntrcameraman", "en"
"ntrcameraman", "en",
chronologicalSortKey: 13
);
}
}

View file

@ -99,7 +99,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "ntr", "repeat" },
"ntrchorus", "en",
new List<string>() { "en" }
new List<string>() { "en" },
chronologicalSortKey: 3
);
}
}

View file

@ -401,7 +401,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "agb", "ntr", "rvl", "ctr", "pco", "normal" },
"karate", "en",
new List<string>() { "en" }
new List<string>() { "en" },
chronologicalSortKey: 1
);
}
}

View file

@ -80,7 +80,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "ctr", "normal" },
"ctrteppan", "en",
new List<string>() { }
new List<string>() { },
chronologicalSortKey: 74
);
}
}

View file

@ -136,7 +136,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"rvl", "normal"},
"rvlrocket", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 26
);
}
}

View file

@ -119,7 +119,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"ntr", "keep"},
"ntrbackbeat", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 27
);
}

View file

@ -229,7 +229,9 @@ namespace HeavenStudio.Games.Loaders
},
resizable = true
},
}
},
new List<string>() {"ctr", "normal"},
chronologicalSortKey: 22
);
}
}

View file

@ -88,7 +88,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"agb", "normal"},
"agbmannequin", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 104
);
}
}

View file

@ -139,7 +139,8 @@ namespace HeavenStudio.Games.Loaders
}},
new List<string>() { "rvl", "normal" },
"rvlmanzai", "jp",
new List<string>() { "jp" }
new List<string>() { "jp" },
chronologicalSortKey: 104
);
}
}

View file

@ -178,7 +178,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "agb", "normal" },
"agbmarcher", "en",
new List<string>() { "en", "jp" }
new List<string>() { "en", "jp" },
chronologicalSortKey: 3
);
}
}

View file

@ -126,7 +126,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "pco", "normal", "repeat" },
"pcomeat", "en",
new List<string>() { }
new List<string>() { },
chronologicalSortKey: 20220513
);
}
}

View file

@ -135,7 +135,9 @@ namespace HeavenStudio.Games.Loaders
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
}
}
});
},
new List<string>() {"rvl", "keep"},
chronologicalSortKey: 9);
}
}
}

View file

@ -135,7 +135,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"agb", "keep"},
"agboffbeat", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 101
);
}
}

View file

@ -151,7 +151,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"ntr", "normal"},
"ntrshugyo", "en",
new List<string>() {"en"}
new List<string>() {"en"},
chronologicalSortKey: 16
);
}
}

View file

@ -53,7 +53,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "pco", "normal" },
"pconail", "en",
new List<string>() { }
new List<string>() { },
chronologicalSortKey: 20121009
);
}
}

View file

@ -112,7 +112,9 @@ namespace HeavenStudio.Games.Loaders
new Param("repeat", new EntityTypes.Integer(0, 100, 1), "Repeat Amount", "How many times will this event repeat?"),
}
},
});
},
new List<string>() {"agb", "keep"},
chronologicalSortKey: 20);
}
}
}

View file

@ -172,7 +172,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"ntr", "repeat"},
"ntrcork", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 204
);
}
}

View file

@ -106,7 +106,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "ctr", "normal" },
"ctrpillow", "en",
new List<string>() {"en", "jp", "ko"}
new List<string>() {"en", "jp", "ko"},
chronologicalSortKey: 66
);
}
}

View file

@ -94,7 +94,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
},
},
new List<string>() { "agb", "normal" }, "agbCalligraphy", "en", new List<string>() { }
new List<string>() { "agb", "normal" }, "agbCalligraphy", "en", new List<string>() { },
chronologicalSortKey: 21
);
}
}

View file

@ -113,7 +113,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"agb", "repeat"},
"agbquiz", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 19
);
}
}

View file

@ -118,7 +118,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "ntr", "keep" },
"ntrpingpong", "en",
new List<string>() { }
new List<string>() { },
chronologicalSortKey: 6
);
}
}

View file

@ -48,7 +48,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "pco", "normal" },
"pcosomen", "en",
new List<string>() { }
new List<string>() { },
chronologicalSortKey: 20130101
);
}
}

View file

@ -92,9 +92,10 @@ namespace HeavenStudio.Games.Loaders
},
},
new List<string>() {"abg", "aim"},
new List<string>() {"agb", "aim"},
"agbRhythmTestGBA", "en",
new List<string>() { "en" }
new List<string>() { "en" },
chronologicalSortKey: 0
);
}
}

View file

@ -104,7 +104,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"agb", "repeat"},
"agbhair", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 2
);
}
}

View file

@ -81,7 +81,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"rvl", "normal"},
"rvlinterview", "en",
new List<string>() {"en"}
new List<string>() {"en"},
chronologicalSortKey: 16
);
}
}

View file

@ -288,7 +288,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "ntr", "repeat" },
"ntrrockers", "en",
new List<string>() { "en" }
new List<string>() { "en" },
chronologicalSortKey: 28
);
}
}

View file

@ -97,7 +97,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "ntr", "normal" },
"ntrsamurai", "en",
new List<string>() { "en" }
new List<string>() { "en" },
chronologicalSortKey: 104
);
}
}

View file

@ -122,7 +122,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"rvl", "normal", "keep"},
"rvlseesaw", "en",
new List<string>() {"en"}
new List<string>() {"en"},
chronologicalSortKey: 3
);
}
}

View file

@ -83,7 +83,8 @@ namespace HeavenStudio.Games.Loaders
}
},
},
new List<string>() { "ntr", "normal" }, "ntrShootEmUp", "en", new List<string>() { }
new List<string>() { "ntr", "normal" }, "ntrShootEmUp", "en", new List<string>() { },
chronologicalSortKey: 7
);
}
}

View file

@ -88,7 +88,8 @@ namespace HeavenStudio.Games.Loaders
}
},
},
new List<string>() { "agb", "normal" }, "agbSickBeats", "en", new List<string>() { }
new List<string>() { "agb", "normal" }, "agbSickBeats", "en", new List<string>() { },
chronologicalSortKey: 10
);
}
}

View file

@ -100,7 +100,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "ntr", "normal" },
"ntrslotmonster", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 203
);
}
}

View file

@ -58,7 +58,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"agb", "aim"},
"agbghost", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 7
);
}
}

View file

@ -103,7 +103,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"agb", "normal"},
"agbspacedance", "jp",
new List<string>() {"jp"}
new List<string>() {"jp"},
chronologicalSortKey: 17
);
}
}

View file

@ -151,7 +151,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "ntr", "keep" },
"ntrsoccer", "en",
new List<string>() { "en" }
new List<string>() { "en" },
chronologicalSortKey: 26
);
}
}

View file

@ -68,7 +68,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"agb", "normal"},
"agbbatter", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 4
);
}
}

View file

@ -75,7 +75,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "ntr", "normal" },
"ntrdiving", "en",
new List<string>() { "en" }
new List<string>() { "en" },
chronologicalSortKey: 21
);
}
}

View file

@ -118,10 +118,11 @@ namespace HeavenStudio.Games.Loaders
resizable = true
},
}
//new List<string>() { "ctr", "keep" },
},
new List<string>() { "ctr", "keep" },
//"ctrsumou", "jp",
//new List<string>() { }
//new List<string>() { },
chronologicalSortKey: 31
);
}
}

View file

@ -73,7 +73,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"rvl", "repeat"},
"rvldrum", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 7
);
}
}

View file

@ -85,7 +85,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "agb", "normal" },
"agbtap", "en",
new List<string>() { }
new List<string>() { },
chronologicalSortKey: 29
);
}
}

View file

@ -90,7 +90,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"rvl", "keep"},
"rvllegs", "en",
new List<string>() {"en"}
new List<string>() {"en"},
chronologicalSortKey: 31
);
}
}

View file

@ -119,7 +119,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"ntr", "normal"},
"ntrboxshow", "en",
new List<string>() {"en"}
new List<string>() {"en"},
chronologicalSortKey: 14
);
}
}

View file

@ -103,7 +103,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"agb", "normal"},
"agbtoss", "jp",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 27
);
}
}

View file

@ -101,7 +101,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
defaultLength = 4f
}
});
},
chronologicalSortKey: 20240127);
}
}
}

View file

@ -71,7 +71,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"agb", "normal"},
"agbtrampoline", "jp",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 16
);
}
}

View file

@ -101,7 +101,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "mob", "normal" },
"mobtrick", "en",
new List<string>() { }
new List<string>() { },
chronologicalSortKey: 20170124 // source: this sketchy site https://rhythm-heaven-fever.appstor.io/ it was the only mention of it online that had a date attached
);
}
}

View file

@ -54,7 +54,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() { "ntr", "keep" },
"ntrtunnel", "en",
new List<string>() { "en" }
new List<string>() { "en" },
chronologicalSortKey: 103
);
}
}

View file

@ -39,7 +39,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"agb", "repeat"},
"agbwizard", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 13
);
}
}

View file

@ -110,7 +110,8 @@ namespace HeavenStudio.Games.Loaders
},
new List<string>() {"rvl", "repeat"},
"rvldough", "en",
new List<string>() {}
new List<string>() {},
chronologicalSortKey: 11
);
}
}

View file

@ -11,6 +11,7 @@ using DG.Tweening;
using HeavenStudio.Util;
using HeavenStudio.Editor.Track;
using System.Text;
using System.Configuration;
namespace HeavenStudio.Editor
{
@ -258,7 +259,7 @@ namespace HeavenStudio.Editor
// sorts depending on which sorting button you click
public void Sort(string type)
{
var mgsSort = mgsActive;
List<RectTransform> mgsSort = mgsActive;
mgsSort.Sort((x, y) => string.Compare(x.name, y.name));
switch (type)
@ -269,6 +270,9 @@ namespace HeavenStudio.Editor
case "chronologic":
SortChronologic(mgsSort);
break;
case "usage":
SortUsage(mgsSort);
break;
default: // "alphabet"
SortAlphabet(mgsSort);
break;
@ -277,16 +281,26 @@ namespace HeavenStudio.Editor
void SortAlphabet(List<RectTransform> mgs)
{
for (int i = 0; i < mgsActive.Count; i++) {
mgs[i].SetSiblingIndex(i + fxActive.Count + 1);
List<RectTransform> alph = mgs.OrderBy(AlphabetSortKey).ToList();
for (int i = 0; i < alph.Count; i++) {
alph[i].SetSiblingIndex(i + fxActive.Count + 1);
}
}
string AlphabetSortKey(RectTransform minigame)
{
Minigames.Minigame mg = EventCaller.instance.GetMinigame(minigame.name);
if (mg.displayName.StartsWith("the ", System.StringComparison.InvariantCultureIgnoreCase))
return mg.displayName[4..];
else
return mg.displayName;
}
// if there are no favorites, the games will sort alphabetically
void SortFavorites(List<RectTransform> allMgs)
{
var favs = allMgs.FindAll(mg => mg.GetComponent<GridGameSelectorGame>().StarActive);
var mgs = allMgs.FindAll(mg => !mg.GetComponent<GridGameSelectorGame>().StarActive);
List<RectTransform> favs = allMgs.FindAll(mg => mg.GetComponent<GridGameSelectorGame>().StarActive).OrderBy(AlphabetSortKey).ToList();
List<RectTransform> mgs = allMgs.FindAll(mg => !mg.GetComponent<GridGameSelectorGame>().StarActive).OrderBy(AlphabetSortKey).ToList();
if (Input.GetKey(KeyCode.LeftShift)) {
foreach (var fav in favs)
@ -304,43 +318,49 @@ namespace HeavenStudio.Editor
void SortChronologic(List<RectTransform> mgs)
{
var systems = new List<RectTransform>[] {
new List<RectTransform>(),
new List<RectTransform>(),
new List<RectTransform>(),
new List<RectTransform>(),
new List<RectTransform>(),
new List<RectTransform>(),
};
for (int i = 0; i < mgs.Count; i++)
List<RectTransform> chrono = mgs.OrderBy(GameOriginSortKey).ThenBy(ChronologicSortKey).ThenBy(AlphabetSortKey).ToList();
for (int i = 0; i < chrono.Count; i++) {
chrono[i].SetSiblingIndex(i + fxActive.Count + 1);
}
}
int GameOriginSortKey(RectTransform minigame)
{
Minigames.Minigame mg = EventCaller.instance.GetMinigame(minigame.name);
if (mg.tags.Count > 0)
{
return mg.tags[0] switch
{
var mg = EventCaller.instance.GetMinigame(mgs[i].name);
var tags = mg.tags;
if (tags.Count != 0) {
systems[tags[0] switch {
"agb" => 0,
"ntr" => 1,
"rvl" => 2,
"ctr" => 3,
"mob" => 4,
_ => 5,
}].Add(mgs[i]);
} else if (mg.inferred) {
systems[^1].Add(mgs[i]);
} else {
Debug.LogWarning($"Chronological sorting has failed, does \"{mg.displayName}\" ({mg.name}) have an asset bundle assigned to it?");
_ => 10,
};
}
return 10;
}
int j = fxActive.Count + 1;
foreach (var system in systems)
uint ChronologicSortKey(RectTransform minigame)
{
system.OrderBy(mg => mg.name);
for (int i = 0; i < system.Count; i++)
Minigames.Minigame mg = EventCaller.instance.GetMinigame(minigame.name);
if (mg.chronologicalSortKey is uint i)
return i;
return uint.MaxValue;
}
void SortUsage(List<RectTransform> mgs)
{
system[i].SetSiblingIndex(j);
j++;
List<RectTransform> usage = mgs.OrderByDescending(UsageSortKey).ThenBy(AlphabetSortKey).ToList();
for (int i = 0; i < usage.Count; i++) {
usage[i].SetSiblingIndex(i + fxActive.Count + 1);
}
}
int UsageSortKey(RectTransform minigame)
{
return EventCaller.GetAllInGameManagerList(minigame.name).Count;
}
public void Search()

View file

@ -372,6 +372,15 @@ namespace HeavenStudio
public bool fxOnly;
public List<GameAction> actions = new List<GameAction>();
public uint? chronologicalSortKey;
// playinful: basically i figure this should just be whatever index number the minigame is
// in its game of origin. So, basically, like, if we're talking Rhythm Heaven DS, Built to
// Scale would be 1, then Fillbots would be 2, and so on. If it's an endless game, add 100.
// If it's a rhythm toy, add 200. If it's a 2-Player endless game, add 300. If it's a credits
// game... IDK, I guess just set it to 99. It works. If the game isn't a RH original then just
// put the date in YYYYMMDD format. Oh, and if it's a practice game set it to 0.
public List<string> tags;
public string defaultLocale = "en";
public string wantAssetBundle = null;
@ -405,7 +414,7 @@ namespace HeavenStudio
set => soundSequences = value;
}
public Minigame(string name, string displayName, string color, bool hidden, bool fxOnly, List<GameAction> actions, List<string> tags = null, string wantAssetBundle = null, string defaultLocale = "en", List<string> supportedLocales = null, bool inferred = false)
public Minigame(string name, string displayName, string color, bool hidden, bool fxOnly, List<GameAction> actions, List<string> tags = null, string wantAssetBundle = null, string defaultLocale = "en", List<string> supportedLocales = null, bool inferred = false, uint? chronologicalSortKey = null)
{
this.name = name;
this.displayName = displayName;
@ -422,9 +431,11 @@ namespace HeavenStudio
this.splitColorL = null;
this.splitColorR = null;
this.chronologicalSortKey = chronologicalSortKey;
}
public Minigame(string name, string displayName, string color, string splitColorL, string splitColorR, bool hidden, bool fxOnly, List<GameAction> actions, List<string> tags = null, string wantAssetBundle = null, string defaultLocale = "en", List<string> supportedLocales = null, bool inferred = false)
public Minigame(string name, string displayName, string color, string splitColorL, string splitColorR, bool hidden, bool fxOnly, List<GameAction> actions, List<string> tags = null, string wantAssetBundle = null, string defaultLocale = "en", List<string> supportedLocales = null, bool inferred = false, uint? chronologicalSortKey = null)
{
this.name = name;
this.displayName = displayName;
@ -441,6 +452,8 @@ namespace HeavenStudio
this.splitColorL = splitColorL;
this.splitColorR = splitColorR;
this.chronologicalSortKey = chronologicalSortKey;
}
public AssetBundle GetLocalizedAssetBundle()